Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 18:07:53 Player: atomicthumbs Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (115) 575 Value Destroyed (3786) 3786 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1222) 1222 TOTAL SCORE: 12163 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 399 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/1000 Matter 86/300 Energy 27/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Actuator Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite Improved Hacking Suite Heart of Steel > --- WEAPON ----------- Linear Accelerator Linear Accelerator Thunder Hammer Thunder Hammer > --- INVENTORY -------- F-cell Engine Improved Cooling System Large Storage Unit Energy Well Matter Compressor Improved Kinecellerator Microactuators Actuator Array Improved Actuator Array Makeshift Cloaking Device Force Field Micro-nuke Launcher Makeshift Hammer Axe Self-destruct Interrupter Self-destruct Interrupter [Rating: 100] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Thermic Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Thunder Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . Utility 6 | . . . 2 . 2 . . . . 2 . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Parts Attached 218 | . 8 2 9 25 52 2 . . 5 10 14 20 12 . 4 2 48 5 Power 17 | . 1 . . 3 5 . . . . 1 . 3 1 . . . 3 . Engine 7 | . 1 . . 1 2 . . . . . . . . . . . 3 . Core 8 | . . . . 2 3 . . . . 1 . 1 1 . . . . . Reactor 2 | . . . . . . . . . . . . 2 . . . . . . Propulsion 62 | . . . 2 10 18 . . . . 5 1 6 3 . . 2 15 . Treads 3 | . . . . 2 1 . . . . . . . . . . . . . Leg 43 | . . . 2 4 9 . . . . 5 1 6 3 . . 2 11 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . 7 . . . . . . . . . . . 1 . Flight 8 | . . . . 4 1 . . . . . . . . . . . 3 . Utility 72 | . 1 . 3 4 15 . . . 4 4 10 6 5 . 3 . 15 2 Device 48 | . 1 . 1 1 7 . . . 4 3 9 5 3 . 1 . 11 2 Storage 5 | . . . . . 1 . . . . 1 . . . . 1 . 2 . Processor 9 | . . . 2 3 2 . . . . . 1 . 1 . . . . . Hackware 5 | . . . . . 3 . . . . . . . 1 . 1 . . . Protection 5 | . . . . . 2 . . . . . . 1 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 67 | . 6 2 4 8 14 2 . . 1 . 3 5 3 . 1 . 15 3 Energy Gun 11 | . 1 . . . 5 1 . . . . . 2 1 . . . 1 . Energy Cannon 19 | . 4 . 3 3 2 . . . . . 1 3 1 . . . 2 . Ballistic Gun 8 | . . . . 3 4 . . . . . . . . . . . 1 . Ballistic Cannon 5 | . . . . . 1 . . . 1 . . . . . . . 3 . Launcher 9 | . 1 2 1 1 . . . . . . . . . . . . 3 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . 3 . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . Piercing Weapon 9 | . . . . . 2 1 . . . . 2 . 1 . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 2 6 . . . 1 . 1 1 . . . . 3 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . . System Corruption 6 | . . . . . . . . . . . . . . . . 6 . . Parts Lost 73 | . . . 4 8 10 . . . 1 4 . 7 4 1 . 1 28 5 Power 3 | . . . . 1 . . . . . . . . 1 . . . 1 . Propulsion 27 | . . . 1 3 6 . . . 1 2 . 2 . . . . 11 1 Utility 23 | . . . 1 2 2 . . . . 2 . 4 2 1 . 1 7 1 Weapon 20 | . . . 2 2 2 . . . . . . 1 1 . . . 9 3 Highest Loss Streak 10 | . . . 2 6 8 . . . 1 2 . 4 4 1 . 1 10 5 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 92 | . 97 100 88 78 91 100 100 100 96 87 99 98 98 99 94 97 76 15 Engine 2 | . 14 14 11 5 3 . . . . . . . . . . . 3 . Core 4 | . . . . 1 3 7 7 7 7 6 6 1 5 6 6 6 1 . Leg 20 | . 28 28 19 14 13 . . . . 