Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 23:24:29 Player: Bbenedict8 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (163) 815 Value Destroyed (5337) 5337 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 11798 Bonus ------- Follower Combat Kills 52 Entered DSFs 500 Met Imprinter 300 Acquired ECA 300 Friendly Fire -646 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 160/200 System Corruption 23% Temperature Warm (110) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY (5) ------ Large Storage Unit Improved Target Analyzer Layered Medium Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON (6) ------- High-powered Shock Rifle Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Improved Remote Datajack > --- INVENTORY (15) --- Matter Compressor (163) Seismic Detector Encrypted Comm Array Improved Kinecellerator Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Target Analyzer Layered Medium Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Matter Compressor Seismic Detector Encrypted Comm Array Improved Kinecellerator Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Long-range Proton Cannon [Rating: 85] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . 1 . . . . . Utility 3 | . . . . 2 . . 1 . . . . . Weapon 4 | . . . 2 . 1 . . . . . . 1 Parts Attached 197 | 7 27 6 22 22 1 12 32 17 6 6 11 28 Power 20 | 1 2 2 1 2 . 1 4 3 . . 1 3 Engine 13 | 1 2 1 1 2 . 1 3 1 . . 1 . Core 6 | . . 1 . . . . . 2 . . . 3 Reactor 1 | . . . . . . . 1 . . . . . Propulsion 34 | 2 8 2 . 4 . 3 4 3 1 1 . 6 Treads 16 | . 2 2 . 4 . . 4 3 1 . . . Leg 3 | . . . . . . . . . . . . 3 Wheel 8 | 2 3 . . . . 3 . . . . . . Hover 4 | . . . . . . . . . . 1 . 3 Flight 3 | . 3 . . . . . . . . . . . Utility 79 | 2 7 1 10 9 1 2 15 9 2 3 8 10 Device 49 | 1 5 1 6 4 1 2 9 5 1 3 7 4 Storage 13 | 1 2 . 4 1 . . 3 . . . . 2 Processor 3 | . . . . . . . 1 1 . . . 1 Hackware 4 | . . . . 1 . . 1 . . . . 2 Protection 10 | . . . . 3 . . 1 3 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 10 1 11 7 . 6 9 2 3 2 2 9 Energy Gun 20 | 1 4 1 2 1 . 3 4 2 . . . 2 Energy Cannon 5 | . . . 2 1 . . . . . 2 . . Ballistic Gun 23 | 1 3 . 5 5 . 1 2 . 1 . . 5 Ballistic Cannon 5 | . 1 . . . . 1 2 . 1 . . . Launcher 3 | . 1 . . . . 1 . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . . 1 Impact Weapon 6 | . . . 2 . . . 1 . 1 . 1 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 2 . . . . . 3 . 1 Parts Lost 49 | . 3 2 2 3 . 6 6 1 6 . 8 12 Power 5 | . 1 1 . . . . 1 . . . 1 1 Propulsion 14 | . 1 1 . 2 . 2 2 . 1 . 3 2 Utility 12 | . 1 . 1 . . 2 1 1 1 . . 5 Weapon 18 | . . . 1 1 . 2 2 . 4 . 4 4 Highest Loss Streak 7 | . 1 1 2 1 . 2 2 1 6 . 5 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 98 99 99 84 81 94 92 85 79 70 49 Engine 5 | . 13 3 8 9 7 7 2 4 . . 5 1 Core 2 | . . 9 2 . . . . 1 6 6 . 4 Treads 15 | . 2 19 22 17 15 9 17 26 24 20 9 . Wheel 2 | . 20 7 . . . 2 5 . . . . . Device 12 | . 13 14 10 17 14 18 17 5 2 9 13 6 Storage 7 | . 12 14 11 9 7 7 6 6 6 6 6 4 Processor 3 | . . . . . . . 5 6 10 6 6 4 Protection 4 | . . . . 9 7 1 . 5 5 6 5 2 Energy Gun 7 | . 14 14 4 11 15 14 10 20 14 . . . Energy Cannon 4 | . . . 8 6 . . . . . 9 7 1 Ballistic Gun 10 | . 9 14 30 17 15 14 10 6 5 6 3 6 Ballistic Cannon 3 | . 2 . . . . 