Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.14 @ 13:18:03 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (136) 680 Value Destroyed (4651) 4651 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1453) 1453 TOTAL SCORE: 12424 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 777 Met Zhirov 300 Cogmind --------- Core Integrity 27/1000 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Reinforced Fission Core Large Storage Unit Great Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Precision Matter Filter Experimental Propulsion Shielding Layered Heavy Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Coil Gun Great Axe > --- INVENTORY -------- Reinforced Fission Core Armored Wheel Compact Matter Pod Compact Matter Pod Advanced Weight Redist. System Advanced Terrain Scanner Long-range Terrain Scanner Improved Weapon Shielding Improved Weapon Shielding System Restoration Module Integrated Reactor Improved EM Pulse Cannon Improved Assault Rifle Assault Cannon Precision Grenade Launcher Long-range Missile Launcher [Rating: 84] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 10 | . . 2 . 2 2 2 2 . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 251 | 6 6 16 12 25 30 62 25 . 27 3 16 9 14 Power 16 | 1 . 2 1 3 3 3 2 . . . . . 1 Engine 7 | 1 . 1 1 1 2 1 . . . . . . . Core 8 | . . 1 . 2 1 1 2 . . . . . 1 Reactor 1 | . . . . . . 1 . . . . . . . Propulsion 23 | 2 2 . 3 3 3 4 5 . 1 . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 23 | 2 2 . 3 3 3 4 5 . 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 116 | 1 3 7 7 10 14 34 12 . 7 . 5 6 10 Device 61 | . . 1 3 4 10 21 6 . 3 . 3 3 7 Storage 9 | 1 1 2 . 2 . 2 1 . . . . . . Processor 9 | . 2 2 . 3 1 1 . . . . . . . Hackware 4 | . . . . . . 1 . . 1 . . 2 . Protection 33 | . . 2 4 1 3 9 5 . 3 . 2 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 96 | 2 1 7 1 9 10 21 6 . 19 3 11 3 3 Energy Gun 7 | 1 1 1 . 1 1 1 . . . . 1 . . Energy Cannon 12 | . . . . . 1 7 1 . 2 . . . 1 Ballistic Gun 35 | 1 . 6 1 7 6 5 . . 3 . 4 1 1 Ballistic Cannon 9 | . . . . 1 . 1 . . 2 2 2 . 1 Launcher 17 | . . . . . 2 2 2 . 7 1 3 . . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 5 3 . 5 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 1 . . 1 1 . 4 1 Parts Lost 34 | . . . 2 6 3 6 . . 1 . . . 16 Power 3 | . . . 1 1 . . . . . . . . 1 Propulsion 6 | . . . . 1 3 . . . . . . . 2 Utility 18 | . . . 1 2 . 3 . . 1 . . . 11 Weapon 7 | . . . . 2 . 3 . . . . . . 2 Highest Loss Streak 13 | . . . 2 2 2 2 . . 1 . . . 13 Average Slot Usage (%) 95 | . 94 98 98 91 94 99 94 100 94 93 93 93 90 Engine 2 | . 14 8 3 3 3 4 . . . . . . . Core 3 | . . 2 6 5 3 1 4 5 5 5 5 5 4 Wheel 13 | . 28 22 22 18 12 13 10 11 11 11 11 11 10 Device 19 | . . 1 8 9 24 25 16 23 22 23 22 18 14 Storage 13 | . 16 22 22 18 15 13 11 11 11 11 11 11 10 Processor 12 | . 6 14 11 15 15 13 11 11 11 11 11 11 11 Hackware 6 | . . . . . . 2 5 5 10 11 11 13 15 Protection 7 | . . 5 1 2 3 10 17 17 6 5 5 7 8 Ballistic Gun 7 | . 14 15 22 15 10 5 5 5 2 5 4 5 4 Ballistic Cannon 1 | . . . . . . . . . . 4 4 . 4 Slashing Weapon 1 | . . . . . . 2 4 5 3 . . 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 13 14 23 25 49 64 80 83 80 88 87 94 91 89 Greatest Support 33 | 20 24 24 24 24 24 24 33 33 33 33 33 24 33 Greatest Overweight (x) 4 | . . . 1 2 4 3 3 2 2 2 3 3 4 Average Overweight (x) 1 | . . . . 