15 26 25 26 26 26 26 15 . Hover 3 | . . . . . 9 30 30 30 27 7 . . . . . . . . Device 19 | . 13 14 15 5 9 30 30 30 29 29 32 29 25 25 20 17 9 1 Storage 5 | . 14 14 11 5 2 . . . . . 6 6 6 6 6 6 5 . Processor 7 | . . . 10 23 11 7 7 7 7 6 6 6 6 6 6 6 5 3 Hackware 7 | . . . . . 11 7 7 7 7 6 6 6 6 6 6 13 9 . Protection 3 | . . . . . 5 . . . . . . 2 6 6 6 6 1 . Energy Gun 4 | . 8 . . . 4 6 7 7 7 6 3 4 4 6 6 6 1 . Energy Cannon 2 | . 16 8 14 10 2 . . . . . 5 6 1 . . . . . Ballistic Cannon 1 | . . . . . 2 7 7 7 6 6 . . . . . . 6 . Piercing Weapon 2 | . . . . . 2 . . . . . 3 1 5 6 5 . 3 1 Peak Build Rating 100 | 6 10 10 12 29 52 52 54 54 64 61 77 77 72 69 70 73 100 24 Average Rating 55 | 6 8 8 10 17 38 52 52 54 52 54 69 71 67 68 65 70 73 12 On Entrance 42 | 6 6 10 8 12 21 52 52 54 54 50 61 71 70 69 64 70 69 17 Naked Turns 9 | . . . . . . . . . . . . . . . . . . 9 Heaviest Build 96 | 11 19 19 19 19 34 26 26 26 30 44 44 57 54 40 79 69 96 6 Greatest Support 80 | 20 20 20 20 30 47 35 35 35 35 65 70 70 73 73 73 80 80 8 Greatest Overweight (x) 27 | . . . 4 . 6 . . . 1 2 . 1 . . 1 . 27 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 8 5 5 5 5 10 10 10 10 10 20 20 20 5 Average Capacity 11 | 8 8 8 8 6 6 5 5 5 5 5 10 10 10 10 16 20 19 5 Most Carried 20 | 6 8 8 8 8 8 5 5 5 5 7 10 10 10 10 20 20 20 5 Average Carried 10 | 6 7 8 7 6 5 5 4 5 4 5 9 9 9 10 13 20 16 3 Final Capacity 20 | 8 8 8 8 5 5 5 5 5 5 10 10 10 10 10 20 20 5 5 Final Carried 20 | 6 8 8 8 5 5 5 5 5 5 7 10 10 10 10 20 20 5 2 Class Distribution -------------------- 45% | Mutant 18% | Derelict-Mutant 17% | Scavenger-Mutant 11% | Hacker-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Matter Collected 3612 | 200 90 73 64 212 922 38 6 . 75 181 371 170 100 . 40 20 1050 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4341 | . 254 61 389 162 1050 135 73 . 23 201 341 437 179 107 . 80 849 . Parts 210 | . 13 9 33 9 55 . . . 2 7 5 23 12 8 . 3 31 . Haulers Intercepted 6 | . 1 . 1 . 2 . . . . . . . . . . . 2 . Recyclers Shooed 7 | . 1 . 1 . 4 . . . . . . . . . . . 1 . Parts Field Recycled 6 | . . . . . 6 . . . . . . . . . . . . . Retrieved Matter 44 | . . . . . 44 . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 2 . . 5 . . . 24 8 . 5 . . Prevented 3 | . . . . . . . 2 . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 86 | . 5 6 8 2 20 . . . 1 5 . 9 2 4 . 3 21 . Melee 8 | . . . . 2 4 . . . . . . . 2 . . . . . Guns 30 | . . . . . 13 . . . . 4 . 5 . 4 . 1 3 . Cannons 28 | . 3 . 3 . 1 . . . 1 1 . 4 . . . 1 14 . AOE 18 | . 2 6 4 . 2 . . . . . . . . . . . 4 . Classes Destroyed 14 | . 3 2 3 1 4 . . . . . . 1 . . . . . . Worker 5 | . . 3 1 . 1 . . . . . . . . . . . . . Builder 3 | . . . . . 1 . . . . . . 1 . . . . 1 . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . Hauler 6 | . 1 . 1 . 2 . . . . . . . . . . . 2 . Recycler 6 | . 1 . 2 . 2 . . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 7 | . . . 2 2 2 . . . . . . . . . . . 1 . Swarmer 33 | . . 6 4 . 2 . . . 1 . . 4 . 4 . 2 10 . Grunt 36 | . 5 . 1 . 12 . . . . 5 . 3 . . . 1 9 . Brawler 2 | . . . . . 1 . . . . . . 1 . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . Sentry 5 | . . . 2 1 2 . . . . . . . . . . . . . Hunter 4 | . . . . 1 1 . . . . . . . 2 . . . . . Programmer 4 | . . . . . 1 . . . . . . 1 . . . . 2 . Best Kill Streak 7 | . 6 3 6 1 7 . . . 1 3 . 6 2 4 . 2 6 . Combat Bots Only 6 | . 5 3 3 1 4 . . . 1 3 . 5 2 4 . 2 6 . Max Kills in Single Turn 3 | . 