Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 19:41:40 Player: Superbantom Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2662) 2662 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 5788 Bonus ------- Follower Combat Kills 71 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Gatling Laser [Rating: 46] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 83 | 6 5 9 13 35 15 Power 6 | 1 1 . 1 2 1 Engine 4 | 1 1 . 1 . 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 32 | 2 2 6 6 13 3 Treads 3 | . . . . 3 . Leg 18 | 2 . . 3 10 3 Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight 8 | . 2 3 3 . . Utility 21 | 1 2 1 3 8 6 Device 7 | . 1 1 . 4 1 Storage 1 | 1 . . . . . Processor 4 | . 1 . 1 . 2 Hackware 1 | . . . . . 1 Protection 8 | . . . 2 4 2 Artifact . | . . . . . . Weapon 24 | 2 . 2 3 12 5 Energy Gun 4 | . . 1 1 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 16 | 2 . 1 1 9 3 Ballistic Cannon 3 | . . . 1 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 39 | . . 7 3 11 18 Power 4 | . . 1 1 1 1 Propulsion 17 | . . 4 2 5 6 Utility 10 | . . 1 . 2 7 Weapon 8 | . . 1 . 3 4 Highest Loss Streak 11 | . . 5 1 4 11 To Critical Strikes . | . . . . . . Average Backups 3 | . 1 3 3 3 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 2 1 2 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Unused Backups 6 | . . . 2 4 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 2 | . . . 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 90 90 90 77 78 Engine 5 | . 14 11 9 4 1 Core 3 | . . . . 4 5 Treads 2 | . . . . 5 . Leg 19 | . 23 . 21 16 25 Hover 3 | . . 7 13 . . Flight 1 | . 4 28 1 . . Device 6 | . 2 10 2 10 2 Processor 4 | . 5 11 12 1 3 Hackware 1 | . . . . . 5 Protection 6 | . . . 6 8 6 Energy Gun 3 | . . 2 5 4 . Ballistic Gun 18 | . 28 19 6 18 25 Ballistic Cannon 2 | . . . 10 1 . Peak Build Rating 46 | 6 9 14 22 43 46 Average Rating 26 | 3 7 11 18 27 36 On Entrance 13 | . 6 9 13 18 33 Avg Prop Armor Cover (%) 4 | . . 3 4 6 . Naked Turns 74 | . . . . . 74 Heaviest Build 49 | 11 15 12 30 41 49 Greatest Support 55 | 20 20 27 36 53 55 Greatest Overweight (x) 4 | . . . 1 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | . 1 2 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | . 5 2 5 5 1 Class Distribution -------------------- 29% | Tank 27% | Scavenger-Tank 23% | Mutant 12% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2992 | . 322 88 494 1411 677 Remotely . | . . . . . . Salvage Created 3191 | . 129 113 251 1842 856 Parts 188 | . 13 12 19 96 48 Haulers Intercepted 6 | . 2 . . 3 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 66 | . 3 5 9 32 17 Guns 51 | . 3 5 2 28 13 Cannons 11 | . . . 7 4 . AOE 4 | . . . . . 4 Classes Destroyed 15 | . 2 1 3 8 1 Worker 4 | . . . . 3 1 Builder 3 | . . . . 2 1 Tunneler 1 | . . . 1 . . Hauler 6 | . 2 . . 3 1 Recycler 4 | . . . . 2 2 Mechanic 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 19 | . 3 4 4 5 3 Cutter 2 | . . . . . 2 Grunt 30 | . . . 4 17 9 Brawler 1 | . . . 1 . . Duelist 2 | . . . . 2 . Sentry 8 | . . 1 . 6 1 Hunter 3 | . . . . 1 2 Heavy 1 | . . . . 1 . Best Kill Streak 8 | . 2 5 4 6 8 Combat Bots Only 6 | . 2 5 4 5 6 Max Kills in Single Turn 4 | . 1 2 2 2 4 Gunslinging 1 | . . . . 1 . Exploded 4 | . . . . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 591 | . 26 82 45 181 257 Missed 171 | . 9 29 11 47 75 Hits 420 | . 17 53 34 134 182 Melee 8 | . . . . 4 4 Projectile 412 | . 17 53 34 130 178 AOE 5 | . . . . . 5 Critical Strikes 11 | . . . . 9 2 Damage Taken 7020 | . 133 601 428 2413 3445 Core 1359 | . 22 152 132 344 709 Absorbed by Shields 140 | . . . . 140 . Core Remaining (%) 64 | 100 91 . 29 37 . Volleys Fired 234 | . 16 20 24 122 52 Largest 4 | . 2 2 2 3 4 Hottest 119 | . 40 85 117 119 112 Shots Fired 578 | . 32 40 49 334 123 Gun 532 | . 32 40 25 312 123 Cannon 46 | . . . 24 22 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 475 | . 32 36 37 266 104 Thermal 103 | . . 4 12 68 19 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 8 9 5 13 7 Robot Miss Streak 11 | . 5 7 11 11 5 Penetration Max 1 | . . . 1 1 . Secondary Targets 13 | . 2 2 . 7 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 315 | . 16 25 19 195 60 Core Hits 151 | . 9 11 13 80 38 Critical Kills 5 | . . . 3 1 1 Critical Parts Destroyed 4 | . . . 