1 2 2 1 2 2 2 2 3 2 Largest Inventory Capacity 22 | 6 6 8 8 16 16 22 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 6 8 14 16 16 16 16 16 16 16 16 15 Most Carried 16 | 5 6 8 8 15 16 16 16 15 16 16 16 16 16 Average Carried 14 | 2 5 6 7 11 15 15 15 15 15 14 14 15 15 Final Capacity 16 | 6 6 8 8 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 5 6 8 8 15 16 16 15 15 15 14 16 16 3 Class Distribution -------------------- 31% | Hacker-Assassin 19% | Hacker-Skirmisher 17% | Mutant 11% | Scavenger-Mutant 10% | Hacker-Mutant 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Waste Hacker-Assassin | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 5736 | 230 94 404 423 542 601 1188 333 . 960 30 363 238 330 Remotely 390 | . . . . . . 390 . . . . . . . Salvage Created 5552 | . 68 664 472 645 530 1214 271 . 1314 . 207 93 74 Parts 286 | . 7 45 30 38 29 49 25 . 48 . 11 . 4 Haulers Intercepted 9 | . . 2 . 1 . 2 . . 4 . . . . Recyclers Shooed 3 | . . . 1 . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 7 . 4 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 99 | . 3 13 7 13 8 15 3 . 25 . 10 . 2 Melee 3 | . . . . . . 1 2 . . . . . . Guns 55 | . 3 12 7 13 7 8 . . 4 . . . 1 Cannons 11 | . . . . . 1 3 1 . 4 . 1 . 1 AOE 29 | . . 1 . . . 3 . . 16 . 9 . . Classes Destroyed 13 | . 2 5 3 1 2 . . . . . . . . Worker 8 | . . . 2 . . 1 1 . 4 . . . . Builder 5 | . . . . . 1 . 2 . 2 . . . . Tunneler 2 | . . 1 . . . . . . 1 . . . . Hauler 9 | . . 2 . 1 . 2 . . 4 . . . . Recycler 4 | . . . 1 . 1 1 . . 1 . . . . Watcher 9 | . 1 1 1 1 2 2 1 . . . . . . Swarmer 28 | . 3 4 . 3 3 3 . . 8 . 4 . . Grunt 38 | . . 5 2 6 1 6 . . 13 . 5 . . Brawler 5 | . . . 1 . 2 2 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . Sentry 15 | . . 3 4 2 . 2 1 . 2 . 1 . . Hunter 2 | . . . . 1 1 . . . . . . . . Programmer 9 | . . . . . 1 2 2 . 2 . . . 2 Best Kill Streak 13 | . 3 5 6 4 3 3 2 . 13 . 5 . 2 Combat Bots Only 7 | . 3 4 4 3 3 3 2 . 7 . 5 . 2 Max Kills in Single Turn 4 | . 1 2 1 2 2 2 1 . 4 . 3 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 3 | . . 1 . . . 2 . . 3 . 3 . . Melee 1 | . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Damage Taken 9337 | . 89 397 548 1127 596 1989 294 . 1070 . 271 . 2956 Core 1641 | . 13 69 106 215 87 178 61 . 70 . 49 . 793 Absorbed by Shields 27 | . . . . . 27 . . . . . . . . Core Remaining (%) 79 | 100 94 . 56 60 87 79 . . . . . . . Volleys Fired 361 | . 8 40 39 65 46 71 12 . 46 . 12 . 22 Largest 2 | . 2 2 2 2 2 2 2 . 2 . 2 . 2 Hottest 138 | . 60 80 46 65 89 138 99 . 99 . 79 . 113 Shots Fired 676 | . 16 80 78 130 90 130 15 . 74 . 18 . 45 Gun 524 | . 16 80 78 130 79 88 9 . 28 . 3 . 13 Cannon 110 | . . . . . 9 36 3 . 27 . 3 . 32 Launcher 42 | . . . . . 2 6 3 . 19 . 12 . . Special . | . . . . . . . . . . . . . . Kinetic 538 | . 8 60 78 120 82 89 9 . 50 . 6 . 36 Thermal . | . . . . . . . . . . . . . . Explosive 42 | . . . . . 2 6 3 . 19 . 12 . . Electromagnetic 96 | . 8 20 . 10 6 35 3 . 5 . . . 9 Robot Hit Streak 44 | . 5 30 43 44 29 38 27 . 13 . 10 . 25 Robot Miss Streak 3 | . 2 2 1 2 3 2 1 . 2 . 1 . 1 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 5 | . . 1 1 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . . Shots Hit Robots 583 | . 9 65 61 116 71 113 16 . 69 . 12 5 46 Core Hits 278 | . 4 28 18 36 32 45 9 . 72 . 24 1 9 Critical Hits 10 | . . 1 2 . 