Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.14 @ 13:18:03

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (136)     680
Value Destroyed (4651)     4651
Prototype IDs (17)         340
Alien Tech Used (1)        200
Bonus (1453)               1453
              TOTAL SCORE: 12424

 Bonus
-------
High Alert Combat Kills    376
Follower Combat Kills      777
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             27/1000
Matter                     300/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (12) -----
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
  Reinforced Fission Core
       Large Storage Unit
             Great Axe

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
>              --- PROPULSION -------
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
      Advanced Power Amplifier
         Large Storage Unit
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
     Precision Matter Filter
  Experimental Propulsion Shielding
       Layered Heavy Armor Plating
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Coil Gun
               Great Axe
>              --- INVENTORY --------
    Reinforced Fission Core
       Armored Wheel
       Compact Matter Pod
       Compact Matter Pod
      Advanced Weight Redist. System
      Advanced Terrain Scanner
    Long-range Terrain Scanner
      Improved Weapon Shielding
      Improved Weapon Shielding
               System Restoration Module
               Integrated Reactor
      Improved EM Pulse Cannon
      Improved Assault Rifle
               Assault Cannon
     Precision Grenade Launcher
    Long-range Missile Launcher
[Rating: 84]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Great Axe
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   .   2   2   2   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             251  | 6   6   16  12  25  30  62  25  .   27  3   16  9   14  
  Power                    16   | 1   .   2   1   3   3   3   2   .   .   .   .   .   1   
    Engine                 7    | 1   .   1   1   1   2   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   1   .   2   1   1   2   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   .   3   3   3   4   5   .   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | 2   2   .   3   3   3   4   5   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  116  | 1   3   7   7   10  14  34  12  .   7   .   5   6   10  
    Device                 61   | .   .   1   3   4   10  21  6   .   3   .   3   3   7   
    Storage                9    | 1   1   2   .   2   .   2   1   .   .   .   .   .   .   
    Processor              9    | .   2   2   .   3   1   1   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   1   .   .   2   .   
    Protection             33   | .   .   2   4   1   3   9   5   .   3   .   2   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   1   7   1   9   10  21  6   .   19  3   11  3   3   
    Energy Gun             7    | 1   1   1   .   1   1   1   .   .   .   .   1   .   .   
    Energy Cannon          12   | .   .   .   .   .   1   7   1   .   2   .   .   .   1   
    Ballistic Gun          35   | 1   .   6   1   7   6   5   .   .   3   .   4   1   1   
    Ballistic Cannon       9    | .   .   .   .   1   .   1   .   .   2   2   2   .   1   
    Launcher               17   | .   .   .   .   .   2   2   2   .   7   1   3   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   5   3   .   5   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   .   1   .   .   1   1   .   4   1   
Parts Lost                 34   | .   .   .   2   6   3   6   .   .   1   .   .   .   16  
  Power                    3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   1   3   .   .   .   .   .   .   .   2   
  Utility                  18   | .   .   .   1   2   .   3   .   .   1   .   .   .   11  
  Weapon                   7    | .   .   .   .   2   .   3   .   .   .   .   .   .   2   
  Highest Loss Streak      13   | .   .   .   2   2   2   2   .   .   1   .   .   .   13  
Average Slot Usage (%)     95   | .   94  98  98  91  94  99  94  100 94  93  93  93  90  
  Engine                   2    | .   14  8   3   3   3   4   .   .   .   .   .   .   .   
