Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 13:24:56 Player: tkc Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1796) 1796 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 4320 Bonus ------- Follower Combat Kills 144 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (1700) Ox33 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Huge Storage Unit Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Heavy Ion Engine Light Nuclear Core Large Storage Unit Medium Matter Pod (100) Weight Redist. System Thief Drone Bay (2/3) Particle Gun Pulse Rifle Pulse Rifle Ion Cannon Assault Rifle Light Assault Rifle Light Cannon Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Core Shielding Light Armor Plating Hacking Suite Thief Drone Bay > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Large Storage Unit Medium Matter Pod Weight Redist. System Utility Shielding Hardened Light Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Ion Cannon Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Thief Drone Bay Storage Huge Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 88 | 8 12 9 19 13 27 Power 12 | 1 3 3 2 1 2 Engine 12 | 1 3 3 2 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 3 3 3 3 2 10 Treads 13 | 2 1 2 2 2 4 Leg 6 | . . . . . 6 Wheel 5 | 1 2 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 4 2 5 5 6 Device 3 | . . . . 1 2 Storage 7 | 2 3 1 . . 1 Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 13 | . 1 1 5 4 2 Artifact . | . . . . . . Weapon 28 | 2 2 1 9 5 9 Energy Gun 8 | 1 1 . 1 1 4 Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 1 1 6 2 3 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 2 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . Parts Lost 34 | . 1 4 2 6 21 Power 5 | . . 1 . 1 3 Propulsion 14 | . 1 2 1 2 8 Utility 7 | . . 1 . 1 5 Weapon 8 | . . . 1 2 5 Highest Loss Streak 11 | . 1 3 1 4 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 99 97 99 86 Engine 11 | . 13 13 11 10 8 Treads 14 | . 14 14 10 18 12 Leg 1 | . . . . . 10 Wheel 8 | . 13 13 11 3 . Storage 17 | . 18 17 22 14 13 Protection 17 | . 9 9 20 27 17 Energy Gun 9 | . 14 14 2 9 5 Ballistic Gun 13 | . 13 14 17 10 8 Naked Turns . | . . . . . . Heaviest Build 119 | 15 92 106 119 119 115 Greatest Support 60 | 40 20 40 23 40 60 Greatest Overweight (x) 36 | . 5 30 7 7 36 Average Overweight (x) 3 | . 1 5 6 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 14 25 25 25 25 Most Carried 25 | 8 16 19 25 23 23 Average Carried 17 | 5 11 16 22 19 19 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 7 16 19 23 22 17 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1615 | 390 171 124 437 191 302 Remotely . | . . . . . . Salvage Created 2223 | 282 514 77 603 151 596 Parts 131 | 30 26 3 33 13 26 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | 1 . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 9 5 11 8 13 Guns 41 | . 9 5 11 6 10 Cannons 2 | . . . . 2 . AOE 3 | . . . . . 3 Classes Destroyed 13 | 3 3 2 3 . 2 Worker 9 | 4 3 . 1 . 1 Tunneler 8 | 8 . . . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 5 | . 1 . 4 . . Swarmer 6 | . . 2 . 4 . Grunt 29 | . 9 . 8 4 8 Brawler 1 | . . . . . 1 Duelist 2 | . . . 2 . . Sentry 3 | . . . 1 . 2 Hunter 2 | . . . . . 2 Assembled 3 | . . 3 . . . Best Kill Streak 6 | 4 6 2 3 4 6 Combat Bots Only 5 | . 2 2 3 4 5 Max Kills in Single Turn 2 | 2 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4646 | . 507 517 817 572 2233 Core 835 | . 66 73 113 24 559 Absorbed by Shields . | . . . . . . Redirected to Shielding 134 | . 14 3 49 5 63 Core Remaining (%) 69 | 100 . 44 . 65 . Volleys Fired 260 | 33 58 20 54 29 66 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 60 70 70 86 83 126 Shots Fired 493 | 66 115 41 108 51 112 Gun 470 | 66 115 41 108 34 106 Cannon 12 | . . . . 12 . Launcher 11 | . . . . 5 6 Special . | . . . . . . Kinetic 309 | 33 58 20 101 34 63 Thermal 173 | 33 57 21 7 12 43 Explosive 11 | . . . . 5 6 Electromagnetic . | . . . . . . Robot Hit Streak 25 | 9 16 7 11 6 25 Robot Miss Streak 3 | 3 3 3 3 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 321 | 37 75 20 79 30 80 Core Hits 148 | 16 33 10 32 15 42 Critical Kills 3 | 1 . . 1 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 1 2 1 1 2 . Burn 3 | . 2 1 . . . Destroy 3 | 1 . . 1 1 . Blast 1 | . . . . 1 . Melee Attacks 15 | . . . 10 . 5 Impact . | . . . . . . Slashing 15 | . . . 10 . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4186 | 411 787 200 1129 520 1139 Guns 3571 | 411 787 200 1129 228 816 Cannons 147 | . . . . 147 . Explosions 468 | . . . . 145 323 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2173 | 129 280 87 1038 273 366 Thermal 1545 | 282 507 113 91 102 450 Explosive 468 | . . . . 145 323 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 6 . . 9 Average Corruption 7 | . . 5 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . 14 . . 20 Message Errors 5 | . . 2 . . 3 Matter Fused 10 | . . 3 . . 7 Heat Flow Errors 6 | . . 1 . . 5 Energy Discharges 4 | . . 3 . . 1 Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 3 | . . 1 . . 2 Misfires 3 | . . 1 . . 2 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . . . 54 Shots 2 | . . . . . 2 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | 40 327 244 78 238 333 Average Temperature 93 | 20 78 52 19 66 178 Received Heat Transfer 1560 | . 