Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 08:38:32 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2085) 2085 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4848 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 613/700 Matter 187/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Treading (162) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Structural Scanner Powered Armor > --- WEAPON (4) ------- Shock Rifle Light Assault Rifle Flak Gun > --- INVENTORY (15) --- Deuterium Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Long-range Tractor Beam Precision Grenade Launcher Precision Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Powered Armor > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Structural Scanner Seismic Detector Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Long-range Tractor Beam Light Assault Rifle Precision Grenade Launcher Flail [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 101 | . 20 15 29 37 Power 5 | . 1 1 2 1 Engine 5 | . 1 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | . 3 4 11 1 Treads 19 | . 3 4 11 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 36 | . 5 3 7 21 Device 18 | . . 3 3 12 Storage 4 | . 3 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 13 | . 2 . 2 9 Artifact . | . . . . . Weapon 41 | . 11 7 9 14 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 28 | . 7 6 7 8 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 . 3 Special Weapon . | . . . . . Impact Weapon 8 | . 4 . 2 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 3 | . . . 1 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 96 99 99 Engine 10 | . 14 11 8 7 Treads 28 | . 19 33 36 30 Leg 2 | . 8 . . . Device 5 | . . . 6 12 Storage 10 | . 14 11 9 7 Protection 9 | . 12 6 6 9 Ballistic Gun 27 | . 27 32 26 25 Impact Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 66 | 13 30 32 39 66 Greatest Support 89 | 20 40 69 89 83 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 12 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 13 | . 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 14 15 15 15 Class Distribution -------------------- 30% | Mutant 27% | Scavenger-Tank 17% | Scavenger-Mutant 11% | Gunner 8% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2867 | 173 606 336 1077 675 Remotely 83 | . . 83 . . Salvage Created 3167 | . 704 547 1185 731 Parts 179 | . 56 37 47 39 Haulers Intercepted 7 | . 1 2 3 1 Recyclers Shooed 9 | . 3 . 3 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 11 14 16 11 Guns 47 | . 11 11 16 9 AOE 5 | . . 3 . 2 Classes Destroyed 14 | . 9 3 1 1 Worker 3 | . 1 . 1 1 Builder 7 | . 6 . . 1 Tunneler 2 | . 1 . . 1 Hauler 7 | . 1 2 3 1 Recycler 7 | . 2 . 2 3 Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 2 | . . 1 . 1 Swarmer 15 | . 6 5 . 4 Grunt 22 | . 5 5 10 2 Brawler 1 | . . 1 . . Sentry 10 | . . 3 5 2 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 7 | . 6 7 5 6 Combat Bots Only 5 | . 5 5 5 3 Max Kills in Single Turn 4 | . 1 4 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3186 | . 422 421 1314 1029 Core 435 | . 88 60 200 87 Absorbed by Shields . | . . . . . Redirected to Shielding 142 | . 18 35 89 . Regen/Repaired (Parts) 167 | . 115 . . 52 Core Remaining (%) 78 | 100 64 85 63 . Volleys Fired 223 | . 77 30 69 47 Largest 4 | . 2 3 3 4 Hottest 101 | . 40 63 71 101 Shots Fired 591 | . 154 88 204 145 Gun 584 | . 154 87 204 139 Cannon . | . . . . . Launcher 7 | . . 1 . 6 Special . | . . . . . Kinetic 582 | . 154 87 204 137 Thermal . | . . . . . Explosive 7 | . . 1 . 6 Electromagnetic 2 | . . . . 2 Robot Hit Streak 17 | . 7 13 17 13 Robot Miss Streak 5 | . 5 3 4 5 Penetration Max 1 | . . . 1 . Secondary Targets 6 | . 1 . 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 374 | . 86 60 140 88 Core Hits 166 | . 35 27 56 48 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 4 | . . . 3 1 Critical Strikes 6 | . . . 5 1 Destroy 5 | . . . 5 . Smash 1 | . . . . 1 Melee Attacks 23 | . 5 . 2 16 Impact 23 | . 5 . 2 16 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5368 | . 1072 982 1779 1535 Guns 4761 | . 1036 739 1773 1213 Cannons . | . . . . . Explosions 463 | . . 227 . 236 Melee 68 | . . . . 68 Ramming 76 | . 36 16 6 18 Kinetic 4724 | . 1036 739 1773 1176 Thermal . | . . . . . Explosive 463 | . . 227 . 236 Electromagnetic 37 | . . . . 37 Impact 68 | . . . . 68 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 74 | . . 5 . 69 Projectiles . | . . . . . Explosions 5 | . . 5 . . Melee 69 | . . . . 69 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . 1 3 1 1 Targets Rammed 10 | . 4 3 2 1 Kicked 2 | . 2 . . . Crushed 2 | . 1 . 1 . Highest Temperature 390 | . 12 24 133 390 Average Temperature 81 | . 4 7 26 143 Received Heat Transfer 1161 | . 174 138 648 201 Effects 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 453 | . 215 321 453 213 Initial 126 | . . . 126 37 Average 89 | . 58 148 149 51 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 86 | . 96 64 67 99 Level 1 12 | . 3 35 26 . Level 2 1 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 2 2 4 Investigation 2 | . 1 1 . . Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 1 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 38 25 26 19 Peak Tracking Total 9 | . 