Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 20:59:24 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (100) 500 Value Destroyed (2831) 2831 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 9162 Bonus ------- High Alert Combat Kills 91 Aligned with FarCom 300 Cogmind --------- Core Integrity 370/850 Matter 210/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (8) --- Medium Treads Cooled Airjet Cooled Airjet Cooled Airjet Improved Gravmag System Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (4) ------ Advanced Heat Sink Advanced Heat Sink Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Heavy Ion Cannon Flak Gun > --- INVENTORY (5) ---- Advanced Terrain Scanner Enhanced Autogun Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Carbon-fiber Leg Cooled Airjet Cooled Airjet Cooled Airjet Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Plasma Rifle Flak Gun > --- INVENTORY -------- Nuclear Pulse Thruster Advanced Terrain Scanner Heavy Ion Cannon Enhanced Autogun Makeshift Hammer [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Backup Laser III Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . 2 . . . . . . 2 Utility 2 | . . . . . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 106 | 7 3 4 26 . 2 2 5 10 4 . 4 6 . 33 Power 12 | 1 . 1 1 . . 1 1 1 1 . . . . 5 Engine 8 | 1 . 1 1 . . 1 1 1 . . . . . 2 Core 4 | . . . . . . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | 2 2 2 12 . . 1 4 1 2 . . 1 . 18 Treads 10 | 1 1 . 3 . . . . . . . . 1 . 4 Leg 21 | . . 2 9 . . 1 4 1 1 . . . . 3 Wheel 3 | 1 1 . . . . . . . . . . . . 1 Hover 7 | . . . . . . . . . 1 . . . . 6 Flight 4 | . . . . . . . . . . . . . . 4 Utility 18 | 2 1 . 2 . 2 . . 1 1 . 4 3 . 2 Device 4 | 1 1 . . . . . . . . . . . . 2 Storage 5 | 1 . . 1 . 2 . . . . . 1 . . . Processor 4 | . . . 1 . . . . 1 . . 2 . . . Hackware 4 | . . . . . . . . . . . 1 3 . . Protection 1 | . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 2 . 1 11 . . . . 7 . . . 2 . 8 Energy Gun 10 | . . 1 4 . . . . . . . . 1 . 4 Energy Cannon 7 | . . . . . . . . 5 . . . . . 2 Ballistic Gun 10 | 2 . . 5 . . . . 2 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . 1 Slashing Weapon 1 | . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . . 2 . . . . . 5 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 5 | . . . . . . . . . . . . 5 . . Parts Lost 31 | . 1 3 8 . . 1 . 1 1 . . 5 . 11 Power 5 | . . 1 . . . 1 . . . . . 1 . 2 Propulsion 16 | . 1 1 4 . . . . 1 1 . . 3 . 5 Utility 3 | . . . 1 . . . . . . . . . . 2 Weapon 7 | . . 1 3 . . . . . . . . 1 . 2 Highest Loss Streak 4 | . 1 2 2 . . 1 . 1 1 . . 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 98 97 100 98 99 100 100 89 42 57 47 30 65 Engine 7 | . 14 13 11 11 11 10 9 9 3 . 6 3 . . Treads 4 | . 16 4 7 . . . . . . . . 1 . 8 Leg 26 | . . 19 34 44 44 44 54 54 37 15 . . . 5 Hover 2 | . . . . . . . . . 5 3 13 2 . 8 Device 3 | . 14 14 4 . . . . . . . . . . 8 Storage 7 | . 14 14 11 11 10 11 9 9 7 3 5 4 . . Processor 6 | . . . 5 11 11 11 9 9 7 3 12 10 . . Hackware 4 | . . . . . . . . . . . 3 13 30 15 Energy Gun 3 | . . 5 5 . . . . . . . 13 7 . 3 Ballistic Gun 12 | . 28 22 14 22 22 22 18 17 15 7 . . . 3 Naked Turns 45 | . . . . . . . . . . 39 6 . . . Heaviest Build 41 | 14 14 14 33 33 33 33 33 37 41 40 11 11 . 21 Greatest Support 84 | 16 20 20 52 52 52 54 84 54 77 60 16 28 3 84 Greatest Overweight (x) 3 | . . . 1 . . . . . . . . 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 8 8 5 5 Average Capacity 9 | 6 8 8 8 15 14 15 15 15 15 9 7 6 5 5 Most Carried 15 | 6 8 8 8 9 10 11 15 15 15 15 5 4 4 5 Average Carried 8 | 3 6 7 7 8 8 10 13 14 14 9 3 3 4 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 8 5 5 5 Final Carried 15 | 6 8 8 8 9 10 10 15 15 15 5 3 4 4 3 Class Distribution -------------------- 72% | Mutant 13% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Matter Collected 2004 | 278 112 93 530 38 . 