Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:59:57 Player: Gertrude Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (1286) 1286 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 6452 Bonus ------- Follower Combat Kills 641 Met Imprinter 300 Was Imprinted 300 Friendly Fire -670 Cogmind --------- Core Integrity 1000/1000 Matter 0/300 Energy 500/500 System Corruption 1% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- F-cell Engine Fusion Compressor > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink Triangulator Experimental Targeting Computer Makeshift Hacking Suite > --- WEAPON (6) ------- Minigun Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY (5) ---- CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ F-cell Engine Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Triangulator Experimental Targeting Computer Advanced Shield Generator Makeshift Hacking Suite > --- WEAPON ----------- Minigun Gauss Rifle Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- CR-A16's Pointy Stick [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . 1 . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . 1 . . . 2 . . . Weapon 4 | . . . . . . 2 . . 2 Parts Attached 64 | 6 7 5 2 4 2 33 . 4 1 Power 8 | 1 1 . . . 1 5 . . . Engine 6 | 1 1 . . . 1 3 . . . Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 3 4 2 . . 6 . . . Treads 4 | . . 2 2 . . . . . . Leg 2 | . . . . . . 2 . . . Wheel 7 | 2 1 . . . . 4 . . . Hover . | . . . . . . . . . . Flight 4 | . 2 2 . . . . . . . Utility 15 | 1 2 . . 2 . 8 . 2 . Device 6 | . . . . . . 5 . 1 . Storage 1 | 1 . . . . . . . . . Processor 4 | . 2 . . 1 . 1 . . . Hackware 3 | . . . . 1 . 1 . 1 . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 1 . 2 1 14 . 2 1 Energy Gun 4 | 1 1 1 . . . 1 . . . Energy Cannon 3 | . . . . . . 3 . . . Ballistic Gun 11 | 1 . . . . 1 8 . 1 . Ballistic Cannon 3 | . . . . . . 1 . 1 1 Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 2 . . . Parts Lost 23 | . 5 . 2 . 3 13 . . . Power 5 | . 1 . . . 1 3 . . . Propulsion 6 | . 2 . 1 . . 3 . . . Utility 3 | . . . . . 1 2 . . . Weapon 9 | . 2 . 1 . 1 5 . . . Highest Loss Streak 4 | . 3 . 2 . 1 4 . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 79 66 44 81 80 71 64 74 71 Engine 9 | . 10 11 11 11 10 7 6 6 5 Treads 9 | . . . 5 22 22 1 . . . Wheel 5 | . 18 . . . . 8 6 6 5 Device 5 | . . . . . . 12 13 18 15 Storage 1 | . 12 . . . . . . . . Processor 13 | . 11 22 22 22 14 7 6 6 5 Hackware 5 | . . . . 10 11 3 . 4 5 Energy Gun 1 | . 13 11 2 . . . . . . Ballistic Gun 9 | . 10 . . . . 17 24 19 15 Ballistic Cannon 1 | . . . . . . 4 . 4 8 Launcher 7 | . . . . 16 21 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 14 14 8 8 19 24 49 34 44 53 Greatest Support 48 | 20 20 8 46 46 46 48 28 28 28 Greatest Overweight (x) 4 | . 4 . 1 . . 3 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 2 2 2 2 5 2 3 2 Average Carried 1 | . . . 1 . 1 2 2 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 2 | . . 2 . 1 1 2 2 1 1 Class Distribution -------------------- 55% | Mutant 31% | Gunner 5% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Executioner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 1624 | 161 234 . . 100 216 855 28 30 . Remotely . | . . . . . . . . . . Salvage Created 993 | . 302 . . . 100 549 . . 42 Parts 49 | . 19 . . . 6 24 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 2 . 2 4 . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 23 | . 6 . . . 9 7 . . 1 Guns 9 | . 6 . . . . 2 . . 1 Cannons 4 | . . . . . . 4 . . . AOE 10 | . . . . . 9 1 . . . Classes Destroyed 10 | . 2 . . . 5 2 . . 1 Worker 2 | . . . . . . 2 . . . Recycler 1 | . . . . . . 1 . . . Watcher 5 | . 2 . . . . 3 . . . Swarmer 7 | . . . . . 5 2 . . . Grunt 9 | . 6 . . . . 3 . . . Sentry 2 | . . . . . 1 1 . . . Specialist 1 | . . . . . . . . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . 1 1 . . . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 3 | . 2 . . . 3 3 . . 1 Combat Bots Only 3 | . 