Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 18:58:13

Player: TheGreatBorealis

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (12)      60
Value Destroyed (376)      376
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 5476

 Bonus
-------
Follower Combat Kills      20

 Cogmind 
---------
Core Integrity             0/1150
Matter                     262/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
           Hacking Suite
>          --- WEAPON (3) -------
           Powered Hammer
           Powered Hammer
>          --- INVENTORY (4) ----
           VTOL Module
           VTOL Module
           Autogun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
  Enhanced Optical Array
           Hacking Suite
>          --- WEAPON -----------
  Improved Arc Projector
           Matter Neutralizer
           Railgun
>          --- INVENTORY --------
           Aluminum Leg
  Improved Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Datajack
  Energy Gun               EM Pulse Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Assault Rifle
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Slots Evolved              12   | .   .   2   .   2   .   2   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   2   .   2   1   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             47   | 10  2   6   .   7   .   3   5   2   9   3   
  Power                    9    | 2   2   1   .   .   .   .   1   .   3   .   
    Engine                 7    | 2   2   1   .   .   .   .   1   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 4   .   3   .   3   .   .   3   1   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Flight                 11   | .   .   3   .   3   .   .   3   1   1   .   
  Utility                  9    | 1   .   .   .   4   .   3   1   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware               6    | .   .   .   .   4   .   2   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 3   .   2   .   .   .   .   .   1   4   3   
    Energy Gun             4    | 2   .   1   .   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   1   .   .   1   5   .   3   6   8   2   
  Power                    4    | .   .   .   .   .   1   .   .   .   3   .   
  Propulsion               8    | .   .   .   .   1   2   .   1   2   2   .   
  Utility                  6    | .   .   .   .   .   1   .   2   2   .   1   
  Weapon                   8    | .   1   .   .   .   1   .   .   2   3   1   
  Highest Loss Streak      6    | .   1   .   .   1   3   .   2   6   5   2   
Average Slot Usage (%)     54   | .   85  69  77  78  54  33  60  27  21  22  
  Engine                   7    | .   14  22  22  17  4   .   5   1   .   .   
  Leg                      7    | .   28  .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   31  33  22  12  .   16  5   2   .   
  Storage                  3    | .   14  1   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   6   5   5   5   
  Hackware                 8    | .   .   .   .   20  25  24  19  8   5   5   
  Energy Gun               5    | .   14  4   11  9   3   .   .   .   .   .   
  Ballistic Gun            4    | .   14  9   .   .   .   .   .   .   3   .   
  Special Melee Weapon     2    | .   .   2   11  9   9   7   6   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 13  13  11  10  10  5   1   13  13  32  9   
  Greatest Support         40   | 20  20  12  12  21  14  3   21  20  40  3   
  Greatest Overweight (x)  3    | 2   .   .   .   .   .   .   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 6   6   6   4   4   4   4   4   3   4   4   
  Average Carried          4    | 4   5   3   4   4   4   4   3   2   3   4   
  Final Capacity           6    | 6   6   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 6   6   4   4   4   4   4   3   3   4   4   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
        Mutant | -4/Factory
        Mutant | -4/Armory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Matter Collected           626  | 262 71  .   .   14  10  .   181 .   88  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            288  | .   117 .   .   .   .   .   .   .   171 .   
  Parts                    25   | .   12  .   .   .   .   .   .   .   13  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Combat Hostiles Destroyed  10   | .   4   .   .   .   .   .   .   .   6   .   
  Guns                     5    | .   4   .   .   .   .   .   .   .   1   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   .   
Classes Destroyed          3    | .   3   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   1   .   
  Swarmer                  9    | .   3   .   .   .   .   .   .   .   6   .   
  Grunt                    1    | .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   .   .   .   .   .   .   .   6   .   
  Combat Bots Only         6    | .   3   .   .   .   .   .   .   .   6   .   
Max Kills in Single Turn   3    | .   1   .   .   .   .   .   .   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Fac  Arm  
Damage Taken               3904 | .    319  12   .    143  408  42   142  802  1602 434  
  Core                     2118 | .    36   12   .    57   271  42   33   481  937  249  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  85   .    97   .    40   94   96   51   .    .    
Volleys Fired              29   | .    16   .    .    4    .    .    .    3    6    .    
  Largest                  3    | .    2    .    .    1    .    .    .    1    3    .    
  Hottest                  205  | .    60   .    .    40   .    .    .    20   205  .    
Shots Fired                54   | .    32   .    .    4    .    .    .    3    15   .    
  Gun                      48   | .    32   .    .    4    .    .    .    3    9    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    6    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    16   .    .    .    .    .    .    3    5    .    
  Thermal                  9    | .    .    .    .    4    .    .    .    .    5    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21   | .    16   .    .    .    .    .    .    .    5    .    
  Robot Hit Streak         4    | .    4    .    .    2    .    .    .    2    2    .    
