Cogmind - Beta 15 X2 *** ADVENTURER MODE // 2025.03.28 @ 07:56:45 Player: UnifiBg Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (116) 580 Value Destroyed (4505) 4505 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (1260) 1260 TOTAL SCORE: 10985 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 41 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -55 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 54/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg > --- UTILITY (6) ------ Seismic Detector Makeshift Ablative Armor Makeshift Ablative Armor Makeshift Ablative Armor Relay Coupler [NC] (28) > --- WEAPON (4) ------- Thermoblaster Thermoblaster > --- INVENTORY (5) ---- Relay Coupler [NC] (27) Relay Coupler [Grunt] (20) Relay Coupler [Sentry] (29) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Thermic Laser Heavy Plasma Cannon Advanced Plasma Cannon Flail > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Carbon-fiber Leg Seismic Detector Improved Utility Shielding Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Dimensional Node Initializer Flak Gun Coil Gun Lance [Rating: 52] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Makeshift Ablative Armor Weapon Heavy Assault Rifle Energy Gun Thermic Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Thermoblaster Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 4 | . . 1 1 . . 1 . 1 . . . . Weapon 2 | . . . . . . 1 . 1 . . . . Parts Attached 134 | 7 4 21 31 10 17 1 15 4 5 2 8 9 Power 19 | 1 . 2 5 1 6 . 1 1 . . 2 . Engine 13 | 1 . 2 2 . 4 . 1 1 . . 2 . Core 6 | . . . 3 1 2 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 2 5 13 3 6 . 5 . 1 2 1 2 Treads 1 | . . . 1 . . . . . . . . . Leg 22 | . . . 8 3 5 . 1 . 1 1 1 2 Wheel 18 | 2 2 5 4 . . . 4 . . 1 . . Hover 1 | . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 2 1 5 9 1 3 . 6 1 1 . 2 5 Device 10 | 1 . 2 3 . . . 1 1 1 . 1 . Storage 5 | 1 1 . 1 . 1 . 1 . . . . . Processor 7 | . . . 4 . . . 3 . . . . . Hackware 2 | . . . . . . . . . . . . 2 Protection 12 | . . 3 1 1 2 . 1 . . . 1 3 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 9 4 5 2 1 3 2 3 . 3 2 Energy Gun 1 | . . . . . . . . 1 . . . . Energy Cannon 6 | . . . . . . . 3 . 3 . . . Ballistic Gun 21 | 2 1 7 4 3 . 1 . 1 . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . . . . . 2 Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 . . Parts Lost 48 | . . 4 12 3 . . 11 . 1 . 16 1 Power 6 | . . . 2 . . . 1 . . . 3 . Propulsion 22 | . . 3 7 1 . . 5 . 1 . 5 . Utility 10 | . . 1 1 2 . . 3 . . . 2 1 Weapon 10 | . . . 2 . . . 2 . . . 6 . Highest Loss Streak 15 | . . 2 3 1 . . 11 . 1 . 15 1 To Critical Strikes 3 | . . . . . . . 1 . . . 2 . Average Backups 13 | 5 13 14 14 14 14 14 14 14 15 14 14 4 Power 1 | . . . . 1 1 1 1 3 2 2 1 . Propulsion 1 | 1 4 1 . 1 . 1 . . . 1 . . Utility 6 | 1 2 4 6 7 8 8 8 9 9 8 7 4 Weapon 4 | 1 7 9 8 5 4 3 3 1 2 3 3 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 46 | 4 8 6 3 9 4 . 2 1 5 . . 4 Power 9 | 1 . . . 2 3 . . 1 2 . . . Propulsion 7 | 2 4 . . . 1 . . . . . . . Utility 18 | 1 3 2 1 4 . . 1 . 2 . . 4 Weapon 12 | . 1 4 2 3 . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 94 96 99 98 88 96 99 99 93 46 Engine 6 | . 13 11 6 . 8 . 2 6 6 6 5 . Core 1 | . . . 2 9 1 7 3 . . . . . Leg 9 | . . . 14 27 35 30 13 . 5 5 5 4 Wheel 17 | . 