44 204 238 71 . . 126 . 270 Remotely 189 | 77 112 . . . . . . . . . . . . . Salvage Created 3396 | 70 178 155 1163 30 . 44 244 405 79 . . 291 . 737 Parts 198 | 4 14 11 84 2 . 2 11 23 2 . . 7 . 38 Haulers Intercepted 4 | . . . 3 . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Combat Hostiles Destroyed 76 | . 7 5 27 . . 1 5 7 2 . . 8 . 14 Melee 4 | . . . 1 . . . . . . . . 3 . . Guns 62 | . 7 5 23 . . 1 5 7 2 . . 5 . 7 Cannons 2 | . . . . . . . . . . . . . . 2 AOE 6 | . . . 3 . . . . . . . . . . 3 Classes Destroyed 13 | 1 2 . 6 . . 1 . 1 . . . . . 2 Worker 10 | . . . 8 1 . . . . . . . . . 1 Builder 4 | . . . . . . . . . . . . . . 4 Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 4 | . . . 3 . . . . . . . . . . 1 Recycler 2 | 1 . . . . . . 1 . . . . . . . Watcher 3 | . . . 2 . . . . 1 . . . . . . Swarmer 29 | . 3 3 11 . . . 3 . 1 . . 4 . 4 Grunt 27 | . 4 2 9 . . . . 3 1 . . 4 . 4 Brawler 2 | . . . . . . . . 1 . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 14 | . . . 6 . . . 2 3 . . . . . 3 Hunter 2 | . . . . . . 1 . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 7 3 10 1 . 1 3 2 2 . . 3 . 8 Combat Bots Only 8 | . 7 3 8 . . 1 3 2 2 . . 3 . 7 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 1 1 1 . . 1 . 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 3 | . . . 2 . . . . . . . . . . 3 Melee 1 | . . . 1 . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Damage Taken 6056 | . 343 266 1285 . . 244 155 547 197 46 . 878 . 2095 Core 1414 | . 57 78 164 . . 31 . 45 15 46 . 498 . 480 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 46 . . . 51 . 91 . . . . 20 . Volleys Fired 297 | 2 23 22 112 . . 11 14 26 6 . . 22 . 59 Largest 2 | 2 2 2 2 . . 2 2 2 2 . . 2 . 2 Hottest 103 | 40 40 70 90 . . 46 46 60 46 . . 80 . 103 Shots Fired 545 | 4 46 43 207 . . 22 28 49 12 . . 36 . 98 Gun 515 | 4 46 43 201 . . 22 28 46 12 . . 36 . 77 Cannon 24 | . . . . . . . . 3 . . . . . 21 Launcher 6 | . . . 6 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 323 | 4 46 34 116 . . 22 28 46 12 . . . . 15 Thermal 216 | . . 9 85 . . . . 3 . . . 36 . 83 Explosive 6 | . . . 6 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 19 | 2 6 14 13 . . 13 7 19 3 . . 6 . 9 Robot Miss Streak 7 | 1 2 2 6 . . 3 3 1 2 . . 4 . 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 2 . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . 1 Shots Hit Robots 366 | 3 31 31 127 . . 17 17 38 7 . . 30 . 65 Core Hits 178 | 2 13 12 61 1 . 4 9 17 5 . . 15 . 39 Critical Kills 3 | . 2 . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . . . . . . Critical Strikes 15 | . 3 1 1 . . . . 1 . . . 1 . 8 Burn 10 | . . 1 1 . . . . . . . . . . 8 Destroy 4 | . 3 . . . . . . 1 . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . Melee Attacks 24 | . . . 7 . . . . . . . . 15 . 2 Impact 17 | . . . . . . . . . . . . 15 . 2 Slashing 7 | . . . 7 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7141 | 35 328 315 2126 17 . 184 259 587 138 . . 798 . 2354 Guns 4552 | 35 328 315 1489 . . 184 259 587 138 . . 258 . 959 Cannons 299 | . . . . . . . . . . . . . . 299 Explosions 1536 | . . . 477 . . . . . . . . . . 1059 Melee 732 | . . . 155 . . . . . . . . 540 . 37 Ramming 22 | . . . 5 17 . . . . . . . . . . Kinetic 2812 | 35 328 226 848 . . 184 259 587 138 . . . . 207 Thermal 2039 | . . 89 641 . . . . . . . . 258 . 1051 Explosive 1536 | . . . 477 . . . . . . . . . . 1059 Electromagnetic . | . . . . . . . . . . . . . . . Impact 577 | . . . . . . . . . . . . 540 . 37 Slashing 155 | . . . 155 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 10 10 15 15 . Average Corruption 11 | . . . . . . . . . . 10 10 11 15 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . . 3 4 24 2 . Message Errors 7 | . . . . . . . . . . 1 1 5 . . Matter Fused 7 | . . . . . . . . . . 1 1 4 1 . Heat Flow Errors 4 | . . . . . . . . . . . . 3 1 . Energy Discharges 5 | . . . . . . . . . . 1 . 4 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 . . Data Loss (major) 3 | . . . . . . . . . . . 1 2 . . Alerts 3 | . . . . . . . . . . . . 3 . . Misdirections 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 302 | . . . 7 . . . . . . . . 12 . 283 Projectiles . | . . . . . . . . . . . . . . . Explosions 255 | . . . 7 . . . . . . . . . . 248 Melee 47 | . . . . . . . . . . . . 12 . 35 Knockbacks 5 | . . . . . . . . . . . . 5 . . Impact 4 | . . . . . . . . . . . . 4 . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 245 | . . . . . . . . . . . . . . 245 Shots 3 | . . . . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . . . . Kicked 2 | . . . 1 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 319 | . 12 195 211 . . . . 17 . . . 258 108 319 Average Temperature 78 | . 6 92 58 . . . . 8 . . . 126 57 119 Received Heat Transfer 1545 | . 138 87 363 . . . 18 180 36 . . 291 . 432 Effects 3 | . . . 3 . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 2 . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 14 | . . 1 3 . . . . . . . . 1 . 9 Heat Transferred 5384 | . . 333 1678 . . . . . . . . 740 . 2633 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Peak Influence 683 | 5 181 175 635 66 . 30 162 336 113 70 65 . . 683 Initial 98 | . 3 70 68 61 . . 11 68 98 10 49 . . 67 Average 221 | 1 106 130 355 65 . 2 75 196 75 26 63 . . 350 Maximum Alert Level 2 | . . . 2 . . . . 1 . . . . . 2 Low Security (%) 61 | 100 100 100 36 100 . 100 100 58 100 100 100 . . 23 Level 1 16 | . . . 10 . . . . 41 . . . . . 43 Level 2 21 | . . . 53 . . . . . . . . . . 32 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 . 2 . . . . . 2 . . . . 10 Investigation 4 | . . . 2 . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . . 1 . . . . 1 Reinforcement 8 | . 3 . . . . . . . . . . . . 5 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Distress Signals 5 | . . . 2 . . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 11 6 39 . . 1 5 14 4 6 . 19 . 35 Peak Tracking Total 12 | . 6 3 5 . . 1 3 6 3 6 . 4 . 12 Tactical Retreats 13 | . . 1 4 . . . . 1 . . . 4 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Traps Triggered 7 | . . . 1 . . . . 1 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Machines Disabled 19 | . . . . . . . . 2 . . . . . 17 Max in Single Turn 6 | . . . . . . . . 1 . . . . . 6 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Machines Accessed 18 | . . 1 3 . 1 . 2 2 3 . 2 1 . 3 Terminals 11 | . . 1 3 . . . . 2 2 . 1 . . 2 Fabricators 2 | . . . . . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 38 | . . 1 10 . 1 . 5 6 5 . 3 1 . 6 Successful 18 | . . 1 4 . 1 . 1 4 1 . 1 1 . 4 Failed 20 | . . . 6 . . . 4 2 4 . 2 . . 2 Catastrophic 4 | . . . 2 . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . . 1 10 . 1 . . 2 4 . 1 . . 5 Terminals 27 | . . 1 10 . . . . 6 4 . 1 . . 5 Fabricators 2 | . . . . . . . . . 1 . . . . 1 Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . 4 . . . . . . . Terminal Hacks 13 | . . 1 4 . 1 . . 4 . . . 1 . 2 Robot Analysis 1 | . . . . . . . . . . . . . . 1 Open Door 2 | . . . . . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 Zone Layout 2 | . . 1 . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . . . . 1 . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 2 . . . 1 . 2 . 2 . . 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Turns Passed 5734 | 64 196 178 1328 138 328 242 356 498 540 77 113 652 37 987 Spaces Moved 4175 | 43 113 91 735 114 266 169 232 289 427 109 148 659 73 707 Core 732 | 2 . . . . . . . . . 76 15 465 73 101 Treads 212 | . 3 . 42 . . . . . . . . 86 . 