Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 18:26:58 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (249) 1245 Value Destroyed (6931) 6931 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1774) 1774 TOTAL SCORE: 13370 Bonus ------- High Alert Combat Kills 1449 Follower Combat Kills 336 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 140/150 System Corruption 13% Temperature Cool (9) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core (fused) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Light Regenerative Plating Hacking Suite > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (15) --- Micro Nuclear Core High-capacity Storage Unit High-capacity Battery (250) Structural Scanner Improved Terrain Scan Processor Transmission Jammer Advanced ECM Suite Hacking Suite Authchip [Processor] Heavy Ion Cannon Precision Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Flak Gun Precision Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg VSS Leg Advanced Heat Sink Large Storage Unit High-capacity Battery Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Hacking Suite Authchip [Processor] Component Analysis Suite Precision Beam Rifle Heavy Ion Cannon Gauss Cannon Makeshift Hammer [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 272 | 8 15 5 42 22 53 119 2 6 Power 23 | 1 2 1 7 2 4 6 . . Engine 19 | 1 2 1 7 2 4 2 . . Core 4 | . . . . . . 4 . . Reactor . | . . . . . . . . . Propulsion 65 | 2 5 . 12 4 20 20 . 2 Treads . | . . . . . . . . . Leg 42 | . . . . . 20 20 . 2 Wheel 23 | 2 5 . 12 4 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 82 | 2 2 . 10 4 9 52 1 2 Device 62 | 1 1 . 5 3 6 43 1 2 Storage 7 | 1 1 . 1 . . 4 . . Processor 5 | . . . 1 . 3 1 . . Hackware 2 | . . . . . . 2 . . Protection 6 | . . . 3 1 . 2 . . Artifact . | . . . . . . . . . Weapon 102 | 3 6 4 13 12 20 41 1 2 Energy Gun 23 | 1 2 1 7 2 2 8 . . Energy Cannon 5 | . . . 1 . . 4 . . Ballistic Gun 36 | 2 3 2 4 5 9 10 . 1 Ballistic Cannon 6 | . . . . . . 5 . 1 Launcher 10 | . . . . 3 3 3 1 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 21 | . 1 . 1 2 6 11 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 3 1 . . . Parts Lost 43 | . 6 . 8 1 7 14 . 7 Power 5 | . 1 . 1 . 1 2 . . Propulsion 20 | . 2 . 4 . 3 7 . 4 Utility 9 | . 1 . 2 1 2 2 . 1 Weapon 9 | . 2 . 1 . 1 3 . 2 Highest Loss Streak 6 | . 6 . 2 1 4 5 . 5 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 98 | . 96 100 94 100 99 99 100 73 Engine 8 | . 14 14 11 11 9 5 . . Leg 18 | . . . . . 35 29 30 7 Wheel 9 | . 27 28 20 22 . . . . Device 13 | . 11 14 12 11 10 14 15 12 Storage 9 | . 14 14 11 11 9 7 7 7 Processor 6 | . . . 11 11 7 5 7 7 Hackware 3 | . . . . . . 7 7 7 Protection 7 | . . . 8 11 9 8 7 7 Energy Gun 7 | . 8 14 8 10 6 4 7 7 Energy Cannon 1 | . . . 4 . . 1 . . Ballistic Gun 6 | . 19 14 6 9 8 1 . 5 Ballistic Cannon 1 | . . . . . . 3 5 . Impact Weapon 1 | . . . . 1 2 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 49 46 65 67 62 66 44 44 Greatest Support 66 | 26 26 20 26 32 66 65 52 52 Greatest Overweight (x) 19 | . 2 2 19 3 4 1 . 2 Average Overweight (x) . | . 