2 . . . 3 3 . . 1 Max Kills in Single Turn 3 | . 1 . . . 3 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 222 | . 51 1 13 . 55 72 13 7 10 Missed 67 | . 12 . 1 . 22 23 3 2 4 Damage Taken 3025 | . 515 10 169 . 513 1519 152 102 45 Core 505 | . 118 . 67 . 105 155 20 40 . Absorbed by Shields 58 | . . . . . . . . 40 18 Regen/Repaired (Parts) 133 | . 22 . . 25 . 86 . . . Core Remaining (%) 70 | 100 52 . . . 57 . . 74 . Volleys Fired 92 | . 37 . . . 14 34 2 2 3 Largest 5 | . 2 . . . 2 4 4 4 5 Hottest 193 | . 85 . . . 78 178 108 136 193 Shots Fired 220 | . 61 . . . 26 103 7 8 15 Gun 162 | . 61 . . . . 79 7 6 9 Cannon 32 | . . . . . . 24 . 2 6 Launcher 26 | . . . . . 26 . . . . Special . | . . . . . . . . . . Kinetic 150 | . 30 . . . . 90 7 8 15 Thermal 20 | . 14 . . . . 6 . . . Explosive 26 | . . . . . 26 . . . . Electromagnetic 24 | . 17 . . . . 7 . . . Robot Hit Streak 9 | . 5 . . . 7 9 . 9 4 Robot Miss Streak 9 | . 4 . . . 1 9 . 8 9 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . 2 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 122 | . 35 . . . 20 57 . 4 6 Core Hits 83 | . 14 . . . 14 50 1 1 3 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . 1 . . . . 1 . . . Burn 1 | . 1 . . . . . . . . Destroy 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3979 | . 507 . . . 1443 1807 42 34 146 Guns 1571 | . 507 . . . . 906 42 34 82 Cannons 478 | . . . . . . 414 . . 64 Explosions 1884 | . . . . . 1443 441 . . . Melee . | . . . . . . . . . . Ramming 46 | . . . . . . 46 . . . Kinetic 1624 | . 223 . . . . 1179 42 34 146 Thermal 678 | . 171 . . . . 507 . . . Explosive 1443 | . . . . . 1443 . . . . Electromagnetic 188 | . 113 . . . . 75 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 3 3 3 . 3 3 5 1 Average Corruption 2 | . . 3 3 3 . 3 3 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . 1 2 1 . 7 6 3 1 Message Errors 8 | . . 1 . . . 4 2 . 1 Matter Fused 4 | . . . . . . 2 . 2 . Energy Discharges 1 | . . . 1 . . . . . . Parts Rejected 3 | . . . 1 . . . 1 1 . Data Loss (minor) 4 | . . . . 1 . 1 2 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 92 | . . . . . 27 65 . . . Projectiles . | . . . . . . . . . . Explosions 92 | . . . . . 27 65 . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . 4 . . 1 Impact 1 | . . . . . . 1 . . . Kinetic 4 | . . . . . . 3 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 255 | . . . . . 61 194 . . . Shots 5 | . . . . . 3 2 . . . Rammed 3 | . . . . . . 3 . . . Targets Rammed 3 | . . . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 390 | . 221 . 10 . 21 390 . . 81 Average Temperature 72 | . 61 . 10 . 8 119 . . 42 Received Heat Transfer 979 | . 300 6 102 . 36 535 . . . Effects 2 | . 2 . . . . . . . . Interference 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 855 | . 481 . . . . 374 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 591 | . 127 63 39 . . 591 . . 336 Initial 245 | . . 43 24 . . 76 . . 245 Average 147 | . 45 56 20 . . 181 . . 278 Maximum Alert Level 2 | . . . . . . 2 . . 1 Low Security (%) 71 | 100 100 100 100 . . 64 . . . Level 1 13 | . . . . . . 11 . . 100 Level 2 15 | . . . . . . 23 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 1 . . . 4 . . 1 Investigation 2 | . 1 . . . . 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 3 | . 1 1 . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 17 3 8 . 9 24 2 3 2 Peak Tracking Total 9 | . 4 2 9 . 3 5 2 3 2 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 4 | . . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 14 | . 1 . . . . 13 . . . Max in Single Turn 4 | . 1 . . . . 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 20 | . 7 1 . . . 11 . 1 . Terminals 6 | . 4 1 . . . 1 . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations 5 | . 1 . . . . 4 . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 20 3 . . . 16 . 1 . Successful 22 | . 11 1 . . . 9 . 1 . Failed 18 | . 9 2 . . . 7 . . . Catastrophic 4 | . 1 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . . 1 . 2 . 15 . . 2 Terminals 15 | . 11 3 . . . 1 . . . Fabricators 5 | . . . . . . 5 . . . Repair Stations 11 | . 4 . . . . 7 . . . Recycling Units 6 | . 5 . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 6 1 . . . 1 . 1 . Record 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . 3 . . . . 3 . . . Scan Component 3 | . 1 . . . . 2 . . . Repair 2 | . 1 . . . . 1 . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 6 1 . . . 4 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . Time 64 | . 26 . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 12 | . . . . 4 . 5 . . 3 Largest Group 4 | . . . . 4 4 3 1 1 4 Highest-Rated Group 215 | . . . . 151 151 211 141 141 215 Highest-Rated Ally 141 | . . . . 40 40 141 141 141 131 Zionite Dispatches 5 | . . . . . . 4 . . 1 Fire 1 | . . . . . . . . . 1 Demo 1 | . . . . . . 1 . . . Hero 1 | . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 81 | . . . . . 39 29 4 2 7 Total Damage 2863 | . . . . . 528 1723 238 82 292 Kills 19 | . . . . . 1 13 2 2 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 3 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 5325 | 43 654 55 44 1468 675 1824 295 114 153 Spaces Moved 3821 | 41 501 119 43 912 392 1355 252 88 118 Core 75 | 6 46 . 20 . . 3 . . . Treads 1405 | . . . 9 912 392 92 . . . Legs 122 | . . . . . . 122 . . . Wheels 2013 | 35 382 . . . . 1138 252 88 118 Hover . | . . . . . . . . . . Flight 206 | . 73 119 14 . . . . . . Fastest Speed 37 | 50 37 37 37 160 160 50 115 115 115 Average Speed 124 | 75 82 37 99 160 160 117 115 115 115 Slowest Speed 260 | 80 250 37 160 160 160 260 115 115 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 66 14 20 87 61 34 45 13 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 1 . . 1 . . Known Exits Taken 4 | . 1 1 1 . . 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 255 | . . . . . 186 66 . . 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE 252 | . . . . . 186 66 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 4227 | 52 678 127 44 920 409 1521 253 96 127 Wait 179 | . 125 . . . . 50 . . 4 Move 3812 | 40 500 118 42 911 391 1354 251 87 118 Hop . | . . . . . . . . . . Pick Up 55 | 6 7 3 . 5 2 28 . 3 1 Fast Attach . | . . . . . . . . . . Attach 53 | 6 6 1 2 3 2 28 . 4 1 Detach 1 | . . . . . . 1 . . . Swap 11 | . 1 4 . 1 . 5 . . . Drop 13 | . 2 1 . . . 10 . . . Fire 92 | . 37 . . . 14 34 2 2 3 Melee . | . . . . . . . . . . Ram 3 | . . . . . . 3 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Repaired Wheel 301 | -10/Materials | Discovered new exit (range 17) 317 | -10/Materials | Build established: Mutant 443 | -10/Materials | Lost 3 parts (1p1n1w) 690 | -10/Materials | Discovered new exit (range 11) 693 | -10/Materials | Identified exit to Materials 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 722 | -9/Materials | Discovered new exit (range 17) 746 | -9/Materials | Identified exit to Mines 753 | -9/Materials | Entered Mines 754 | -9/Mines | Assembled infested the area 765 | -9/Mines | Learned location of Storage (-9) 782 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 789 | -9/Mines | Learned Materials garrison access intel 795 | -9/Mines | Identified exit to Zion 797 | -9/Mines | Entered Zion 860 | -7/Zion | System corruption cleaned by Quarantine Array 897 | -7/Zion | Found Prototype Processor 898 | -7/Zion | Identified Exp. Targeting Computer 900 | -7/Zion | Found Prototype Hackware 901 | -7/Zion | Identified Exp. Hacking Suite 1238 | -7/Zion | Learned Factory stockpile data 1297 | -7/Zion | Found CR-A16's Pointy Stick 1425 | -7/Zion | Received a visual enhancement algorithm 1897 | -7/Zion | Imprinted 1900 | -7/Zion | Declared Zion's savior 2231 | -7/Zion | Discovered new exit (range 18) 2265 | -7/Zion | Entered Proximity Caves 2265 | -6/Proximity Caves | Accompanied by 4 allies 2678 | -6/Proximity Caves | Spotted B-75 Beast 2701 | -6/Proximity Caves | Destroyed B-75 Beast 2729 | -6/Proximity Caves | Lost 3 allies 2889 