  Core                     3    | .   .   2   6   5   3   1   4   5   5   5   5   5   4   
  Wheel                    13   | .   28  22  22  18  12  13  10  11  11  11  11  11  10  
  Device                   19   | .   .   1   8   9   24  25  16  23  22  23  22  18  14  
  Storage                  13   | .   16  22  22  18  15  13  11  11  11  11  11  11  10  
  Processor                12   | .   6   14  11  15  15  13  11  11  11  11  11  11  11  
  Hackware                 6    | .   .   .   .   .   .   2   5   5   10  11  11  13  15  
  Protection               7    | .   .   5   1   2   3   10  17  17  6   5   5   7   8   
  Ballistic Gun            7    | .   14  15  22  15  10  5   5   5   2   5   4   5   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   4   4   .   4   
  Slashing Weapon          1    | .   .   .   .   .   .   2   4   5   3   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  14  23  25  49  64  80  83  80  88  87  94  91  89  
  Greatest Support         33   | 20  24  24  24  24  24  24  33  33  33  33  33  24  33  
  Greatest Overweight (x)  4    | .   .   .   1   2   4   3   3   2   2   2   3   3   4   
  Average Overweight (x)   1    | .   .   .   .   1   2   2   1   2   2   2   2   3   2   
Largest Inventory Capacity 22   | 6   6   8   8   16  16  22  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   6   6   8   14  16  16  16  16  16  16  16  16  15  
  Most Carried             16   | 5   6   8   8   15  16  16  16  15  16  16  16  16  16  
  Average Carried          14   | 2   5   6   7   11  15  15  15  15  15  14  14  15  15  
  Final Capacity           16   | 6   6   8   8   16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 5   6   8   8   15  16  16  15  15  15  14  16  16  3   

 Class Distribution 
--------------------
 31% | Hacker-Assassin
 19% | Hacker-Skirmisher
 17% | Mutant
 11% | Scavenger-Mutant
 10% | Hacker-Mutant
  6% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Storage
            Mutant | -8/Materials
        Skirmisher | -7/Factory
  Scavenger-Mutant | -6/Factory
   Hacker-Assassin | -5/Factory
   Hacker-Assassin | -5/Waste
   Hacker-Assassin | -5/Factory
 Hacker-Skirmisher | -5/Upper Caves
 Hacker-Skirmisher | -5/Upper Caves
   Hacker-Assassin | -5/Zhirov
     Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           5736 | 230  94   404  423  542  601  1188 333  .    960  30   363  238  330  
  Remotely                 390  | .    .    .    .    .    .    390  .    .    .    .    .    .    .    
Salvage Created            5552 | .    68   664  472  645  530  1214 271  .    1314 .    207  93   74   
  Parts                    286  | .    7    45   30   38   29   49   25   .    48   .    11   .    4    
Haulers Intercepted        9    | .    .    2    .    1    .    2    .    .    4    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    .    1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    .    7    .    4    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  99   | .   3   13  7   13  8   15  3   .   25  .   10  .   2   
  Melee                    3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Guns                     55   | .   3   12  7   13  7   8   .   .   4   .   .   .   1   
  Cannons                  11   | .   .   .   .   .   1   3   1   .   4   .   1   .   1   
  AOE                      29   | .   .   1   .   .   .   3   .   .   16  .   9   .   .   
Classes Destroyed          13   | .   2   5   3   1   2   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   2   .   .   1   1   .   4   .   .   .   .   
  Builder                  5    | .   .   .   .   .   1   .   2   .   2   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   9    | .   .   2   .   1   .   2   .   .   4   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   1   1   .   .   1   .   .   .   .   
  Watcher                  9    | .   1   1   1   1   2   2   1   .   .   .   .   .   .   
  Swarmer                  28   | .   3   4   .   3   3   3   .   .   8   .   4   .   .   
  Grunt                    38   | .   .   5   2   6   1   6   .   .   13  .   5   .   .   
  Brawler                  5    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   3   4   2   .   2   1   .   2   .   1   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   1   2   2   .   2   .   .   .   2   
Best Kill Streak           13   | .   3   5   6   4   3   3   2   .   13  .   5   .   2   
  Combat Bots Only         7    | .   3   4   4   3   3   3   2   .   7   .   5   .   2   
Max Kills in Single Turn   4    | .   1   2   1   2   2   2   1   .   4   .   3   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   2   .   .   3   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               9337  | .    89   397  548  1127 596  1989 294  .    1070 .    271  .    2956 
  Core                     1641  | .    13   69   106  215  87   178  61   .    70   .    49   .    793  
  Absorbed by Shields      27    | .    .    .    .    .    27   .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  94   .    56   60   87   79   .    .    .    .    .    .    .    
