Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.19 @ 21:56:03 Player: B236 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1340) 1340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3935 Bonus ------- None Cogmind --------- Core Integrity 630/700 Matter 93/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (7) ------ High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Insulated Plating > --- WEAPON (3) ------- Improved Medium Laser Mini Grenade Launcher Heavy Rocket Launcher > --- INVENTORY (20) --- Light Ion Engine Faulty Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit Energy Filter Light Armor Plating Medium Laser Beam Rifle Particle Gun Particle Gun Heavy Ion Cannon Heavy Assault Rifle Minigun Gauss Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Insulated Plating > --- WEAPON ----------- Improved Medium Laser Mini Grenade Launcher Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit Energy Filter Light Armor Plating Medium Laser Beam Rifle Particle Gun Particle Gun Heavy Ion Cannon Heavy Assault Rifle Minigun Gauss Rifle Assault Cannon [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Utility Insulated Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 5 | . 1 2 1 1 Weapon 1 | . . . 1 . Parts Attached 32 | 7 1 7 12 5 Power 6 | 1 . 1 1 3 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor 2 | . . . . 2 Propulsion 4 | 2 . 2 . . Treads 4 | 2 . 2 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 2 9 1 Device 3 | . . 1 2 . Storage 2 | 1 . . 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 8 | 1 1 . 6 . Artifact . | . . . . . Weapon 7 | 2 . 2 2 1 Energy Gun 2 | . . 1 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 8 | . . . 8 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 7 | . . . 7 . Weapon . | . . . . . Highest Loss Streak 5 | . . . 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 99 94 100 Engine 8 | . 12 10 7 6 Reactor 1 | . . . . 7 Treads 17 | . 25 19 16 14 Device 6 | . . 10 7 7 Storage 8 | . 12 10 8 7 Processor 3 | . . 10 1 7 Protection 25 | . 25 20 27 28 Energy Gun 8 | . . . 11 11 Ballistic Gun 8 | . 25 19 4 . Launcher 5 | . . . 8 9 Naked Turns . | . . . . . Heaviest Build 99 | 17 18 24 71 99 Greatest Support 46 | 40 40 46 46 46 Greatest Overweight (x) 4 | 1 . 1 1 4 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 20 | 10 10 10 20 20 Average Capacity 15 | 8 10 10 17 20 Most Carried 20 | 7 6 10 19 20 Average Carried 11 | 5 6 5 13 18 Final Capacity 20 | 10 10 10 20 20 Final Carried 19 | 7 6 10 19 19 Class Distribution -------------------- 49% | Hacker-Tank 40% | Hacker-Mutant 9% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1051 | 180 160 190 379 142 Remotely . | . . . . . Salvage Created 1393 | . 115 597 638 43 Parts 104 | . 15 43 44 2 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 4 15 11 1 Guns 26 | . 4 15 7 . AOE 5 | . . . 4 1 Classes Destroyed 10 | . 2 3 5 . Worker 2 | . . . 2 . Builder 5 | . . . 5 . Hauler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 11 | . 3 3 4 1 Swarmer 9 | . 4 5 . . Grunt 12 | . . 6 6 . Brawler 1 | . . 1 . . Sentry 7 | . . 3 4 . Hunter 2 | . . . 1 1 Best Kill Streak 5 | . 3 4 5 1 Combat Bots Only 4 | . 3 4 3 1 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 163 | . 20 63 76 4 Missed 42 | . 9 15 18 . Damage Taken 1533 | . 48 345 1029 111 Core 274 | . 5 79 120 70 Absorbed by Shields . | . . . . . Redirected to Shielding 85 | . 4 32 49 . Ignored by Resistances 745 | . 34 222 465 24 Core Remaining (%) 89 | 100 98 80 78 . Volleys Fired 111 | . 15 51 40 5 Largest 3 | . 2 2 3 3 Hottest 131 | . 40 40 131 131 Shots Fired 222 | . 30 102 80 10 Gun 194 | . 30 102 56 6 Cannon . | . . . . . Launcher 28 | . . . 24 4 Special . | . . . . . Kinetic 161 | . 30 102 29 . Thermal 14 | . . . 9 5 Explosive 28 | . . . 24 4 Electromagnetic 19 | . . . 18 1 Robot Hit Streak 18 | . 5 14 18 9 Robot Miss Streak 3 | . 2 2 3 . Penetration Max . | . . . . . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 164 | . 22 84 50 8 Core Hits 94 | . 9 33 48 4 Critical Kills 2 | . . 2 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3205 | . 195 827 1951 232 Guns 1755 | . 195 827 647 86 Cannons . | . . . . . Explosions 1450 | . . . 1304 146 Melee . | . . . . . Ramming . | . . . . . Kinetic 1231 | . 195 827 209 . Thermal 186 | . . . 118 68 Explosive 1450 | . . . 