1 1 1 . 1 . . 1 2 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . 1 1 1 . 1 . . . 1 Melee Attacks 90 | . . . . . . 25 27 . 26 . 1 5 6 Impact . | . . . . . . . . . . . . . . Slashing 90 | . . . . . . 25 27 . 26 . 1 5 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 3 . 2 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16067 | . 147 935 862 1585 998 2651 780 . 5019 . 1274 646 1170 Guns 6540 | . 112 864 862 1528 820 1186 118 . 747 . 23 . 280 Cannons 2326 | . . . . . 178 794 73 . 585 . 47 . 649 Explosions 4627 | . 35 71 . 57 . 335 . . 2925 . 1204 . . Melee 2574 | . . . . . . 336 589 . 762 . . 646 241 Ramming . | . . . . . . . . . . . . . . Kinetic 7225 | . 49 652 862 1429 843 1222 118 . 1211 . 70 . 769 Thermal 214 | . 35 71 . 57 . 51 . . . . . . . Explosive 4413 | . . . . . . 284 . . 2925 . 1204 . . Electromagnetic 1641 | . 63 212 . 99 155 758 73 . 121 . . . 160 Impact . | . . . . . . . . . . . . . . Slashing 2574 | . . . . . . 336 589 . 762 . . 646 241 Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 3 3 1 . 1 1 1 . 7 Average Corruption 2 | . . . . . 2 2 1 . 1 1 1 . 5 Corruption Purged 8 | . . . . . . 3 1 . . . 1 . 3 Effects 59 | . . . . . 12 13 1 . 1 1 4 . 27 Message Errors 20 | . . . . . 3 4 1 . 1 . 3 . 8 Matter Fused 13 | . . . . . 6 . . . . . . . 7 Heat Flow Errors 5 | . . . . . 1 2 . . . . . . 2 Energy Discharges 8 | . . . . . 1 3 . . . . . . 4 Data Loss (minor) 8 | . . . . . 1 3 . . . 1 1 . 2 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 423 | . . . . . 11 125 86 . 127 . 6 52 16 Projectiles 37 | . . . . . 11 10 . . . . . . 16 Explosions 113 | . . . . . . 7 . . 100 . 6 . . Melee 273 | . . . . . . 108 86 . 27 . . 52 . Knockbacks 2 | . . . . . 1 . . . 1 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . 1 . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . 26 . . . . . . . . . 32 . . Shots 2 | . 1 . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 320 | . 32 78 23 2 218 320 151 . 183 . 159 . 170 Average Temperature 83 | . 27 25 9 2 76 154 60 . 55 . 60 . 73 Received Heat Transfer 2142 | . . 162 213 441 135 657 27 . 171 . 102 . 234 Effects 3 | . . . . . . 3 . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 7 | . . . . . . 6 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . Heat Transferred 250 | . 50 100 . 50 . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Peak Influence 887 | . 95 447 310 403 223 175 183 . 887 . . . . Average Influence 171 | . 72 232 149 233 110 57 54 . 483 . . . . Maximum Alert Level 3 | . . 2 1 2 1 . . . 3 . . . . Low Security (%) 72 | 100 100 43 87 30 86 100 100 100 7 . . . . Level 1 11 | . . 38 12 62 13 . . . 18 . . . . Level 2 12 | . . 17 . 6 . . . . 58 . . . . Level 3 3 | . . . . . . . . . 15 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 1 1 1 7 1 . 11 . . . . Investigation 3 | . . . . 1 . . . . 2 . . . . Extermination 8 | . . . . . 1 2 1 . 4 . . . . Reinforcement 8 | . . . 1 . . 2 . . 5 . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 3 . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 15 | . . 2 . 3 2 . . . 1 . . . 7 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 176 | . 5 20 10 28 19 21 5 1 40 . 6 . 21 Peak Tracking Total 19 | . 3 4 4 6 5 4 2 1 8 . 5 . 19 Tactical Retreats 14 | . 1 3 1 5 2 1 . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 18 | . . . . 