Volleys Fired              361   | .    8    40   39   65   46   71   12   .    46   .    12   .    22   
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    .    2    .    2    
  Hottest                  138   | .    60   80   46   65   89   138  99   .    99   .    79   .    113  
Shots Fired                676   | .    16   80   78   130  90   130  15   .    74   .    18   .    45   
  Gun                      524   | .    16   80   78   130  79   88   9    .    28   .    3    .    13   
  Cannon                   110   | .    .    .    .    .    9    36   3    .    27   .    3    .    32   
  Launcher                 42    | .    .    .    .    .    2    6    3    .    19   .    12   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  538   | .    8    60   78   120  82   89   9    .    50   .    6    .    36   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                42    | .    .    .    .    .    2    6    3    .    19   .    12   .    .    
  Electromagnetic          96    | .    8    20   .    10   6    35   3    .    5    .    .    .    9    
  Robot Hit Streak         44    | .    5    30   43   44   29   38   27   .    13   .    10   .    25   
  Robot Miss Streak        3     | .    2    2    1    2    3    2    1    .    2    .    1    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        5     | .    .    1    1    2    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           583   | .    9    65   61   116  71   113  16   .    69   .    12   5    46   
  Core Hits                278   | .    4    28   18   36   32   45   9    .    72   .    24   1    9    
  Critical Hits            10    | .    .    1    2    .    1    1    1    .    1    .    .    1    2    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    1    .    1    1    1    .    1    .    .    .    1    
Melee Attacks              90    | .    .    .    .    .    .    25   27   .    26   .    1    5    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 90    | .    .    .    .    .    .    25   27   .    26   .    1    5    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    1    3    .    2    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16067 | .    147  935  862  1585 998  2651 780  .    5019 .    1274 646  1170 
  Guns                     6540  | .    112  864  862  1528 820  1186 118  .    747  .    23   .    280  
  Cannons                  2326  | .    .    .    .    .    178  794  73   .    585  .    47   .    649  
  Explosions               4627  | .    35   71   .    57   .    335  .    .    2925 .    1204 .    .    
  Melee                    2574  | .    .    .    .    .    .    336  589  .    762  .    .    646  241  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7225  | .    49   652  862  1429 843  1222 118  .    1211 .    70   .    769  
  Thermal                  214   | .    35   71   .    57   .    51   .    .    .    .    .    .    .    
  Explosive                4413  | .    .    .    .    .    .    284  .    .    2925 .    1204 .    .    
  Electromagnetic          1641  | .    63   212  .    99   155  758  73   .    121  .    .    .    160  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2574  | .    .    .    .    .    .    336  589  .    762  .    .    646  241  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    3    3    1    .    1    1    1    .    7    
  Average Corruption       2     | .    .    .    .    .    2    2    1    .    1    1    1    .    5    
  Corruption Purged        8     | .    .    .    .    .    .    3    1    .    .    .    1    .    3    
  Effects                  59    | .    .    .    .    .    12   13   1    .    1    1    4    .    27   
    Message Errors         20    | .    .    .    .    .    3    4    1    .    1    .    3    .    8    
    Matter Fused           13    | .    .    .    .    .    6    .    .    .    .    .    .    .    7    
    Heat Flow Errors       5     | .    .    .    .    .    1    2    .    .    .    .    .    .    2    
    Energy Discharges      8     | .    .    .    .    .    1    3    .    .    .    .    .    .    4    
    Data Loss (minor)      8     | .    .    .    .    .    1    3    .    .    .    1    1    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            423   | .    .    .    .    .    11   125  86   .    127  .    6    52   16   
  Projectiles              37    | .    .    .    .    .    11   10   .    .    .    .    .    .    16   
  Explosions               113   | .    .    .    .    .    .    7    .    .    100  .    6    .    .    
  Melee                    273   | .    .    .    .    .    .    108  86   .    27   .    .    52   .    
Knockbacks                 2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58    | .    26   .    .    .    .    .    .    .    .    .    32   .    .    
  Shots                    2     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        320   | .    32   78   23   2    218  320  151  .    183  .    159  .    170  
  Average Temperature      83    | .    27   25   9    2    76   154  60   .    55   .    60   .    73   
  Received Heat Transfer   2142  | .    .    162  213  441  135  657  27   .    171  .    102  .    234  
  Effects                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    6    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         250   | .    50   100  .    50   .    50   .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    2    .    1    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Peak Influence             887  | .   95  447 310 403 223 175 183 .   887 .   .   .   .   