2 6 6 3 6 3 . Peak Build Rating 85 | 7 13 17 21 31 31 40 66 70 70 67 62 85 Average Rating 42 | 5 9 14 19 26 30 34 55 66 61 57 47 44 On Entrance 32 | . 7 10 17 20 31 31 33 65 70 44 64 30 Naked Turns 20 | . . . . . . . . . . . . 20 Heaviest Build 88 | 13 31 32 43 54 52 55 76 76 72 88 76 64 Greatest Support 106 | 32 46 46 46 46 43 48 106 106 104 84 84 68 Greatest Overweight (x) 18 | . 3 3 . 1 1 18 1 . . 1 16 15 Average Overweight (x) . | . . . . . 1 2 . . . . 2 2 Largest Inventory Capacity 20 | 8 15 15 20 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 3 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | 1 10 14 14 14 14 14 14 14 14 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 15 14 15 15 15 15 14 15 12 15 13 7 Class Distribution -------------------- 36% | Gunner 23% | Mutant 16% | Derelict-Gunner 11% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 5331 | 288 670 119 708 541 . 296 988 500 320 68 432 401 Remotely . | . . . . . . . . . . . . . Salvage Created 6360 | 102 827 389 1211 702 . 464 1043 266 361 . 432 563 Parts 336 | 4 51 25 56 46 . 24 51 13 7 . 27 32 Haulers Intercepted 5 | . . . 3 2 . . . . . . . . Recyclers Shooed 8 | . 3 . 1 . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 15 6 1 29 . Prevented 5 | . . . . . . . . 1 1 . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 116 | . 13 8 18 12 . 12 24 5 6 . 11 7 Melee 1 | . . . . . . . . . . . . 1 Guns 79 | . 11 8 15 6 . 10 14 4 4 . 4 3 Cannons 30 | . 2 . 3 5 . . 10 1 2 . 7 . AOE 5 | . . . . . . 2 . . . . . 3 Classes Destroyed 18 | 2 5 . 3 4 . 3 . 1 . . . . Worker 12 | . 4 . 4 . . . 1 . . . . 3 Builder 3 | . . . . 1 . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 5 | . . . 3 2 . . . . . . . . Recycler 10 | 1 4 1 3 . . . . . . . . 1 Minesweeper 2 | . . . . . . . . 1 . . 1 . Mechanic 2 | . . . . 1 . . 1 . . . . . Operator 6 | . 3 . 1 . . . 1 . . . . 1 Watcher 5 | . 2 . 1 2 . . . . . . . . Swarmer 32 | . 5 3 4 . . 4 6 4 2 . 4 . Grunt 46 | . 8 5 10 5 . 5 10 . 1 . 2 . Brawler 1 | . . . . 1 . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . Sentry 12 | . . . 3 5 . . 2 1 1 . . . Specialist 1 | . . . . . . 1 . . . . . . Hunter 7 | . . . . 1 . . . . 1 . 3 2 Programmer 14 | . . . . . . 1 5 . 1 . 2 5 Heavy 1 | . . . . . . 1 . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | 2 4 5 4 3 . 6 6 4 3 . 4 7 Combat Bots Only 6 | . 3 4 4 3 . 6 5 4 3 . 4 3 Max Kills in Single Turn 7 | 1 2 1 2 2 . 2 2 1 2 . 2 7 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Hostile Shots Fired 863 | . 64 43 62 54 . 97 113 25 182 . 103 120 Missed 244 | . 23 13 22 10 . 35 35 6 50 . 24 26 Damage Taken 9854 | . 466 320 439 643 . 1520 1246 231 1506 . 1330 2153 Core 2253 | . 101 58 17 58 . 599 146 11 73 . 179 1011 Absorbed by Shields 132 | . . . . . . 132 . . . . . . Ignored by Resistances 62 | . . . . . . 62 . . . . . . Core Remaining (%) 64 | 100 . 36 95 89 . 14 . . . . 51 . Volleys Fired 370 | 6 80 22 47 41 . 22 42 9 31 . 27 43 Largest 5 | 2 2 2 4 4 . 5 5 5 5 . 4 5 Hottest 298 | 70 90 73 134 185 . 279 263 298 293 . 242 177 Shots Fired 1033 | 12 147 44 176 158 . 87 167 45 61 . 71 65 Gun 814 | 12 125 44 156 118 . 76 125 36 39 . 22 61 Cannon 198 | . 12 . 20 40 . 6 42 9 22 . 43 4 Launcher 14 | . 3 . . . . 5 . . . . 6 . Special 7 | . 7 . . . . . . . . . . . Kinetic 635 | 6 72 22 134 78 . 