Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.19 @ 09:49:53 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3580) 3580 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 7996 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 680/1000 Matter 6/550 Energy 399/450 System Corruption 6% Temperature Cool (-150) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Improved Cryofiber Web Coolant Injector High-capacity Storage Unit Large Battery Matter Compressor Improved Target Analyzer Advanced System Shield > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (12) --- Light Deuterium Engine Assault Rifle Heavy Assault Rifle Flak Gun Spear Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Fission Core Cooled Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cryofiber Web Coolant Injector High-capacity Storage Unit Large Battery Compact Matter Pod Matter Compressor Advanced Targeting Computer Improved Target Analyzer Power Shielding Improved Weapon Shielding Advanced System Shield System Backup Module > --- WEAPON ----------- Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Cloaking Device Assault Rifle Heavy Assault Rifle Flak Gun Gauss Cannon Gauss Cannon Spear Heavy Pick [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Cooled Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Cryofiber Web Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Advanced System Shield Protection Core Shielding Weapon Advanced Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 10 | . 1 2 2 1 2 2 Weapon . | . . . . . . . Parts Attached 76 | 7 2 4 14 20 13 16 Power 15 | 1 . . 2 3 5 4 Engine 12 | 1 . . 2 3 5 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 13 | 2 . . 4 5 1 1 Treads . | . . . . . . . Leg 13 | 2 . . 4 5 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 1 3 4 8 6 7 Device 11 | . 1 . 1 4 2 3 Storage 7 | 1 . 2 1 . 2 1 Processor 5 | . . 1 2 . 1 1 Hackware 1 | . . . . . . 1 Protection 7 | 1 . . . 4 1 1 Artifact . | . . . . . . . Weapon 17 | 2 1 1 4 4 1 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 1 1 4 3 . . Ballistic Cannon 5 | . . . . 1 1 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 Parts Lost 27 | . . . 4 6 1 16 Power 5 | . . . 1 2 . 2 Propulsion 4 | . . . 1 1 . 2 Utility 14 | . . . . 3 1 10 Weapon 4 | . . . 2 . . 2 Highest Loss Streak 4 | . . . 3 3 1 4 Average Slot Usage (%) 96 | . 100 100 98 99 99 89 Engine 9 | . 12 10 6 13 12 3 Core 1 | . . . . . . 6 Leg 12 | . 25 20 16 13 12 7 Device 13 | . 12 10 16 15 11 13 Storage 17 | . 12 20 16 14 16 21 Processor 8 | . . 10 16 8 8 6 Protection 17 | . 12 10 8 16 25 14 Ballistic Gun 6 | . 25 20 16 10 . . Ballistic Cannon 7 | . . . . 3 11 10 Naked Turns . | . . . . . . . Heaviest Build 112 | 15 17 27 48 79 97 112 Greatest Support 40 | 20 20 20 30 37 40 40 Greatest Overweight (x) 29 | 3 . 1 1 4 2 29 Average Overweight (x) 2 | . . . 1 1 2 4 Largest Inventory Capacity 12 | 8 8 10 12 12 12 12 Average Capacity 11 | 7 8 9 11 12 12 12 Most Carried 12 | 5 8 10 10 12 12 11 Average Carried 10 | 2 6 7 8 10 11 9 Final Capacity 12 | 8 8 10 12 12 12 12 Final Carried 12 | 5 8 10 10 12 12 6 Class Distribution -------------------- 90% | Hacker-Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3196 | 227 103 268 301 633 1052 612 Remotely . | . . . . . . . Salvage Created 3563 | . 50 289 392 762 1482 588 Parts 178 | . 3 22 16 50 54 33 Haulers Intercepted 6 | . . . . 1 3 2 Recyclers Shooed 6 | . . . 1 . 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 1 5 8 16 22 17 Guns 26 | . 1 5 8 12 . . Cannons 43 | . . . . 4 22 17 Classes Destroyed 11 | . 2 2 2 4 1 . Worker 3 | . . . . . 2 1 Builder 4 | . . . . 2 1 1 Hauler 6 | . . . . 1 3 2 Recycler 9 | . . . 1 2 6 . Operator 2 | . . 1 . . 1 . Watcher 7 | . 1 2 1 2 . 1 Swarmer 19 | . . . 3 6 4 6 Grunt 21 | . 1 2 4 4 9 1 Sentry 12 | . . 3 1 1 3 4 Hunter 7 | . . . . 3 2 2 Programmer 10 | . . . . 2 4 4 Best Kill Streak 9 | . 2 5 7 5 9 8 Combat Bots Only 6 | . 1 3 6 4 6 6 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4180 | . 13 206 330 1112 599 1920 Core 559 | . . 