1 3 5 7 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 4 | . . . . . 1 . . . 2 . 1 . . Max in Single Turn 1 | . . . . . 1 . . . 1 . 1 . . Garrison Access 4 | . . . 1 . . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 62 | . 2 4 4 . 4 12 12 . 14 . 1 9 . Terminals 21 | . 1 2 2 . 2 4 6 . 4 . . . . Fabricators 9 | . . . . . . 2 3 . 4 . . . . Repair Stations 3 | . 1 . . . . 2 . . . . . . . Recycling Units 7 | . . 1 1 . 1 . 1 . 3 . . . . Scanalyzers 7 | . . 1 . . 1 2 1 . 2 . . . . Garrison Access 5 | . . . 1 . . 2 1 . 1 . . . . Total Hacks 188 | . 4 11 8 . 10 33 37 . 36 . 1 48 . Successful 138 | . 4 8 2 . 8 18 22 . 27 . 1 48 . Failed 50 | . . 3 6 . 2 15 15 . 9 . . . . Catastrophic 3 | . . . 1 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . . 4 . . 7 4 11 . 4 . 1 . . Terminals 64 | . 2 7 3 . 7 12 22 . 11 . . . . Fabricators 25 | . . . . . . 6 7 . 12 . . . . Repair Stations 6 | . 2 . . . . 4 . . . . . . . Recycling Units 10 | . . 1 2 . 1 . 2 . 4 . . . . Scanalyzers 25 | . . 3 . . 2 8 4 . 8 . . . . Garrison Access 9 | . . . 3 . . 3 2 . 1 . . . . Terminal Hacks 82 | . 2 3 . . 4 5 11 . 8 . 1 48 . Record 43 | . . 2 . . . 2 2 . 1 . . 36 . Part Schematic 8 | . . . . . 1 . 3 . . . . 4 . Robot Analysis 5 | . . . . . . . . . 1 . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 3 | . . . . . 1 . 1 . 1 . . . . Branch Access Points 3 | . . 1 . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 3 | . . . . . 1 1 1 . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . 1 1 . 1 . . . . Locate Traps 3 | . 1 . . . . . 2 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . Patrol Status 2 | . 1 . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 18 | . . . . . . 4 6 . 8 . . . . Load Schematic 10 | . . . . . . 2 3 . 5 . . . . Build 8 | . . . . . . 2 3 . 3 . . . . Repair Station Hacks 5 | . 2 . . . . 3 . . . . . . . Scan Component 3 | . 1 . . . . 2 . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . . 1 1 . 1 . 1 . 2 . . . . Retrieve Components 6 | . . 1 1 . 1 . 1 . 2 . . . . Scanalyzer 17 | . . 3 . . 2 4 2 . 6 . . . . Insert Component 11 | . . 2 . . 1 3 1 . 4 . . . . Analyze 6 | . . 1 . . 1 1 1 . 2 . . . . Garrison Access Hacks 4 | . . . 1 . . 1 1 . 1 . . . . Seal Access 4 | . . . 1 . . 1 1 . 1 . . . . Unauthorized Hacks 15 | . . 4 . . 2 3 2 . 4 . . . . Terminals 5 | . . 1 . . 1 1 1 . 1 . . . . Botnet 5 | . . 1 . . 1 1 1 . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 1 3 3 . 3 11 12 . 10 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . 2 1 4 . 2 . . 4 . Parts Built 11 | . . . . . . 4 5 . 2 . . . . Matter 1168 | . . . . . . 248 482 . 438 . . . . Time 394 | . . . . . . 124 162 . 108 . . . . Total Part Build Rating 32 | . . . . . . 8 18 . 6 . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . Time 40 | . 26 . . . . 14 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 18 | . . . 2 . 3 . 10 . 3 . . . . Parts Scanalyzed 8 | . . 1 . . 1 2 1 . 3 . . . . Part Schematics Acquired 6 | . . 1 . . 1 1 1 . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 20 | . . . . . . . . 20 . . . . . Largest Group 20 | . . . . . . . . 20 19 . . . . Highest-Rated Group 852 | . . . . . . . . 852 821 . . . . Highest-Rated Ally 50 | . . . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 182 | . . . . . . . . 15 167 . . . . Total Damage 5138 | . . . . . . . . 267 4871 . . . . Kills 29 | . . . . . . . . 