Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 16:45:34 Player: Johnerson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (2987) 2987 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 7383 Bonus ------- High Alert Combat Kills 286 Cogmind --------- Core Integrity 0/850 Matter 60/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Targeting Computer Core Analyzer Armor Integrity Analyzer Authchip [Power] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Trap Scanner Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Cryofiber Web Advanced Weight Redist. System Machine Analyzer Improved Signal Interpreter Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Advanced Beam Rifle Plasma Cannon > --- INVENTORY -------- Advanced Weight Redist. System Authchip [Power] System Restoration Module Missile Launcher Remote Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . . 2 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 150 | 6 16 37 45 9 . 17 20 Power 17 | 1 3 5 2 1 . 2 3 Engine 10 | 1 3 5 1 . . . . Core 7 | . . . 1 1 . 2 3 Reactor . | . . . . . . . . Propulsion 38 | 2 5 8 10 4 . 7 2 Treads 17 | . 3 8 6 . . . . Leg 3 | . 2 . 1 . . . . Wheel 5 | 2 . . 3 . . . . Hover 2 | . . . . . . 2 . Flight 11 | . . . . 4 . 5 2 Utility 41 | 1 1 5 14 4 . 6 10 Device 14 | . . 1 5 1 . 3 4 Storage 2 | 1 . . 1 . . . . Processor 10 | . 1 2 2 1 . . 4 Hackware 2 | . . . . . . . 2 Protection 13 | . . 2 6 2 . 3 . Artifact . | . . . . . . . . Weapon 54 | 2 7 19 19 . . 2 5 Energy Gun 15 | . 3 6 4 . . 1 1 Energy Cannon 11 | . . 6 4 . . 1 . Ballistic Gun 9 | 2 . 1 6 . . . . Ballistic Cannon 4 | . . . 1 . . . 3 Launcher 11 | . 1 5 4 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 4 | . 3 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . Parts Lost 44 | . 5 . 17 . . 8 14 Power 5 | . 1 . 2 . . 1 1 Propulsion 14 | . 2 . 3 . . 4 5 Utility 13 | . . . 8 . . 2 3 Weapon 12 | . 2 . 4 . . 1 5 Highest Loss Streak 9 | . 3 . 9 . . 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 95 98 95 97 100 91 66 Engine 7 | . 13 11 8 . . . . Core 1 | . . . . 7 7 6 5 Treads 10 | . 3 22 11 1 . . . Wheel 4 | . 21 . 5 . . . . Flight 4 | . . . . 26 30 23 5 Device 7 | . . 2 12 7 7 12 14 Storage 8 | . 14 11 9 1 . . . Processor 20 | . 13 21 17 22 23 23 27 Protection 6 | . . 6 12 13 15 6 . Energy Gun 6 | . 11 5 2 15 15 11 1 Energy Cannon 5 | . . 9 8 . . 2 . Ballistic Gun 2 | . 4 . 5 . . . . Launcher 1 | . 1 3 1 . . . . Impact Weapon 2 | . 10 2 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 44 | 11 18 31 44 20 17 27 19 Greatest Support 44 | 32 40 43 44 44 20 25 23 Greatest Overweight (x) 6 | 3 4 1 4 . . 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 Average Carried 6 | 3 7 7 7 5 5 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 8 5 5 5 3 Class Distribution -------------------- 64% | Mutant 21% | Scavenger-Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 1789 | 185 224 417 732 . . 93 138 Remotely . | . . . . . . . . Salvage Created 3440 | . 588 1256 1268 . . 148 180 Parts 192 | . 26 86 62 . . 5 13 Haulers Intercepted 11 | . 2 6 3 . . . . Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 81 | . 11 30 30 . . 3 7 Melee 5 | . 4 1 . . . . . Guns 31 | . 6 7 15 . . 3 . Cannons 16 | . . 9 4 . . . 3 AOE 26 | . . 11 11 . . . 4 Classes Destroyed 14 | . 4 3 6 . . 1 . Worker 5 | . 1 1 3 . . . . Builder 1 | . . . 1 . . . . Hauler 11 | . 2 6 3 . . . . Recycler 2 | . . 1 1 . . . . Watcher 6 | . 1 4 1 . . . . Swarmer 26 | . . 14 8 . . . 4 Grunt 32 | . 11 8 12 . . 1 . Brawler 2 | . . . 