  Robot Miss Streak        6    | .    6    .    .    1    .    .    .    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           29   | .    16   .    .    2    1    .    2    2    6    .    
  Core Hits                22   | .    5    .    .    1    .    .    .    .    16   .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    2    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           735  | .    166  .    .    20   .    .    .    38   511  .    
  Guns                     303  | .    166  .    .    20   .    .    .    23   94   .    
  Cannons                  71   | .    .    .    .    .    .    .    .    .    71   .    
  Explosions               332  | .    .    .    .    .    .    .    .    .    332  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  29   | .    .    .    .    .    .    .    .    15   14   .    
  Kinetic                  116  | .    47   .    .    .    .    .    .    23   46   .    
  Thermal                  238  | .    .    .    .    20   .    .    .    .    218  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          352  | .    119  .    .    .    .    .    .    .    233  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    .    .    .    
  Average Corruption       3    | .    .    .    .    .    .    .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            128  | .    .    .    .    .    .    .    .    .    128  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               128  | .    .    .    .    .    .    .    .    .    128  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      396  | .    .    .    .    .    .    .    .    7    389  .    
  Shots                    6    | .    .    .    .    .    .    .    .    .    6    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    2    1    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    2    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        216  | .    30   .    .    16   11   .    .    .    216  .    
  Average Temperature      63   | .    20   .    .    6    5    .    .    .    112  .    
  Received Heat Transfer   606  | .    90   6    .    9    144  12   24   9    279  33   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         224  | .    .    .    .    50   .    .    .    .    174  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Peak Influence             404  | .   115 20  22  92  65  45  105 52  404 119 
  Initial                  119  | .   .   5   7   8   25  15  21  21  11  119 
  Average                  94   | .   53  7   18  31  49  28  56  21  266 117 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   2   .   
  Low Security (%)         82   | 100 100 100 100 100 100 100 100 100 23  100 
  Level 1                  17   | .   .   .   .   .   .   .   .   .   75  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   2   .   2   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   2   .   .   .   2   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Distress Signals           4    | .   .   .   .   4   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   10  3   .   19  16  2   15  13  21  3   
  Peak Tracking Total      14   | .   4   3   .   14  11  2   5   8   7   3   
  Tactical Retreats        16   | .   .   .   .   4   2   .   3   5   2   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Traps Triggered            2    | .   .   .   .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Machines Disabled          9    | .   .   .   .   .   .   .   .   .   9   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Machines Accessed          19   | .   3   1   .   5   2   .   6   2   .   .   
  Terminals                17   | .   3   1   .   5   2   .   4   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   8   2   .   15  3   .   24  4   .   .   
  Successful               30   | .   5   .   .   5   2   .   15  3   .   .   
  Failed                   26   | .   3   2   .   10  1   .   9   1   .   .   
    Catastrophic           6    | .   1   1   .   3   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   5   .   .   9   2   .   10  2   .   .   
  Terminals                52   | .   8   2   .   15  3   .   20  4   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   5   .   .   4   2   .   10  3   .   .   
  Record                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   .   .   
  Zone Layout              7    | .   1   .   .   2   .   .   2   2   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   .   1   .   .   .   
  Terminals                2    | .   .   .   .   1   .   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   .   4   .   .   3   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   
    Matter                 504  | .   .   .   .   .   .   .   504 .   .   .   
    Time                   178  | .   .   .   .   .   .   .   178 .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   8   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Total Allies               4    | .   .   .   .   1   .   .   3   .   .   .   
  Largest Group            2    | .   .   .   .   1   .   .   2   .   .   .   
  Highest-Rated Group      64   | .   .   .   .   10  .   .   64  .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   10  .   .   32  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   .   .   
  Total Damage             108  | .   .   .   .   .   .   .   108 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------------              Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Turns Passed               2187 | 106 549 105 30  177 102 86  295 169 512 56  
Spaces Moved               2818 | 75  288 124 89  326 246 153 619 319 546 33  
  Core                     706  | 8   .   .   .   .   8   153 70  145 289 33  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     351  | 63  288 .   .   .   .   .   .   .   .   .   
  Wheels                   4    | 4   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Flight                   1755 | .   .   124 89  326 238 .   549 174 255 .   
  Fastest Speed            34   | 50  120 34  34  34  37  50  34  37  37  50  
  Average Speed            57   | 112 120 34  34  36  39  50  36  43  78  98  