1 28 . . . . Allies Corrupted 2 | . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . . . . . . . . 1 . . 4 . Derelict Logs Recovered 4 | . . . . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 10977 | 42 272 429 539 492 1109 2346 1242 129 1583 625 989 223 957 Spaces Moved 7795 | 36 229 252 326 244 757 1540 982 89 1055 564 806 158 757 Core 118 | 4 . . . . . . . . . . . . 114 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 7677 | 32 229 252 326 244 757 1540 982 89 1055 564 806 158 643 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 105 110 95 110 110 110 110 120 50 Average Speed 108 | 76 82 90 90 100 112 111 108 110 110 110 114 120 109 Slowest Speed 130 | 80 90 90 100 110 130 120 115 110 110 110 120 120 130 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 44 | 3 41 30 46 22 19 42 29 70 37 71 86 62 65 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . . 1 . 3 . Known Exits Taken 10 | . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . 3 2 . 1 Spaces Dug 160 | . . . . . 20 51 55 . 34 . . . . Terrain Destroyed 435 | . 2 9 . 4 20 86 67 . 159 . 86 . 2 Melee 47 | . . . . . . 18 19 . 10 . . . . Projectile 3 | . . . . . . . . . 1 . . . 2 AOE 385 | . 2 9 . 4 20 68 48 . 148 . 86 . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Total 9494 | 47 297 376 495 359 933 1982 1094 120 1351 569 850 184 837 Wait 778 | . 44 50 105 11 49 247 33 32 177 . 7 . 23 Move 7783 | 35 228 251 325 243 756 1539 982 88 1054 563 805 157 757 Hop . | . . . . . . . . . . . . . . Pick Up 71 | 6 4 5 6 7 11 14 4 . 8 . 3 2 1 Fast Attach 68 | 5 3 6 2 9 7 10 11 . 4 1 3 7 . Attach 36 | 1 . 1 . 6 6 7 3 . 1 1 1 1 8 Detach 35 | . 2 4 . 7 6 5 2 . 1 1 1 4 2 Swap 148 | . 3 9 10 10 17 45 11 . 22 1 12 1 7 Drop 107 | . 5 10 8 1 18 19 9 . 12 2 5 7 11 Fire 361 | . 8 40 39 65 46 71 12 . 46 . 12 . 22 Melee 90 | . . . . . . 25 27 . 26 . 1 5 6 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low / [Ext]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Repaired EM Pulse Gun 227 | -10/Materials | Discovered new exit (range 5) 229 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 600 | -9/Materials | Discovered new exit (range 13) 610 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Identified exit to Storage 744 | -9/Materials | Entered Storage 1260 | -9/Storage | Discovered new exit (range 15) 1282 | -9/Storage | Identified exit to Materials 1283 | -9/Storage | Entered Materials 1283 | -8/Materials | Evolved 2 slots: Utility x2 1669 | -8/Materials | Discovered new exit (range 15) 1716 | -8/Materials | Identified exit to Factory 1775 | -8/Materials | Entered Factory 1775 | -7/Factory | Evolved 2 slots: Utility x2 2137 | -7/Factory | Discovered new exit (range 9) 2541 | -7/Factory | Identified exit to Factory 2684 | -7/Factory | Build established: Skirmisher 2884 | -7/Factory | Entered another Factory area 2884 | -6/Factory | Evolved 2 slots: Utility x2 2958 | -6/Factory | Fabricated Arm. Wheel (x2) 3024 | -6/Factory | Fabricated Arm. Wheel (x2) 3091 | -6/Factory | Build established: Scavenger-Mutant 3238 | -6/Factory | Garrison activated, responded to threat 3375 | -6/Factory | Discovered new exit (range 19) 3485 | -6/Factory | Crushed by falling debris 4272 | -6/Factory | Discovered new exit (range 8) 4280 | -6/Factory | Identified exit to Lower Caves 4890 | -6/Factory | Discovered new exit (range 13) 