1 2 2 2 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 15 Average Capacity 18 | 7 19 20 20 20 20 16 15 15 Most Carried 20 | 8 20 20 20 20 20 20 15 15 Average Carried 18 | 6 17 20 19 19 19 16 14 13 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 Final Carried 20 | 8 20 20 20 20 20 14 15 12 Class Distribution -------------------- 41% | Scavenger-Mutant 33% | Mutant 9% | Assassin 5% | Scavenger-Assassin 5% | Scavenger-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Matter Collected 5656 | 404 446 93 708 449 1195 2136 225 . Remotely . | . . . . . . . . . Salvage Created 8578 | 230 512 67 1993 1001 1686 2861 17 211 Parts 479 | 19 50 9 119 48 100 123 1 10 Haulers Intercepted 16 | . 2 . 4 4 5 1 . . Recyclers Shooed 8 | . . . 3 2 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 3 6 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 157 | . 13 5 32 17 37 46 1 6 Melee 2 | . 1 . . 1 . . . . Guns 106 | . 12 5 26 10 30 19 . 4 Cannons 21 | . . . 6 . . 15 . . AOE 23 | . . . . 6 7 7 1 2 Classes Destroyed 16 | 3 7 . 2 1 2 1 . . Worker 14 | 2 1 . 4 . 1 6 . . Builder 11 | . 2 . 3 . 2 4 . . Tunneler 8 | 5 . . 1 . 1 1 . . Hauler 16 | . 2 . 4 4 5 1 . . Recycler 17 | 1 . . 3 2 . 11 . . Mechanic 6 | . 1 . . 2 1 2 . . Operator 7 | . 2 . 2 1 1 1 . . Watcher 14 | . 2 . 4 1 5 2 . . Swarmer 30 | . 9 5 8 . 7 . 1 . Grunt 75 | . 4 . 12 11 15 27 . 6 Brawler 9 | . . . 2 1 4 2 . . Duelist 4 | . . . . . 1 3 . . Protector 2 | . . . . 1 . 1 . . Sentry 26 | . . . 10 4 9 3 . . Hunter 3 | . . . . . 1 2 . . Programmer 8 | . . . . . . 8 . . Best Kill Streak 9 | 2 7 3 5 9 8 8 1 5 Combat Bots Only 7 | . 7 3 4 6 5 7 1 5 Max Kills in Single Turn 5 | 1 1 1 2 5 3 3 1 1 Gunslinging 1 | . . . 1 . 1 . . . Exploded 3 | . . . . 3 2 2 1 1 Melee 1 | . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Damage Taken 9994 | . 534 138 1520 643 2486 4041 13 619 Core 1537 | . 100 . 263 55 410 597 . 112 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1795 | . . . . 104 425 1227 18 21 Core Remaining (%) 51 | 100 . 60 . 20 25 . . . Volleys Fired 633 | 30 82 14 181 39 124 148 1 14 Largest 2 | 2 2 2 2 2 2 2 1 2 Hottest 134 | 40 60 60 116 99 100 134 43 128 Shots Fired 1186 | 60 165 28 322 81 239 264 2 25 Gun 989 | 60 165 28 244 78 232 160 . 22 Cannon 177 | . . . 78 . . 97 1 1 Launcher 20 | . . . . 3 7 7 1 2 Special . | . . . . . . . . . Kinetic 649 | 60 123 14 123 37 127 153 1 11 Thermal 517 | . 42 14 199 41 105 104 . 12 Explosive 20 | . . . . 3 7 7 1 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 10 14 7 34 11 13 17 . 8 Robot Miss Streak 13 | 5 3 3 8 3 13 8 1 7 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 1 1 3 7 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 843 | 41 110 14 210 60 180 207 . 21 Core Hits 521 | 15 43 6 82 39 146 171 1 18 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 11 | . 1 . . 1 1 8 . . Critical Strikes 36 | . 1 . 2 3 10 20 . . Burn 17 | . . . 1 2 9 5 . . Destroy 3 | . . . 1 1 1 . . . Blast 7 | . . . . . . 7 . . Smash 9 | . 1 . . . . 8 . . Melee Attacks 84 | . 6 . 1 11 14 52 . . Impact 84 | . 6 . 1 11 14 52 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . 2 1 12 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19635 | 318 1015 131 3236 2234 4550 7405 63 683 Guns 10357 | 318 954 131 2128 886 3074 2511 . 355 Cannons 2596 | . . . 1108 . . 1488 . . Explosions 4362 | . . . . 835 1412 1724 63 328 Melee 2320 | . 61 . . 513 64 1682 . . Ramming . | . . . . . . . . . Kinetic 6615 | 318 619 68 914 396 1771 2360 . 169 Thermal 6595 | . 