Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 19:40:14 Player: cl0y-b1cks Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2155) 2155 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 7408 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 215 Met Imprinter 300 Was Imprinted 300 Friendly Fire -373 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 69/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Experimental Targeting Computer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Treads Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Experimental Targeting Computer Advanced Core Analyzer Experimental System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Machine Gun Gauss Cannon Precision Grenade Launcher > --- INVENTORY -------- Armored Treads Medium Treads Flexi-carbon Leg Coolant Injector Relay Coupler [NC] Remote Datajack [Rating: 74] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Coolant Injector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Precision Grenade Launcher Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . 2 . . . . . . . 2 Weapon 2 | . . . . . . 2 . . . . . Parts Attached 131 | 7 3 7 5 9 36 17 8 3 13 3 20 Power 12 | 2 . 1 . 1 5 . 1 . 1 . 1 Engine 11 | 2 . 1 . 1 4 . 1 . 1 . 1 Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 43 | 2 . 2 2 4 12 9 2 . . 3 7 Treads 6 | 2 . . . 1 . . 2 . . 1 . Leg 15 | . . . . 1 2 9 . . . 2 1 Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . 6 . . . . . 1 Flight 15 | . . 2 2 2 4 . . . . . 5 Utility 33 | 1 2 . 3 1 5 5 2 2 8 . 4 Device 12 | . . . 1 1 3 3 . 2 1 . 1 Storage 2 | 1 . . . . . . . . . . 1 Processor 13 | . 2 . 2 . 1 . . . 6 . 2 Hackware 2 | . . . . . . 1 . . 1 . . Protection 4 | . . . . . 1 1 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 43 | 2 1 4 . 3 14 3 3 1 4 . 8 Energy Gun 12 | 2 . 2 . . 4 2 1 . . . 1 Energy Cannon 2 | . . . . 1 . . 1 . . . . Ballistic Gun 13 | . . 2 . 1 6 . . 1 . . 3 Ballistic Cannon 3 | . . . . . 2 . . . . . 1 Launcher 7 | . 1 . . 1 1 . . . 3 . 1 Special Weapon 2 | . . . . . . 1 . . . . 1 Impact Weapon 2 | . . . . . 1 . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 3 . 1 . 7 . 2 Parts Lost 56 | . . 2 . 8 17 5 7 . . 5 12 Power 5 | . . . . 1 1 . 1 . . 1 1 Propulsion 24 | . . . . 4 9 3 2 . . 2 4 Utility 8 | . . . . 1 4 . 1 . . . 2 Weapon 19 | . . 2 . 2 3 2 3 . . 2 5 Highest Loss Streak 9 | . . 2 . 7 4 3 3 . . 2 9 Average Slot Usage (%) 78 | . 90 85 69 68 65 88 60 88 83 79 68 Engine 5 | . 14 14 11 6 8 . . 7 6 4 2 Core 1 | . . . . . . 7 1 . . . . Treads 9 | . 28 6 . 4 . . 6 15 15 14 6 Leg 10 | . . . . . 4 28 17 15 5 4 4 Flight 2 | . . 21 22 7 4 . . . . . 3 Device 6 | . . . . 3 4 11 7 17 9 . . Storage 1 | . 14 14 11 11 2 . . . . . 4 Processor 15 | . 4 14 14 23 18 11 7 7 15 23 25 Hackware 3 | . . . . . . 4 7 2 3 7 5 Protection 1 | . . . . . 2 1 5 2 . . . Energy Gun 2 | . 16 2 . . 2 14 . . . . . Energy Cannon 3 | . . . . 2 . . 1 7 7 3 . Ballistic Gun 4 | . . 10 11 5 6 1 . 4 7 7 4 Launcher 4 | . 11 1 . 5 . . . . 9 12 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 14 13 8 14 21 26 21 28 30 24 61 Greatest Support 65 | 40 40 40 10 20 32 65 65 48 48 48 48 Greatest Overweight (x) 7 | . . 2 . 2 3 . . . . . 7 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 4 4 4 4 4 12 Average Capacity 4 | 5 6 6 6 6 4 4 4 4 4 4 9 Most Carried 12 | 1 2 6 6 6 6 4 4 4 4 4 12 Average Carried 3 | . 