4897 | -6/Factory | Repaired Lrn. Terrain Scanner 5033 | -6/Factory | Build established: Hacker-Assassin 5046 | -6/Factory | Identified exit to Factory 5230 | -6/Factory | Entered another Factory area 5230 | -5/Factory | Evolved 2 slots: Utility x2 5363 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 5416 | -5/Factory | Identified exit to Upper Caves 5439 | -5/Factory | Identified exit to Factory 6048 | -5/Factory | Fabricated Power Amplifier (x2) 6081 | -5/Factory | Fabricated Arm. Wheel (x2) 6472 | -5/Factory | Sucked down chute 6472 | -5/Factory | Entered Waste 6473 | -5/Waste | Joined by Warlord forces that had cleared the area 6540 | -5/Waste | A Compactor rumbled back to life 6540 | -5/Waste | Spotted C-40 Crusher 6547 | -5/Waste | Allies destroyed C-40 Crusher 6551 | -5/Waste | Discovered new exit (range 16) 6566 | -5/Waste | Identified exit to Factory 6601 | -5/Waste | Entered Factory 6601 | -5/Factory | Accompanied by 19 allies 6705 | -5/Factory | Discovered exit to Factory (range 16) 6756 | -5/Factory | Fabricated Hvy. Armor Plating (x1) 7691 | -5/Factory | Spotted B-75 Beast 7858 | -5/Factory | Fabricated Hvy. Armor Plating? 7956 | -5/Factory | Destroyed 7 combat bots 8138 | -5/Factory | Found Prototype Launcher 8184 | -5/Factory | Entered Upper Caves 8352 | -5/Upper Caves | Learned 4 Factory zone layouts 8410 | -5/Upper Caves | Build established: Hacker-Skirmisher 8429 | -5/Upper Caves | Discovered new exit (range 10) 8453 | -5/Upper Caves | Identified exit to Upper Caves 8511 | -5/Upper Caves | Identified Tesla Bomb Launcher 8809 | -5/Upper Caves | Entered another Upper Caves area 8812 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8859 | -5/Upper Caves | Learned Factory emergency access door positions 8863 | -5/Upper Caves | Discovered exit to Factory (range 4) 8995 | -5/Upper Caves | Encountered a Warlord checkpoint 9517 | -5/Upper Caves | Spotted B-75 Beast 9696 | -5/Upper Caves | Discovered new exit (range 20) 9728 | -5/Upper Caves | Identified exit to Zhirov 9754 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9783 | -5/Upper Caves | Found Prototype Special Weapon 9798 | -5/Upper Caves | Entered Zhirov 9798 | -5/Zhirov | Discovered new exit (range 3) 9804 | -5/Zhirov | Identified exit to Proximity Caves 9822 | -5/Zhirov | Met Zhirov 9866 | -5/Zhirov | Learned location of Quarantine (-2) 9866 | -5/Zhirov | Learned location of Testing (-3) 9866 | -5/Zhirov | Learned location of Command (-1) 9873 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9893 | -5/Zhirov | Identified Molecular Deconstructor 9904 | -5/Zhirov | Found Alien Artifact 10021 | -5/Zhirov | Entered Proximity Caves 10449 | -4/Proximity Caves | Build established: Hacker-Mutant 10817 | -4/Proximity Caves | Spotted B-86 Titan 10914 | -4/Proximity Caves | Identified Integrated Reactor 10914 | -4/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+2%) 10917 | -4/Proximity Caves | Core integrity fell below 50% 10945 | -4/Proximity Caves | Lost 13 parts (1p2n8u2w) 10953 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10958 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10964 | -4/Proximity Caves | Core integrity fell below 20% 10978 | -4/Proximity Caves | Self-destructed Last Messages --------------- 10921_ Penetrated by Slug. 10932_ CV%KKK4XQHY JP=RXI&6RYZP2DRA7IIE|MM9EQQ 10933_ Searching scrap... 