Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 05:13:11 Player: JP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (2699) 2699 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6794 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 99/100 System Corruption 5% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Melee Analysis Suite Improved Power Shielding Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Melee Analysis Suite Improved Power Shielding Improved Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Core Analyzer Advanced ECM Suite Reaction Control System Reaction Control System > --- WEAPON ----------- Improved Medium Laser Hammer > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Medium Storage Unit Improved Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Gauss Rifle Gauss Rifle [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . . 2 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 108 | 5 5 3 12 34 38 3 2 6 Power 11 | 1 1 1 2 2 3 . . 1 Engine 8 | 1 1 1 2 1 2 . . . Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 34 | 2 1 . 2 14 14 . 1 . Treads 6 | . . . 2 3 . . 1 . Leg 23 | 2 1 . . 10 10 . . . Wheel 2 | . . . . 1 1 . . . Hover 1 | . . . . . 1 . . . Flight 2 | . . . . . 2 . . . Utility 38 | 1 . 1 5 11 15 . 1 4 Device 11 | . . . 2 2 5 . . 2 Storage 8 | 1 . 1 2 2 2 . . . Processor 9 | . . . . 4 3 . . 2 Hackware . | . . . . . . . . . Protection 10 | . . . 1 3 5 . 1 . Artifact . | . . . . . . . . . Weapon 25 | 1 3 1 3 7 6 3 . 1 Energy Gun 9 | 1 . . . 4 4 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . 3 1 3 2 2 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 52 | . . 1 3 12 21 2 5 8 Power 5 | . . . . 2 1 . 1 1 Propulsion 23 | . . 1 1 5 8 1 4 3 Utility 16 | . . . 1 3 9 . . 3 Weapon 8 | . . . 1 2 3 1 . 1 Highest Loss Streak 8 | . . 1 1 6 8 2 5 5 To Critical Strikes 3 | . . . 1 1 . . . 1 Average Backups 8 | 4 7 7 6 9 9 9 9 6 Power 1 | . 1 2 2 1 1 1 1 . Propulsion 2 | 2 4 5 3 2 . 3 2 . Utility 3 | . . . . 2 5 4 4 3 Weapon 1 | 1 . . . 2 2 1 2 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . 1 4 4 1 . 3 Power 5 | . . . 1 2 2 . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . . . 1 . . 2 Weapon 4 | . . . . 1 1 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 83 90 87 93 87 89 87 68 Engine 7 | . 13 14 11 7 4 7 5 . Core 1 | . . . . 1 1 . . 5 Treads 2 | . . . 13 5 . . 4 . Leg 19 | . 28 27 7 20 20 27 15 3 Device 6 | . . . 13 9 8 . . 6 Storage 10 | . 14 27 16 9 7 7 7 5 Processor 10 | . . . . 16 17 7 7 10 Protection 9 | . . . 2 6 6 23 29 17 Energy Gun 6 | . 9 6 8 4 7 5 7 1 Ballistic Gun 6 | . 17 13 13 8 . 3 . . Impact Weapon 2 | . . . . 2 5 . . . Peak Build Rating 42 | 5 6 7 10 29 42 30 34 36 Average Rating 22 | 3 5 6 8 23 30 28 30 30 On Entrance 14 | . 5 6 6 8 23 28 29 24 Avg Prop Armor Cover (%) 9 | . . . . 8 4 . 10 16 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 12 14 15 20 34 35 35 32 28 Greatest Support 60 | 20 20 20 40 60 60 40 30 16 Greatest Overweight (x) 10 | . . 1 . 3 9 1 10 7 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 9 Most Carried 10 | 7 8 8 8 10 10 10 10 9 Average Carried 8 | 4 7 7 6 9 9 9 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 7 8 8 7 10 10 10 9 5 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2182 | 133 82 128 353 567 569 217 74 59 Remotely . | . . . . . . . . . Salvage Created 3261 | . 230 94 506 1160 943 230 98 . Parts 201 | . 12 11 38 76 46 12 6 . Haulers Intercepted 4 | . 1 . 1 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 12 6 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 81 | . 5 6 13 25 20 8 4 . Melee 9 | . . . . 1 3 1 4 . Guns 59 | . 5 6 13 23 11 1 . . AOE 6 | . . . . . . 6 . . Classes Destroyed 13 | . 5 . 3 3 1 1 . . Worker 2 | . 1 . . 1 . . . . Builder 2 | . . . 1 1 . . . . Hauler 4 | . 1 . 1 1 1 . . . Recycler 3 | . 1 . 1 . 1 . . . Watcher 3 | . . . 2 1 . . . . Swarmer 40 | . 3 6 10 7 7 3 4 . Grunt 22 | . 2 . . 8 8 4 . . Brawler 2 | . . . . 1 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . . 3 6 3 . . . Specialist 2 | . . . . 2 . . . . Programmer 1 | . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 3 6 6 5 4 4 . Combat Bots Only 5 | . 