  Average Influence        171  | .   72  232 149 233 110 57  54  .   483 .   .   .   .   
Maximum Alert Level        3    | .   .   2   1   2   1   .   .   .   3   .   .   .   .   
  Low Security (%)         72   | 100 100 43  87  30  86  100 100 100 7   .   .   .   .   
  Level 1                  11   | .   .   38  12  62  13  .   .   .   18  .   .   .   .   
  Level 2                  12   | .   .   17  .   6   .   .   .   .   58  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   15  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   1   1   1   7   1   .   11  .   .   .   .   
  Investigation            3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            8    | .   .   .   .   .   1   2   1   .   4   .   .   .   .   
  Reinforcement            8    | .   .   .   1   .   .   2   .   .   5   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   1   .   .   3   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Distress Signals           15   | .   .   2   .   3   2   .   .   .   1   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   5   20  10  28  19  21  5   1   40  .   6   .   21  
  Peak Tracking Total      19   | .   3   4   4   6   5   4   2   1   8   .   5   .   19  
  Tactical Retreats        14   | .   1   3   1   5   2   1   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Traps Triggered            18   | .   .   .   .   1   3   5   7   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Machines Disabled          4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Garrison Access          4    | .   .   .   1   .   .   1   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Machines Accessed          62   | .   2   4   4   .   4   12  12  .   14  .   1   9   .   
  Terminals                21   | .   1   2   2   .   2   4   6   .   4   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   2   3   .   4   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   1   1   .   1   .   1   .   3   .   .   .   .   
  Scanalyzers              7    | .   .   1   .   .   1   2   1   .   2   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   2   1   .   1   .   .   .   .   
Total Hacks                188  | .   4   11  8   .   10  33  37  .   36  .   1   48  .   
  Successful               138  | .   4   8   2   .   8   18  22  .   27  .   1   48  .   
  Failed                   50   | .   .   3   6   .   2   15  15  .   9   .   .   .   .   
    Catastrophic           3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   4   .   .   7   4   11  .   4   .   1   .   .   
  Terminals                64   | .   2   7   3   .   7   12  22  .   11  .   .   .   .   
  Fabricators              25   | .   .   .   .   .   .   6   7   .   12  .   .   .   .   
  Repair Stations          6    | .   2   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   1   2   .   1   .   2   .   4   .   .   .   .   
  Scanalyzers              25   | .   .   3   .   .   2   8   4   .   8   .   .   .   .   
  Garrison Access          9    | .   .   .   3   .   .   3   2   .   1   .   .   .   .   
Terminal Hacks             82   | .   2   3   .   .   4   5   11  .   8   .   1   48  .   
  Record                   43   | .   .   2   .   .   .   2   2   .   1   .   .   36  .   
  Part Schematic           8    | .   .   .   .   .   1   .   3   .   .   .   .   4   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           18   | .   .   .   .   .   .   4   6   .   8   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   2   3   .   5   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   2   3   .   3   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   1   1   .   1   .   1   .   2   .   .   .   .   
  Retrieve Components      6    | .   .   1   1   .   1   .   1   .   2   .   .   .   .   
Scanalyzer                 17   | .   .   3   .   .   2   4   2   .   6   .   .   .   .   
  Insert Component         11   | .   .   2   .   .   1   3   1   .   4   .   .   .   .   
  Analyze                  6    | .   .   1   .   .   1   1   1   .   2   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   1   1   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   1   .   .   1   1   .   1   .   .   .   .   
Unauthorized Hacks         15   | .   .   4   .   .   2   3   2   .   4   .   .   .   .   
  Terminals                5    | .   .   1   .   .   1   1   1   .   1   .   .   .   .   
    Botnet                 5    | .   .   1   .   .   1   1   1   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   1   3   3   .   3   11  12  .   10  .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   1   .   .   2   1   4   .   2   .   .   4   .   
