Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 18:24:51 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (354) 354 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1504 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Location -9/Mines Parts ------- Power (1) Light Nuclear Core Propulsion (3) Aluminum Leg Aluminum Leg Aluminum Leg Utility (2) Improved Heat Sink Small Storage Unit Weapon (3) Particle Gun Assault Rifle Assault Rifle Inventory (6) Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Peak State ------------ Power Light Nuclear Core Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Utility Improved Heat Sink Small Storage Unit Weapon Particle Gun Assault Rifle Assault Rifle Inventory Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 24 | 6 10 8 . Power 4 | 1 1 2 . Engine 3 | 1 1 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads . | . . . . Leg 6 | 2 2 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device 2 | . 1 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 5 3 . Energy Gun 3 | 1 1 1 . Energy Cannon 2 | . 2 . . Ballistic Gun 5 | 1 2 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 3 1 . Power 1 | . 1 . . Propulsion 1 | . . 1 . Utility 1 | . 1 . . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 2 1 . Average Slot Usage (%) 94 | . 93 95 . Engine 10 | . 12 8 . Core 1 | . . 2 . Leg 29 | . 28 30 . Device 5 | . 1 11 . Storage 12 | . 14 11 . Protection 3 | . 7 . . Energy Gun 7 | . 10 2 . Energy Cannon 8 | . 10 7 . Ballistic Gun 13 | . 7 21 . Naked Turns . | . . . . Heaviest Build 19 | 11 15 19 . Greatest Support 30 | 20 20 30 . Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 . Average Capacity 5 | 4 6 6 . Most Carried 6 | 4 6 6 . Average Carried 3 | 1 4 3 . Final Capacity 6 | . . . 6 Final Carried 6 | . . . 6 Class Distribution -------------------- 60% | Mutant 29% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 621 | 190 196 235 . Remotely . | . . . . Salvage Created 486 | . 234 252 . Parts 27 | . 15 12 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 8 | . 3 5 . Guns 6 | . 2 4 . Cannons 2 | . 1 1 . Classes Destroyed 4 | . 3 1 . Builder 1 | . 1 . . Recycler 1 | . 1 . . Grunt 6 | . 3 3 . Sentry 2 | . . 2 . Best Kill Streak 2 | . 2 2 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 939 | . 593 346 . Core 132 | . 69 63 . Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 72 . . Volleys Fired 61 | 1 39 21 . Largest 3 | 2 2 3 . Hottest 110 | 70 110 100 . Shots Fired 123 | 2 58 63 . Gun 85 | 2 41 42 . Cannon 38 | . 17 21 . Launcher . | . . . . Special . | . . . . Kinetic 67 | 1 24 42 . Thermal 56 | 1 34 21 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 10 . Robot Miss Streak 5 | . 2 5 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 83 | . 43 40 . Core Hits 27 | . 15 12 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1098 | 13 577 508 . Guns 700 | 13 369 318 . Cannons 398 | . 208 190 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 536 | . 218 318 . Thermal 562 | 13 359 190 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . 7 . . Projectiles 7 | . 7 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 390 | 9 390 30 . Average Temperature 100 | 6 143 10 . Received Heat Transfer 441 | . 282 159 . Effects 4 | . 4 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1332 | 37 888 407 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 268 | . 125 268 . Average Influence 79 | . 47 144 . Maximum Alert Level 1 | . . 1 . Low Security (%) 86 | . . . . Level 1 13 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 14 13 . Peak Tracking Total 4 | . 4 4 . Tactical Retreats 6 | . 5 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 2 | . 1 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 2 2 . Successful 2 | . . 2 . Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Alert Level 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 653 | 77 321 255 . Spaces Moved 330 | 53 151 126 . Core 8 | 8 . . . Treads . | . . . . Legs 322 | 45 151 126 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 118 | 109 120 120 . Slowest Speed 120 | 120 120 120 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 5 31 21 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 484 | 71 230 183 . Wait 43 | . 24 19 . Move 327 | 52 150 125 . Hop . | . . . . Pick Up 23 | 10 6 7 . Fast Attach . | . . . . Attach 14 | 6 3 5 . Detach . | . . . . Swap 10 | . 7 3 . Drop 6 | 2 1 3 . Fire 61 | 1 39 21 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 5) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 639 | -9/Materials | Discovered new exit (range 8) 654 | -9/Materials | Entered Mines 654 | -9/Mines | Self-destructed Last Messages --------------- 00590_ Dropped Heat Sink. 00595_ Acquired Heat Sink. 00599_ Acquired 30 matter. 00622_ K-01 Serf cleans the Hadron Collector. 00623_ Connecting with Terminal... 00623_ Current location identified: Materials >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad 8IDDZ1G1LZ. 00626_ K-01 Serf cleans the Hadron Collector. 00627_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-D 00631_ K-01 Serf cleans the Hadron Collector. 00639_ R-06 Scavenger collects Particle Gun. 00639_ EXIT=FOUND 00644_ W-16 Scout sends out distress signal. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? ##???????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ##???????##????????????? | | ??????????? ???????# ##??? #????????????? | | ?????????? #### ## #????????????? | | ?????????? #????????????? | | ?????????????""" @ ????????? | | ?????????????????##### ## t ????????? | | ????????????????????????### ##???????????? | | ???????????????????????????# ## #????????????? | | ????????????????????????????###??? #????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicShieldMatter Manual? 0 Play Time 00:08:58 Cumulative 11.1 hours Start 2019.10.23 @ 17:38:02 End 2019.10.26 @ 18:24:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e69cffed-2937-45a1-849b-6c020ad71db6