Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 00:20:58 Player: Sysh Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (738) 738 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1803 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 4/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit Trap Extractor > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Small Storage Unit Small Storage Unit Medium Storage Unit Improved Sensor Array Medium Armor Plating Trap Extractor Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Large Storage Unit Trap Extractor > --- WEAPON ----------- Light Assault Rifle Plasma Cutter > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Small Storage Unit Medium Storage Unit Improved Sensor Array Medium Armor Plating Trap Extractor EM Pulse Gun Improved Medium Laser Heavy Assault Rifle Plasma Cutter [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 28 | 6 7 15 Power 5 | 1 . 4 Engine 4 | 1 . 3 Core 1 | . . 1 Reactor . | . . . Propulsion 7 | 2 2 3 Treads 3 | 2 . 1 Leg 2 | . 2 . Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 3 | . 2 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 4 | 1 . 3 Energy Cannon . | . . . Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . . 2 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 23 | . 5 18 Power 5 | . 1 4 Propulsion 6 | . 1 5 Utility 2 | . 1 1 Weapon 10 | . 2 8 Highest Loss Streak 8 | . 2 8 Average Slot Usage (%) 94 | . 96 88 Engine 12 | . 12 10 Treads 15 | . 21 . Leg 7 | . 6 10 Wheel 2 | . . 10 Device 11 | . 12 11 Storage 16 | . 14 22 Energy Gun 4 | . 3 8 Ballistic Gun 21 | . 24 11 Naked Turns . | . . . Heaviest Build 35 | 9 23 35 Greatest Support 40 | 40 40 32 Greatest Overweight (x) 7 | . 7 2 Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 6 10 12 Average Capacity 7 | 5 6 11 Most Carried 12 | 6 10 12 Average Carried 7 | 5 6 10 Final Capacity 12 | 6 10 12 Final Carried 10 | 6 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 662 | 204 282 176 Remotely . | . . . Salvage Created 898 | . 465 433 Parts 66 | . 32 34 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 24 | . 14 10 Guns 24 | . 14 10 Classes Destroyed 5 | . 4 1 Worker 1 | . 1 . Watcher 4 | . 1 3 Swarmer 9 | . 6 3 Grunt 14 | . 8 6 Sentry 1 | . . 1 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2294 | . 793 1501 Core 550 | . 142 408 Absorbed by Shields . | . . . Core Remaining (%) 71 | 100 43 . Volleys Fired 128 | . 72 56 Largest 2 | . 2 2 Hottest 79 | . 60 79 Shots Fired 249 | . 143 106 Gun 242 | . 143 99 Cannon . | . . . Launcher . | . . . Special 7 | . . 7 Kinetic 170 | . 117 53 Thermal 70 | . 26 44 Explosive . | . . . Electromagnetic 9 | . . 9 Robot Hit Streak 9 | . 7 9 Robot Miss Streak 7 | . 7 4 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 145 | . 82 63 Core Hits 58 | . 30 28 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1597 | . 821 776 Guns 1520 | . 821 699 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 34 | . . 34 Kinetic 1069 | . 666 403 Thermal 452 | . 155 297 Explosive . | . . . Electromagnetic 42 | . . 42 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 2 3 Average Corruption 1 | . 2 1 Corruption Purged . | . . . Effects 14 | . 13 1 Message Errors 6 | . 6 . Heat Flow Errors 2 | . 2 . Energy Discharges 2 | . 2 . Data Loss (minor) 1 | . . 1 Targeting Errors 3 | . 3 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 15 | . . 15 Shots . | . . . Rammed 9 | . . 9 Targets Rammed 9 | . . 9 Kicked . | . . . Crushed . | . . . Highest Temperature 274 | . 274 249 Average Temperature 52 | . 52 51 Received Heat Transfer 867 | . 366 501 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1201 | . 350 851 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 200 | . 200 157 Initial 29 | . . 29 Average 50 | . 45 74 Maximum Alert Level 1 | . 1 . Low Security (%) 96 | 100 95 100 Level 1 3 | . 4 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 2 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 49 | . 27 22 Peak Tracking Total 6 | . 4 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 3 | . 3 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 14 | . 11 3 Terminals 11 | . 8 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 43 | . 36 7 Successful 27 | . 22 5 Failed 16 | . 14 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 33 | . 26 7 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 22 | . 17 5 Record 14 | . 9 5 Repair Station Index 1 | . 1 . Alert Level 2 | . 2 . Locate Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Assault Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 2 | . 2 . Recycling Unit Hacks 3 | . 3 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 14 | . 11 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 24 | . 24 . Retrieved Matter 24 | . 24 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2212 | 155 1479 578 Spaces Moved 1150 | 89 772 289 Core 132 | 3 129 . Treads 609 | 86 523 . Legs 265 | . 120 145 Wheels 144 | . . 144 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 153 | 156 162 129 Slowest Speed 400 | 160 400 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 5 99 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1354 | 105 867 382 Wait 8 | . 7 1 Move 1148 | 88 771 289 Hop . | . . . Pick Up 32 | 11 9 12 Fast Attach 2 | 1 1 . Attach 24 | 5 4 15 Detach . | . . . Swap 2 | . 2 . Drop 1 | . 1 . Fire 128 | . 72 56 Melee . | . . . Ram 9 | . . 9 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 4) 583 | -10/Materials | Discovered new exit (range 6) 777 | -10/Materials | Discovered new exit (range 16) 1266 | -10/Materials | Discovered new exit (range 16) 1520 | -10/Materials | Core integrity fell below 50% 1635 | -10/Materials | Entered another Materials area 1635 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1959 | -9/Materials | Lost 3 parts (3n) 2072 | -9/Materials | Core integrity fell below 50% 2127 | -9/Materials | Lost 5 parts (2p3w) 2187 | -9/Materials | Core integrity fell below 20% 2213 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 1 matter. Acquired 3 matter. Acquired 2 matter. R-06 Scavenger collects Sensor Array. G-34 Mercenary destroyed. R-06 Scavenger collects Hover Unit. S-10 Pest destroyed. Destroyed Flight Unit. Com. Wheel destroyed. Hvy. Assault Rifle destroyed. Imp. Medium Laser destroyed. R-06 Scavenger collects Lgt. Assault Rifle. Destroyed Flight Unit. Slammed into S-10 Pest. R-06 Scavenger collects Heat Sink. Plasma Cutter destroyed. R-06 Scavenger collects Lgt. Ion Engine. Slammed into S-10 Pest. Destabilizing: System corrupted (+2). R-06 Scavenger collects Aluminum Leg. 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