27 32 16 6 . . 11 26 20 20 17 . Device 10 | . 14 15 3 2 . . 2 10 17 20 18 6 Storage 7 | . 14 11 9 9 9 7 7 6 6 6 6 1 Processor 10 | . . . 17 18 18 15 16 13 13 13 13 3 Protection 4 | . . 4 4 5 8 13 6 6 2 . . 12 Energy Gun 1 | . . . . . . . . 3 6 6 5 . Energy Cannon 4 | . . . . . . . 4 6 12 13 11 . Ballistic Gun 11 | . 28 21 17 16 14 15 12 9 . . . . Impact Weapon 2 | . . . . . 1 7 2 5 6 6 5 . Peak Build Rating 52 | 8 8 15 23 25 35 37 40 44 52 52 51 48 Average Rating 28 | 6 7 12 19 23 28 36 32 39 47 51 47 30 On Entrance 25 | . 7 8 15 22 25 31 37 31 44 52 51 9 Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 61 | 14 29 39 39 35 39 44 44 55 61 61 61 41 Greatest Support 64 | 20 20 36 48 43 50 50 64 64 64 48 42 32 Greatest Overweight (x) 12 | 3 7 1 3 2 12 . 10 . 1 1 1 10 Average Overweight (x) . | . . . . . . . . . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 7 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 6 Average Carried 13 | 5 13 14 14 14 14 13 14 14 14 14 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 6 4 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Mutant 31% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Matter Collected 4292 | 362 190 889 993 636 378 . 274 . 329 65 12 164 Remotely 262 | . . 107 155 . . . . . . . . . Salvage Created 4599 | 209 61 1274 1278 544 326 . 460 23 383 . . 41 Parts 254 | 19 3 82 69 33 18 . 16 . 13 . . 1 Haulers Intercepted 4 | . 1 2 . . 1 . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 12 . . 13 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 88 | . . 20 24 18 4 . 8 . 12 . . 2 Melee 1 | . . . . . . . 1 . . . . . Guns 74 | . . 20 24 17 4 . 2 . 7 . . . Cannons 5 | . . . . . . . 4 . 1 . . . AOE 3 | . . . . 1 . . . . . . . 2 Classes Destroyed 14 | 3 2 4 2 1 . . 2 . . . . . Worker 3 | 2 . . . . 1 . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 4 | . 1 2 . . 1 . . . . . . . Recycler 6 | 1 . 2 2 . 1 . . . . . . . Operator 2 | . . 1 . . . . . 1 . . . . Watcher 8 | . 1 4 3 . . . . . . . . . Swarmer 18 | . . . 2 6 . . . . 9 . . 1 Grunt 39 | . . 10 17 5 4 . 2 . . . . 1 Brawler 3 | . . . 1 1 . . 1 . . . . . Duelist 4 | . . 1 2 1 . . . . . . . . Sentry 14 | . . 9 2 3 . . . . . . . . Specialist 3 | . . . . . . . 3 . . . . . Hunter 3 | . . . . 2 . . 1 . . . . . Heavy 1 | . . . . . . . 1 . . . . . Thug 3 | . . . . . . . . . 3 . . . Best Kill Streak 7 | 3 1 5 7 5 3 . 3 1 3 . . 1 Combat Bots Only 7 | . . 4 7 5 1 . 3 . 3 . . 1 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 1 1 1 . . 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 659 | . 3 85 107 94 24 . 135 . 59 . 88 64 Missed 186 | . . 24 20 29 10 . 43 . 22 . 20 18 Damage Taken 7291 | . 13 622 1167 773 177 . 1404 . 475 . 2123 537 Core 1409 | . 5 117 127 81 24 . 197 . 78 . 674 106 Absorbed by Shields 35 | . . . . . . . 35 . . . . . Redirected to Shielding 25 | . . . . . . . . . 25 . . . Ignored by Resistances 2066 | . 6 185 335 220 50 . 412 . 140 . 559 159 Core Remaining (%) 79 | 100 98 70 . . 57 . 71 . . . . . Volleys Fired 307 | 23 12 73 89 49 21 . 18 2 14 . 3 3 Largest 3 | 2 2 2 2 2 2 . 3 3 3 . 1 1 Hottest 273 | 40 40 100 48 58 51 . 128 178 273 . 30 260 Shots Fired 633 | 46 24 145 174 99 41 . 49 6 43 . 3 3 Gun 566 | 46 24 140 174 95 41 . 25 4 14 . 3 . Cannon 45 | . . . . . . . 14 2 29 . . . Launcher 21 | . . 4 . 4 . . 10 . . . . 3 Special 1 | . . 