1 4 4 4 3 3 3 3 3 3 5 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 1 2 3 6 5 4 4 3 4 4 4 2 Class Distribution -------------------- 30% | Mutant 28% | Messiah-Mutant 24% | Scavenger-Mutant 11% | Derelict-Mutant 3% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 1931 | 119 13 345 . 133 448 237 98 46 173 118 201 Remotely . | . . . . . . . . . . . . Salvage Created 2239 | . 53 120 . 57 376 1156 158 . . 283 36 Parts 132 | . 17 6 . 3 33 52 7 . . 11 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 6 . . 11 . Prevented 3 | . . . . . . . 2 . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 52 | . 3 4 . 2 14 17 4 . . 7 1 Melee 2 | . . . . . 1 . 1 . . . . Guns 29 | . . 2 . . 9 14 3 . . . 1 Cannons 3 | . . . . 1 1 . . . . 1 . AOE 16 | . 3 2 . 1 3 1 . . . 6 . Classes Destroyed 14 | . 3 1 . 1 2 4 . . . 2 1 Worker 1 | . . . . . 1 . . . . . . Builder 3 | . 2 . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . . . Watcher 3 | . 2 . . . . 1 . . . . . Swarmer 18 | . 3 2 . 1 8 . 3 . . 1 . Grunt 16 | . . 2 . . 3 9 . . . 1 1 Brawler 2 | . . . . . . 1 . . . 1 . Duelist 1 | . . . . . . 1 . . . . . Sentry 8 | . . . . 1 2 3 1 . . 1 . Hunter 5 | . . . . . 1 2 . . . 2 . Programmer 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | . 5 2 . 1 5 4 3 . . 3 1 Combat Bots Only 4 | . 3 2 . 1 4 4 3 . . 3 1 Max Kills in Single Turn 3 | . 2 1 . 1 1 1 1 . . 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 1 . 1 1 1 . . . 2 . Melee 1 | . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 6914 | . 150 324 107 708 1386 922 869 . . 731 1717 Core 2187 | . 20 88 32 263 279 184 253 . . 216 852 Absorbed by Shields 118 | . . . . . . . 118 . . . . Core Remaining (%) 47 | 100 . 56 . 26 49 . . . . 6 . Volleys Fired 203 | . 11 22 2 9 53 60 12 . . 16 18 Largest 3 | . 2 2 1 2 2 3 2 . . 3 2 Hottest 165 | . 80 70 20 60 80 165 110 . . 132 86 Shots Fired 310 | . 21 24 2 11 60 118 17 . . 34 23 Gun 241 | . 12 22 2 2 49 115 17 . . 9 13 Cannon 17 | . . . . 7 4 . . . . 6 . Launcher 46 | . 9 2 . 2 7 . . . . 19 7 Special 6 | . . . . . . 3 . . . . 3 Kinetic 81 | . . 9 2 2 37 12 . . . 9 10 Thermal 25 | . 1 11 . 7 . . . . . 6 . Explosive 46 | . 9 2 . 2 7 . . . . 19 7 Electromagnetic 152 | . 11 2 . . 16 103 17 . . . 3 Robot Hit Streak 27 | . 5 5 1 3 11 27 5 . . 18 7 Robot Miss Streak 6 | . 6 6 1 3 3 2 2 . . 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 3 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . Shots Hit Robots 234 | . 8 11 1 6 42 102 13 . . 31 20 Core Hits 145 | . 11 7 . 4 27 45 13 . . 28 10 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 17 | . . . . . 6 . . . . . 11 Impact 17 | . . . . . 6 . . . . . 11 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5837 | . 405 212 10 145 895 1892 423 . . 1393 462 Guns 2650 | . 23 95 10 10 508 1436 221 . . 191 156 Cannons 196 | . . . . 53 53 . . . . 90 . Explosions 2746 | . 382 117 . 82 296 456 168 . . 1112 133 Melee 206 | . . . . . 38 . . . . . 168 Ramming 39 | . . . . . . . 34 . . . 5 Kinetic 907 | . . 24 10 10 365 151 . . . 191 156 Thermal 859 | . 47 45 . 53 . 456 168 . . 90 . Explosive 2075 | . 335 117 . 82 296 . . . . 1112 133 Electromagnetic 1751 | . 23 26 . . 196 1285 221 . . . . Impact 206 | . . . . . 38 . . . . . 168 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 4 4 3 . 9 Average Corruption 3 | . . . . . . 1 3 3 3 . 3 Corruption Purged 1 | . . . . . . . . 