335 63 2322 490 1303 1896 . 186 Explosive 4038 | . . . . 835 1345 1467 63 328 Electromagnetic 67 | . . . . . 67 . . . Impact 2320 | . 61 . . 513 64 1682 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 4 4 10 12 4 13 13 13 Average Corruption 5 | . 3 4 7 11 1 5 13 13 Corruption Purged 4 | . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . Effects 279 | . 27 18 45 40 20 110 16 3 Message Errors 73 | . 7 4 14 10 5 30 2 1 Matter Fused 56 | . 5 2 10 6 1 29 3 . Heat Flow Errors 41 | . 5 4 6 6 4 12 3 1 Energy Discharges 24 | . 2 2 4 3 2 9 2 . Parts Rejected 3 | . 1 . . . 1 . . 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 32 | . 2 2 4 5 2 14 3 . Data Loss (major) 15 | . 3 1 1 3 2 4 1 . Misfires 18 | . 1 1 2 3 1 9 1 . Alerts 9 | . 1 1 2 3 1 1 . . Misdirections 2 | . . . 1 1 . . . . Weapon Failures 5 | . . 1 1 . 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 1238 | . 26 . 6 31 35 1140 . . Projectiles 30 | . . . 6 . . 24 . . Explosions 97 | . . . . . 35 62 . . Melee 1111 | . 26 . . 31 . 1054 . . Knockbacks 17 | . . . . . 1 16 . . Impact 7 | . . . . . 1 6 . . Kinetic 8 | . . . . . . 8 . . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 212 | . . . . . 25 150 . 37 Shots 8 | . . . . . 1 5 . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 491 | . 278 226 220 384 207 241 248 491 Average Temperature 66 | . 54 65 36 72 56 77 102 265 Received Heat Transfer 3435 | . 78 . 639 252 954 1143 . 369 Effects 6 | . 2 . . . . . . 4 Shutdowns 2 | . . . . . . . . 2 Interference 2 | . 2 . . . . . . . Matter Decay 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 20 | . 1 . . 1 . 18 . . Impact Corruptions 33 | . 1 . . 1 . 31 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 23 | . 2 . 7 5 5 4 . . Heat Transferred 13999 | . 750 150 4627 1203 3330 3514 . 425 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Peak Influence 1484 | 40 239 120 615 784 934 1484 . . Initial 424 | . 26 5 46 191 252 424 . . Average 443 | 23 71 31 381 497 649 547 . . Maximum Alert Level 4 | . 1 . 2 3 3 4 . . Low Security (%) 30 | 100 98 100 18 1 . 23 . . Level 1 15 | . 1 . 26 20 4 21 . . Level 2 35 | . . . 54 72 65 23 . . Level 3 13 | . . . . 5 30 18 . . Level 4 5 | . . . . . . 13 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . 2 . 5 6 4 22 . . Investigation 8 | . . . 1 2 1 4 . . Extermination 9 | . . . . . . 9 . . Reinforcement 10 | . 2 . 2 2 1 3 . . Assault 10 | . . . 2 2 2 4 . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Distress Signals 17 | . 3 . 3 4 6 1 . . Communications Jammed 5 | . . . . . . 5 . . Distress Signals 5 | . . . . . . 5 . . Times Spotted 292 | . 31 5 64 39 61 83 1 8 Peak Tracking Total 9 | . 4 3 8 9 9 6 . 5 Tactical Retreats 16 | . . . 3 1 3 9 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Traps Triggered 10 | . 3 . 1 1 2 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Machines Disabled 16 | . . . 2 . 6 8 . . Max in Single Turn 5 | . . . 1 . 2 5 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Machines Accessed 76 | . 9 . 12 12 13 30 . . Terminals 49 | . 7 . 8 11 8 15 . . Fabricators 5 | . . . . . . 5 . . Repair Stations 6 | . . . 2 . 1 3 . . Recycling Units 8 | . 2 . . 1 2 3 . . Scanalyzers 5 | . . . 2 . 1 2 . . Garrison Access 3 | . . . . . 1 2 . . Total Hacks 195 | . 22 . 40 29 31 73 . . Successful 92 | . 17 . 