1 . . . . . . . . . . Kinetic 550 | 46 24 140 174 95 41 . 25 2 . . 3 . Thermal 65 | . . 1 . . . . 14 4 43 . . 3 Explosive 18 | . . 4 . 4 . . 10 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 47 | 14 8 33 31 47 11 . 15 5 12 . 18 19 Robot Miss Streak 4 | 2 4 2 2 2 1 . 1 1 1 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . 2 3 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . Shots Hit Robots 515 | 31 16 117 151 86 35 . 34 3 28 . 12 2 Core Hits 233 | 13 3 54 72 39 11 . 21 3 10 . 5 2 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 10 | . . 1 2 . . . 1 . 5 . 1 . Critical Strikes 16 | . . 1 2 . . . 2 1 8 . 2 . Burn 4 | . . . . . . . . 1 3 . . . Destroy 3 | . . 1 2 . . . . . . . . . Smash 8 | . . . . . . . 2 . 5 . 1 . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 77 | . . . . 5 8 . 17 4 30 4 9 . Impact 62 | . . . . . 2 . 17 4 30 4 5 . Slashing 11 | . . . . 5 6 . . . . . . . Piercing 4 | . . . . . . . . . . . 4 . Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . Damage Inflicted 9954 | 332 188 1801 2408 1688 671 . 1351 64 857 . 376 218 Guns 7256 | 332 188 1697 2403 1507 571 . 249 64 162 . 83 . Cannons 485 | . . . . . . . 326 . 159 . . . Explosions 1074 | . . 104 . 181 . . 582 . . . . 207 Melee 1122 | . . . . . 100 . 194 . 536 . 292 . Ramming 17 | . . . 5 . . . . . . . 1 11 Kinetic 7058 | 332 188 1697 2403 1507 571 . 249 28 . . 83 . Thermal 890 | . . . . . . . 326 36 321 . . 207 Explosive 867 | . . 104 . 181 . . 582 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 929 | . . . . . . . 194 . 536 . 199 . Slashing 100 | . . . . . 100 . . . . . . . Piercing 93 | . . . . . . . . . . . 93 . Highest Corruption 10 | . . . 3 7 10 . . 1 1 1 1 . Average Corruption 3 | . . . 3 6 8 . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 84 | . . . 2 36 24 . . 1 11 8 2 . Message Errors 22 | . . . 1 13 4 . . . 1 2 1 . Matter Fused 23 | . . . . 9 8 . . . 1 5 . . Heat Flow Errors 12 | . . . . 4 4 . . . 3 . 1 . Energy Discharges 8 | . . . . 3 3 . . . 2 . . . Parts Rejected 3 | . . . . . 1 . . 1 1 . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . 1 2 2 . . . 2 1 . . Data Loss (major) 2 | . . . . 2 . . . . . . . . Misfires 2 | . . . . 1 . . . . 1 . . . Alerts 2 | . . . . 1 1 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 400 | . . 17 . . 28 . 54 . 251 . 50 . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . 17 . . . . . . . . . . Melee 383 | . . . . . 28 . 54 . 251 . 50 . Knockbacks 3 | . . . . . . . 2 . 1 . . . Impact 3 | . . . . . . . 2 . 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . 2 7 . . 67 . . . . . Shots 3 | . . . . 1 . . 2 . . . . . Rammed 2 | . . . 1 . . . . . . . 1 . Targets Rammed 7 | . . . 1 . . . . . . . 1 5 Kicked 5 | . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 423 | . . 72 119 272 186 . 30 82 423 . 77 186 Average Temperature 62 | . . 19 25 84 58 . 17 42 124 . 48 95 Received Heat Transfer 1998 | . . 426 702 261 144 . 384 . 81 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 . 4 . . . Combat Hostiles 5 | . . . . . . . 1 . 4 . . . Parts Fried 3 | . . . . . . . . . 3 . . . Impact Corruptions 10 | . . . . . . . 1 . 8 . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 1 3 . . . Heat Transferred 1921 | . . . . . . . 470 200 1011 . . 240 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Maximum Alert Level 3 | . . . . 