2 2 3 1 2 . . . 1 1 . 2 1 1 . 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 2 . 1 . . . . . . . . . . . 3 . Melee 1 | . . . . 1 1 . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Hostile Shots Fired 924 | . 19 12 39 99 232 14 18 . 24 30 . 76 37 33 . 19 262 10 Missed 275 | . 5 5 11 32 72 8 13 . 9 9 . 19 8 12 . 6 66 . Damage Taken 10296 | . 209 127 421 1120 2221 73 43 . 208 372 . 852 313 206 . 184 3452 495 Core 2131 | . 19 9 128 290 398 14 12 . 52 39 . 101 19 10 . 9 624 407 Absorbed by Shields 574 | . . . . . 56 . . . . 28 . 144 127 148 . 61 10 . Redirected to Shielding 107 | . . . . . 107 . . . . . . . . . . . . . Regen/Repaired (Parts) 210 | . 84 . . . 126 . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 88 68 47 . . . . 32 . . . . . . 79 . . Volleys Fired 277 | . 11 6 18 24 77 . 4 . 5 22 . 23 2 8 1 6 69 1 Largest 3 | . 2 2 2 2 2 . 2 . 2 2 . 2 1 1 1 2 3 1 Hottest 207 | . 136 60 136 136 155 . 128 . 128 133 . 168 85 85 85 185 207 43 Shots Fired 449 | . 17 12 31 36 118 . 5 . 10 42 . 46 2 8 1 13 107 1 Gun 170 | . . . . 14 80 . 4 . 5 20 . 23 2 8 1 8 5 . Cannon 244 | . 13 . 24 21 38 . 1 . 5 22 . 23 . . . . 97 . Launcher 27 | . 4 12 7 1 . . . . . . . . . . . . 2 1 Special 8 | . . . . . . . . . . . . . . . . 5 3 . Kinetic 168 | . . . . 14 46 . 1 . 5 22 . . . . . . 80 . Thermal 244 | . 13 . 24 21 72 . 4 . 5 20 . 41 2 8 1 13 20 . Explosive 27 | . 4 12 7 1 . . . . . . . . . . . . 2 1 Electromagnetic 10 | . . . . . . . . . . . . 5 . . . . 5 . Robot Hit Streak 14 | . 5 2 14 5 13 . 7 . 2 5 . 7 2 5 . 9 8 3 Robot Miss Streak 9 | . 2 2 2 2 8 . 1 . 9 3 . 6 . 1 . 1 5 . Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 330 | . 11 4 16 35 96 4 4 . 3 33 3 31 11 6 . 10 58 5 Core Hits 223 | . 14 10 16 10 71 2 3 . 2 17 3 26 7 4 . 3 34 1 Critical Kills 2 | . . . 1 . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . . . . . . . . . . 2 1 Critical Strikes 22 | . . . 1 4 4 . . . . . . . 1 1 . 2 8 1 Burn 6 | . . . . . . . . . . . . . 1 1 . 2 2 . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . Destroy 4 | . . . . . 2 . . . . . . . . . . . 2 . Blast 3 | . . . . . . . . . . . . . . . . . 3 . Smash 1 | . . . . . . . . . . . . . . . . . . 1 Sever 5 | . . . . 4 . . . . . . . . . . . . 1 . Impale 2 | . . . . . 2 . . . . . . . . . . . . . Melee Attacks 78 | . . . . 20 25 4 . . . . 3 . 11 . 1 . 10 4 Impact 5 | . . . . . . . . . . . . . . . . . 3 2 Slashing 21 | . . . . 20 . . . . . . . . . . . . 1 . Piercing 52 | . . . . . 25 4 . . . . 3 . 11 . 1 . 6 2 Sneak Attacks 2 | . . . . . 2 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 12064 | . 615 566 619 1014 2944 237 98 . 96 863 110 841 319 108 . 152 3047 435 Guns 2895 | . . . . 182 1397 . 98 . 45 391 . 440 36 108 . 108 90 . Cannons 4216 | . 205 . 309 265 471 . . . 51 472 . 401 . . . . 2042 . Explosions 2809 | . 410 566 309 47 468 . . . . . . . . . . . 725 284 Melee 2064 | . . . . 520 608 237 . . . . 110 . 283 . . . 158 148 Ramming 4 | . . . 1 . . . . . . . . . . . . . . 3 Kinetic 3224 | . . . . 182 621 . . . 51 472 . . . . . . 1898 . Thermal 3862 | . 205 . 309 265 1247 . 98 . 45 391 . 748 36 108 . 152 258 . Explosive 2755 | . 410 566 309 47 468 . . . . . . . . . . . 671 284 Electromagnetic 155 | . . . . . . . . . . . . 93 . . . . 62 . Impact 155 | . . . . . . . . . . . . . . . . . 39 116 Slashing 552 | . . . . 520 . . . . . . . . . . . . 32 . Piercing 1357 | . . . . . 608 237 . . . . 110 . 