Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 00:48:52 Player: LoftTara Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1106) 1106 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3461 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 159/160 System Corruption 1% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module Improved VTOL Module > --- UTILITY ---------- Heat Sink Recoil Stabilizer > --- WEAPON ----------- Light Assault Rifle Minigun > --- INVENTORY -------- Flight Unit Small Storage Unit Improved Sensor Array Medium Armor Plating Improved Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Parts Attached 61 | 8 2 2 19 17 13 Power 9 | 1 . . 4 2 2 Engine 8 | 1 . . 4 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 27 | 2 . . 12 8 5 Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 22 | . . . 9 8 5 Utility 9 | 2 1 1 1 2 2 Device 5 | 1 . 1 . 1 2 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 16 | 3 1 1 2 5 4 Energy Gun 5 | 1 . 1 1 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 2 . . 1 4 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . 2 . 2 Parts Lost 36 | . . . 6 14 16 Power 2 | . . . . 1 1 Propulsion 19 | . . . 4 8 7 Utility 3 | . . . . 1 2 Weapon 12 | . . . 2 4 6 Highest Loss Streak 11 | . . . 5 9 11 To Critical Strikes . | . . . . . . Average Backups 4 | . 2 7 4 3 4 Power . | . 1 1 1 . . Propulsion 1 | . . 3 . . . Utility 1 | . . 1 2 1 3 Weapon . | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 2 | . . . 1 . 1 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 100 100 84 81 57 Engine 11 | . 14 14 11 9 8 Treads 12 | . 28 28 7 . . Flight 16 | . . . 24 36 20 Device 9 | . 14 14 10 1 8 Storage 7 | . 14 14 . 7 . Protection 3 | . . . 7 6 1 Energy Gun 7 | . 14 14 4 2 . Ballistic Gun 9 | . 1 . 15 16 14 Launcher 5 | . 12 14 1 . . Peak Build Rating 21 | 7 7 8 16 14 21 Average Rating 9 | 4 7 7 12 10 12 On Entrance 7 | . 7 7 8 13 11 Naked Turns 5 | . . . . . 5 Heaviest Build 21 | 15 21 21 17 21 21 Greatest Support 40 | 40 40 40 40 16 21 Greatest Overweight (x) 4 | 1 . . 2 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 Average Capacity 7 | 6 9 10 5 7 5 Most Carried 9 | 3 3 9 8 8 5 Average Carried 4 | . 2 7 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 Final Carried 9 | 1 3 9 5 4 2 Class Distribution -------------------- 61% | Mutant 17% | Scavenger-Sprinter 16% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1440 | 283 30 110 369 195 453 Remotely 216 | 94 22 100 . . . Salvage Created 1513 | 80 28 247 378 340 440 Parts 110 | 2 3 25 30 22 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 2 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 45 | . . 13 10 13 9 Guns 33 | . . 4 10 13 6 Cannons 3 | . . . . . 3 AOE 9 | . . 9 . . . Classes Destroyed 10 | 1 2 2 1 . 4 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Tunneler 1 | . . . . . 1 Recycler 3 | 1 . . 1 . 1 Watcher 4 | . 1 . 2 . 1 Swarmer 27 | . . 9 7 8 3 Cutter 1 | . . . . . 1 Grunt 12 | . . 4 . 5 3 Brawler 1 | . . . . . 1 Sentry 4 | . . . 3 . 1 Best Kill Streak 8 | 1 1 3 4 6 8 Combat Bots Only 6 | . . 3 4 6 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 339 | . . 35 48 134 122 Missed 107 | . . 10 19 38 40 Hits 232 | . . 25 29 96 82 Melee 11 | . . . . . 11 Projectile 221 | . . 25 29 96 71 Critical Strikes 9 | . . 1 1 1 6 Damage Taken 2981 | . . 288 361 940 1392 Core 862 | . . 31 47 231 553 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 . 87 . 30 . Volleys Fired 143 | 1 7 18 30 47 40 Largest 3 | 2 2 2 2 2 3 Hottest 145 | 60 70 70 96 76 145 Shots Fired 251 | 2 8 28 57 69 87 Gun 218 | 2 7 18 54 69 68 Cannon 19 | . . . . . 19 Launcher 14 | . 1 10 3 . . Special . | . . . . . . Kinetic 162 | 1 . . 41 53 67 Thermal 41 | . . . 5 16 20 Explosive 14 | . 1 10 3 . . Electromagnetic 34 | 1 7 18 8 . . Robot Hit Streak 11 | 2 4 8 6 3 11 Robot Miss Streak 6 | . 1 3 6 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 138 | 2 6 14 30 30 56 Core Hits 93 | 1 2 21 17 20 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2642 | 28 197 608 553 457 799 Guns 1644 | 28 104 117 430 457 508 Cannons 252 | . . . . . 252 Explosions 707 | . 93 491 123 . . Melee 29 | . . . . . 29 Ramming 10 | . . . . . 10 Kinetic 1240 | 13 . . 348 386 493 Thermal 367 | . . . 29 71 267 Explosive 707 | . 93 491 123 . . Electromagnetic 289 | 15 104 117 53 . . Impact . | . . . . . . Slashing 29 | . . . . . 29 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . 4 . 18 . . Projectiles . | . . . . . . Explosions 22 | . 4 . 18 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | . . 43 40 . 4 Shots 4 | . . 3 1 . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 97 | . 9 27 20 90 97 Average Temperature 25 | . 7 13 9 25 33 Received Heat Transfer 924 | . . 27 90 258 549 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 680 | . . . 74 162 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 143 | 5 13 135 125 143 107 Initial 48 | . . . 30 48 39 Average 52 | . 1 85 29 88 26 Influence Increases 1324 | 5 20 349 316 385 249 Destroy 0b10 Robot/C 900 | . . 260 200 260 180 Destroy 0b10 Robot/NC 50 | 5 10 . 15 . 20 Destroy Leader 178 | . 2 50 54 40 32 Trap Triggered on 0b10 40 | . . . . 40 . Successful Hack 2 | . . . 2 . . Destroy Structure 64 | . 8 39 15 . 2 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 75 | . . . 15 45 15 Influence Decreases 1324 | 5 20 270 271 406 352 Entered New Map 189 | . . . 49 76 64 Time Decay 806 | 5 20 270 162 190 159 Lost Part 329 | . . . 60 140 129 Squads Dispatched 4 | . 1 . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 5 11 14 16 24 Peak Tracking Total 7 | . 2 3 4 6 7 Tactical Retreats 4 | . . . 1 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 4 | . . . . 4 . Traps Extracted . | . . . . . . Installed 4 | . . . . 4 . Triggered 4 | . . . . 4 . Most Traps Carried 4 | . . . . 4 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 3 | . . 1 2 . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . 1 4 . . Successful 3 | . . 1 2 . . Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 2 . . Record 2 | . . . 2 . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2089 | 81 192 587 425 394 410 Spaces Moved 1424 | 43 106 332 340 338 265 Core 45 | 8 . . . 9 28 Treads 532 | 35 106 332 59 . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 847 | . . . 281 329 237 Fastest Speed 27 | 50 160 160 31 31 27 Average Speed 101 | 144 160 160 84 55 75 Slowest Speed 360 | 160 160 160 197 150 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 29 76 30 51 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 71 | . 8 47 14 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 69 | . 8 47 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1850 | 61 120 359 424 484 402 Wait 100 | . 4 . 8 43 45 Move 1419 | 42 105 331 339 337 265 Hop . | . . . . . . Pick Up 57 | 9 2 7 10 18 11 Fast Attach 10 | . . . 6 . 4 Attach 53 | 8 . . 9 19 17 Detach 10 | . . . 1 4 5 Swap 20 | . 2 2 7 6 3 Drop 28 | 1 . 1 14 6 6 Fire 143 | 1 7 18 30 47 40 Melee 3 | . . . . . 3 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 4 | . . . . 4 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 8) 274 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 433 | -10/Mines | Discovered new exit (range 16) 455 | -10/Mines | Discovered new exit (range 15) 527 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 861 | -10/Mines | Entered Materials 861 | -9/Materials | Evolved 2 slots: Propulsion x2 909 | -9/Materials | Discovered new exit (range 13) 983 | -9/Materials | Lost 5 parts (3n2w) 1214 | -9/Materials | Discovered new exit (range 11) 1286 | -9/Materials | Entered Mines 1291 | -9/Mines | Found a hidden stash of uninstalled traps 1307 | -9/Mines | Discovered new exit (range 7) 1407 | -9/Mines | Build established: Scavenger-Mutant 1544 | -9/Mines | Lost 5 parts (2n1u2w) 1565 | -9/Mines | Core integrity fell below 50% 1620 | -9/Mines | Lost 9 parts (1p6n2w) 1659 | -9/Mines | Learned location of Storage (-8) 1662 | -9/Mines | Discovered new exit (range 7) 1680 | -9/Mines | Entered Materials 1680 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1862 | -8/Materials | Lost 3 parts (3n) 2038 | -8/Materials | Discovered new exit (range 7) 2056 | -8/Materials | Core integrity fell below 50% 2075 | -8/Materials | Core integrity fell below 20% 2090 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. Jacked G-50 Soldier... >>parse_system Reading system data... U-05 Engineer builds a Wall. C-17 Slicer destroyed. Imp. Datajack destroyed. Acquired 20 matter. Acquired Lgt. Nuclear Core. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Dropped Adv. Weight Redist. System. R-06 Scavenger collects Adv. Weight Redist. System. Slammed into G-47 Trooper. Med. Armor Plating destroyed. Slammed into G-47 Trooper. 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Use The Force Challenges ------------ None Game ------ Seed ArmageddonSiegeFlail Manual? 0 Play Time 00:53:54 Cumulative 5.5 hours Start 2025.06.25 @ 23:48:24 End 2025.06.26 @ 00:48:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e1f0038-30b1-4d70-b31e-b1d830db2362