16 51 67 105 320 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 100 96 90 90 87 . Volleys Fired 260 | . 4 27 29 67 75 58 Largest 2 | . 2 2 2 2 2 2 Hottest 101 | . 40 40 46 71 101 101 Shots Fired 517 | . 8 54 56 134 150 115 Gun 214 | . 8 54 56 95 1 . Cannon 303 | . . . . 39 149 115 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 517 | . 8 54 56 134 150 115 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 51 | . 4 24 39 37 51 24 Robot Miss Streak 6 | . 1 1 1 1 6 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 433 | . 5 46 51 112 127 92 Core Hits 286 | . 2 13 25 49 118 79 Critical Hits 8 | . . 1 . 4 1 2 Critical Kills 4 | . . . . 1 1 2 Critical Parts Destroyed 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10753 | . 49 584 724 2065 4267 3064 Guns 2715 | . 49 582 724 1342 18 . Cannons 8036 | . . . . 723 4249 3064 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | . . 2 . . . . Kinetic 10751 | . 49 582 724 2065 4267 3064 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 2 . 6 Average Corruption 2 | . . . . 1 . 2 Corruption Purged . | . . . . . . . Effects 17 | . . . . 2 . 15 Message Errors 6 | . . . . 1 . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 73 | . . . . 5 58 10 Projectiles 73 | . . . . 5 58 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 53 | . . . . 5 36 12 Impact . | . . . . . . . Kinetic 49 | . . . . 5 32 12 Secondary 4 | . . . . . 4 . Self-Inflicted Damage 1 | . . 1 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 213 | . 6 . 7 14 213 79 Average Temperature 53 | . 6 . 6 14 62 39 Received Heat Transfer 993 | . 12 114 234 243 273 117 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 409 | . 48 153 205 263 409 154 Initial 67 | . . 14 11 67 38 . Average 83 | . 35 41 101 81 127 46 Maximum Alert Level 2 | . . . 1 1 2 . Low Security (%) 88 | 100 100 100 81 93 72 100 Level 1 11 | . . . 18 6 27 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . . 2 . 10 11 4 Investigation 7 | . . 1 . 5 1 . Extermination 9 | . . . . 3 4 2 Reinforcement 8 | . . 1 . 2 3 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 4 | . . . . 1 2 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 2 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 2 9 9 21 24 19 Peak Tracking Total 6 | . 2 4 6 4 4 4 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . 1 1 . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . . . 3 . . Max in Single Turn 2 | . . . . 2 . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 2 3 3 7 1 1 Terminals 11 | . 2 3 2 3 1 . Fabricators 2 | . . . . 1 . 1 Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 51 | . 9 9 6 21 3 3 Successful 30 | . 6 8 4 8 2 2 Failed 21 | . 3 1 2 13 1 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 34 | . 9 9 4 9 3 . Fabricators 6 | . . . . 3 . 3 Repair Stations 9 | . . . . 9 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 22 | . 6 8 2 4 2 . Part Schematic 2 | . . . . 2 . . Robot Schematic 2 | . . . . . 2 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . . 1 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . Repair Station Index 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . Scan Component 4 | . . . . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Track 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 3 . 7 1 . Full Trace Events 8 | . 1 1 . 5 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built 4 | . . . . . . 4 Matter 252 | . . . . . . 252 Time 134 | . . . . . . 134 Total Robot Build Rating 16 | . . . . . . 16 Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 4 | . . . . . . 4 Largest Group 4 | . . . . . . 4 Highest-Rated Group 48 | . . . . . . 48 Highest-Rated Ally 12 | . . . . . . 12 Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . . 7 Total Damage 53 | . . . . . . 53 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5913 | 73 150 430 386 1527 1850 1497 Spaces Moved 2454 | 55 108 185 147 705 792 462 Core 30 | 13 . . . . . 