1304 146 Electromagnetic 338 | . . . 320 18 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 . Average Corruption 8 | . . . 8 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . . . 51 . Message Errors 13 | . . . 13 . Matter Fused 14 | . . . 14 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 6 | . . . 6 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 3 | . . . 3 . Misfires 3 | . . . 3 . Alerts 2 | . . . 2 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 90 | . . . 90 . Projectiles . | . . . . . Explosions 90 | . . . 90 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 235 | . . . 235 . Shots 12 | . . . 12 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 612 | . . 9 326 612 Average Temperature 160 | . . 3 89 267 Received Heat Transfer 519 | . . 186 333 . Effects 48 | . . . 5 43 Shutdowns 14 | . . . 1 13 Energy Bleed 9 | . . . 1 8 Interference 13 | . . . 3 10 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 4 | . . . . 4 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 407 | . . . 259 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 385 | . 181 385 260 88 Initial 55 | . . . 55 5 Average 87 | . 117 211 76 27 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 86 | 100 100 51 86 100 Level 1 13 | . . 48 13 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 2 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 4 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 8 24 25 2 Peak Tracking Total 6 | . 4 6 4 1 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 2 1 1 Terminals 5 | . 2 2 1 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 3 4 1 2 Successful 6 | . 2 2 1 1 Failed 4 | . 1 2 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 4 1 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 2 1 . Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 1 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 117 | . . . . 117 Total Part Build Rating 14 | . . . . 14 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3861 | 263 450 590 1840 718 Spaces Moved 1626 | 157 255 267 785 162 Core 5 | 5 . . . . Treads 1621 | 152 255 267 785 162 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 203 | 156 160 160 215 323 Slowest Speed 480 | 160 160 240 240 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 26 | 9 47 25 47 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 240 | . . . 218 22 Melee . | . . . . . Projectile . | . . . . . AOE 240 | . . . 218 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1989 | 170 270 340 863 346 Wait 178 | . . . 12 166 Move 1621 | 156 254 266 783 162 Hop . | . . . . . Pick Up 33 | 7 . 8 14 4 Fast Attach 16 | 7 . 2 6 1 Attach 13 | . 1 4 6 2 Detach 6 | . . 4 1 1 Swap 3 | . . 1 . 2 Drop 7 | . . 4 . 3 Fire 111 | . 15 51 40 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 264 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Discovered exit to Materials (range 16) 501 | -10/Materials | Identified exit to Mines 501 | -10/Materials | Discovered exit to Mines (range 5) 653 | -10/Materials | Discovered exit to Materials (range 10) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Utility x2 957 | -9/Materials | Identified exit to Materials 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1610 | -8/Materials | Build established: Hacker-Gunner 1625 | -8/Materials | Crushed by falling debris 1656 | -8/Materials | Lost 5 parts (1p4u) 1996 | -8/Materials | Build established: Hacker-Tank 2010 | -8/Materials | Identified exit to Factory 2010 | -8/Materials | Discovered exit to Factory (range 13) 3050 | -8/Materials | Discovered exit to Factory (range 7) 3144 | -8/Materials | Entered Factory 3144 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3368 | -7/Factory | Fabricated Antimatter Reactor (x2) 3862 | -7/Factory | Self-destructed Last Messages --------------- Power failure, Antimatter Reactor shutdown. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Treads broken. Overheating: Short circuit. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Power failure, Antimatter Reactor shutdown. U-05 Engineer builds a Wall. Power failure, Antimatter Reactor shutdown. U-05 Engineer lays Concrete. Antimatter Reactor broken. Overheating: Short circuit. K-01 Serf collects debris. Acquired 19 matter. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 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