2 . . . . Duelist 1 | . . . 1 . . . . Sentry 11 | . . 8 3 . . . . Specialist 4 | . . . 2 . . . 2 Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . . . 2 1 Heavy 1 | . . . 1 . . . . Best Kill Streak 8 | . 7 7 8 . . 1 4 Combat Bots Only 7 | . 5 5 7 . . 1 4 Max Kills in Single Turn 4 | . 1 3 4 . . 1 2 Gunslinging . | . . . . . . . . Exploded 4 | . . 3 4 . . . 2 Melee 1 | . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 7527 | . 743 1028 2678 . . 1289 1789 Core 2001 | . 167 200 514 . . 261 859 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 50 | 100 33 50 6 . . 62 . Volleys Fired 196 | . 21 50 87 . . 18 20 Largest 2 | . 2 2 2 . . 2 1 Hottest 160 | . 90 150 160 . . 122 53 Shots Fired 319 | . 40 77 147 . . 35 20 Gun 206 | . 40 40 91 . . 35 . Cannon 97 | . . 30 50 . . . 17 Launcher 16 | . . 7 6 . . . 3 Special . | . . . . . . . . Kinetic 90 | . 8 . 65 . . . 17 Thermal 158 | . . 47 76 . . 35 . Explosive 16 | . . 7 6 . . . 3 Electromagnetic 55 | . 32 23 . . . . . Robot Hit Streak 25 | . 12 25 9 . . 13 4 Robot Miss Streak 4 | . 2 2 4 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 268 | . 50 72 110 . . 22 14 Core Hits 149 | . 21 48 65 . . 6 9 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 4 | . 2 2 . . . . . Critical Strikes 8 | . 3 2 3 . . . . Burn 3 | . . . 3 . . . . Smash 5 | . 3 2 . . . . . Melee Attacks 32 | . 23 9 . . . . . Impact 32 | . 23 9 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . 3 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . 3 . . . . . . Damage Inflicted 7927 | . 1258 2312 3249 . . 520 588 Guns 3100 | . 506 623 1451 . . 520 . Cannons 1662 | . . 550 785 . . . 327 Explosions 2120 | . . 877 1005 . . . 238 Melee 995 | . 752 243 . . . . . Ramming 50 | . . 19 8 . . . 23 Kinetic 1410 | . 52 . 1031 . . . 327 Thermal 2582 | . . 857 1205 . . 520 . Explosive 2055 | . . 812 1005 . . . 238 Electromagnetic 835 | . 454 381 . . . . . Impact 995 | . 752 243 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . 3 . . 2 2 Average Corruption 1 | . 1 . 3 . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . 4 . . 6 . Matter Fused 3 | . . . 1 . . 2 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . 2 . . . . Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 339 | . 202 68 69 . . . . Projectiles 24 | . . 8 16 . . . . Explosions 67 | . . 14 53 . . . . Melee 248 | . 202 46 . . . . . Knockbacks 14 | . 6 . . . . . 8 Impact 6 | . 5 . . . . . 1 Kinetic 6 | . . . . . . . 6 Secondary 2 | . 1 . . . . . 1 Self-Inflicted Damage 167 | . . 48 67 . . . 52 Shots 5 | . . 2 2 . . . 1 Rammed 25 | . . 6 4 . . . 15 Targets Rammed 26 | . . 7 4 . . . 15 Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 324 | . 228 321 221 . . 324 34 Average Temperature 88 | . 92 81 57 . . 135 14 Received Heat Transfer 2347 | . 417 324 729 . . 297 580 Effects 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 10 | . 5 5 . . . . . Impact Corruptions 12 | . 8 4 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 3 . . 2 . Heat Transferred 4589 | . . 1382 2393 . . 814 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 614 | . 214 441 576 292 132 537 614 Initial 262 | . . . 133 242 102 92 262 Average 274 | . 78 218 447 260 118 297 414 Maximum Alert Level 2 | . 1 2 2 1 . 2 2 Low Security (%) 35 | 100 98 35 14 . 100 20 . Level 1 39 | . 1 60 10 100 . 59 53 Level 2 25 | . . 4 75 . . 20 46 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 1 6 . . 4 3 Investigation 2 | . 1 . 1 . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 12 | . 