10933_ Found 49 Matter. 10933_ Found Hvy. Phase Cannon. 10934_ Acquired 25 matter. 10937_ Dropped Adv. Power Amplifier. 10949_ Adv. System Shield destroyed. 10949_ Imp. Hacking Suite destroyed. 10952_ Slug penetrates Wall. 10953_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10953_ G-67 Veteran springs to life. 10955_ Slug penetrates Wall. 10957_ Y-72 Warden: "REQUESTING BACKUP." 10957_ Slug penetrates Wall. 10958_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10960_ Slug penetrates Wall. 10971_ System corrupted: Matter fused (-5). 10971_ Slug penetrates S-27 Virus. 10972_ Lrn. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? i ??????????????????????? | | ?????????????????? ??????????????????????? | | ???????????????? d #?????????????????????? | | ?????????????? #?????????????????????? | | ?????????????? #????? ???????????????? | | ??????????? ######????????????????? | | ????????????? ##???????????????? | | ??? ???????? #??#?????????????? | | ? ???? ????? #???????#????????? | | ???????????? #???????#?#??????? | | ????? ?? ? ##?#?????????????? | | ??? ??? ? ? #????????????????? | | ?? ??? ?? #????????????#???? | | ????? ?? ? ##???????????????? | | ?????????? @ #??#?????#???????? | | ??? ? ??? ##????#?##???????? | | #??#??? ?i d ######### ######????##?????#????? | | ??##????? ? #?#?###?# #??##????#??????#?????? | | ?????###????##?##???#####+ #?#????#?#??#??#??#???? | | ###??#?#?????#??##?#???## ??????##???#?#???????? | | ?####?###??#?#?##??###??# #????###?#?????#??????? | | ## ##??#??#######??#??#?# ##### ###???#??##????? | | #????#??##?##??###?#?# ## #??#??#?#?#???? | | #?##??#?####?##?##???# ## #??????????????? | | #####??#??????# ##### ## #?#?????????????? | | #####?#?? ##### #### # #?????????????#?? | | ### #?## ## #????????????#??? | | ## ## #######?????##??? | | #?# # # #??#?????????#? | | ##### ####### ## # ###??#???#?##?? | | """# ###?#?# ### ## ###????#??????#?# | | # ####### ##### #?# ####?????????????# | | ##### ###?###?# ##????????????????? | | ######### ####??##?????#???#??? | | ? # # # ##??????#????##?????#? | | ??"# # # #??#??#?#???#?#???#?#? | | ##### ## # #?#?#??###???????????? | | #### # ###?##??###?????#????? | | ### ##??#???#??#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 365 Matter Stores 367 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 9 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Shielding 66 Evasion (%) 50 Armor Integrity Analysis 33 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Imp. Grenade Launcher | -6/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Hacked Hvy. Armor Plating | -5/Factory | Hacked Power Amplifier | -5/Factory | Hacked Lrn. Terrain Scanner | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Prc. Grenade Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -6/Factory Lrn. Sensor Array | x1 | -5/Factory Power Amplifier | x2 | -5/Factory Arm. Wheel | x2 | -5/Factory Hvy. Armor Plating | x1 | -5/Factory Hvy. Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Alien Tech Armchair Analyst Dramatic Entrance The Science Guy Challenges ------------ None Game ------ Seed ImpulseStructuralHumpback Manual? 0 Play Time 03:06:49 Cumulative 40.1 hours Start 2020.04.13 @ 21:30:33 End 2020.04.14 @ 13:18:03 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 84b2fd2f-1bb9-4fa2-b7ad-297df82b18b4