1 . . . Effects 39 | . . . . . . 10 14 7 3 . 5 Message Errors 6 | . . . . . . . 3 2 . . 1 Matter Fused 8 | . . . . . . . 2 3 2 . 1 Heat Flow Errors 2 | . . . . . . . 2 . . . . Energy Discharges 8 | . . . . . . 5 3 . . . . Data Loss (minor) 11 | . . . . . . 3 4 2 1 . 1 Targeting Errors 3 | . . . . . . 1 . . . . 2 Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 165 | . 4 19 . . 46 29 47 . . 18 2 Projectiles . | . . . . . . . . . . . . Explosions 164 | . 4 19 . . 46 29 46 . . 18 2 Melee 1 | . . . . . . . 1 . . . . Knockbacks 2 | . . . . . 1 . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 1 | . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 542 | . 98 33 . 34 . 132 84 . . 159 2 Shots 16 | . 4 2 . 1 . 3 2 . . 4 . Rammed 14 | . . . . . . . 13 . . . 1 Targets Rammed 21 | . . . . . . . 20 . . . 1 Kicked 7 | . . . . . . . 7 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 358 | . 36 27 1 28 358 201 167 . . 63 . Average Temperature 67 | . 13 7 1 14 154 48 81 . . 19 . Received Heat Transfer 1164 | . . 57 36 18 297 177 174 . . 90 315 Effects 1 | . . . . . 1 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Fried 10 | . . . . . . 10 . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 1184 | . 50 100 . 111 . 550 225 . . 148 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . 4 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 450 | . 154 263 132 76 251 450 . . . . 73 Average Influence 159 | . 81 187 112 45 108 304 . . . . 32 Maximum Alert Level 2 | . . 1 . . 1 2 . . . . . Low Security (%) 67 | 100 100 62 100 100 95 18 . . . . 100 Level 1 23 | . . 37 . . 4 55 . . . . . Level 2 8 | . . . . . . 25 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 1 4 . . . . 1 Investigation 3 | . . . . . 1 1 . . . . 1 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 3 | . 1 . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 7 11 3 5 20 24 5 . . 11 7 Peak Tracking Total 7 | . 4 3 3 2 5 7 3 . . 6 3 Tactical Retreats 6 | . . . . 1 . 2 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . . . 1 1 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 11 | . 2 . . 3 2 3 . . . . 1 Max in Single Turn 3 | . 1 . . 2 1 3 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . 4 Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 3 | . . . . . . 2 . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . . . . . . 5 . . . . 1 Successful 4 | . . . . . . 3 . . . . 1 Failed 2 | . . . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . . . . . . 3 . 1 Terminals . | . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 Repair Stations 3 | . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 2 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . Matter 252 | . . . . . . 252 . . . . . Time 67 | . . . . . . 67 . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . Non-combat 1 | . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . parse_system 1 | . . . . . . 1 . . . . . find_chute 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . 3 . . . 1 . . 4 . . Largest Group 4 | . . 3 . . . 1 1 . 4 4 . Highest-Rated Group 151 | . . 40 . . . 37 37 . 151 151 . Highest-Rated Ally 39 | . . 16 . . . 37 37 . 39 39 . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . 20 . . . . . . . 17 . Total Damage 670 | . . 301 . . . . . . . 369 . Kills 10 | . . 5 . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 7401 | 68 147 363 67 214 566 1072 818 478 2097 829 682 Spaces Moved 4743 | 40 69 416 121 156 385 606 486 296 1277 476 415 Core 126 | 5 . 1 . 67 33 . . . . . 20 Treads 2826 | 35 69 29 . 45 . . 409 296 1277 471 195 Legs 818 | . . . . 6 89 606 77 . . 5 35 Wheels . | . . . . . . . . . . . . Hover 162 | . . . . . 162 . . . . . . Flight 811 | . . 386 121 38 101 . . . . . 165 Fastest Speed 37 | 50 160 37 37 37 37 120 122 160 160 120 47 Average Speed 132 | 146 160 46 37 115 97 120 154 160 160 161 138 Slowest Speed 600 | 160 160 200 37 200 200 122 160 160 160 165 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . . 15 . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 19 56 16 57 32 18 68 54 90 71 15 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 1 . 3 . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 1 3 3 3 . Spaces Dug 37 | . . . . . . . . . . . 37 Terrain Destroyed 401 | . 76 14 . 14 39 89 4 . . 92 73 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 401 | . 76 14 . 14 39 89 4 . . 92 73 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 5498 | 46 84 549 141 176 513 839 527 300 1335 506 482 Wait 296 | . . 110 5 . 9 142 1 . 20 7 2 Move 4702 | 39 68 387 120 155 384 605 485 295 1276 475 413 Hop 14 | . . 13 . . . . . . . . 1 Pick Up 23 | . . 1 4 1 6 4 1 . 5 1 . Fast Attach 93 | 6 3 5 3 6 25 9 5 3 12 3 13 Attach 29 | . . 2 . 3 9 4 2 . 2 . 7 Detach 42 | . 2 5 1 2 6 4 . 2 7 . 13 Swap 10 | 1 . . 2 . 2 4 1 . . . . Drop 43 | . . 4 4 . 13 7 . . 13 1 1 Fire 203 | . 11 22 2 9 53 60 12 . . 16 18 Melee 17 | . . . . . 6 . . . . . 11 Ram 1 | . . . . . . . . . . . 1 Kick 9 | . . . . . . . 9 . . . . Crush 11 | . . . . . . . 11 . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire 3 | . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 13) 206 | -10/Materials | Identified exit to Mines 216 | -10/Materials | Entered Mines 313 | -10/Mines | Learned Materials stockpile data 345 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 485 | -10/Mines | Identified exit to Materials 579 | -10/Mines | Entered Materials 579 | -9/Materials | Evolved 2 slots: Utility x2 590 | -9/Materials | Build established: Scavenger-Mutant 637 | -9/Materials | Discovered new exit (range 16) 645 | -9/Materials | Identified exit to Mines 646 | -9/Materials | Entered Mines 648 | -9/Mines | Assembled infested the area 653 | -9/Mines | Assisted by a Guerilla fighting off Assembled 760 | -9/Mines | Core integrity fell below 50% 785 | -9/Mines | Lost 7 parts (1p3n1u2w) 806 | -9/Mines | Discovered new exit (range 7) 811 | -9/Mines | Identified exit to Materials 860 | -9/Mines | Entered Materials 860 | -8/Materials | Evolved 2 slots: Propulsion x2 943 | -8/Materials | Lost 4 parts (3n1w) 1039 | -8/Materials | Lost 3 parts (1p2u) 1127 | -8/Materials | Lost 4 parts (3n1u) 1257 | -8/Materials | Build established: Mutant 1281 | -8/Materials | Lost 3 parts (2n1w) 1332 | -8/Materials | Core integrity fell below 50% 1338 | -8/Materials | Lost 3 parts (1n1u1w) 1384 | -8/Materials | Discovered new exit (range 13) 1425 | -8/Materials | Identified exit to Factory 1426 | -8/Materials | Entered Factory 1426 | -7/Factory | Evolved 2 slots: Weapon x2 1581 | -7/Factory | Build established: Scavenger-Mutant 1868 | -7/Factory | Repaired Imp. Light Armor Plating 2049 | -7/Factory | Lost 3 parts (2n1w) 2353 | -7/Factory | Discovered new exit (range 