297 . 243 174 846 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . . . . . 3 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 1 3 . . . 1 Heat Transferred 4046 | 625 1571 407 222 222 999 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 225 | 65 219 65 225 215 136 Initial 42 | . 42 18 16 19 . Average 59 | 27 102 7 93 55 48 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 95 | 100 94 100 93 90 100 Level 1 4 | . 5 . 6 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 3 . 6 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 2 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 25 11 22 11 21 Peak Tracking Total 9 | . 5 3 5 4 9 Tactical Retreats 14 | . 7 2 . 4 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . . . . 3 2 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 16 | . 9 . 4 1 2 Terminals 12 | . 7 . 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 48 | . 25 . 16 1 6 Successful 26 | . 13 . 9 1 3 Failed 22 | . 12 . 7 . 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 36 | . 16 . 14 . 6 Terminals 43 | . 23 . 14 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 4 1 1 Open Door 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Alert Level 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 7 . 3 . 2 Terminals 12 | . 7 . 3 . 2 Assimilate 2 | . 1 . . . 1 Botnet 10 | . 6 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 8 . 4 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 19 | . . . . 15 4 EXPLORE 15 | . . . . 12 3 RETURN 4 | . . . . 3 1 Ally Attacks 24 | . . 5 3 13 3 Total Damage 149 | . . 86 42 21 . Kills 5 | . . 2 2 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 9 | . . . . 6 3 Drone Recoveries 8 | . . . . 6 2 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 7051 | 387 1253 1445 1393 1674 899 Spaces Moved 2602 | 243 702 453 541 489 174 Core 7 | 4 . 1 . . 2 Treads 680 | 50 93 173 9 298 57 Legs 115 | . . . . . 115 Wheels 1800 | 189 609 279 532 191 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 175 190 205 243 Average Speed 220 | 111 144 300 205 275 372 Slowest Speed 1850 | 160 240 1550 480 320 1850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 12 96 75 40 100 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 14 | . . . 9 . 5 Terrain Destroyed 48 | . . . 9 23 16 Melee 14 | . . . 9 . 5 Projectile . | . . . . . . AOE 34 | . . . . 23 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3428 | 297 840 500 700 772 319 Wait 397 | . 46 17 54 238 42 Move 2597 | 242 701 452 540 488 174 Hop . | . . . . . . Pick Up 47 | 11 14 2 14 1 5 Fast Attach 18 | 6 4 . 4 1 3 Attach 32 | 1 2 3 6 8 12 Detach 4 | . . . 1 3 . Swap 38 | 1 6 6 9 4 12 Drop 19 | 3 8 . 8 . . Fire 260 | 33 58 20 54 29 66 Melee 15 | . . . 10 . 5 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 388 | -11/Scrapyard | Entered Materials 389 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 11) 780 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Discovered new exit (range 16) 1002 | -10/Materials | Discovered new exit (range 10) 1295 | -10/Materials | Discovered new exit (range 9) 1399 | -10/Materials | Identified exit to Materials 1641 | -10/Materials | Entered Mines 2338 | -10/Mines | Discovered exit to Materials (range 7) 2490 | -10/Mines | Assembled infested the area 2656 | -10/Mines | Core integrity fell below 50% 2680 | -10/Mines | Lost 3 parts (1p1n1u) 2842 | -10/Mines | Escorted by a lone wolf Derelict 2999 | -10/Mines | Discovered exit to Materials (range 10) 3086 | -10/Mines | Entered Materials 3086 | -9/Materials | Accompanied by 1 ally 3086 | -9/Materials | Evolved 2 slots: Utility x2 3488 | -9/Materials | Discovered new exit (range 12) 3934 | -9/Materials | Discovered new exit (range 16) 4479 | -9/Materials | Entered Mines 4526 | -9/Mines | Lost 4 parts (1p1n2w) 4931 | -9/Mines | Discovered new exit (range 11) 5015 | -9/Mines | Build established: Scavenger-Mutant 5147 | -9/Mines | Learned location of Zion (-6) 5691 | -9/Mines | Found the Drone Emporium 5716 | -9/Mines | Found Prototype Device 5716 | -9/Mines | Identified Thief Drone Bay 5728 | -9/Mines | Discovered new exit (range 36) 6153 | -9/Mines | Entered Materials 6153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6677 | -8/Materials | Lost 11 parts (1p5n4u1w) 6903 | -8/Materials | Build established: Mutant 6991 | -8/Materials | Core integrity fell below 50% 7039 | -8/Materials | Lost 8 parts (1p3n1u3w) 7047 | -8/Materials | Core integrity fell below 20% 7052 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07035_ U-05 Engineer lays Concrete. 07038_ Critical hit (Burn: +37). 07038_ U-05 Engineer lays Concrete. 07038_ K-01 Serf collects debris. 07039_ U-05 Engineer lays Concrete. 07040_ System corrupted: Matter fused (-5). 07040_ U-05 Engineer lays Concrete. 07040_ Particle Gun destroyed. 07042_ U-05 Engineer lays Concrete. 07042_ K-01 Serf collects debris. 07042_ U-05 Engineer lays Concrete. 07045_ K-01 Serf collects debris. 07045_ R-06 Scavenger collects Wheel. 07046_ U-05 Engineer lays Concrete. 07047_ Imp. Ion Engine destroyed. 07048_ U-05 Engineer lays Concrete. 07048_ K-01 Serf collects debris. 07049_ U-05 Engineer lays Concrete. 07049_ R-06 Scavenger collects Wheel. 07049_ U-05 Engineer lays Concrete. 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