  Slowest Speed            200  | 150 120 34  34  37  50  50  50  120 200 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   1   .   .   1   .   4   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   39  14  37  40  49  5   19  12  16  4   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   1   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   1   .   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          56   | .   .   .   .   .   .   .   .   .   56  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   1   .   
  AOE                      55   | .   .   .   .   .   .   .   .   .   55  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Arm 
Total                      3310 | 92  461 187 88  380 249 160 681 342 615 55  
  Wait                     395  | 4   146 53  .   39  3   5   60  18  48  19  
  Move                     2792 | 74  287 121 88  325 243 152 610 314 545 33  
  Hop                      8    | .   .   1   .   .   1   .   4   2   .   .   
  Pick Up                  11   | 2   4   1   .   1   .   .   .   .   3   .   
  Fast Attach              34   | 8   2   1   .   4   .   3   4   1   8   3   
  Attach                   8    | .   .   5   .   .   .   .   1   1   1   .   
  Detach                   6    | 2   .   3   .   .   .   .   .   1   .   .   
  Swap                     5    | 2   .   .   .   3   .   .   .   .   .   .   
  Drop                     15   | .   6   2   .   4   .   .   .   .   3   .   
  Fire                     29   | .   16  .   .   4   .   .   .   3   6   .   
  Melee                    4    | .   .   .   .   .   2   .   2   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   2   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory
-4/Factory
-4/Armory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
  107 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  649 | -10/Materials | Discovered new exit (range 7)
  656 | -10/Materials | Entered another Materials area
  656 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  746 | -9/Materials  | Discovered new exit (range 8)
  761 | -9/Materials  | Entered Mines
  787 | -9/Mines      | Discovered new exit (range 10)
  791 | -9/Mines      | Entered Materials
  791 | -8/Materials  | Evolved 2 slots: Utility x2
  951 | -8/Materials  | Discovered new exit (range 15)
  968 | -8/Materials  | Entered Storage
 1029 | -8/Storage    | Identified exit to Factory
 1055 | -8/Storage    | Lost 3 parts (1p1n1w)
 1059 | -8/Storage    | Core integrity fell below 50%
 1070 | -8/Storage    | Entered Factory
 1070 | -7/Factory    | Evolved 2 slots: Utility x2
 1132 | -7/Factory    | Build established: Hacker-Mutant
 1136 | -7/Factory    | Discovered new exit (range 5)
 1156 | -7/Factory    | Entered another Factory area
 1156 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1197 | -6/Factory    | Identified exit to Lower Caves
 1286 | -6/Factory    | Identified exit to Factory
 1378 | -6/Factory    | Fabricated Y-54 Guardian (x2)
 1451 | -6/Factory    | Entered another Factory area
 1451 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1593 | -5/Factory    | Lost 6 parts (2n2u2w)
 1594 | -5/Factory    | Spotted B-75 Beast
 1614 | -5/Factory    | Discovered new exit (range 16)
 1620 | -5/Factory    | Entered another Factory area
 1620 | -4/Factory    | Evolved 2 slots: Utility x2
 1814 | -4/Factory    | Lost 5 parts (1p2n2w)
 1869 | -4/Factory    | Build established: Mutant
 2061 | -4/Factory    | Core integrity fell below 50%
 2124 | -4/Factory    | Discovered new exit (range 18)
 2132 | -4/Factory    | Entered Armory
 2133 | -4/Armory     | Core integrity fell below 20%
 2188 | -4/Armory     | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
02077_ Acquired Imp. Antigrav System.
02079_ Dropped Imp. Antigrav System.
02105_ K-01 Serf cleans the Power Conduit. <x6>
02124_ EXIT=FOUND
02124_ Slug penetrates Wall. <x2>
02129_ Slug penetrates Power Conduit.
02129_ Power Conduit explodes. <x2>
02129_ R-10 Processor destroyed.
02129_ K-01 Serf destroyed.
02129_ Power Conduit explodes. <x4>
02129_ K-01 Serf destroyed.
02131_ Penetrated by Slug. <x2>
LOCATION=UNKNOWN
GOAL=ESCAPE
02141_ Acquired Powered Hammer. <x3>
02183_ Compression Vault explodes.
02183_ Powered Hammer destroyed.
02183_ Enh. Optical Array destroyed.
02185_ The unstable cave ceiling collapses.
02187_ Compression Vault explodes.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ????????????????????###################????        |
| ???????????????????#     #            #????        |
| ???????????????????#                  #????        |
| ???????????????????# """       """    #????        |
| ???????????????????# """       """    #????        |
| ???????????????????# """       """    #????        |
| ???????????????????#                  #????        |
| ???????????????????# """ @            #????        |
| ???????????????????# """              #????        |
| ???????????????????# """           !  #????        |
| ???????????????????#              !!  #????        |
| ???????????????????#   %         /!   #????        |
| ???????????????????#                  #????        |
| ???????????????#######d         +######????        |
| ?????                                 #????        |
| ?????               g                 #????        |
| ???????#  ########  ##+         #######????        |
| ?????????????????#  ?         ###??????????        |
| ?????????????????# ?# """""  # ????????????        |
| ?????????????????#??# ????"  ###???????????        |
| ????????????????????#?????"  #?????????????        |
| ??????????????????????????"  #?????????????        |
| ??????????????????????????   #?????????????        |
| ??????????????????????????##+#?????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          23
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 Y-54 Guardian | -6/Factory | Hacked

 Fabricated
------------
 Y-54 Guardian | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetMiniShifter
  Manual?         0
Play Time         00:35:54
  Cumulative      41.0 hours
  Start           2020.09.28 @ 18:09:54
  End             2020.09.28 @ 18:58:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ee38c52-759c-43f3-aa3d-fe396e263620