  Parts Built              11   | .   .   .   .   .   .   4   5   .   2   .   .   .   .   
    Matter                 1168 | .   .   .   .   .   .   248 482 .   438 .   .   .   .   
    Time                   394  | .   .   .   .   .   .   124 162 .   108 .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   8   18  .   6   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     40   | .   26  .   .   .   .   14  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   2   .   3   .   10  .   3   .   .   .   .   
Parts Scanalyzed           8    | .   .   1   .   .   1   2   1   .   3   .   .   .   .   
  Part Schematics Acquired 6    | .   .   1   .   .   1   1   1   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Total Allies               20   | .    .    .    .    .    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    20   19   .    .    .    .    
  Highest-Rated Group      852  | .    .    .    .    .    .    .    .    852  821  .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               182  | .    .    .    .    .    .    .    .    15   167  .    .    .    .    
  Total Damage             5138 | .    .    .    .    .    .    .    .    267  4871 .    .    .    .    
  Kills                    29   | .    .    .    .    .    .    .    .    1    28   .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   1   .   .   4   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   2   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               10977 | 42   272  429  539  492  1109 2346 1242 129  1583 625  989  223  957  
Spaces Moved               7795  | 36   229  252  326  244  757  1540 982  89   1055 564  806  158  757  
  Core                     118   | 4    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7677  | 32   229  252  326  244  757  1540 982  89   1055 564  806  158  643  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   90   90   105  110  95   110  110  110  110  120  50   
  Average Speed            108   | 76   82   90   90   100  112  111  108  110  110  110  114  120  109  
  Slowest Speed            130   | 80   90   90   100  110  130  120  115  110  110  110  120  120  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    41   30   46   22   19   42   29   70   37   71   86   62   65   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    
  Known Exits Taken        10    | .    1    1    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    .    3    2    .    1    
Spaces Dug                 160   | .    .    .    .    .    20   51   55   .    34   .    .    .    .    
Terrain Destroyed          435   | .    2    9    .    4    20   86   67   .    159  .    86   .    2    
  Melee                    47    | .    .    .    .    .    .    18   19   .    10   .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  AOE                      385   | .    2    9    .    4    20   68   48   .    148  .    86   .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Total                      9494 | 47   297  376  495  359  933  1982 1094 120  1351 569  850  184  837  
  Wait                     778  | .    44   50   105  11   49   247  33   32   177  .    7    .    23   
  Move                     7783 | 35   228  251  325  243  756  1539 982  88   1054 563  805  157  757  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 6    4    5    6    7    11   14   4    .    8    .    3    2    1    
  Fast Attach              68   | 5    3    6    2    9    7    10   11   .    4    1    3    7    .    
  Attach                   36   | 1    .    1    .    6    6    7    3    .    1    1    1    1    8    
  Detach                   35   | .    2    4    .    7    6    5    2    .    1    1    1    4    2    
  Swap                     148  | .    3    9    10   10   17   45   11   .    22   1    12   1    7    
  Drop                     107  | .    5    10   8    1    18   19   9    .    12   2    5    7    11   
  Fire                     361  | .    8    40   39   65   46   71   12   .    46   .    12   .    22   
  Melee                    90   | .    .    .    .    .    .    25   27   .    26   .    1    5    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: *Fac / *Low / [Ext])
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 15)
    43 | -11/Scrapyard      | Entered Materials
   180 | -10/Materials      | Repaired EM Pulse Gun
   227 | -10/Materials      | Discovered new exit (range 5)
   229 | -10/Materials      | Identified exit to Materials
   243 | -10/Materials      | Discovered new exit (range 16)
   303 | -10/Materials      | Build established: Mutant
   315 | -10/Materials      | Entered another Materials area
   315 | -9/Materials       | Evolved 2 slots: Utility x2
   600 | -9/Materials       | Discovered new exit (range 13)
   610 | -9/Materials       | Identified exit to Mines
   610 | -9/Materials       | Identified exit to Storage
   744 | -9/Materials       | Entered Storage
  1260 | -9/Storage         | Discovered new exit (range 15)