3 1 . . . . . . . Low Security (%) 79 | 100 100 100 100 20 50 100 100 100 . . . . Level 1 9 | . . . . 23 49 . . . . . . . Level 2 9 | . . . . 49 . . . . . . . . Level 3 1 | . . . . 6 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 732 | 10 21 90 165 732 307 49 174 79 . . . . Initial 307 | . . . . 59 307 49 17 78 . . . . Average 125 | 1 . 28 69 402 209 41 90 26 . . . . Influence Increases 3018 | 40 44 702 680 723 131 . 267 46 225 . . 160 Destroy 0b10 Robot/C 1720 | . . 400 480 380 80 . 160 . 180 . . 40 Destroy 0b10 Robot/NC 145 | 40 10 45 25 . 15 . 5 5 . . . . Destroy Leader 364 | . 4 142 106 30 12 . 40 . 30 . . . Allied During Kill 1 | . . . . 1 . . . . . . . . Successful Hack 113 | . 30 14 36 . 4 . . 29 . . . . Disable Machine 36 | . . 18 . 9 . . . 9 . . . . Anti-Garrison Action 250 | . . . . 250 . . . . . . . . Destroy Structure 104 | . . 38 3 23 5 . 32 3 . . . . Partial Spotted 30 | . . 15 15 . . . . . . . . . Lose Combat Pursuer 255 | . . 30 15 30 15 . 30 . 15 . . 120 Influence Decreases 2327 | 40 44 702 574 50 310 20 110 101 236 . . 140 Time Decay 2022 | 40 44 662 479 . 310 20 . 101 236 . . 130 Lost Part 285 | . . 40 95 30 . . 110 . . . . 10 Lost Ally 20 | . . . . 20 . . . . . . . . Squads Dispatched 12 | . . 2 6 . . . 2 . . . . 2 Investigation 2 | . . 1 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . 1 2 . . . 2 . . . . . Assault 2 | . . . . . . . . . . . . 2 Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Distress Signals 13 | . 2 6 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 146 | . 9 33 34 21 8 . 11 2 12 . 3 13 Peak Tracking Total 8 | . 3 5 5 5 3 . 5 2 3 . 3 8 Tactical Retreats 12 | . . 2 1 2 1 . 1 . 1 . . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 13 | . 1 1 . 8 . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 8 | . . 2 . 4 . . . 1 1 . . . Max in Single Turn 2 | . . 2 . 1 . . . 1 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Garrison Relay 3 | . . . . 3 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 29 | . 7 4 5 2 4 1 . 4 1 1 . . Terminals 23 | . 7 4 4 2 3 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . . . Total Hacks 79 | . 26 10 13 3 10 2 . 13 1 1 . . Successful 48 | . 20 4 9 1 5 1 . 6 1 1 . . Failed 30 | . 5 6 4 2 5 1 . 7 . . . . Catastrophic 5 | . 1 . . 1 1 . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 43 | . 22 6 5 2 6 . . 2 . . . . Terminals 71 | . 26 10 11 3 9 2 . 10 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . 1 . . 1 . . . . Terminal Hacks 30 | . 13 2 6 1 2 1 . 3 1 1 . . Record 3 | . . 1 . . . . . . 1 1 . . Robot Analysis 4 | . 4 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 5 | . 2 . 1 . 1 . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 8 | . 3 1 2 . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 2 | . . . . . 1 . . 1 . . . . Unauthorized Hacks 15 | . 7 2 2 . 2 . . 2 . . . . Terminals 15 | . 7 2 2 . 2 . . 2 . . . . Botnet 10 | . 2 2 2 . 2 . . 2 . . . . Skim 5 | . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 7 4 4 2 3 1 . 3 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . 12 . . . . . . . . Machine Destruction 12 | . . . . 12 . . . . . . . . Attached 2 | . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . . . . Total Damage 84 | . . . . 84 . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Active Infowar (turns) 10635 | 169 730 1722 1115 1296 623 48 447 319 2127 821 286 932 Optics 7339 | . . . 