Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:41:24

Player: Salamander

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1673)     1673
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3708

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     87/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (3) ------
        Medium Storage Unit
>              --- WEAPON (2) -------
               Flak Cannon
               Great Maul
>              --- INVENTORY (10) ---
               Ion Engine
      Advanced Visual Processing Unit
      Improved Melee Analysis Suite
         Heavy Assault Rifle
         Heavy Assault Rifle
               Shotgun
  High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Micro Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Transmission Jammer
         Light Armor Plating
>              --- WEAPON -----------
               Assault Cannon
               Great Maul
>              --- INVENTORY --------
               Ion Engine
      Advanced Visual Processing Unit
      Improved Melee Analysis Suite
         Heavy Assault Rifle
         Heavy Assault Rifle
               Shotgun
  High-powered Shotgun
               Flak Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             59   | 7   3   16  4   29  
  Power                    8    | 1   .   1   1   5   
    Engine                 4    | 1   .   1   1   1   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   .   6   2   12  
    Treads                 .    | .   .   .   .   .   
    Leg                    22   | 2   .   6   2   12  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   2   3   .   5   
    Device                 2    | .   .   1   .   1   
    Storage                7    | 1   2   2   .   2   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   1   6   1   7   
    Energy Gun             6    | 2   .   3   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   3   1   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 36   | .   .   10  2   24  
  Power                    5    | .   .   .   1   4   
  Propulsion               15   | .   .   5   .   10  
  Utility                  6    | .   .   1   .   5   
  Weapon                   10   | .   .   4   1   5   
  Highest Loss Streak      9    | .   .   7   4   9   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     92   | .   99  88  81  93  
  Engine                   7    | .   14  11  8   5   
  Core                     6    | .   .   .   .   11  
  Leg                      31   | .   28  28  26  34  
  Device                   6    | .   .   10  11  6   
  Storage                  19   | .   27  21  22  16  
  Processor                1    | .   .   .   .   1   
  Energy Gun               3    | .   9   5   .   .   
  Ballistic Gun            6    | .   14  7   13  3   
  Ballistic Cannon         2    | .   .   .   .   3   
  Launcher                 3    | .   4   3   .   3   
  Impact Weapon            3    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 12  14  24  24  64  
  Greatest Support         45   | 20  20  30  30  45  
  Greatest Overweight (x)  2    | .   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  20  
  Average Capacity         9    | 6   8   9   10  10  
  Most Carried             10   | 5   8   8   6   10  
  Average Carried          7    | 2   6   6   6   8   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            8    | 4   8   7   6   7   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1632 | 252 34  408 101 837 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1690 | .   83  514 101 992 
  Parts                    84   | .   5   29  4   46  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  43   | .   3   14  2   24  
  Melee                    2    | .   .   .   .   2   
  Guns                     25   | .   1   12  2   10  
  Cannons                  7    | .   .   .   .   7   
  AOE                      6    | .   2   1   .   3   
Classes Destroyed          7    | .   1   4   .   2   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   1   .   2   
  Swarmer                  9    | .   .   7   .   2   
  Grunt                    24   | .   3   4   2   15  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   3   .   5   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   3   5   5   3   
  Combat Bots Only         5    | .   3   4   5   3   
Max Kills in Single Turn   2    | .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        413  | .    9    162  8    234  
  Missed                   108  | .    4    39   .    65   
Damage Taken               4238 | .    77   1371 124  2666 
  Core                     970  | .    36   369  15   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  85   .    4    .    
Volleys Fired              235  | .    8    95   6    126  
  Largest                  2    | .    1    2    2    2    
  Hottest                  70   | .    30   70   43   53   
Shots Fired                253  | .    8    105  11   129  
  Gun                      202  | .    6    104  11   81   
  Cannon                   41   | .    .    .    .    41   
  Launcher                 10   | .    2    1    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  172  | .    6    56   11   99   
  Thermal                  40   | .    .    40   .    .    
  Explosive                10   | .    2    1    .    7    
  Electromagnetic          31   | .    .    8    .    23   
  Robot Hit Streak         10   | .    2    8    7    10   
  Robot Miss Streak        4    | .    4    3    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           181  | .    2    64   9    106  
  Core Hits                87   | .    5    29   4    49   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         8    | .    .    3    .    5    
    Burn                   3    | .    .    3    .    .    
    Blast                  2    | .    .    .    .    2    
    Smash                  3    | .    .    .    .    3    
Melee Attacks              19   | .    .    .    .    19   
  Impact                   19   | .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3685 | .    192  812  119  2562 
  Guns                     1647 | .    15   624  119  889  
  Cannons                  742  | .    .    .    .    742  