  1282 | -9/Storage         | Identified exit to Materials
  1283 | -9/Storage         | Entered Materials
  1283 | -8/Materials       | Evolved 2 slots: Utility x2
  1669 | -8/Materials       | Discovered new exit (range 15)
  1716 | -8/Materials       | Identified exit to Factory
  1775 | -8/Materials       | Entered Factory
  1775 | -7/Factory         | Evolved 2 slots: Utility x2
  2137 | -7/Factory         | Discovered new exit (range 9)
  2541 | -7/Factory         | Identified exit to Factory
  2684 | -7/Factory         | Build established: Skirmisher
  2884 | -7/Factory         | Entered another Factory area
  2884 | -6/Factory         | Evolved 2 slots: Utility x2
  2958 | -6/Factory         | Fabricated Arm. Wheel (x2)
  3024 | -6/Factory         | Fabricated Arm. Wheel (x2)
  3091 | -6/Factory         | Build established: Scavenger-Mutant
  3238 | -6/Factory         | Garrison activated, responded to threat
  3375 | -6/Factory         | Discovered new exit (range 19)
  3485 | -6/Factory         | Crushed by falling debris
  4272 | -6/Factory         | Discovered new exit (range 8)
  4280 | -6/Factory         | Identified exit to Lower Caves
  4890 | -6/Factory         | Discovered new exit (range 13)
  4897 | -6/Factory         | Repaired Lrn. Terrain Scanner
  5033 | -6/Factory         | Build established: Hacker-Assassin
  5046 | -6/Factory         | Identified exit to Factory
  5230 | -6/Factory         | Entered another Factory area
  5230 | -5/Factory         | Evolved 2 slots: Utility x2
  5363 | -5/Factory         | Fabricated Lrn. Sensor Array (x1)
  5416 | -5/Factory         | Identified exit to Upper Caves
  5439 | -5/Factory         | Identified exit to Factory
  6048 | -5/Factory         | Fabricated Power Amplifier (x2)
  6081 | -5/Factory         | Fabricated Arm. Wheel (x2)
  6472 | -5/Factory         | Sucked down chute
  6472 | -5/Factory         | Entered Waste
  6473 | -5/Waste           | Joined by Warlord forces that had cleared the area
  6540 | -5/Waste           | A Compactor rumbled back to life
  6540 | -5/Waste           | Spotted C-40 Crusher
  6547 | -5/Waste           | Allies destroyed C-40 Crusher
  6551 | -5/Waste           | Discovered new exit (range 16)
  6566 | -5/Waste           | Identified exit to Factory
  6601 | -5/Waste           | Entered Factory
  6601 | -5/Factory         | Accompanied by 19 allies
  6705 | -5/Factory         | Discovered exit to Factory (range 16)
  6756 | -5/Factory         | Fabricated Hvy. Armor Plating (x1)
  7691 | -5/Factory         | Spotted B-75 Beast
  7858 | -5/Factory         | Fabricated Hvy. Armor Plating?
  7956 | -5/Factory         | Destroyed 7 combat bots
  8138 | -5/Factory         | Found Prototype Launcher
  8184 | -5/Factory         | Entered Upper Caves
  8352 | -5/Upper Caves     | Learned 4 Factory zone layouts
  8410 | -5/Upper Caves     | Build established: Hacker-Skirmisher
  8429 | -5/Upper Caves     | Discovered new exit (range 10)
  8453 | -5/Upper Caves     | Identified exit to Upper Caves
  8511 | -5/Upper Caves     | Identified Tesla Bomb Launcher
  8809 | -5/Upper Caves     | Entered another Upper Caves area
  8812 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8859 | -5/Upper Caves     | Learned Factory emergency access door positions
  8863 | -5/Upper Caves     | Discovered exit to Factory (range 4)
  8995 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9517 | -5/Upper Caves     | Spotted B-75 Beast
  9696 | -5/Upper Caves     | Discovered new exit (range 20)
  9728 | -5/Upper Caves     | Identified exit to Zhirov
  9754 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  9783 | -5/Upper Caves     | Found Prototype Special Weapon
  9798 | -5/Upper Caves     | Entered Zhirov
  9798 | -5/Zhirov          | Discovered new exit (range 3)
  9804 | -5/Zhirov          | Identified exit to Proximity Caves
  9822 | -5/Zhirov          | Met Zhirov
  9866 | -5/Zhirov          | Learned location of Quarantine (-2)
  9866 | -5/Zhirov          | Learned location of Testing (-3)
  9866 | -5/Zhirov          | Learned location of Command (-1)
  9873 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9893 | -5/Zhirov          | Identified Molecular Deconstructor
  9904 | -5/Zhirov          | Found Alien Artifact
 10021 | -5/Zhirov          | Entered Proximity Caves
 10449 | -4/Proximity Caves | Build established: Hacker-Mutant
 10817 | -4/Proximity Caves | Spotted B-86 Titan
 10914 | -4/Proximity Caves | Identified Integrated Reactor
 10914 | -4/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+2%)
 10917 | -4/Proximity Caves | Core integrity fell below 50%
 10945 | -4/Proximity Caves | Lost 13 parts (1p2n8u2w)
 10953 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10958 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10964 | -4/Proximity Caves | Core integrity fell below 20%
 10978 | -4/Proximity Caves | Self-destructed

 Last Messages 
---------------
10921_ Penetrated by Slug.