5 9 4 7 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 5 2 4 2 Terminals 9 | . 4 2 2 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 20 6 13 4 Successful 24 | . 11 3 8 2 Failed 18 | . 8 3 5 2 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual 28 | . 13 4 9 2 Terminals 32 | . 14 6 10 2 Fabricators . | . . . . . Repair Stations 8 | . 6 . . 2 Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . 3 . Part Schematic 2 | . 1 . 1 . Robot Analysis 1 | . 1 . . . Unreport Threat 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 6 . . 2 Scan Component 4 | . 3 . . 1 Repair 4 | . 3 . . 1 Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 3 4 . Terminals 7 | . 2 3 2 . Track 1 | . . . 1 . Botnet 4 | . 1 2 1 . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Recyclers 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 2 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 3 . . 1 Time 122 | . 78 . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4989 | . 1620 669 1144 1556 Spaces Moved 2213 | 1 717 324 517 654 Core . | . . . . . Treads 1940 | . 445 324 517 654 Legs 273 | 1 272 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 162 Average Speed 155 | 120 144 160 160 162 Slowest Speed 162 | 120 160 160 162 162 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 89 38 43 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 33 | . 4 . 2 27 Terrain Destroyed 67 | . 4 8 2 53 Melee 17 | . 4 . 2 11 Projectile 1 | . . . . 1 AOE 49 | . . 8 . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3295 | . 1142 419 701 1033 Wait 624 | . 293 25 52 254 Move 2209 | . 716 323 516 654 Hop . | . . . . . Pick Up 38 | . 15 8 8 7 Fast Attach 16 | . 2 . 6 8 Attach 13 | . 2 5 3 3 Detach 4 | . . 2 1 1 Swap 72 | . 16 10 20 26 Drop 63 | . 12 13 22 16 Fire 223 | . 77 30 69 47 Melee 23 | . 5 . 2 16 Ram . | . . . . . Kick 2 | . 2 . . . Crush 8 | . 2 3 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 319 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 16) 754 | -10/Materials | Repaired Assault Rifle 781 | -10/Materials | Repaired Assault Rifle 808 | -10/Materials | Repaired Lgt. Treads 865 | -10/Materials | Central database locked down 1621 | -10/Materials | Entered another Materials area 1621 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1699 | -9/Materials | Discovered new exit (range 16) 1926 | -9/Materials | Build established: Tank 1999 | -9/Materials | Discovered new exit (range 14) 2240 | -9/Materials | Discovered new exit (range 15) 2290 | -9/Materials | Entered another Materials area 2290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -8/Materials | Build established: Gunner 3160 | -8/Materials | Build established: Scavenger-Tank 3289 | -8/Materials | Discovered new exit (range 16) 3434 | -8/Materials | Entered Factory 3434 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3743 | -7/Factory | Found Powered Armor 3803 | -7/Factory | Repaired Gauss Rifle 3878 | -7/Factory | Discovered new exit (range 14) 4165 | -7/Factory | Discovered new exit (range 14) 4395 | -7/Factory | Build established: Scavenger-Mutant 4990 | -7/Factory | Self-destructed Last Messages --------------- 04973_ U-05 Engineer lays Concrete. 04974_ K-01 Serf collects debris. 04974_ U-05 Engineer lays Concrete. 04974_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 04975_ R-06 Scavenger collects Autogun. 04975_ U-05 Engineer lays Concrete. 04977_ P-60 Hacker destroyed. 04977_ Switching to secondary target: G-47 Trooper. 04978_ K-01 Serf collects debris. 04979_ U-05 Engineer lays Concrete. 04981_ R-06 Scavenger collects Hrd. Medium Armor Plating. 04982_ U-05 Engineer builds a Wall. 04983_ Critical hit (Burn: +37). 04983_ U-05 Engineer lays Concrete. 04986_ U-05 Engineer builds a Wall. 04986_ U-05 Engineer lays Concrete. 04989_ K-01 Serf collects debris. 04990_ U-05 Engineer lays Concrete. 04990_ K-01 Serf collects debris. 04990_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????## ################# *^ G # "" | | ########### ################# ! """ + "Y | | ########### ##?????????????## */ " # "" | | # ##?????????????## # | | """ """ # ##?????????????## ###### | | """ """ # ##?????????????##########+######## | | """ """ # ##?#######?????### ???? | | """ !!# ##?#######?????????????" ? 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[ #]= """"ug "g"""" ""??? # ??????????? | | ## ]! #]= """" """"@"""" "?????????????????? | | ## ? # """" """" """"g"?????????????????? | | ########?## """" """" """" "?????????????????? | | ? ? # """" """"p"""" ??????????????????? | | ????????? / ??????????????????? | | ????????? # ??????????????????? | | ????????? # ??????????????????? | | ????????? # ??????????????????? | | ????????? # = t###+####??????????????????? | | ????????? # ? # #??????????????????? | | ????????? # """ "?? ? ??????????????????????????? | | ????????? # ??? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 775 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterRecoilChip Manual? 0 Play Time 00:26:05 Cumulative 764.5 hours Start 2023.02.12 @ 08:13:23 End 2023.02.12 @ 08:38:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1186 Rogue 1186 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a190e87e-07b3-40c7-a2fd-17ea5a4ebef3