47 116 18 46 . 43 53 Thermal 343 | 6 72 22 42 79 . 19 51 18 11 . 19 4 Explosive 14 | . 3 . . . . 5 . . . . 6 . Electromagnetic 41 | . . . . 1 . 16 . 9 4 . 3 8 Robot Hit Streak 22 | 2 9 7 11 12 . 11 22 5 8 . 6 9 Robot Miss Streak 9 | 1 4 3 7 9 . 4 2 4 4 . 2 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . Secondary Targets 12 | . 1 1 7 . . 1 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . 1 . . 1 Shots Hit Robots 607 | 4 87 28 85 97 . 43 120 20 43 . 39 41 Core Hits 352 | 3 40 16 46 68 . 33 81 12 10 . 20 23 Critical Kills 2 | . . . . 1 . . 1 . . . . . Critical Parts Destroyed 9 | . . . . 1 . . 2 . 4 . . 2 Critical Strikes 19 | . 3 . . 2 . . 5 . 4 . 1 4 Burn 3 | . 3 . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 10 | . . . . 1 . . 3 . 2 . . 4 Blast 3 | . . . . . . . 2 . . . 1 . Smash 2 | . . . . . . . . . 2 . . . Melee Attacks 48 | . . . 6 . . . 29 . 4 . 5 4 Impact 48 | . . . 6 . . . 29 . 4 . 5 4 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13711 | 72 1141 413 1285 1522 . 1151 3432 379 1241 . 1285 1790 Guns 9094 | 72 1001 413 1021 988 . 874 2726 311 530 . 288 870 Cannons 2882 | . 129 . 223 534 . 59 706 68 388 . 735 40 Explosions 1122 | . . . . . . 218 . . . . 262 642 Melee 565 | . . . 41 . . . . . 323 . . 201 Ramming 41 | . 4 . . . . . . . . . . 37 Kinetic 7130 | 21 695 263 825 458 . 473 2084 132 744 . 618 817 Thermal 4493 | 51 442 150 419 1048 . 363 1348 186 129 . 317 40 Explosive 1122 | . . . . . . 218 . . . . 262 642 Electromagnetic 360 | . . . . 16 . 97 . 61 45 . 88 53 Impact 565 | . . . 41 . . . . . 323 . . 201 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 3 3 4 4 1 23 Average Corruption 3 | . . . . . . . 1 3 3 4 1 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 130 | . . . . . . . 22 34 16 3 22 33 Message Errors 28 | . . . . . . . 3 12 4 . 5 4 Matter Fused 32 | . . . . . . . 5 7 6 . 6 8 Heat Flow Errors 16 | . . . . . . . 2 7 1 1 2 3 Energy Discharges 15 | . . . . . . . 5 3 1 1 1 4 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . 1 . . 1 Data Loss (minor) 16 | . . . . . . . 2 3 3 1 4 3 Data Loss (major) 10 | . . . . . . . 4 . . . 4 2 Misfires 1 | . . . . . . . . . . . . 1 Alerts 4 | . . . . . . . . 2 . . . 2 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 342 | . . . 1 8 . 1 9 . 227 . 33 63 Projectiles 50 | . . . . 8 . . 9 . . . 33 . Explosions 64 | . . . . . . 1 . . . . . 63 Melee 228 | . . . 1 . . . . . 227 . . . Knockbacks 15 | . . . . . . . 5 1 4 . 3 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic 12 | . . . . . . . 4 1 4 . 3 . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 264 | . 2 . . . . 46 . . . . . 216 Shots 4 | . . . . . . 1 . . . . . 3 Rammed 17 | . 1 . . . . . . . . . . 16 Targets Rammed 17 | . 1 . . . . . . . . . . 16 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 3674 | 45 210 36 309 315 . 3674 210 360 433 96 199 247 Average Temperature 176 | 20 61 10 63 85 . 985 55 118 180 55 114 100 Received Heat Transfer 1434 | . 198 123 147 207 . 170 295 12 228 . 36 18 Effects 48 | . . . . . . 37 1 . 10 . . . Shutdowns 5 | . . . . . . 2 . . 3 . . . Energy Bleed 2 | . . . . . . 1 1 . . . . . Interference 10 | . . . . . . 5 . . 5 . . . Matter Decay 7 | . . . . . . 7 . . . . . . Short Circuit 4 | . . . . . . 