3 1 . Critical Strikes 17 | . . . 6 10 1 Burn 4 | . . . . 4 . Destroy 10 | . . . 6 3 1 Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6609 | . 155 360 467 3694 1933 Guns 4952 | . 155 360 176 3121 1140 Cannons 863 | . . . 291 572 . Explosions 778 | . . . . . 778 Melee . | . . . . . . Ramming 16 | . . . . 1 15 Kinetic 4482 | . 155 311 366 2784 866 Thermal 1333 | . . 49 101 909 274 Explosive 778 | . . . . . 778 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . 1 1 . 17 Average Corruption 2 | . . 1 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 2 6 . 25 Message Errors 5 | . . . 1 . 4 Matter Fused 8 | . . 1 2 . 5 Heat Flow Errors 4 | . . 1 . . 3 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 5 | . . . 1 . 4 Data Loss (major) 2 | . . . 1 . 1 Misfires 1 | . . . 1 . . Misdirections 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 151 | . . . 9 28 114 Projectiles 37 | . . . 9 28 . Explosions 114 | . . . . . 114 Melee . | . . . . . . Knockbacks 7 | . . . 1 6 . Impact . | . . . . . . Kinetic 6 | . . . 1 5 . Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 7 | . . . . 1 6 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 636 | . 10 325 636 565 418 Average Temperature 142 | . 2 106 220 155 120 Received Heat Transfer 1260 | . . 195 63 801 201 Effects 31 | . . 1 11 17 2 Shutdowns 9 | . . 1 2 4 2 Energy Bleed 1 | . . . . 1 . Interference 7 | . . . 2 5 . Matter Decay 2 | . . . 1 1 . Short Circuit 3 | . . . 1 2 . Damage (minor) 2 | . . . 1 1 . Damage (major) 3 | . . . 2 1 . Damage (core) 4 | . . . 2 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2922 | . . 60 190 2072 600 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 65 | 100 100 68 92 64 38 Level 1 34 | . . 31 7 35 61 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 345 | . 50 252 238 345 337 Initial 114 | . . 5 88 24 114 Average 155 | . 24 106 121 174 185 Influence Increases 2637 | . 84 389 386 1072 706 Destroy 0b10 Robot/C 1420 | . 60 100 280 640 340 Destroy 0b10 Robot/NC 105 | . 10 . 5 65 25 Destroy Leader 336 | . 14 20 60 170 72 Allied During Kill 15 | . . . 15 . . Successful Hack 26 | . . 14 . . 12 Disable Machine 240 | . . . . 90 150 Destroy Structure 75 | . . . 11 17 47 Partial Spotted 60 | . . 45 . . 15 Lose Combat Pursuer 360 | . . 210 15 90 45 Influence Decreases 2348 | . 70 174 551 885 668 Entered New Map 327 | . . 9 141 40 137 Time Decay 1511 | . 70 95 380 585 381 Lost Part 360 | . . 70 30 110 150 Purge Threat 150 | . . . . 150 . Squads Dispatched 17 | . . 4 2 5 6 Investigation 6 | . . 2 1 . 3 Extermination 1 | . . . . . 1 Reinforcement 10 | . . 2 1 5 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . . 2 . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 4 30 15 53 24 Peak Tracking Total 15 | . 3 15 4 7 6 Tactical Retreats 9 | . . 4 1 2 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 16 | . . . . 6 10 Max in Single Turn 4 | . . . . 2 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 19 | . . 4 2 6 7 Terminals 13 | . . 4 1 4 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Total Hacks 54 | . . 11 3 18 22 Successful 18 | . . 2 2 8 6 Failed 35 | . . 9 1 9 16 Catastrophic 9 | . . 4 . 3 2 Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 41 | . . 11 2 15 13 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers 4 | . . . . 2 2 Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . . 2 2 6 4 Record 2 | . . . . . 2 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Assault Status 1 | . . 1 . . . Recall Investigation 1 | . . . 1 . . Registered Components 1 | . . . . 1 . Zone Layout 3 | . . . . 1 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . 3 1 4 7 Full Trace Events 6 | . . 2 . 1 3 Feedback Events 2 | . . 1 . . 1 Corruption 2 | . . 1 . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 14 | . . . 14 . . Total Damage 165 | . . . 165 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1 | . . . . 1 . A.S.S. 1 | . . . . 1 . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4369 | 46 178 201 889 1932 1123 Spaces Moved 2899 | 34 126 325 740 849 825 Core 152 | 8 . . . . 144 Treads 277 | . . . . 277 . Legs 1751 | 26 85 . 387 572 681 Wheels . | . . . . . . Hover 405 | . . 55 350 . . Flight 314 | . 