81 Legs 2448 | . . 59 693 114 266 169 232 289 427 33 . . . 166 Wheels 191 | 41 110 32 . . . . . . . . . . . 8 Hover 477 | . . . . . . . . . . . 133 108 . 236 Flight 115 | . . . . . . . . . . . . . . 115 Fastest Speed 35 | 50 100 100 120 120 120 120 116 120 110 50 50 50 50 35 Average Speed 105 | 97 101 112 122 120 120 120 119 120 114 69 73 82 50 98 Slowest Speed 200 | 100 160 120 190 120 120 120 121 120 118 115 76 200 50 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 33 29 59 30 62 48 22 52 16 80 3 70 8 20 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . . . 1 . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . . . 1 1 1 . Scrap Searched 6 | . . . . . . . . . . . . 4 2 . Spaces Dug 1 | . . . . . . . . . . . . . . 1 Terrain Destroyed 83 | . . . 36 . . . . . . . . . . 47 Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . . 3 AOE 80 | . . . 36 . . . . . . . . . . 44 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Fac Total 4942 | 57 151 127 953 115 275 185 283 391 466 109 151 719 72 888 Wait 253 | . 10 8 51 . . 4 20 55 24 1 . 9 . 71 Move 4158 | 42 112 90 734 113 265 168 231 288 427 108 147 658 72 703 Hop 2 | . . . . . . . . . . . . . . 2 Pick Up 51 | 6 3 3 8 1 7 . 9 4 2 . . 2 . 6 Fast Attach 52 | 7 . . 8 . . . . 4 2 . 2 5 . 24 Attach 26 | . 1 3 6 . 1 1 2 1 1 . 2 1 . 7 Detach 4 | . . . . . . . . . . . . 2 . 2 Swap 28 | . 2 1 12 . 1 1 3 5 1 . . . . 2 Drop 45 | . . . 14 . 1 . 4 8 3 . . 5 . 10 Fire 297 | 2 23 22 112 . . 11 14 26 6 . . 22 . 59 Melee 24 | . . . 7 . . . . . . . . 15 . 2 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Destroyed 7 combat bots 214 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 382 | -10/Mines | Core integrity fell below 50% 416 | -10/Mines | Discovered new exit (range 11) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Propulsion x2 857 | -9/Materials | Discovered new exit (range 15) 882 | -9/Materials | Destroyed 8 combat bots 1214 | -9/Materials | Identified exit to Mines 1694 | -9/Materials | Discovered new exit (range 17) 1767 | -9/Materials | Entered Mines 1820 | -9/Mines | Learned location of Zion (-7) 1848 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1898 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1899 | -9/Mines | Discovered new exit (range 5) 1905 | -9/Mines | Entered Exiles 1923 | -9/Exiles | Discovered new exit (range 17) 1934 | -9/Exiles | Met 8R-AWN 1955 | -9/Exiles | Met EX-HEX 1992 | -9/Exiles | Met EX-BIN 2005 | -9/Exiles | Aligned with FarCom system 2006 | -9/Exiles | Given EX-Vault access code 2034 | -9/Exiles | Opened EX-Vault 2042 | -9/Exiles | Found Prototype Storage 2046 | -9/Exiles | Identified Superbattery 2112 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2147 | -9/Exiles | Met EX-DEC 2220 | -9/Exiles | Discovered new exit (range 12) 2233 | -9/Exiles | Entered Mines 2426 | -8/Mines | Discovered new exit (range 7) 2475 | -8/Mines | Entered Materials 2475 | -8/Materials | Evolved 2 slots: Propulsion x2 2766 | -8/Materials | Discovered new exit (range 18) 2831 | -8/Materials | Entered Storage 2966 | -8/Storage | Identified exit to Factory 3329 | -8/Storage | Entered Factory 3329 | -7/Factory | Evolved 2 slots: Utility x2 3869 | -7/Factory | Sucked down chute 3869 | -7/Factory | Entered Waste 3884 | -7/Waste | EMP discharged 3884 | -7/Waste | System corruption reached 10% 3904 | -7/Waste | Spotted C-40 Crusher 3907 | -7/Waste | Released all parts (11) 3908 | -7/Waste | Spotted C-40 Crusher 3911 | -7/Waste | Spotted C-40 Crusher 3921 | -7/Waste | Spotted C-40 Crusher 3928 | -7/Waste | Spotted C-40 Crusher 3938 | -7/Waste | Spotted C-40 Crusher 3941 | -7/Waste | Discovered new exit (range 10) 3946 | -7/Waste | Entered Factory 3995 | -7/Factory | Discovered new exit (range 12) 4059 | -7/Factory | Entered Lower Caves 4238 | -7/Lower