  Explosions               726  | .    177  188  .    361  
  Melee                    570  | .    .    .    .    570  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1702 | .    15   284  119  1284 
  Thermal                  327  | .    .    327  .    .    
  Explosive                662  | .    177  124  .    361  
  Electromagnetic          424  | .    .    77   .    347  
  Impact                   570  | .    .    .    .    570  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    .    .    .    10   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            148  | .    10   .    .    138  
  Projectiles              7    | .    .    .    .    7    
  Explosions               10   | .    10   .    .    .    
  Melee                    131  | .    .    .    .    131  
Knockbacks                 5    | .    .    .    .    5    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      82   | .    23   17   .    42   
  Shots                    5    | .    2    1    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        260  | .    6    87   25   260  
  Average Temperature      55   | .    4    24   9    70   
  Received Heat Transfer   1533 | .    30   360  90   1053 
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              6    | .    .    .    .    6    
  Impact Corruptions       8    | .    .    .    .    8    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             4    | .    .    4    .    .    
  Heat Transferred         1099 | .    .    1099 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             315  | .   97  315 118 278 
  Initial                  88   | .   .   40  88  45  
  Average                  114  | .   6   183 114 117 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         78   | 100 100 63  100 77  
  Level 1                  21   | .   .   36  .   22  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   4   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           7    | .   1   3   .   3   
Communications Jammed      4    | .   .   .   .   4   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   6   35  2   49  
  Peak Tracking Total      7    | .   3   7   2   7   
  Tactical Retreats        12   | .   .   6   .   6   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            4    | .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   3   4   .   3   
  Terminals                9    | .   2   4   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   5   11  .   7   
  Successful               9    | .   1   4   .   4   
  Failed                   14   | .   4   7   .   3   
    Catastrophic           4    | .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                22   | .   4   11  .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   .   4   .   4   
  Record                   1    | .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   1   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   3   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2321 | 74   311  570  84   1282 
Spaces Moved               1237 | 52   236  237  43   669  
  Core                     3    | 3    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1234 | 49   236  237  43   669  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            123  | 115  120  135  123  121  
  Slowest Speed            260  | 120  120  260  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 4    34   27   15   59   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    3    .    .    .    
Terrain Destroyed          47   | .    12   13   .    22   
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    .    5    
  AOE                      42   | .    12   13   .    17   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1752 | 63  259 391 62  977 
  Wait                     155  | .   2   36  10  107 
  Move                     1233 | 51  235 236 42  669 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 4   7   6   .   17  
  Fast Attach              27   | 6   1   8   3   9   
  Attach                   20   | 1   1   6   1   11  
  Detach                   1    | 1   .   .   .   .   
  Swap                     12   | .   1   2   .   9   
  Drop                     16   | .   4   2   .   10  
  Fire                     235  | .   8   95  6   126 
  Melee                    19   | .   .   .   .   19  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 8)
  386 | -10/Materials | Entered another Materials area
  386 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  433 | -9/Materials  | Identified exit to Mines
  654 | -9/Materials  | Core integrity fell below 50%
  702 | -9/Materials  | Lost 7 parts (3n1u3w)
  930 | -9/Materials  | Core integrity fell below 20%
  956 | -9/Materials  | Entered Mines
 1001 | -9/Mines      | Lost 4 parts (1p1n2w)
 1034 | -9/Mines      | Discovered new exit (range 6)
 1040 | -9/Mines      | Entered Materials
 1040 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1195 | -8/Materials  | Identified exit to Storage
 1281 | -8/Materials  | Build established: Scavenger-Mutant
 1752 | -8/Materials  | Lost 3 parts (1n1u1w)
 2087 | -8/Materials  | Lost 3 parts (1n2u)
 2304 | -8/Materials  | Core integrity fell below 50%
 2320 | -8/Materials  | Core integrity fell below 20%
 2322 | -8/Materials  | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
Mic. Nuclear Core destroyed.
H-61 Shepherd call for reinforcements jammed.
Aluminum Leg destroyed.
Transmission Jammer destroyed.
Critical hit (Blast).
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Penetrated by Slug.
Knocked back.
Acquired 8 matter.
Assault Cannon destroyed.
Slug penetrates Electrolysis Chamber.
Slug penetrates Y-45 Defender.
Carbon-fiber Leg destroyed.
Critical hit (Destroy).
Aluminum Leg destroyed.
Slug penetrates Electrolysis Chamber.
Slug penetrates Y-45 Defender.
Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          24
Energy Capacity            315
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterSystemInterrupter
  Manual?         0
Play Time         00:33:59
  Cumulative      7.0 hours
  Start           2024.04.07 @ 00:09:55
  End             2024.04.07 @ 00:41:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d099b37b-c0b3-4670-aa66-fd956b830cdc