1113 1296 623 48 447 319 2127 821 286 259 Sensors 1199 | . . 1188 11 . . . . . . . . . Terrain 3411 | . . . . . . . . 198 2127 819 267 . Structural 26 | . . . 25 1 . . . . . . . . Seismic 7339 | 169 730 1340 201 303 . . 141 319 2127 821 256 932 Machine Analysis 207 | . . . 207 . . . . . . . . . Robot Analysis Total 4 | . 4 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Turns Passed 10819 | 213 730 1860 1115 1296 623 48 447 319 2127 821 286 934 Spaces Moved 7525 | 146 695 1535 599 628 396 40 253 293 1680 613 229 418 Core 228 | 8 2 . . . 1 . 7 . . . . 210 Treads . | . . . . . . . . . . . . . Legs 1444 | . . . 69 624 395 40 108 . . . . 208 Wheels 5853 | 138 693 1535 530 4 . . 138 293 1680 613 229 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 85 120 112 112 100 100 100 108 108 50 Average Speed 115 | 82 93 91 112 158 120 112 121 100 113 109 109 208 Slowest Speed 650 | 200 400 101 330 190 650 112 550 100 115 115 115 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 92 75 34 70 32 1 94 8 98 61 13 48 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 5 | . 1 1 1 . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 . . . . 1 . . 1 . 1 1 . Scrap Searched 7 | . . . . . . . . . 3 4 . . Spaces Dug 20 | . . 1 . . 5 . 2 3 7 2 . . Terrain Destroyed 162 | . . 50 . 37 6 . 45 3 11 2 . 8 Melee 18 | . . . . . 5 . 2 3 6 2 . . Projectile 9 | . . 1 . . 1 . 2 . 5 . . . AOE 135 | . . 49 . 37 . . 41 . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Zio Pro Total 9012 | 197 765 1861 875 830 499 43 328 310 1825 758 249 472 Wait 645 | . 25 196 105 53 16 . 5 . 82 131 . 32 Move 7513 | 145 694 1534 598 626 395 39 252 292 1679 612 229 418 Hop . | . . . . . . . . . . . . . Pick Up 107 | 15 15 15 14 16 11 2 7 2 6 2 . 2 Fast Attach 66 | 7 3 1 16 6 7 . 10 3 2 1 1 9 Attach 32 | . . 6 6 1 1 2 4 1 . 1 9 1 Detach 2 | . . . . . . . 2 . . . . . Swap 92 | . 4 17 21 19 15 . 7 2 4 3 . . Drop 137 | 7 12 19 25 25 25 . 6 4 8 4 . 2 Fire 307 | 23 12 73 89 49 21 . 18 2 14 . 3 3 Melee 75 | . . . . 5 8 . 17 4 30 4 7 . Ram 1 | . . . 1 . . . . . . . . . Kick 5 | . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . 30 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 214 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Met a group of wandering Federalists 291 | -10/Materials | Discovered new exit (range 13) 340 | -10/Materials | Build established: Mutant 506 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Central database locked down 582 | -10/Materials | Learned 4 Subcaves zone layouts 602 | -10/Materials | Discovered exit to Materials (range 16) 648 | -10/Materials | Learned Storage emergency access door positions 703 | -10/Materials | Identified exit to Subcaves 750 | -10/Materials | Learned location of 3 exits from Materials 893 | -10/Materials | Learned location of 1 exit from Storage 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 945 | -9/Materials | Identified exit to Mines 945 | -9/Materials | Identified exit to Materials 1653 | -9/Materials | Discovered exit to Materials (range 16) 2795 | -9/Materials | Discovered exit to Materials (range 8) 2804 | -9/Materials | Entered another Materials area 2804 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2805 | -8/Materials | Identified exit to Storage 