Caves | Spotted B-75 Beast 4439 | -7/Lower Caves | Core integrity fell below 50% 4686 | -7/Lower Caves | Learned 8 Factory zone layouts 4705 | -7/Lower Caves | Discovered new exit (range 11) 4711 | -7/Lower Caves | Entered another Lower Caves area 4742 | -7/Lower Caves | Discovered new exit (range 3) 4748 | -7/Lower Caves | Entered Factory 4748 | -6/Factory | Evolved 2 slots: Propulsion x2 4814 | -6/Factory | Build established: Hacker-Mutant 4940 | -6/Factory | Garrison activated, responded to threat 5018 | -6/Factory | Destroyed 7 combat bots 5042 | -6/Factory | Lost 4 parts (1p1n1u1w) 5162 | -6/Factory | Lost 4 parts (1p2n1w) 5405 | -6/Factory | Core integrity fell below 50% 5655 | -6/Factory | Build established: Scavenger-Mutant 5735 | -6/Factory | Self-destructed Last Messages --------------- 05634_ Identified Imp. VTOL Module. 05634_ R-10 Processor collects Broken Plasma Rifle. 05636_ K-01 Serf cleans the Nuclear Reactor. 05638_ R-10 Processor collects Faulty Cld. Aerolev Unit. 05641_ K-01 Serf cleans the Nuclear Reactor. 05642_ R-10 Processor collects Lgt. Treads. 05653_ K-01 Serf cleans the Fusion Modulator. 05671_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05672_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 05673_ K-01 Serf cleans the Fusion Modulator. 05674_ W-25 Informer sends out distress signal. 05677_ K-01 Serf cleans the Fusion Modulator. 05684_ Dropped Med. Treads. 05685_ Acquired Imp. Gravmag System. 05689_ Dropped Med. Treads. 05689_ Acquired Nuclear Pulse Thruster. 05723_ W-25 Informer sends out distress signal. 05732_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. Map ----- +----------------------------------------------------+ | """"""" # "F """ """ """ """ """ """ # """" | | """"""" # "" # | | """"""" # """ """ """ """ """ """ # | | ########## """ """ """ """ """ """ # | | ?????????# """ """ """ """ """ """ # | | ?????????# # | | ?????????# ###### | | ?????????# #????? | | ?????????# #################+############????? | | ?????????# #??????????# """ #?????????? | | ?????????? #??????????# g""" "R" #?????????? | | ?????????? #????????### g""" " " #?????????? | | ?????????? ????????? # """ #?????????? | | ?????????? ??????????? # #?????????? | | ?????????????????????g?? s """ #?????????? | | ???????????????????????? # """ #?????????? | | ?????????????????????g?? # ! """ #?????????? | | ???????????????????????? #! !! #?????????? | | ????????????????????" """ # ! #?????????? | | ????????????????????" """ # #?????????? | | ???????????????????"" """ # #?????????? | | ??????????????????? ###w####+#####?????????? | | ???????????????????"" 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""" #?# #### ##????# | | ???????????????# """ """ ### s #????# | | ???????????????# @/sgg +????# | | ???????????????# ### #????# | | ???????????????############?# #????# | | ??????????????w?????????????# #????# # T## | | ????????????????????????????#g #????# ?##### | | ????????????????????????????# #????? ??????# | | ????????????????????g??????? ???????????# | | ???????????????????????????? ??????????# | | ???????????????????????????? ????????# | | ???????????????????????????? ##########????????# | | ????????????????????g??????? #?????????????????# | | ?????????????????????g?????? #?????????????????# | | ???????????????????????????? ?????????????????## | | ???????????????????????????? ?????????????????# | | ???????????????????????????? ?????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????+ | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 43 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseDecoderChip Manual? 0 Play Time 00:57:49 Cumulative 48.1 hours Start 2022.03.27 @ 19:56:29 End 2022.03.27 @ 20:59:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76bf9c68-d181-4af5-83dc-e8aed684438e