3 3 5 5 5 4 4 . Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 871 | . 51 41 109 195 250 47 40 138 Missed 234 | . 16 15 31 55 65 14 6 32 Hits 637 | . 35 26 78 140 185 33 34 106 Melee 22 | . . 1 . 6 14 . . 1 Projectile 615 | . 35 25 78 134 171 33 34 105 Critical Strikes 23 | . . . 1 12 5 1 . 4 Actively Blocked 3 | . . . . . 2 1 . . Damage Taken 8885 | . 392 205 777 2374 2605 576 505 1451 Core 2388 | . 99 53 168 519 439 89 165 856 Absorbed by Shields 18 | . . . . . . . . 18 Redirected to Shielding 205 | . . . . . 22 30 77 76 Regen/Repaired (Parts) 18 | . . . . 18 . . . . Core Remaining (%) 40 | 100 . 39 58 5 . . 1 . Volleys Fired 282 | . 32 21 46 117 44 20 2 . Largest 2 | . 2 2 2 2 2 2 1 . Hottest 130 | . 70 70 70 119 130 90 65 . Shots Fired 492 | . 64 34 92 199 73 26 4 . Gun 485 | . 64 34 92 199 73 19 4 . Cannon . | . . . . . . . . . Launcher 7 | . . . . . . 7 . . Special . | . . . . . . . . . Kinetic 324 | . 52 16 47 146 51 12 . . Thermal 161 | . 12 18 45 53 22 7 4 . Explosive 7 | . . . . . . 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 11 4 9 13 6 10 . . Robot Miss Streak 5 | . 4 4 4 4 4 5 4 . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . 1 . 2 3 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 375 | . 43 18 59 150 81 17 6 1 Core Hits 166 | . 14 8 27 69 28 16 4 . Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 12 | . . . . 2 10 . . . Critical Strikes 25 | . . 2 4 6 12 . 1 . Burn 10 | . . 2 4 4 . . . . Destroy 1 | . . . . . 1 . . . Smash 13 | . . . . 2 11 . . . Impale 1 | . . . . . . . 1 . Melee Attacks 93 | . . . . 12 58 1 9 13 Impact 70 | . . . . 12 58 . . . Slashing . | . . . . . . . . . Piercing 23 | . . . . . . 1 9 13 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5956 | . 449 190 644 1720 1906 800 172 75 Guns 4099 | . 449 184 644 1570 1060 192 . . Cannons . | . . . . . . . . . Explosions 576 | . . . . . . 576 . . Melee 1271 | . . . . 150 846 32 172 71 Ramming 10 | . . 6 . . . . . 4 Kinetic 2620 | . 388 70 210 986 854 112 . . Thermal 1479 | . 61 114 434 584 206 80 . . Explosive 576 | . . . . . . 576 . . Electromagnetic . | . . . . . . . . . Impact 996 | . . . . 150 846 . . . Slashing . | . . . . . . . . . Piercing 275 | . . . . . . 32 172 71 Highest Corruption 15 | . . 4 . 8 15 15 15 5 Average Corruption 8 | . . 4 . 5 6 15 15 5 Corruption Purged . | . . . . . . . . . Corruption Blocked 3 | . . . . 3 . . . . Effects 99 | . . . . 21 39 24 12 3 Message Errors 27 | . . . . 6 12 5 4 . Matter Fused 23 | . . . . 2 7 11 2 1 Heat Flow Errors 12 | . . . . 1 6 3 1 1 Energy Discharges 10 | . . . . 6 1 2 1 . Data Loss (minor) 10 | . . . . 1 5 1 2 1 Data Loss (major) 3 | . . . . 2 1 . . . Misfires 5 | . . . . 1 1 1 2 . Alerts 2 | . . . . 1 1 . . . Misdirections 2 | . . . . . 2 . . . Weapon Failures 5 | . . . . 1 3 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 372 | . . . . 67 246 . 23 36 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 372 | . . . . 67 246 . 23 36 Knockbacks 3 | . . . . . 3 . . . Impact 3 | . . . . . 3 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . 31 . 2 Shots 1 | . . . . . . 1 . . Rammed 3 | . . . . . . . . 3 Targets Rammed 5 | . . 2 . . . . . 3 Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 273 | . 81 100 63 94 273 261 232 64 Average Temperature 50 | . 26 37 17 17 88 100 69 45 Received Heat Transfer 1989 | . 138 . 105 855 597 54 . 240 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . . . 1 6 . . . Combat Hostiles 7 | . . . . 1 6 . . . Parts Fried 7 | . . . . 1 6 . . . Impact Corruptions 16 | . . . . 3 13 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 . 6 . 2 . . . Heat Transferred 4551 | . 185 481 1591 1665 444 185 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 87 | 100 100 100 52 67 100 . . 100 Level 1 12 | . . . 47 32 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 289 | . 85 76 266 289 140 . . 18 Initial 116 | . . 11 10 111 116 . . 18 Average 68 | . 33 18 170 126 49 . . 2 Influence Increases 2328 | . 142 155 456 727 560 160 90 38 Destroy 0b10 Robot/C 1600 | . 100 120 260 500 400 140 80 . Destroy 0b10 Robot/NC 70 | . 15 . 25 20 10 . . . Destroy Leader 354 | . 22 20 66 134 82 20 10 . Successful Hack 15 | . 