2939 | -8/Materials | Lost 3 parts (3n) 3135 | -8/Materials | Discovered exit to Storage (range 18) 3243 | -8/Materials | Build established: Scavenger-Mutant 3459 | -8/Materials | Garrison activated, responded to threat 3567 | -8/Materials | Destroyed 7 combat bots 3721 | -8/Materials | Lost 3 parts (2p1n) 3917 | -8/Materials | Identified exit to Garrison 3919 | -8/Materials | Entered Garrison 3973 | -8/Garrison | Triggered checkpoint 4033 | -8/Garrison | Triggered checkpoint 4185 | -8/Garrison | Triggered checkpoint 4309 | -8/Garrison | Garrison Relay disabled 4441 | -8/Garrison | Triggered checkpoint 4489 | -8/Garrison | Garrison Relay disabled 4541 | -8/Garrison | Discovered new exit (range 12) 4645 | -8/Garrison | Triggered checkpoint 4733 | -8/Garrison | Triggered checkpoint 4799 | -8/Garrison | Rescued a captive Derelict 4801 | -8/Garrison | Rescued a captive Derelict 4838 | -8/Garrison | Garrison Relay disabled 4936 | -8/Garrison | Discovered new exit (range 8) 5061 | -8/Garrison | Triggered checkpoint 5144 | -8/Garrison | Discovered new exit (range 12) 5159 | -8/Garrison | Installed Relay Interface Framework 5215 | -8/Garrison | Entered Materials 5519 | -8/Materials | System corruption reached 10% 5739 | -8/Materials | Discovered new exit (range 16) 5838 | -8/Materials | Entered Factory 5838 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5886 | -7/Factory | Identified exit to DSF 5886 | -7/Factory | Entered DSF 5954 | -7/DSF | Additional patrols routed to DSF 6151 | -7/DSF | Lost 11 parts (1p5n3u2w) 6283 | -7/DSF | Sterilization system engaged 6303 | -7/DSF | Ambient heat levels rising (+10) 6310 | -7/DSF | Discovered new exit (range 19) 6318 | -7/DSF | Ambient heat levels rising (+10) 6333 | -7/DSF | Ambient heat levels rising (+10) 6333 | -7/DSF | Entered Factory 6333 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6597 | -6/Factory | Discovered new exit (range 13) 6652 | -6/Factory | Entered Lower Caves 6752 | -6/Lower Caves | Build established: Skirmisher 7535 | -6/Lower Caves | Identified exit to Lower Caves 8763 | -6/Lower Caves | Found Alien Artifact 8779 | -6/Lower Caves | Entered another Lower Caves area 9066 | -6/Lower Caves | Identified Dimensional Node Initializer 9066 | -6/Lower Caves | Initialized slip node 9272 | -6/Lower Caves | Discovered new exit (range 20) 9304 | -6/Lower Caves | Learned Factory stockpile data 9338 | -6/Lower Caves | Entered a destroyed Warlord outpost 9437 | -6/Lower Caves | Encountered a Warlord checkpoint 9477 | -6/Lower Caves | Discovered new exit (range 12) 9600 | -6/Lower Caves | Entered Zion 9665 | -6/Zion | Discovered new exit (range 8) 9717 | -6/Zion | System corruption cleaned by Quarantine Array 9754 | -6/Zion | Learned location of Warlord (-5) 9800 | -6/Zion | RIF detected upon attempting to enter Zion 9800 | -6/Zion | Attacked by Zionites 9800 | -6/Zion | Spotted 59-XX4(B) 9800 | -6/Zion | Spotted LR-Y9M(B) 9850 | -6/Zion | 1C-UTU came to Zion's defense 9871 | -6/Zion | Core integrity fell below 50% 9884 | -6/Zion | Core integrity fell below 20% 9886 | -6/Zion | Entered Proximity Caves 9915 | -5/Proximity Caves | Lost 15 parts (3p4n2u6w) 10145 | -5/Proximity Caves | Released all parts (4) 10172 | -5/Proximity Caves | Build established: Mutant 10198 | -5/Proximity Caves | Derelict sapper outpost attacked 10211 | -5/Proximity Caves | Encountered a Derelict sapper outpost 10820 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10312_ The unstable cave ceiling collapses. 