17 Treads . | . . . . . . . Legs 2424 | 42 108 185 147 705 792 445 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 185 185 Average Speed 190 | 106 120 146 150 175 188 274 Slowest Speed 1500 | 200 120 150 150 240 190 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 3 17 23 14 22 17 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . . 10 3 5 Melee . | . . . . . . . Projectile 18 | . . . . 10 3 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3173 | 66 122 290 254 865 1000 576 Wait 310 | . . 65 60 54 106 25 Move 2448 | 54 107 184 146 704 791 462 Hop . | . . . . . . . Pick Up 43 | 5 6 6 3 11 5 7 Fast Attach 21 | 7 1 1 1 3 3 5 Attach 29 | . 1 2 5 8 4 9 Detach . | . . . . . . . Swap 26 | . . 1 8 9 6 2 Drop 35 | . 3 3 2 9 10 8 Fire 260 | . 4 27 29 67 75 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 184 | -10/Materials | Identified exit to Materials 184 | -10/Materials | Discovered exit to Materials (range 15) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Hacker-Mutant 454 | -9/Materials | Identified exit to Mines 454 | -9/Materials | Discovered exit to Mines (range 15) 454 | -9/Materials | Identified exit to Materials 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Utility x2 878 | -8/Materials | Lost 3 parts (1p2w) 984 | -8/Materials | Build established: Hacker-Skirmisher 997 | -8/Materials | Identified exit to Factory 997 | -8/Materials | Discovered exit to Factory (range 8) 1040 | -8/Materials | Entered Factory 1040 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1463 | -7/Factory | Lost 3 parts (1p1n1u) 1505 | -7/Factory | Build established: Hacker-Mutant 2541 | -7/Factory | Identified exit to Factory 2541 | -7/Factory | Discovered exit to Factory (range 14) 2550 | -7/Factory | Identified exit to Storage 2550 | -7/Factory | Identified exit to Lower Caves 2567 | -7/Factory | Entered another Factory area 2567 | -6/Factory | Evolved 2 slots: Utility x2 2959 | -6/Factory | Garrison activated, responded to threat 4402 | -6/Factory | Identified exit to Factory 4402 | -6/Factory | Discovered exit to Factory (range 9) 4417 | -6/Factory | Entered another Factory area 4417 | -5/Factory | Evolved 2 slots: Utility x2 5236 | -5/Factory | Identified exit to Upper Caves 5236 | -5/Factory | Discovered exit to Upper Caves (range 16) 5262 | -5/Factory | Lost 3 parts (1n2u) 5320 | -5/Factory | Fabricated S-27 Virus (x4) 5805 | -5/Factory | Lost 4 parts (2p1u1w) 5911 | -5/Factory | Lost 3 parts (2u1w) 5914 | -5/Factory | Self-destructed Last Messages --------------- 05852_ R-10 Processor collects Terrain Scan Processor. 05852_ K-01 Serf collects debris. 05864_ U-05 Engineer lays Concrete. 05865_ K-01 Serf collects debris. 05867_ Cloaking Device destroyed. 05870_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05870_ Com. Matter Pod destroyed. 05873_ P-70 Sage resets K-01 Serf, system corruption cleaned. 05880_ Hvy. Flak Cannon destroyed. 05882_ Acquired 23 matter. 05884_ R-10 Processor collects Wheel. 05888_ R-10 Processor collects Structural Scanner. 05890_ M6>J/S,V16O#GVUZ PFI%2TDT 05891_ R-10 Processor collects Terrain Scanner. 05901_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05902_ P-70 Sage knocked back. 05905_ U-05 Engineer lays Concrete. 05905_ Slug penetrates P-70 Sage. 05905_ P-70 Sage knocked back. 05914_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ???????????????????????????? ????????????????? | | ???????????????????????????# ??????????????? | | ???????????????????? ??????# ???????????? | | ???????????????????? ??????# ?????????? | | ???????????????????" "?????# +????????? | | ???????????????????" "?????# #????????? | | ???????????????????" "?????# #????????? | | ??????????????????"" 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Carbon-fiber Leg | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked E-15 Imp | -6/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedTractorSabre Manual? 0 Play Time 00:47:45 Cumulative 981.1 hours Start 2022.02.19 @ 09:05:34 End 2022.02.19 @ 09:49:53 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 740 Rogue 62 Adventurer 0 Explorer 678 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e94500d5-cdde-4769-bcd0-3ec90d838589