11) 2440 | -7/Factory | Fabricated I-36 Angel (x1) 2498 | -7/Factory | Entered Lower Caves 2498 | -7/Lower Caves | Accompanied by 1 ally 2557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2614 | -7/Lower Caves | Core integrity fell below 50% 2657 | -7/Lower Caves | Lost 3 parts (1p2n) 2809 | -7/Lower Caves | Build established: Mutant 3179 | -7/Lower Caves | Learned location of Extension (-6) 3276 | -7/Lower Caves | Discovered new exit (range 5) 3316 | -7/Lower Caves | Entered another Lower Caves area 3698 | -7/Lower Caves | Learned Factory terminal intel 3767 | -7/Lower Caves | Discovered new exit (range 12) 3777 | -7/Lower Caves | Build established: Derelict-Mutant 3794 | -7/Lower Caves | Entered Zion 3873 | -7/Zion | Learned location of Warlord (-5) 3922 | -7/Zion | Discovered new exit (range 13) 4067 | -7/Zion | Received a hallucinogenic algorithm 4142 | -7/Zion | System corruption cleaned by Quarantine Array 4354 | -7/Zion | Found Prototype Device 4354 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4646 | -7/Zion | Build established: Mutant 4668 | -7/Zion | Learned location of Recycling (-7) 4766 | -7/Zion | Found Prototype Processor 4766 | -7/Zion | Identified Exp. Terrain Scan Processor 4777 | -7/Zion | Found Prototype Hackware 4777 | -7/Zion | Identified Exp. System Shield 4818 | -7/Zion | Found Prototype Processor 4818 | -7/Zion | Identified Exp. Melee Analysis Suite 4821 | -7/Zion | Found Prototype Processor 4821 | -7/Zion | Identified Exp. Targeting Computer 4844 | -7/Zion | Found Prototype Processor 4844 | -7/Zion | Identified Spectral Analyzer 5008 | -7/Zion | Imprinted 5010 | -7/Zion | Declared Zion's savior 5302 | -7/Zion | Build established: Messiah-Mutant 5891 | -7/Zion | Entered Proximity Caves 5891 | -6/Proximity Caves | Accompanied by 4 allies 6071 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6279 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6281 | -6/Proximity Caves | Learned Factory stockpile data 6337 | -6/Proximity Caves | Core integrity fell below 20% 6368 | -6/Proximity Caves | Spotted B-75 Beast 6398 | -6/Proximity Caves | Destroyed B-75 Beast 6684 | -6/Proximity Caves | Discovered new exit (range 19) 6720 | -6/Proximity Caves | Entered Factory 6720 | -6/Factory | Evolved 2 slots: Utility x2 6722 | -6/Factory | Loaded intel: 259 non-interactive machine locations 6723 | -6/Factory | Loaded intel: 22 terminal locations 7336 | -6/Factory | Crushed by falling debris 7376 | -6/Factory | Core integrity fell below 50% 7397 | -6/Factory | Core integrity fell below 20% 7402 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07363_ Slug penetrates Wall. 07363_ Hyp. Gauss Rifle destroyed. 07368_ Slug penetrates Wall. 07368_ Mak. Shrapnel Gun destroyed. 07368_ Slug penetrates Wall. 07370_ Acquired Prototype Impact Weapon. 07370_ Identified Shock Maul. 07375_ Slug penetrates Wall. 07376_ System corrupted: Matter fused (-6). 07386_ System corrupted: Shock Maul targeting data glitched. 07389_ Slug penetrates Wall. 07395_ Penetrated by Slug. 07395_ Enh. Optical Array destroyed. 07395_ Penetrated by Slug. 07401_ Shock Maul destroyed. 07401_ Penetrated by Slug. 07402_ Slammed into H-66 Slayer. 07402_ H-66 Slayer knocked back. 07402_ Destabilizing: System interference. 07402_ Exp. Targeting Computer temporarily disabled. 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