4 . . . . . . Damage (minor) 6 | . . . . . . 4 . . 2 . . . Damage (major) 9 | . . . . . . 9 . . . . . . Damage (core) 5 | . . . . . . 5 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions 9 | . . . 1 . . . . . 8 . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 9 | . 1 . 1 2 . 1 2 . . . 2 . Heat Transferred 9401 | 148 1497 444 888 1523 . 740 2925 425 261 . 500 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 405 | 10 286 315 372 180 23 293 405 . . . . 319 Initial 153 | . 6 65 44 5 9 16 153 . . . . . Average 140 | 5 131 172 172 67 16 145 223 . . . . 59 Maximum Alert Level 2 | . 1 1 1 . . 1 2 . . . . 1 Low Security (%) 69 | 100 80 63 62 100 100 67 36 . . . . 84 Level 1 30 | . 19 36 37 . . 32 63 . . . . 15 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . Squads Dispatched 16 | . 3 . 1 1 . 1 5 . . . . 5 Investigation 4 | . 1 . . 1 . . 1 . . . . 1 Extermination 5 | . . . . . . . 2 . . . . 3 Reinforcement 7 | . 2 . 1 . . 1 2 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 3 | . 2 . . . . . 1 . . . . . Communications Jammed 11 | . . . . . . . 11 . . . . . Distress Signals 11 | . . . . . . . 11 . . . . . Times Spotted 175 | . 35 12 25 19 . 14 29 5 12 . 14 10 Peak Tracking Total 7 | . 7 5 4 3 . 7 6 4 5 . 4 3 Tactical Retreats 20 | . 6 2 . . . 2 3 . 6 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 8 | . . . . . . . . 8 . . . . Triggered 4 | . . . . . . . . 2 . . 2 . Most Traps Carried 1 | . . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 11 | . 1 . . . . . 3 . . . . 7 Max in Single Turn 4 | . 1 . . . . . 1 . . . . 4 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 28 | . 4 . 6 7 3 . 6 1 . . . 1 Terminals 17 | . 4 . 4 4 1 . 4 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 3 | . . . . 2 . . . . . . . 1 Recycling Units 2 | . . . 1 . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . . Total Hacks 56 | . 9 . 13 16 3 . 11 1 . . . 3 Successful 32 | . 5 . 6 11 2 . 6 1 . . . 1 Failed 24 | . 4 . 7 5 1 . 5 . . . . 2 Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . 1 2 . . 1 . . . . 1 Terminals 39 | . 9 . 10 9 1 . 9 . . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 7 | . . . . 5 . . . . . . . 2 Recycling Units 2 | . . . 1 . . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 4 | . . . . 2 1 . 1 . . . . . Terminal Hacks 22 | . 5 . 3 7 1 . 5 1 . . . . Record 3 | . 1 . . . . . 1 1 . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 4 | . 1 . . 2 . . 1 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . 3 . . . . . . . 1 Scan Component 3 | . . . . 2 . . . . . . . 1 Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . Recyclers 2 | . . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . 1 . . . . 1 Used 2 | . 1 . . . . . 1 . . . . . Hacking Detections 18 | . 3 . 5 4 2 . 3 . . . . 1 Full Trace Events 4 | . 1 . . 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 64 | . . . . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . . 2 Highest-Rated Group 192 | . . . . . . . . . . . . 192 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 6 | . . . . . . . . . . . . 6 Total Damage 278 | . . . . . . . . . . . . 278 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 . . 2 . Drone Launches 1 | . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 17987 | 76 1171 684 1824 1786 292 611 2182 1854 721 2042 3737 1007 Spaces Moved 8118 | 46 749 415 738 713 102 191 1123 1092 370 1093 1105 381 Core 279 | 2 1 . . . . 13 . . . . 157 106 Treads 6446 | . 65 287 738 713 102 133 905 1092 370 1093 948 . Legs 104 | . . . . . . . . . . . . 104 Wheels 942 | 44 507 128 . . . 45 218 . . . . . Hover 171 | . . . . . . . . . . . . 171 Flight 176 | . 176 . . . . . . . . . . . Fastest Speed 37 | 50 37 90 160 160 240 115 115 162 160 160 160 50 Average Speed 184 | 97 95 143 160 209 240 262 152 162 161 185 301 209 Slowest Speed 950 | 100 280 160 160 240 240 950 163 162 162 240 850 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 70 70 41 52 2 87 26 81 60 87 97 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 2 . 1 1 . Known Exits Taken 4 | . . . . . 1 . 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . . Scrap Searched 15 | . . 2 . . . . . 8 1 3 1 . Spaces Dug 47 | . 11 . 5 . . . 26 . . . 4 1 Terrain Destroyed 214 | . 20 . 5 . . 39 29 5 7 . 70 39 Melee 35 | . . . 5 . . . 26 . . . 4 . Projectile 36 | . . . . . . 4 3 5 7 . 13 4 AOE 143 | . 20 . . . . 35 . . . . 53 35 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total 10250 | 62 1052 461 1260 933 151 239 1428 1149 436 1105 1455 519 Wait 1320 | . 171 15 428 128 47 9 157 7 20 1 304 33 Move 8106 | 45 748 414 737 712 101 190 1122 1091 369 1092 1104 381 Hop . | . . . . . . . . . . . . . Pick Up 84 | 4 15 1 10 12 1 3 21 6 2 3 1 5 Fast Attach 69 | 6 9 2 4 3 . 5 4 6 . 5 . 25 Attach 37 | 1 2 1 3 4 1 1 14 1 3 1 3 2 Detach 8 | . . . . . . . 4 . . 1 1 2 Swap 91 | . 16 3 15 15 . 6 14 10 3 . 8 1 Drop 90 | . 10 3 10 18 1 3 21 11 4 2 1 6 Fire 370 | 6 80 22 47 41 . 22 42 9 31 . 27 43 Melee 48 | . . . 6 . . . 29 . 4 . 5 4 Ram 18 | . 1 . . . . . . . . . . 17 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 8 | . . . . . . . . 8 . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Discovered new exit (range 3) 1248 | -10/Materials | Entered Mines 1254 | -10/Mines | Build established: Mutant 1425 | -10/Mines | Core integrity fell below 50% 1441 | -10/Mines | Discovered new exit (range 14) 1684 | -10/Mines | Learned Materials non-interactive machine intel 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Evolved 2 slots: Weapon x2 1933 | -9/Materials | Loaded intel: 37 non-interactive machine locations 2591 | -9/Materials | Build established: Gunner 3415 | -9/Materials | Build established: Skirmisher 3727 | -9/Materials | Discovered new exit (range 7) 3756 | -9/Materials | Entered another Materials area 3756 | -8/Materials | Evolved 2 slots: Utility x2 4046 | -8/Materials | Build established: Tank 4585 | -8/Materials | Discovered new exit (range 12) 4820 | -8/Materials | Repaired Broken Cld. Ion Engine 5257 | -8/Materials | Discovered new exit (range 15) 5269 | -8/Materials | Build established: Gunner 5542 | -8/Materials | Entered Factory 5542 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5716 | -7/Factory | Fabricated Thermal Shield (x2) 5764 | -7/Factory | Build established: Tank 5801 | -7/Factory | Identified exit to DSF 5834 | -7/Factory | Entered DSF 5911 | -7/DSF | Additional patrols routed to DSF 6248 | -7/DSF | Sterilization system engaged 6268 | -7/DSF | Ambient heat levels rising (+10) 6283 | -7/DSF | Ambient heat levels rising (+10) 6298 | -7/DSF | Ambient heat levels rising (+10) 6313 | -7/DSF | Ambient heat levels rising (+10) 6328 | -7/DSF | Ambient heat levels rising (+10) 6343 | -7/DSF | Ambient heat levels rising (+10) 6358 | -7/DSF | Ambient heat levels rising (+10) 6373 | -7/DSF | Ambient heat levels rising (+10) 6388 | -7/DSF | Ambient heat levels rising (+10) 6403 | -7/DSF | Ambient heat levels rising (+10) 6418 | -7/DSF | Ambient heat levels rising (+10) 6428 | -7/DSF | Discovered new exit (range 15) 6429 | -7/DSF | Core integrity fell below 50% 6433 | -7/DSF | Ambient heat levels rising (+10) 6443 | -7/DSF | Core integrity fell below 20% 6445 | -7/DSF | Entered Factory 6445 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6802 | -6/Factory | Build established: Gunner 7753 | -6/Factory | Discovered new exit (range 7) 8369 | -6/Factory | Identified exit to Lower Caves 8369 | -6/Factory | Identified exit to Extension 8627 | -6/Factory | Entered Lower Caves 8636 | -6/Lower Caves | Met a Warlord Commander 8637 | -6/Lower Caves | Learned location of Warlord (-4) 8638 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8638 | -6/Lower Caves | Found Encrypted Comm Array 8788 | -6/Lower Caves | Learned location of Zion (-6) 9008 | -6/Lower Caves | Found DCF Scrap (10 items) 9023 | -6/Lower Caves | Learned Factory garrison access intel 9642 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9809 | -6/Lower Caves | Discovered new exit (range 15) 10479 | -6/Lower Caves | Identified exit to Lower Caves 10481 | -6/Lower Caves | Entered another Lower Caves area 10499 | -6/Lower Caves | Discovered new exit (range 14) 10520 | -6/Lower Caves | Identified exit to Factory 10549 | -6/Lower Caves | Build established: Derelict-Gunner 10778 | -6/Lower Caves | Found DRS Beacon 10959 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11043 | -6/Lower Caves | Lost 6 parts (1n1u4w) 11114 | -6/Lower Caves | Spotted B-75 Beast 11134 | -6/Lower Caves | Encountered a Warlord checkpoint 11136 | -6/Lower Caves | Discovered new exit (range 10) 11202 | -6/Lower Caves | Entered Zion 11224 | -6/Zion | Given A8's code to call for help 11306 | -6/Zion | Build established: Mutant 11321 | -6/Zion | Discovered new exit (range 10) 11340 | -6/Zion | Found Prototype Device 11340 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11387 | -6/Zion | System corruption cleaned by Quarantine Array 12117 | -6/Zion | Build established: Derelict-Gunner 12166 | -6/Zion | Found Prototype Device 12166 | -6/Zion | Identified Phasing AFG 12681 | -6/Zion | Met Imprinter 13007 | -6/Zion | Given the Hacking Drone Bay 13008 | -6/Zion | Found Prototype Device 13008 | -6/Zion | Identified Hacking Drone Bay 13244 | -6/Zion | Entered Proximity Caves 13264 | -5/Proximity Caves | Learned 4 Factory zone layouts 13450 | -5/Proximity Caves | Learned location of Armory (-4) 14357 | -5/Proximity Caves | Build established: Gunner 15641 | -5/Proximity Caves | Activated DRS Beacon 15664 | -5/Proximity Caves | Discovered exit to Factory (range 10) 15673 | -5/Proximity Caves | Lost 5 parts (2n3w) 15934 | -5/Proximity Caves | Build established: Mutant 16981 | -5/Proximity Caves | Entered Factory 16981 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 16982 | -5/Factory | Identified exit to Factory 