5 . . 10 . . . . Disable Machine 15 | . . . . . . . . 15 Destroy Structure 19 | . . . . 3 8 . . 8 Lose Combat Pursuer 255 | . . 15 105 60 60 . . 15 Influence Decreases 2328 | . 112 157 218 736 700 277 60 68 Entered New Map 390 | . . 19 18 155 141 45 . 12 Time Decay 1579 | . 112 128 170 461 407 212 40 49 Lost Part 359 | . . 10 30 120 152 20 20 7 Squads Dispatched 12 | . 1 . . 3 5 . . 3 Investigation 3 | . 1 . . . 1 . . 1 Extermination 3 | . . . . . 2 . . 1 Reinforcement 5 | . . . . 2 2 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 10 | . . . 4 4 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 9 10 22 40 40 8 4 12 Peak Tracking Total 7 | . 3 3 7 7 6 4 4 6 Tactical Retreats 11 | . . 1 4 2 3 . . 1 ECM-based Alert Blocks 1 | . . . . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 6 | . 1 . . . 2 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 10 | . 2 . . 4 1 . . 3 Terminals 6 | . 2 . . 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 29 | . 6 . . 15 1 . . 7 Successful 13 | . 3 . . 7 1 . . 2 Failed 16 | . 3 . . 8 . . . 5 Catastrophic 3 | . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 5 . . . 1 Terminals 18 | . 6 . . 10 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 2 . . . 4 Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 6 | . 3 . . 2 1 . . . Emergency Access Points 2 | . 1 . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Zone Layout 3 | . 2 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . 1 Scan Component 2 | . . . . 1 . . . 1 Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . . . . 2 . . . . Terminals 2 | . . . . 2 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . 3 . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 1619 | . . . 208 962 149 . . 300 Optics 962 | . . . . 962 . . . . Sensors 198 | . . . . . . . . 198 Terrain 710 | . . . 208 301 99 . . 102 ECM 50 | . . . . . 50 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5259 | 57 311 602 341 1233 1493 498 248 476 Spaces Moved 2691 | 36 170 448 124 531 661 319 134 268 Core 32 | 4 . . . . 13 . 1 14 Treads 147 | . . . 73 74 . . . . Legs 2184 | 32 170 448 51 445 638 319 81 . Wheels 304 | . . . . 12 10 . 52 230 Hover 24 | . . . . . . . . 24 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 120 115 100 Average Speed 140 | 112 120 120 143 141 161 137 164 128 Slowest Speed 550 | 120 120 190 160 260 500 190 550 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 29 | 3 29 79 20 36 19 48 25 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . . . 1 2 . Spaces Dug 17 | . . . . 3 6 . . 8 Terrain Destroyed 94 | . . . . 3 7 76 . 8 Melee 17 | . . . . 3 6 . . 8 Projectile . | . . . . . . . . . AOE 76 | . . . . . . 76 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3590 | 52 217 481 208 830 914 354 148 386 Wait 214 | . 1 1 2 65 63 4 1 77 Move 2683 | 35 169 447 123 530 660 318 133 268 Hop . | . . . . . . . . . Pick Up 106 | 12 4 3 14 35 25 3 . 10 Fast Attach 29 | . 1 1 . 9 15 1 2 . Attach 81 | 5 4 2 10 26 20 2 1 11 Detach 8 | . 1 . . 3 3 . . 1 Swap 20 | . 2 1 3 6 6 2 . . Drop 68 | . 3 3 10 27 19 3 . 3 Fire 282 | . 32 21 46 117 44 20 2 . Melee 93 | . . . . 12 58 1 9 13 Ram 4 | . . . . . 1 . . 3 Kick 2 | . . 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered Mines 382 | -10/Mines | Core integrity fell below 50% 404 | -10/Mines | Met a Derelict bent on vengeance 601 | -10/Mines | Discovered new exit (range 6) 925 | -10/Mines | Discovered new exit (range 15) 955 | -10/Mines | Assembled infested the area 971 | -10/Mines | Entered Materials 971 | -9/Materials | Evolved 2 slots: Utility x2 1277 | -9/Materials | Discovered new exit (range 16) 1312 | -9/Materials | Entered another Materials area 1312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1399 | -8/Materials | Build established: Scavenger-Mutant 1415 | -8/Materials | Garrison activated, responded to threat 1515 | -8/Materials | Repaired Terrain Scanner 1705 | -8/Materials | Lost 6 parts (1p2n2u1w) 2207 | -8/Materials | Lost 3 parts (1n1u1w) 2315 | -8/Materials | Crushed by falling debris 2315 | -8/Materials | Core integrity fell below 50% 2315 | -8/Materials | Core integrity fell below 20% 2519 | -8/Materials | Discovered new exit (range 15) 2544 | -8/Materials | Identified exit to Factory 2545 | -8/Materials | Entered Factory 2545 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -7/Factory | Discovered new exit (range 13) 2798 | -7/Factory | Identified exit to Lower Caves 2933 | -7/Factory | Lost 3 parts (2n1u) 3387 | -7/Factory | Lost 3 parts (2n1u) 3676 | -7/Factory | System corruption reached 10% 3699 | -7/Factory | Build established: Mutant 3726 | -7/Factory | Lost 5 parts (1n3u1w) 3788 | -7/Factory | Core integrity fell below 50% 3816 | -7/Factory | Lost 8 parts (1p3n2u2w) 4038 | -7/Factory | Entered Lower Caves 4052 | -7/Lower Caves | Learned Factory terminal intel 4088 | -7/Lower Caves | Entered a destroyed Warlord outpost 4126 | -7/Lower Caves | Build established: Scavenger-Mutant 4165 | -7/Lower Caves | Learned Factory emergency access door positions 4360 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4492 | -7/Lower Caves | Encountered a Warlord checkpoint 4510 | -7/Lower Caves | Discovered new exit (range 15) 4536 | -7/Lower Caves | Entered another Lower Caves area 4695 | -7/Lower Caves | Core integrity fell below 20% 4746 | -7/Lower Caves | Lost 5 parts (1p4n) 4777 | -7/Lower Caves | Discovered new exit (range 7) 4784 | -7/Lower Caves | Entered Factory 4784 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4786 | -6/Factory | Loaded intel: 28 terminal locations 5230 | -6/Factory | Core integrity fell below 50% 5239 | -6/Factory | Lost 5 parts (1p1n2u1w) 5250 | -6/Factory | Discovered new exit (range 10) 5255 | -6/Factory | Core integrity fell below 20% 5260 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05208_ Lgt. Nuclear Core destroyed. 05212_ Penetrated by Slug. 05222_ System corrupted: Matter fused (-10). 05223_ Penetrated by Slug. 05229_ G-50 Soldier destroyed. 05235_ Penetrated by Slug. 05240_ System corrupted: Heat flow error (+101). 05241_ Slug penetrates Wall. 05241_ Penetrated by Slug. 05243_ Acquired 59 matter. 05247_ Penetrated by Slug. 05250_ EXIT=FOUND 05253_ Slammed into U-05 Engineer. 05255_ Slammed into R-10 Processor. 05256_ Slug penetrates Wall. 05256_ Med. Storage Unit destroyed. 05257_ System corrupted: Component data lost. 05260_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Z. Map ----- +----------------------------------------------------+ | %! ^ ???????????????? | | ^ = ??????????????? | | ??????????????? | | ??????????????? | | #############+#############/#####????????????????? | | ???????????????????# #??????????T?????? | | ?"""???????????????# """""" #????????????????? | | ??T"???????????????+ """""" #????????????????? | | ?"""???????????????# """""" #????????????????? | | ????+?+????????????# """""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """""" #????????????????? | | ???????????????????# """""" ! #????????????????? | | ???????????????????# """""" #????????????????? | | ???????????????????# """""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##/###########????????????????? | | ????????????????????# #??????????????????????????? | | ?????????###????????# #??????????????????????????? | | ?????? ### #??????????????????????????? | | ?????? %"#???????#####??????????????? | | ?????? ### ####### #??????????????? | | ?????????###????????#]]g t ####???????????? | | ????????????????????# / R Y Y ????????? | | ????????????????????#### @ ! #??????????????? | | ???????????????????????###+## u #??????????????? | | ??????????????????????????? #?? ###??????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"""???????????????? | | ??????????????????????????????""T""??????????????? | | ??????????????????????????????""?""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 357 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 375 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 10% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Overwhelming That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed LightpackTerrainSpear Manual? 0 Play Time 00:56:52 Cumulative 43.5 hours Start 2026.07.28 @ 04:16:23 End 2026.07.28 @ 05:13:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e37374a2-f293-493f-8d14-389fcd54c6ca