283 . . . 87 32 Highest Corruption 9 | . . . . 9 . . . . . . . . . . . 6 6 6 Average Corruption 4 | . . . . 4 . . . . . . . . . . . 5 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . 8 . . . . . . . . . . . 16 7 1 Message Errors 9 | . . . . 1 . . . . . . . . . . . 6 1 1 Matter Fused 4 | . . . . 3 . . . . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . 1 . . . . . . . . . . . . 1 . Energy Discharges 6 | . . . . 1 . . . . . . . . . . . 2 3 . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . 1 . . . . . . . . . . . 4 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 593 | . . 20 17 31 87 36 . . . 38 . . 21 . . . 272 71 Projectiles 183 | . . . 1 . . . . . . 38 . . . . . . 144 . Explosions 229 | . . 20 16 . 79 . . . . . . . . . . . 114 . Melee 181 | . . . . 31 8 36 . . . . . . 21 . . . 14 71 Knockbacks 22 | . . . . . 3 . . . 1 10 . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . 3 . . . 1 8 . . . . . . 8 . Secondary 2 | . . . . . . . . . . 2 . . . . . . . . Self-Inflicted Damage 422 | . 49 70 102 . 136 . . . . . . . . . . . . 65 Shots 13 | . 2 4 4 . 2 . . . . . . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . . 2 Kicked 1 | . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 453 | . 276 . 301 246 451 . 139 . 120 280 . 452 . . 30 120 453 . Average Temperature 127 | . 111 . 128 70 183 . 71 . 67 78 . 116 . . 16 50 128 . Received Heat Transfer 2249 | . 93 . 75 450 567 . 18 . . 189 . 314 . 64 . 26 453 . Effects 18 | . 2 . . . 8 . . . . . . 4 . . . . 4 . Shutdowns 6 | . . . . . 5 . . . . . . 1 . . . . . . Interference 12 | . 2 . . . 3 . . . . . . 3 . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 1 1 Robots Melted 2 | . . . 1 . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . 1 . . Parts Melted 13 | . 2 . 2 1 5 . . . . . . . . . . 1 2 . Heat Transferred 8452 | . 370 . 555 481 2168 . 225 . 100 875 . 1407 200 400 . 820 851 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Peak Influence 443 | . 190 280 443 237 308 . . . . 103 36 201 . . . . 377 137 Initial 186 | . . 73 109 186 107 . . . . . 36 . . . . . 7 107 Average 140 | . 118 132 326 156 184 . . . . 60 20 46 . . . . 170 113 Maximum Alert Level 2 | . . 1 2 1 1 . . . . . . 1 . . . . 1 . Low Security (%) 69 | 100 100 94 20 57 56 . . . . 100 100 98 . . . . 51 100 Level 1 27 | . . 5 28 42 43 . . . . . . 1 . . . . 48 . Level 2 2 | . . . 50 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 5 . . . . 1 . 5 . . . . 4 . Investigation 4 | . 1 . . . 1 . . . . 1 . 1 . . . . . . Extermination 5 | . . . . . 1 . . . . . . 2 . . . . 2 . Reinforcement 7 | . . . . . 3 . . . . . . 2 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . 3 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Distress Signals 5 | . 1 . 1 1 1 . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 168 | . 6 6 14 21 28 5 2 . 5 8 . 14 4 10 . 10 32 3 Peak Tracking Total 8 | . 6 3 6 8 7 4 4 . 4 3 . 5 3 5 . 5 6 3 Tactical Retreats 21 | . 1 . 1 3 2 1 2 . 3 . . 1 . 2 . . 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Traps Triggered 12 | . 1 . . 2 2 . . . . 2 . . . . . . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Machines Disabled 16 | . . . 4 . 7 . . . . . . 2 . . . . 3 . Max in Single Turn 5 | . . . 2 . 5 . . . . . . 1 . . . . 2 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Machines Accessed 29 | . 2 . 3 4 8 . 1 4 . . . 2 2 . 1 1 1 . Terminals 16 | . 1 . 3 4 6 . . . . . . 1 . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 94 | . 4 . 9 11 21 . 1 31 . . . 3 8 . 4 1 1 . Successful 71 | . 3 . 3 8 10 . 1 31 . . . 1 8 . 4 1 1 . Failed 23 | . 1 . 6 3 11 . . . . . . 2 . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 32 | . 1 . 8 8 11 . . . . . . 2 . . . . 2 . Terminals 40 | . 1 . 9 11 16 . . . . . . 2 . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 6 | . 3 . . . 3 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 55 | . . . 1 5 4 . 1 31 . . . . 8 . 4 1 . . Record 19 | . . . . . . . . 11 . . . . 7 . . 1 . . Part Schematic 14 | . . . . . . . . 10 . . . . . . 4 . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 2 3 3 . . . . . . . . . . . . . Terminals 9 | . 1 . 2 3 3 . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 8 | . 1 . 2 2 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 3 2 7 . . . . . . 2 . . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 7 . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 10 . . . . . . 19 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . . 64 . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . 16 . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . . . . Time 51 | . 32 . . . 19 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Total Allies 14 | . . . . 1 . . . . 1 . . . 3 . 9 . . . Largest Group 9 | . . . . 1 . . . . 1 . . . 3 1 9 9 3 . Highest-Rated Group 270 | . . . . 10 . . . . 96 . . . 93 31 270 270 83 . Highest-Rated Ally 96 | . . . . 10 . . . . 96 . . . 31 31 37 37 30 . Total Orders 6 | . . . . 1 . . . . . 2 2 1 . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . 1 1 1 . . . . . . RETURN 2 | . . . . . . . . . . 1 1 . . . . . . . Ally Attacks 75 | . . . . . . . . . 10 . . . 12 . . 43 10 . Total Damage 1337 | . . . . . . . . . 284 . . . 107 . . 757 189 . Kills 13 | . . . . . . . . . 1 . . . 2 . . 8 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . 1 . . 1 . . . 1 2 2 2 . . Drone Launches 6 | . . . . . . . . . . 2 2 2 . . . . . . Drone Recoveries 6 | . . . . . . . . . . 2 2 2 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Turns Passed 13225 | 3 330 373 345 795 1723 194 359 35 447 396 701 755 1627 603 1890 1153 1452 44 Spaces Moved 10518 | 3 202 291 217 734 1215 411 751 78 718 249 441 517 1237 481 1451 914 555 53 Core 46 | . . . 1 . 30 . . . . . . . . . . . 12 3 Treads 29 | . . . . . 29 . . . . . . . . . . . . . Legs 7200 | 3 202 291 216 378 414 . . . . 156 441 517 1237 481 1451 914 499 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 2772 | . . . . . 718 411 751 78 718 93 . . . . . . 3 . Flight 471 | . . . . 356 24 . . . . . . . . . . . 41 50 Fastest Speed 32 | 120 120 120 120 32 45 45 45 45 45 105 120 120 122 122 122 122 32 32 Average Speed 108 | 120 120 120 127 84 105 45 45 45 56 115 120 123 122 122 127 122 197 33 Slowest Speed 1475 | 120 120 120 250 120 350 45 45 45 108 190 120 190 122 122 192 122 1475 50 Overloaded Moves 6 | . . . . . . . . . . 6 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 42 69 35 49 25 61 78 69 74 7 95 12 77 68 90 90 8 39 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . 1 . 1 . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . 1 . . 2 . . . 3 . 4 1 . . Spaces Dug 8 | . . . 5 1 1 . . . . . . . . . . . 1 . Terrain Destroyed 288 | . 21 74 32 13 8 . . . 1 3 . 2 . . . . 115 19 Melee 3 | . . . . 1 1 . . . . . . . . . . . 1 . Projectile 44 | . 1 . 1 . 4 . . . 1 3 . 2 . . . . 32 . AOE 241 | . 