10312_ Acquired 11 matter. 10313_ The unstable cave ceiling collapses. 10324_ 6 Matter crushed. 10326_ The unstable cave ceiling collapses. 10330_ Acquired 77 matter. 10341_ The unstable cave ceiling collapses. 10411_ Acquired 9 matter. 10416_ Acquired 20 matter. 10668_ Acquired Arm. Leg. 10670_ Acquired 10 matter. 10776_ S-27 Virus destroyed. 10793_ Dropped Sapper Charge. 10810_ Kicked S-27 Virus out of the way. 10812_ Relay Coupler [Sentry] destroyed. 10812_ Kicked S-27 Virus. 10813_ Lgt. Nuclear Core fries itself beyond repair. 10814_ Kicked S-27 Virus out of the way. 10818_ Kicked S-27 Virus. Map ----- +----------------------------------------------------+ | #????????? ???????????????????????????? | | ## #?????????????# ???????????????????????????? | | #?????????????????# ???????????????????????????? | | #?????????????????# ???????????????????????????? | | ##????????????????# #???????????????????????????? | | #????????????????# #???????????????????????????? | | #????????????????# ###?????????????????????????? | | #########??????### = #???##????????????????????? | | ###????# ""% #?## #????????????????????? | | #####?#" #?# #????????????????????? | | ##### ### ##?# #????????????????????? | | ????## ## #### #????????????????????? | | ?????##### ## #????????????????????? | | #???????# ##????????????????????? | | #???????# "###??????????????????? | | #???????# ;;##?????????????????? | | ##???????# ## ;;#?????????????????? | | ???#?????## ## """[ ;#?????????????????? | | ?? ????## %[""% ;#?????????????????? | | ???## %& = & ;;#?????????????????? | | #????# ### ;; #?????????????????? | | #????# ; ; #?????????????????? | | #????## # ;# ; ; #?????????????????? | | ??????# # ;# % #???????????????????? | | ???# # #%# s % ##???????????????????? | | ???# # # @ #????????????????????? | | ???## ## ## # & ;; #????????????????????? | | ????## ##### # % &# #????????????????????? | | ?????###?## % ## ;; &# #???????????????????? | | ?????????# # ; &# #???????????????????? | | ?????????# # # &# #???????????????????? | | #????????# # && ## #???????????????????? | | #????????## # ###& ##? #???????????????????? | | #?????????## ## #### ###?? #???????????????????? | | ????????#### ######????# #???????????????????? | | ????????# #? #???????????????????? | | ????????## ### ## #???????????????????? | | ????????## ##??# ??##???????????????????? | | ???????## ##???? #?????????????????????? | | ?????### ##?????? #?????????????????????? | | ###### ##??????? #?????????????????????? | | #????????? ##?????????????????????? | | #?????????? ##??????????????????????? | | ???? #???????????????????????? | | ???? ???????????????????????? | | ## #???? ????????????????????????? | | #### #??????????????????????????????? | | ###???# ??????????????????????????????? | | ##??????# ??????????????????????????????? | | ####???????? ## ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed RemoteRainbowAxe Manual? 0 Play Time 01:38:23 Cumulative 54.0 hours Start 2025.03.28 @ 02:44:27 End 2025.03.28 @ 07:56:45 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 32 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ccf6d80-2b7c-49a0-b354-6abb9a70ffa6