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2934 | -6/Proximity Caves | Discovered new exit (range 4) 2940 | -6/Proximity Caves | Entered Factory 2940 | -6/Factory | Accompanied by 1 ally 2940 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2941 | -6/Factory | Identified exit to Lower Caves 3065 | -6/Factory | Zion Kinetic Resupply teleported in 3103 | -6/Factory | Lost 3 parts (1p1n1w) 3147 | -6/Factory | Lost 4 parts (1p1n2w) 3569 | -6/Factory | Zion hero teleported in (1C-UTU) 3613 | -6/Factory | Zion Demo squad teleported in 3715 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3770 | -6/Factory | Zion Explosive Resupply teleported in 4088 | -6/Factory | Build established: Gunner 4172 | -6/Factory | Spotted B-75 Beast 4185 | -6/Factory | Allies destroyed B-75 Beast 4206 | -6/Factory | Lost 3 parts (1p1n1w) 4324 | -6/Factory | Terminal network hard line cut 4371 | -6/Factory | Lost 3 parts (2u1w) 4657 | -6/Factory | Repaired Minigun 4735 | -6/Factory | Discovered exit to Lower Caves (range 12) 4764 | -6/Factory | Entered Lower Caves 4764 | -6/Lower Caves | Accompanied by 1 ally (1C-UTU) 4972 | -6/Lower Caves | Spotted B-75 Beast 5047 | -6/Lower Caves | Discovered new exit (range 8) 5059 | -6/Lower Caves | Entered another Lower Caves area 5059 | -6/Lower Caves | Accompanied by 1 ally (1C-UTU) 5165 | -6/Lower Caves | Discovered new exit (range 8) 5173 | -6/Lower Caves | Entered Factory 5173 | -5/Factory | Accompanied by 1 ally (1C-UTU) 5173 | -5/Factory | Evolved 2 slots: Weapon x2 5233 | -5/Factory | Zion Fire squad teleported in 5326 | -5/Factory | Self-destructed Last Messages --------------- Weapon. X-72 Disruptor Imp. Cooling System severed. X-72 Disruptor destroyed. Remember there are three different ways to zoom the map: Scroll the mouse wheel while panning the map with Shift, or toggle via 'z' or the ZOOM button over the map. Triggered Segregator Trap. Arcs of energy rise from the floor. Hvy. Flak Cannon blown off. Coil Gun blown off. Adv. Shield Generator blown off. K-01 Serf collects debris. ZJ-512(i) triggered Segregator Trap. Arcs of energy rise from the floor. Imp. Cooling System blown off. Arm. Wheel blown off. Imp. Cooling System blown off. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????#= ! #??????????????????? | | ????????????????????# " #??????????????????? | | ????????????????????# "" "" #??????????????????? | | ????????????????????# "" G #??????????????????? | | ????????????????????# """ "" #??? #????????????? | | ????????????????????# """@i " +?? #????????????? | | ????????????????????# """ #? #????????????? | | ????????????????????# l ] # #????????????? | | ????????????????????######i#### #????????????? | | ???????????????????????# #????????????? | | ??? ? ????????????# #????????????? | | ??# # "???????????# #????????????? | | ??# # "???######### #????????????? | | ??# # ???+ #????????????? | | ??# # "????# #????????????? | | ### # ""???# ##???????????? | | # ""???# ?????????? | | # ## ?????????? | | # """ + ?????????? | | # """ ## ??????????? | | # """ ?# ??????????? | | # ???# ###/############???????????? | | #""+##### #?? ?????????????????????? | | ^ #?? ???????????????????? | | ^ #?? ??????????????????? | | !!= #?? ????????????????? | | ][ #?? ???????????????? | | % ! #???? ?? ??????????????? | | ### =%###############???? ?? ??????????????? | | ??# !!#??????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 28 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Energy Well | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Heroic Deeds I Survived The Infestation I'm Back, Baby! Made in Tau Ceti IV More Dakka Please Please Form A Line Remodeling Risk Taker Robot Respite Serviceable Loadout Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed SignalTargetingClaymores Manual? 0 Play Time 00:57:12 Cumulative 1.7 hours Start 2024.03.31 @ 13:21:23 End 2024.03.31 @ 17:59:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 708c595a-ac75-40f7-9577-eee8247c01ef