20 74 31 12 3 . . . . . . . . . . . 82 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Total 11793 | 2 277 302 250 835 1499 416 767 77 751 308 613 584 1345 489 1488 936 782 72 Wait 486 | . 32 4 3 6 74 . 8 . 19 22 127 17 66 1 18 13 72 4 Move 10500 | 2 201 290 216 731 1214 410 750 77 717 249 440 516 1236 480 1450 913 555 53 Hop 1 | . . . . 1 . . . . . . . . . . . . . . Pick Up 86 | . 12 . 3 6 20 . 1 . . 2 12 2 8 . 10 . 9 1 Fast Attach 114 | . 3 . 4 17 30 . . . 4 9 4 6 3 . 3 2 28 1 Attach 49 | . 1 . 3 4 9 . . . 1 . 5 4 4 . 1 . 13 4 Detach 18 | . 1 . . 3 3 . . . 1 . 2 1 . . 1 . 5 1 Swap 55 | . 4 2 2 4 13 2 . . . 1 5 10 5 . . . 7 . Drop 125 | . 12 . . 19 34 . 3 . 4 3 13 5 10 . 3 2 16 1 Fire 277 | . 11 6 18 24 77 . 4 . 5 22 . 23 2 8 1 6 69 1 Melee 76 | . . . . 20 25 4 . . . . 3 . 11 . 1 . 8 4 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 1 . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 258 | -10/Materials | Repaired Particle Cannon 285 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 356 | -10/Mines | Learned location of 1 exit from Materials 689 | -10/Mines | Discovered new exit (range 14) 707 | -10/Mines | Entered Materials 707 | -9/Materials | Evolved 2 slots: Utility x2 708 | -9/Materials | Identified exit to Mines 709 | -9/Materials | Identified exit to Materials 1037 | -9/Materials | Discovered exit to Materials (range 11) 1052 | -9/Materials | Entered another Materials area 1052 | -8/Materials | Evolved 2 slots: Propulsion x2 1550 | -8/Materials | Lost 6 parts (1p2n1u2w) 1558 | -8/Materials | Discovered new exit (range 16) 1836 | -8/Materials | Identified exit to Factory 1844 | -8/Materials | Core integrity fell below 50% 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Utility x2 1982 | -7/Factory | Build established: Scavenger-Mutant 2286 | -7/Factory | Build established: Hacker-Mutant 2529 | -7/Factory | Repaired Titanium Leg 2820 | -7/Factory | Lost 8 parts (4n2u2w) 2963 | -7/Factory | Core integrity fell below 50% 3179 | -7/Factory | Build established: Scavenger-Assassin 3498 | -7/Factory | Identified exit to Lower Caves 3570 | -7/Factory | Entered Lower Caves 3591 | -7/Lower Caves | Identified exit to Lower Caves 3640 | -7/Lower Caves | Build established: Mutant 3764 | -7/Lower Caves | Entered another Lower Caves area 3816 | -7/Lower Caves | Discovered new exit (range 10) 3832 | -7/Lower Caves | Identified exit to Factory 3921 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4095 | -7/Lower Caves | Discovered new exit (range 14) 4101 | -7/Lower Caves | Identified exit to Data Miner 4117 | -7/Lower Caves | Found Prototype Device 4123 | -7/Lower Caves | Entered Data Miner 4123 | -7/Data Miner | Discovered new exit (range 6) 4132 | -7/Data Miner | Met Data Miner 4141 | -7/Data Miner | Learned location of Section 7 (-2) 4141 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4148 | -7/Data Miner | Received God Mode back door access code from Data Miner 4158 | -7/Data Miner | Identified exit to Proximity Caves 4158 | -7/Data Miner | Entered Proximity Caves 4246 | -6/Proximity Caves | Identified Heart of Steel 4363 | -6/Proximity Caves | Spotted B-75 Beast 4420 | -6/Proximity Caves | Learned Factory emergency access door positions 4439 | -6/Proximity Caves | Escorted by Enhanced Grunt 4480 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4605 | -6/Proximity Caves | Entered Factory 4605 | -6/Factory | Evolved 