41 270 3 . . Fastest Speed 31 | 50 37 31 52 120 50 Average Speed 117 | 103 92 36 100 171 111 Slowest Speed 400 | 120 120 52 190 400 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 41 | 3 21 44 96 68 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . . 16 6 60 Melee . | . . . . . . Projectile 28 | . . . 16 6 6 AOE 54 | . . . . . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3446 | 45 156 366 835 1114 930 Wait 67 | . . 4 26 32 5 Move 2894 | 33 125 324 739 848 825 Hop . | . . . . . . Pick Up 73 | 6 8 6 11 32 10 Fast Attach 26 | . . . 7 13 6 Attach 49 | 6 1 8 1 22 11 Detach 5 | . . . 1 2 2 Swap 35 | . 4 3 13 13 2 Drop 56 | . 2 1 13 29 11 Fire 234 | . 16 20 24 122 52 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . . . 6 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 6) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x2 233 | -9/Materials | Discovered new exit (range 16) 266 | -9/Materials | Discovered new exit (range 16) 349 | -9/Materials | Discovered new exit (range 15) 357 | -9/Materials | Lost 5 parts (3n1u1w) 423 | -9/Materials | Identified exit to Mines 426 | -9/Materials | Entered Mines 436 | -9/Mines | Received a Mining Laser from a helpful Derelict 470 | -9/Mines | Learned Materials trap positions 481 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 564 | -9/Mines | Discovered new exit (range 15) 575 | -9/Mines | Identified exit to Materials 606 | -9/Mines | Met a Derelict shopkeep closing up shop 635 | -9/Mines | Build established: Mutant 923 | -9/Mines | Discovered exit to Materials (range 5) 1093 | -9/Mines | Core integrity fell below 50% 1315 | -9/Mines | Entered Materials 1315 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1316 | -8/Materials | Loaded intel: 23 trap records 1529 | -8/Materials | Lost 3 parts (1n1u1w) 1683 | -8/Materials | Central database locked down 2306 | -8/Materials | Build established: Tank 2438 | -8/Materials | Core integrity fell below 50% 2473 | -8/Materials | Lost 4 parts (3n1w) 2502 | -8/Materials | Found Prototype Device 2507 | -8/Materials | Identified Active Sensor Suite 2664 | -8/Materials | Discovered new exit (range 15) 3247 | -8/Materials | Entered Factory 3247 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3972 | -7/Factory | Build established: Scavenger-Tank 4209 | -7/Factory | Crushed by falling debris 4209 | -7/Factory | System corruption reached 10% 4278 | -7/Factory | Lost 11 parts (4n3u4w) 4332 | -7/Factory | Core integrity fell below 50% 4348 | -7/Factory | Core integrity fell below 20% 4370 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04337_ Power failure, Imp. Deuterium Engine shutdown. 04341_ Imp. Heat Sink destroyed. 04341_ Hrd. Medium Armor Plating destroyed. 04341_ System corrupted: Gatling Laser failed to cycle. 04342_ System corrupted: Energy discharge (-66). 04347_ Power Conduit explodes. 04347_ Hrd. Medium Armor Plating destroyed. 04347_ Power Conduit explodes. 04347_ P-60 Hacker destroyed. 04347_ Imp. Deuterium Engine destroyed. 04348_ Melted Flak Gun. 04352_ Y-54 Guardian heat short circuits Imp. Heat Sink. 04353_ Y-54 Guardian heat short circuits Imp. Deuterium Engine. 04355_ Y-54 Guardian heat damages core (-16). 04360_ DOGQHGXKVHAWG=XZS42A8XXSY R4PBI CR, 04370_ Penetrated by Slug. 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""" "" + #????????????????????? | | ### !! # @ #????????????????????? | | !! # #????????????????????? | | ##### ############# ###################### | | | | = o # | | %! # | | # | | " | | # #######+##### ###+#######+#############"" | | # #??# # # #?????# | | # #??# """" # # #?????# | | # #??# ""S"" # # #?????# | | # #??# "" "" # + """" #?????# | | # #??# # # """" #?????# | | # #???????????# # """" #????## | | # #???????????#####?# """" !!!#????#" | | # #?????????????????# """" !! #???##" | | # #?????????????????# """" !! #???# " | | # #?????????????????# ######" | | # #?????????????????# + " | | # #?????????????????# ######" %[ | | # #?????????????????##############????#"" " | | #???????????????????????????????????# # | | #???????????????????????????????????# # # # | | #???????????????????????????????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed CommHeatReactor Manual? 0 Play Time 00:58:51 Cumulative 9.9 hours Start 2026.10.08 @ 18:45:13 End 2026.10.08 @ 19:41:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aeeda8df-61f6-4ea7-a0c8-0226216d95a0