10932_ CV%KKK4XQHY JP=RXI&6RYZP2DRA7IIE|MM9EQQ
10933_ Searching scrap...
10933_ Found 49 Matter.
10933_ Found Hvy. Phase Cannon.
10934_ Acquired 25 matter.
10937_ Dropped Adv. Power Amplifier.
10949_ Adv. System Shield destroyed.
10949_ Imp. Hacking Suite destroyed.
10952_ Slug penetrates Wall.
10953_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
10953_ G-67 Veteran springs to life.
10955_ Slug penetrates Wall. <x2>
10957_ Y-72 Warden: "REQUESTING BACKUP."
10957_ Slug penetrates Wall.
10958_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
10960_ Slug penetrates Wall.
10971_ System corrupted: Matter fused (-5).
10971_ Slug penetrates S-27 Virus.
10972_ Lrn. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
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| ## ##??#??#######??#??#?#  #####  ###???#??##????? |
|    #????#??##?##??###?#?#  ##      #??#??#?#?#???? |
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|          ###                  ##??#???#??#???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            365
Matter Stores              367
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        30
Additional Mass Support    9
Armor Coverage             900
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       90
Weapon Shielding           66
Evasion (%)                50
Armor Integrity Analysis   33
Matter Filtering           30
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          36
Defensive Hacking          14

 Item Schematics 
-----------------
            Arm. Wheel | -9/Materials | Scanalyzed
     Hvy. EM Pulse Gun | -7/Factory   | Scanalyzed
     Lrn. Sensor Array | -7/Factory   | Hacked
 Imp. Grenade Launcher | -6/Factory   | Scanalyzed
       Arm. Huge Wheel | -5/Factory   | Hacked
    Hvy. Armor Plating | -5/Factory   | Hacked
       Power Amplifier | -5/Factory   | Hacked
  Lrn. Terrain Scanner | -5/Factory   | Scanalyzed
              Coil Gun | -5/Factory   | Scanalyzed
 Prc. Grenade Launcher | -5/Factory   | Scanalyzed
     Assault Drone Bay | -5/Zhirov    | Free
        Exp. Heat Sink | -5/Zhirov    | Free
    Exp. Optical Array | -5/Zhirov    | Free
      Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
         Arm. Wheel | x2 | -6/Factory 
         Arm. Wheel | x2 | -6/Factory 
  Lrn. Sensor Array | x1 | -5/Factory 
    Power Amplifier | x2 | -5/Factory 
         Arm. Wheel | x2 | -5/Factory 
 Hvy. Armor Plating | x1 | -5/Factory 
 Hvy. Armor Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Alien Tech
Armchair Analyst
Dramatic Entrance
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              ImpulseStructuralHumpback
  Manual?         0
Play Time         03:06:49
  Cumulative      40.1 hours
  Start           2020.04.13 @ 21:30:33
  End             2020.04.14 @ 13:18:03
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 84b2fd2f-1bb9-4fa2-b7ad-297df82b18b4