2 slots: Utility x2 5001 | -6/Factory | Sucked down chute 5001 | -6/Factory | Entered Waste 5001 | -6/Waste | The area was eerily silent 5085 | -6/Waste | Build established: Scavenger-Mutant 5130 | -6/Waste | Discovered new exit (range 48) 5416 | -6/Waste | Identified exit to Factory 5422 | -6/Waste | Found Prototype Processor 5422 | -6/Waste | Identified Exp. Signal Interpreter 5702 | -6/Waste | Entered Factory 5937 | -6/Factory | Lost 3 parts (2u1w) 6137 | -6/Factory | Lost 4 parts (2n2u) 6440 | -6/Factory | Discovered new exit (range 13) 6456 | -6/Factory | Identified exit to Lower Caves 6457 | -6/Factory | Entered Lower Caves 6473 | -6/Lower Caves | Build established: Mutant 6596 | -6/Lower Caves | Lost 4 parts (1p2u1w) 7099 | -6/Lower Caves | A Commander dispatched an escort 7100 | -6/Lower Caves | Learned Research security intel 7100 | -6/Lower Caves | Learned Factory terminal intel 7100 | -6/Lower Caves | Learned Armory terminal intel 7100 | -6/Lower Caves | Learned Research garrison access intel 7442 | -6/Lower Caves | Encountered a Warlord checkpoint 7524 | -6/Lower Caves | Discovered new exit (range 10) 7537 | -6/Lower Caves | Identified exit to Lower Caves 7543 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7551 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 8084 | -6/Lower Caves | Entered another Lower Caves area 8084 | -6/Lower Caves | Accompanied by 1 ally 8085 | -6/Lower Caves | Commander's escort returned to base 8085 | -6/Lower Caves | Identified exit to Factory 8099 | -6/Lower Caves | Encountered a Warlord checkpoint 8356 | -6/Lower Caves | Learned Factory interactive machine intel 8589 | -6/Lower Caves | Discovered new exit (range 11) 8611 | -6/Lower Caves | Attracted the attention of an 0b10 base 8686 | -6/Lower Caves | Identified exit to Zion 8687 | -6/Lower Caves | Entered Zion 8755 | -6/Zion | Discovered new exit (range 16) 8915 | -6/Zion | Learned location of Quarantine (-2) 9283 | -6/Zion | Gained Derelict followers 9561 | -6/Zion | Build established: Derelict-Mutant 9617 | -6/Zion | Learned Factory terminal intel 9826 | -6/Zion | Gained Derelict followers 9928 | -6/Zion | Learned Factory stockpile data 10218 | -6/Zion | Met Imprinter 10237 | -6/Zion | Imprinted 10240 | -6/Zion | Declared Zion's savior 10558 | -6/Zion | Identified exit to Proximity Caves 10577 | -6/Zion | Entered Proximity Caves 10577 | -5/Proximity Caves | Accompanied by 9 allies 10604 | -5/Proximity Caves | Spotted B-75 Beast 10731 | -5/Proximity Caves | Learned Factory security intel 10952 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11194 | -5/Proximity Caves | Discovered exit to Factory (range 14) 11730 | -5/Proximity Caves | Entered Factory 11730 | -5/Factory | Accompanied by 3 allies 11730 | -5/Factory | Evolved 2 slots: Weapon x2 11733 | -5/Factory | Loaded intel: 54 interactive machine locations 11734 | -5/Factory | Loaded intel: 28 terminal locations 11905 | -5/Factory | Fabricated Linear Accelerator (x2) 12053 | -5/Factory | Build established: Derelict-Gladiator 12190 | -5/Factory | Lost 10 parts (4n3u3w) 12265 | -5/Factory | Lost 4 parts (1n3w) 12420 | -5/Factory | Build established: Hacker-Mutant 13081 | -5/Factory | Lost 9 parts (1p4n3u1w) 13151 | -5/Factory | Core integrity fell below 50% 13182 | -5/Factory | Manually triggered Chute Trap 13182 | -5/Factory | Sucked down chute 13182 | -5/Factory | Entered Waste 13184 | -5/Waste | Lost 4 parts (1n1u2w) 13197 | -5/Waste | Spotted C-40 Crusher 13198 | -5/Waste | Spotted C-40 Crusher 13206 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13209 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13212 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13218 | -5/Waste | Crushed by Compactor (1 part destroyed) 13218 | -5/Waste | Spotted C-40 Crusher 13219 | -5/Waste | Core integrity fell below 20% 13224 | -5/Waste | Crushed by Compactor (1 part destroyed) 13226 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 13182_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 13187_ WYXU3RERRWDLLYS9B#NM92FCT& 13192_ Dropped Mak. Cloaking Device. 13193_ Acquired Enh. Force Lance. 13206_ VTOL Module crushed. 13207_ C-40 Crusher suffers critical hit (Smash). 13207_ Destroyed Dynamic Insulation System. 13207_ C-40 Crusher system corrupted by crushing effect. 13209_ Thunder Hammer crushed. 13209_ Microactuators crushed. 13212_ Adv. Signal Interpreter crushed. 13212_ Enh. Force Lance crushed. 13215_ Acquired Enh. Force Lance. 13218_ Enh. Force Lance crushed. 13218_ Microactuators crushed. 13220_ Slammed into C-40 Crusher. 13223_ VTOL Module crushed. 13224_ Lrn. Missile Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######???????????????????????????????????????? | | ????# #???????? ????????????????????????????? | | ##??# #??????# ????????????????????????????? | | #??# #??????# ????????????????????????????? | | #??# #??????# #???????????????????????????? | | #### #??????# #???????????????????????????? | | #??????# #????????????? ????????????? | | #??????# #???????????? ????????????? | | #??????# #??????????? ?????????????? | | #??????# #?????????? ??????????????? | | #### ] #??????# #????????? #???????????????? | | #??# #??????# #???????? #???????????????? | | #??# #??????# #??????? #???????????????? | | ##??# #??????# ######## #???????????????? | | ??### ######## #???????????????? | | ??# CC CC #???????????????? | | ??# = CC CC ! #???????????????? | | ??# CC@ #???????????????? | | ??# CC #???????????????? | | ??### ######## # #???????????????? | | ????# #??????# ## ##? #???????????????? | | ????#* #??????# ###??##???? #???????????????? | | ????# #??????# #???????????#???????????????? | | ??### ####???# #???????????????????????????? | | ??#! #???????????????????????????? | | ??#* ] #???????????????????????????? | | ??# #???????????????????????????? | | ??# #???????????????????????????? | | ??### ######## #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# = #??????# #???????????????????????????? | | ????# #??????? #???????????????????????????? | | ????######??????? ???????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Armor Coverage 150 Power Shielding 66 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 15 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Hvy. Flak Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive System Guard | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Phase Gun | -6/Zion | Archive Power Sword | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Linear Accelerator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Wheee! Challenges ------------ None Game ------ Seed NovaEtherialPower Manual? 0 Play Time 02:15:21 Cumulative 62.0 hours Start 2024.11.26 @ 15:08:13 End 2024.11.26 @ 18:07:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0cd61c7-d775-438d-a065-8005b9b2cb9a