17 15 11 32 . . Failed 103 | . 5 . 23 14 20 41 . . Catastrophic 18 | . 2 . 4 1 3 8 . . Database Lockouts . | . . . . . . . . . Manual 69 | . 12 . 13 12 14 18 . . Terminals 132 | . 20 . 27 28 21 36 . . Fabricators 16 | . . . . . . 16 . . Repair Stations 13 | . . . 3 . 2 8 . . Recycling Units 13 | . 2 . . 1 5 5 . . Scanalyzers 17 | . . . 10 . 2 5 . . Garrison Access 4 | . . . . . 1 3 . . Terminal Hacks 32 | . 8 . 4 8 3 9 . . Robot Analysis 2 | . . . . . . 2 . . Prototype ID Bank 7 | . 3 . 1 1 1 1 . . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 5 | . 1 . 1 1 1 1 . . Unreport Threat 4 | . 1 . 1 1 . 1 . . Locate Traps 5 | . 1 . 1 1 . 2 . . Disarm Traps 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 3 | . 1 . . 1 . 1 . . Fabricator Hacks 5 | . . . . . . 5 . . Network Status 1 | . . . . . . 1 . . Load Schematic 3 | . . . . . . 3 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 7 | . . . 1 . . 6 . . Scan Component 4 | . . . 1 . . 3 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 6 | . 2 . . 1 1 2 . . Retrieve Components 6 | . 2 . . 1 1 2 . . Scanalyzer 14 | . . . 9 . 2 3 . . Insert Component 7 | . . . 4 . 1 2 . . Analyze 7 | . . . 5 . 1 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 27 | . 7 . 3 6 4 7 . . Terminals 24 | . 7 . 3 6 4 4 . . Track 2 | . . . . 1 . 1 . . Assimilate 6 | . 3 . . 2 1 . . . Botnet 10 | . 2 . 2 2 2 2 . . Disrupt 1 | . 1 . . . . . . . Operators 5 | . 1 . 1 1 1 1 . . Fabricators 3 | . . . . . . 3 . . Prioritize 2 | . . . . . . 2 . . Fabnet 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 66 | . 7 . 10 9 11 29 . . Full Trace Events 7 | . . . . 2 1 4 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 1 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 36 | . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 3 | . . . . . . 3 . . Time 157 | . . . . . . 157 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 41 | . 20 . . 10 9 2 . . Parts Scanalyzed 6 | . . . 3 . 1 2 . . Part Schematics Acquired 4 | . . . 2 . 1 1 . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Total Allies 14 | . . 1 . 12 1 . . . Largest Group 10 | . . 1 . 10 1 . . . Highest-Rated Group 102 | . . 31 . 102 10 . . . Highest-Rated Ally 31 | . . 31 . 31 10 . . . Total Orders . | . . . . . . . . . Ally Attacks 99 | . . . . 99 . . . . Total Damage 946 | . . . . 946 . . . . Kills 14 | . . . . 14 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Robot Analysis Total 2 | . . . . . . 2 . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Turns Passed 13529 | 224 1410 786 2079 1028 2253 5298 386 65 Spaces Moved 7981 | 134 940 617 1040 623 1194 3094 331 8 Core 6 | 3 . . 3 . . . . . Treads . | . . . . . . . . . Legs 4581 | . . . . . 1148 3094 331 8 Wheels 3394 | 131 940 617 1037 623 46 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 110 110 115 120 110 112 112 Average Speed 121 | 89 107 110 125 120 128 126 112 204 Slowest Speed 1000 | 100 110 110 1000 125 196 195 112 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 5 97 97 82 80 75 73 53 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 7 | . . 1 . . . . 6 . Spaces Dug 56 | . 1 . 2 3 12 38 . . Terrain Destroyed 337 | . 1 . 9 55 88 129 15 40 Melee 37 | . 1 . 1 3 12 20 . . Projectile 46 | . . . 8 . 2 36 . . AOE 254 | . . . . 