2 1 4 . . 3 2 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 9 | . 1 2 4 . . 1 1 Communications Jammed 16 | . . . . . . 10 6 Distress Signals 16 | . . . . . . 10 6 Times Spotted 175 | . 17 40 42 1 6 40 29 Peak Tracking Total 9 | . 4 5 8 2 6 9 6 Tactical Retreats 22 | . . 2 4 . . 10 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . 2 2 . 1 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 6 | . . 1 2 . . 1 2 Max in Single Turn 1 | . . 1 1 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 32 | . 3 11 6 3 . 5 4 Terminals 32 | . 3 11 6 3 . 5 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 120 | . 15 43 29 9 . 14 10 Successful 66 | . 10 28 14 4 . 7 3 Failed 54 | . 5 15 15 5 . 7 7 Catastrophic 6 | . 1 . 2 . . 2 1 Database Lockouts . | . . . . . . . . Manual 77 | . 6 25 24 2 . 10 10 Terminals 120 | . 15 43 29 9 . 14 10 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 40 | . 7 16 8 4 . 4 1 Record 2 | . . . . 1 . . 1 Prototype ID Bank 3 | . 1 1 . . . 1 . Open DSF 1 | . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 2 | . . 1 . . . 1 . Alert Level 9 | . . 4 2 2 . 1 . Unreport Threat 5 | . 1 3 1 . . . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 3 | . . 2 1 . . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 2 | . 1 1 . . . . . Zone Layout 4 | . 1 2 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 26 | . 3 12 6 . . 3 2 Terminals 26 | . 3 12 6 . . 3 2 Track 1 | . . 1 . . . . . Botnet 23 | . 3 10 5 . . 3 2 Operators 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 3 11 6 3 . 4 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 5516 | 63 861 1914 1190 164 74 643 607 Spaces Moved 4796 | 41 620 836 557 488 161 1428 665 Core 90 | 20 1 . . . . . 69 Treads 1226 | . 64 836 319 7 . . . Legs 32 | . 22 . 10 . . . . Wheels 782 | 21 533 . 228 . . . . Hover 12 | . . . . . . . 12 Flight 2654 | . . . . 481 161 1428 584 Fastest Speed 26 | 50 100 160 95 26 26 26 30 Average Speed 81 | 118 107 161 143 27 26 30 65 Slowest Speed 360 | 200 250 240 360 145 26 109 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 69 | . . . . 1 . 61 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 82 72 46 11 78 46 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 170 | . . 59 73 . . . 38 Melee . | . . . . . . . . Projectile 22 | . . 6 15 . . . 1 AOE 148 | . . 53 58 . . . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 5957 | 52 745 1304 812 516 192 1539 797 Wait 648 | . 42 321 65 10 32 125 53 Move 4663 | 40 619 835 556 486 160 1315 652 Hop 58 | . . . . 1 . 51 6 Pick Up 62 | 6 12 14 22 3 . 3 2 Fast Attach 68 | 6 8 11 19 2 . 12 10 Attach 25 | . 3 2 9 3 . 1 7 Detach 18 | . 3 3 3 2 . 1 6 Swap 58 | . 5 24 18 4 . 4 3 Drop 89 | . 13 28 29 5 . 9 5 Fire 196 | . 21 50 87 . . 18 20 Melee 28 | . 19 9 . . . . . Ram 15 | . . . . . . . 15 Kick . | . . . . . . . . Crush 11 | . . 7 4 . . . . Escape Stasis 18 | . . . . . . . 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 8) 187 | -10/Materials | Discovered new exit (range 10) 219 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered exit to Materials (range 10) 670 | -10/Materials | Discovered exit to Materials (range 9) 748 | -10/Materials | Lost 3 parts (1n2w) 793 | -10/Materials | Core integrity fell below 50% 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Utility x2 1518 | -9/Materials | Discovered new exit (range 17) 1518 | -9/Materials | Identified exit to Mines 1908 | -9/Materials | Discovered new exit (range 7) 1918 | -9/Materials | Identified exit to Materials 2839 | -9/Materials | Entered another Materials area 2839 | -8/Materials | Evolved 2 slots: Utility x2 2889 | -8/Materials | Identified exit to Storage 3068 | -8/Materials | Destroyed 7 combat bots 3134 | -8/Materials | Build established: Scavenger-Mutant 3353 | -8/Materials | Core integrity fell below 50% 3388 | -8/Materials | Lost 9 parts (1p2n5u1w) 3456 | -8/Materials | Discovered new exit (range 4) 3461 | -8/Materials | Identified exit to Factory 3634 | -8/Materials | Discovered exit to Factory (range 11) 3639 | -8/Materials | First assault squad dispatched 3756 | -8/Materials | Lost 4 parts (1n1u2w) 3885 | -8/Materials | Core integrity fell below 20% 4029 | -8/Materials | Entered Factory 4029 | -7/Factory | Evolved 2 slots: Propulsion x2 4126 | -7/Factory | Identified exit to DSF 4193 | -7/Factory | Sucked down chute 4193 | -7/Factory | Entered Waste 4195 | -7/Waste | Spotted C-40 Crusher 4201 | -7/Waste | Spotted C-40 Crusher 4201 | -7/Waste | Spotted C-40 Crusher 4245 | -7/Waste | Spotted C-40 Crusher 4251 | -7/Waste | Spotted C-40 Crusher 4257 | -7/Waste | Spotted C-40 Crusher 4264 | -7/Waste | Discovered new exit (range 12) 4267 | -7/Waste | Identified exit to Factory 4267 | -7/Waste | Entered Factory 4378 | -7/Factory | Discovered new exit (range 16) 4450 | -7/Factory | Identified exit to Factory 4688 | -7/Factory | Discovered new exit (range 9) 4690 | -7/Factory | Identified exit to Lower Caves 4881 | -7/Factory | Discovered exit to Factory (range 9) 4910 | -7/Factory | Entered another Factory area 4910 | -6/Factory | Evolved 2 slots: Utility x2 5143 | -6/Factory | Build established: Mutant 5260 | -6/Factory | Search patrols dispatched 5358 | -6/Factory | Core integrity fell below 50% 5378 | -6/Factory | Lost 3 parts (1p1n1w) 5504 | -6/Factory | Core integrity fell below 20% 5517 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05476_ Critical hit (Burn: +37). 05480_ Acquired 5 matter. 05496_ Critical hit (Burn: +37). 05499_ Shock Rifle destroyed. 05499_ Assault Cannon destroyed. 05499_ Slammed into G-50 Soldier. 05499_ Destabilizing: Core damaged (-8). 05501_ Slammed into G-50 Soldier. 05501_ Imp. Signal Interpreter broken. 05501_ Destabilizing: Short circuit. 05502_ Slammed into G-50 Soldier. 05510_ Armor Integrity Analyzer broken. 05510_ Destabilizing: Short circuit. 05511_ Transmission Jammer destroyed. 05511_ Critical hit (Burn: +50). 05511_ Machine Analyzer destroyed. 05514_ R-10 Processor collects Remote Datajack. 05514_ Slammed into R-10 Processor. 05514_ R-10 Processor knocked back. 05515_ G-50 Soldier destroyed. 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""" #?"""""????????????? | | #???????# #??????????????????? | | #???????###############??????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #?######?????????????????????????????????? | | ##+####### #?????????????????????????????????? | | #??"""?????????"?F"???????????????? | | #??"""?????????""""???????????????? | | ^ #??"""????????????????????????????? | | ##+#### #??????????????????????##?????????? | | ?# ^ ###+##+####??????????? #?????????? | | """ # ??????? ??????????? | | """ # ###????????? ??????????? | | """ #"" """"""""" #?????????# #??????????? | | #"Y +????""""?+ #??????????? | | """ #"" """"""""" #????""""?# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostProtonWeb Manual? 0 Play Time 01:59:07 Cumulative 75.0 hours Start 2022.11.04 @ 12:04:40 End 2022.11.09 @ 16:45:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce632570-70a1-4999-bb73-34430cd7bf29