16983 | -5/Factory | Loaded intel: 2 garrison access locations 17409 | -5/Factory | System corruption reached 10% 17413 | -5/Factory | Core integrity fell below 50% 17438 | -5/Factory | Lost 7 parts (1p3u3w) 17461 | -5/Factory | Core integrity fell below 20% 17638 | -5/Factory | Lost 3 parts (2n1u) 17721 | -5/Factory | Enhanced Grunt warped into view, answering call for help 17724 | -5/Factory | Enhanced Grunt warped into view, answering call for help 17988 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 17898_ U-05 Engineer builds a Wall. 17901_ System corrupted: Matter fused (-9). 17903_ U-05 Engineer lays Concrete. 17904_ U-05 Engineer builds a Wall. 17916_ Acquired Imp. Kinecellerator. 17918_ System corrupted: Matter fused (-5). 17933_ System corrupted: Gauss Rifle jammed. 17933_ Slug penetrates Wall. 17936_ System corrupted: FCS attempts to trigger Gauss Rifle. 17936_ System corrupted: Gauss Rifle misfires. 17952_ System corrupted: IFF burst signal emitted. 17963_ Acquired Lrn. Proton Cannon. 17970_ System corrupted: Energy discharge (-42). 17981_ ALERT: Rogue bot located, Programmers report to Factory Zone 5F. 17984_ Slug penetrates Y-64 Sentinel. 17984_ Y-64 Sentinel suffers critical hit (Destroy). 17984_ Slug penetrates Y-64 Sentinel. 17985_ System corrupted: Energy discharge (-37). 17988_ Y-64 Sentinel suffers critical hit (Destroy). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????+ #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ????????????????????## ##??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# ###+####?########### | | ????????????????????# | | ????????????????????# ? | | ????????????????????# Y ?? | | ????????????????????# ??? | | ????????????????????# ?????^ ^ | | ????????????????????? ??????# ^ ^ | | ??????????????????????? ????????# | | ???????????????????######@#######???# """ """ """ | | ???????????????????# #???# """ """ """ | | ???????????????????# #???# """ """ """ | | ???????????????????# """ """ #???# | | ???????????????????# """ """ #???# | | ???????????????????# """ """ #???# ### | | ???????????????????# #???# # | | ???????????????????# """ """ #???# | | ???????????????????# """ """ #???# #### | | ???????????????????# """ """ #???# #??# | | ???????????????????# ##### #?## | | ???????????????????# + #?# | | ???????????????????# #######+######" | | ???????????????????############### ^ "" | | ?????????????????????????????????# "" | | ?????????????????????????????????# """ "" | | ?????????????????????????????????# """"" ## | | ?????????????????????????????????# """"" ## | | ?????????????????????????????????# #### | | ?????????????????????????????????# """ #??? | | ?????????????????????????????????# """"" #??? | | ?????????????????????????????????# """"" #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 25 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: TH 20 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 21 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places This Is Interesting... Challenges ------------ None Game ------ Seed DeuteriumPhysicsShredder Manual? 0 Play Time 02:31:28 Cumulative 32.2 hours Start 2025.03.28 @ 16:33:47 End 2025.03.29 @ 23:24:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e07e2014-f692-41fb-a52e-874fe1ba491c