52 74 73 15 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Total 10668 | 190 1200 702 1525 839 1687 4153 344 28 Wait 1397 | 3 107 60 191 103 257 666 10 . Move 7973 | 133 939 616 1039 622 1193 3093 330 8 Hop . | . . . . . . . . . Pick Up 119 | 12 31 1 25 11 12 26 1 . Fast Attach 52 | 7 2 2 12 2 13 13 . 1 Attach 35 | . 5 . 6 1 7 13 . 3 Detach 7 | . . . . . 5 2 . . Swap 185 | 1 8 3 24 19 33 93 2 2 Drop 167 | 4 20 6 46 20 29 42 . . Fire 633 | 30 82 14 181 39 124 148 1 14 Melee 84 | . 6 . 1 11 14 52 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . 8 . 5 . . Rewire 3 | . . . . 3 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 225 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 12) 578 | -10/Materials | Discovered new exit (range 14) 824 | -10/Materials | Destroyed 7 combat bots 825 | -10/Materials | Lost 6 parts (1p2n1u2w) 1112 | -10/Materials | Discovered new exit (range 8) 1124 | -10/Materials | Build established: Scavenger-Mutant 1413 | -10/Materials | Discovered new exit (range 7) 1448 | -10/Materials | Discovered new exit (range 3) 1635 | -10/Materials | Entered Mines 1645 | -10/Mines | Build established: Mutant 1656 | -10/Mines | Met a Derelict bent on vengeance 1791 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1816 | -10/Mines | Received a Mining Laser from a helpful Derelict 2332 | -10/Mines | Discovered new exit (range 8) 2405 | -10/Mines | Discovered new exit (range 8) 2421 | -10/Mines | Entered Materials 2421 | -9/Materials | Evolved 2 slots: Utility x2 2422 | -9/Materials | Identified exit to Storage 2589 | -9/Materials | Build established: Scavenger-Mutant 3754 | -9/Materials | System corruption reached 10% 3785 | -9/Materials | Core integrity fell below 50% 4040 | -9/Materials | Discovered new exit (range 8) 4349 | -9/Materials | Discovered new exit (range 15) 4421 | -9/Materials | First assault squad dispatched 4500 | -9/Materials | Entered Storage 4680 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4798 | -9/Storage | Found Prototype Protection 4798 | -9/Storage | Identified Lgt. Regenerative Plating 4983 | -9/Storage | Build established: Commander-Mutant 5154 | -9/Storage | Met a pair of Derelict thieves 5487 | -9/Storage | Build established: Mutant 5522 | -9/Storage | Discovered new exit (range 6) 5528 | -9/Storage | Entered Materials 5528 | -8/Materials | Evolved 2 slots: Propulsion x2 5714 | -8/Materials | Lost 4 parts (1p1n1u1w) 5893 | -8/Materials | Discovered new exit (range 5) 6685 | -8/Materials | Identified exit to Factory 6715 | -8/Materials | Core integrity fell below 50% 7128 | -8/Materials | First assault squad dispatched 7781 | -8/Materials | Entered Factory 7781 | -7/Factory | Evolved 2 slots: Utility x2 8263 | -7/Factory | Build established: Scavenger-Skirmisher 8372 | -7/Factory | Repaired Broken Prc. Rocket Launcher 8420 | -7/Factory | Repaired Titanium Leg 9403 | -7/Factory | Build established: Scavenger-Assassin 9899 | -7/Factory | Build established: Scavenger-Mutant 10153 | -7/Factory | Discovered new exit (range 5) 10156 | -7/Factory | Identified exit to Factory 10369 | -7/Factory | Repaired Carbon-fiber Leg 10981 | -7/Factory | First assault squad dispatched 11115 | -7/Factory | Build established: Assassin 11290 | -7/Factory | Discovered exit to Factory (range 16) 11331 | -7/Factory | Fabricated Carbon-fiber Leg? 11399 | -7/Factory | Core integrity fell below 50% 11451 | -7/Factory | Lost 5 parts (3n2w) 11454 | -7/Factory | Destroyed 7 combat bots 11698 | -7/Factory | Identified exit to Lower Caves 11962 | -7/Factory | System corruption reached 10% 12012 | -7/Factory | Lost 3 parts (1n2u) 12451 | -7/Factory | Build established: Scavenger-Mutant 12760 | -7/Factory | Discovered exit to Factory (range 5) 12785 | -7/Factory | Core integrity fell below 20% 12880 | -7/Factory | Garrison activated, responded to threat 13079 | -7/Factory | Entered Lower Caves 13292 | -7/Lower Caves | Learned location of 1 exit from Factory 13461 | -7/Lower Caves | Discovered new exit (range 4) 13464 | -7/Lower Caves | Identified exit to Lower Caves 13465 | -7/Lower Caves | Entered another Lower Caves area 13516 | -7/Lower Caves | Lost 5 parts (4n1u) 13530 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13499_ Overheating: Matter decay (-24). 13500_ G-47 Trooper destroyed. 13501_ Particle Gun fries itself beyond repair. 13505_ The unstable cave ceiling collapses. 13508_ M-14 Sweeper reprogrammed Dirty Bomb Trap. 13510_ M-14 Sweeper extracted Dirty Bomb Trap. 13510_ Aluminum Leg fries itself beyond repair. 13510_ The unstable cave ceiling collapses. 13513_ C-30 ARC bursts open, deploying its payload. 13513_ G-50 Soldier unfolds itself. 13513_ G-47 Trooper unfolds itself. 13514_ The unstable cave ceiling collapses. 13516_ Particle Gun fries itself beyond repair. 13522_ Flak Gun destroyed. 13524_ G-47 Trooper destroyed. 13526_ Gauss Cannon destroyed. 13528_ System corrupted: Carbon-fiber Leg rejected. 13529_ Aluminum Leg fries itself beyond repair. 13529_ Acquired Carbon-fiber Leg. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????##########??????????????? | | ???????????????????????#### #######??????????????? | | ???????????????????????## ##??????????????? | | ?????????????????????#### ## ##??????????????? | | ?????????????????????#### # ##??????????????? | | ?????????????????????## % ##??????????????? | | ?????????????????????## % ##??????????????? | | ?????????????????????## @ ###??????????????? | | ?????????????????????## # ##??????????????? | | ????????????????????? # # ###??????????????? | | ????????????????????? #!%=#% ###?????????????? | | ????????????????????? *##% ## ##?????????????? | | ?????????????????## g # ##?????????????? | | ?????????????????##### ? ? ###?????????????? | | ?????????????????##### g ? ###?????????????? | | ????????????????????####% ?????????????????? | | ????????????????????#### ## ?????????????????? | | ?????????????????????? ## ???????????????? | | ???????????????????????m ?? ##???????????????? | | ??????????????????????? ?? ##???????????????? | | ?????????????????????? ?? #???????????????? | | ?????????????????????? ## ????????????????? | | ??????????????????????? #### ?????????????????? | | ???????????????????????? ######??????????????????? | | ???????????????????????? ##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 55 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Prc. Rocket Launcher | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed WeightRiotCasing Manual? 0 Play Time 02:21:51 Cumulative 148.1 hours Start 2024.02.24 @ 15:38:07 End 2024.02.24 @ 18:26:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 817f414b-0a9d-4ce9-9426-201e2053997b