Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 21:47:36 Player: Kitsuke Result: Destroyed by G-47 Trooper with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1958) 1958 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 4709 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cryofiber Web Advanced Weight Redist. System Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Utility Shielding Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Great Axe Great Axe Great Axe > --- INVENTORY -------- Light Treads Titanium Leg Titanium Leg Cryofiber Web Advanced Weight Redist. System Long-range Tractor Beam Heavy Laser [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Armor Plating Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 2 | . . . 1 1 Parts Attached 66 | 5 8 6 27 20 Power 10 | 1 . 3 4 2 Engine 8 | 1 . 3 2 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 19 | 2 4 2 3 8 Treads 5 | . . 1 1 3 Leg 9 | 2 2 1 2 2 Wheel 2 | . 2 . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 18 | . 2 1 12 3 Device 4 | . 1 . 3 . Storage 2 | . . . 2 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 10 | . 1 . 6 3 Artifact . | . . . . . Weapon 19 | 2 2 . 8 7 Energy Gun 5 | . . . 3 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon 3 | . 2 . 1 . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . . 1 8 8 Power 3 | . . 1 . 2 Propulsion 2 | . . . . 2 Utility 5 | . . . 2 3 Weapon 7 | . . . 6 1 Highest Loss Streak 8 | . . 1 2 8 Average Slot Usage (%) 88 | . 93 89 86 88 Engine 12 | . 14 15 10 14 Core 2 | . . . 7 . Treads 7 | . . 3 6 12 Leg 6 | . 16 15 4 1 Wheel 1 | . 11 . . . Device 7 | . 14 11 8 2 Storage 5 | . . . 9 6 Processor 7 | . . 11 9 7 Protection 12 | . 7 11 9 19 Energy Gun 4 | . . . 4 8 Energy Cannon 1 | . . . 4 . Ballistic Gun 3 | . 9 . . 6 Ballistic Cannon 6 | . 18 22 . . Launcher 3 | . . . 8 . Slashing Weapon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 51 | 6 11 18 50 51 Greatest Support 56 | 20 20 20 34 56 Greatest Overweight (x) 12 | . . . 2 12 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 4 4 4 10 10 Average Capacity 7 | 4 4 4 9 9 Most Carried 10 | 4 4 4 10 10 Average Carried 4 | 1 1 1 7 4 Final Capacity 10 | 4 4 4 10 4 Final Carried 10 | 3 1 3 10 3 Class Distribution -------------------- 69% | Mutant 16% | Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1281 | 250 127 268 488 148 Remotely . | . . . . . Salvage Created 1938 | 48 128 279 1268 215 Parts 121 | 1 12 23 75 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | 1 5 11 28 7 Guns 23 | 1 3 . 12 7 Cannons 22 | . 2 11 9 . AOE 7 | . . . 7 . Classes Destroyed 7 | 1 1 1 4 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Recycler 2 | . . . 2 . Watcher 2 | . . . 2 . Swarmer 16 | . 3 4 4 5 Grunt 25 | 1 2 5 15 2 Sentry 11 | . . 2 9 . Best Kill Streak 6 | 1 3 5 6 3 Combat Bots Only 6 | 1 3 5 6 3 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4191 | 23 154 433 1793 1788 Core 1130 | . 35 102 291 702 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 86 74 47 . Volleys Fired 146 | 4 10 26 84 22 Largest 3 | 2 2 2 2 3 Hottest 155 | 40 70 70 134 155 Shots Fired 235 | 8 20 52 107 48 Gun 124 | 8 10 . 58 48 Cannon 94 | . 10 52 32 . Launcher 17 | . . . 17 . Special . | . . . . . Kinetic 110 | 8 20 52 8 22 Thermal 104 | . . . 78 26 Explosive 17 | . . . 17 . Electromagnetic 4 | . . . 4 . Robot Hit Streak 27 | 4 2 9 16 27 Robot Miss Streak 3 | 2 2 2 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 163 | 5 10 35 74 39 Core Hits 94 | 2 5 14 59 14 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3697 | 45 103 562 2278 709 Guns 1530 | 45 68 . 712 705 Cannons 1140 | . 35 562 543 . Explosions 1022 | . . . 1022 . Melee . | . . . . . Ramming 5 | . . . 1 4 Kinetic 1184 | 45 103 562 126 348 Thermal 1471 | . . . 1114 357 Explosive 1022 | . . . 1022 . Electromagnetic 15 | . . . 15 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . . 4 9 . Projectiles 4 | . . 4 . . Explosions 9 | . . . 9 . Melee . | . . . . . Knockbacks 4 | . . 3 1 . Impact . | . . . . . Kinetic 4 | . . 3 1 . Secondary . | . . . . . Self-Inflicted Damage 105 | . . . 103 2 Shots 3 | . . . 3 . Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 595 | 12 . 4 343 595 Average Temperature 129 | 7 . 3 90 220 Received Heat Transfer 1128 | 12 30 141 720 225 Effects 18 | . . . 3 15 Shutdowns 7 | . . . 1 6 Energy Bleed 4 | . . . 2 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 2960 | . . . 2220 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 637 | 20 168 355 637 280 Initial 280 | . 13 70 86 280 Average 248 | 2 96 169 396 199 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 42 | 100 100 69 13 37 Level 1 39 | . . 30 36 62 Level 2 18 | . . . 50 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 1 7 4 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 7 | . . 1 4 2 Assault . | . . . . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 3 3 . Communications Jammed 3 | . . . 3 . Distress Signals 3 | . . . 3 . Times Spotted 94 | 1 7 16 42 28 Peak Tracking Total 8 | 1 3 5 4 8 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 2 2 2 . Max in Single Turn 2 | . 1 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 2 | . 1 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 1 . . Successful 3 | . 3 . . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2715 | 126 229 474 987 899 Spaces Moved 1388 | 104 179 262 384 459 Core 52 | 32 . . . 20 Treads 758 | . . 73 280 405 Legs 487 | 72 89 189 104 33 Wheels 90 | . 90 . . . Hover 1 | . . . . 1 Flight . | . . . . . Fastest Speed 50 | 50 80 120 130 50 Average Speed 150 | 98 99 131 183 166 Slowest Speed 650 | 120 120 160 200 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 7 29 18 35 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . . 104 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 102 | . . . 102 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1793 | 120 210 342 561 560 Wait 73 | . 2 36 7 28 Move 1384 | 103 178 261 383 459 Hop . | . . . . . Pick Up 71 | 8 6 8 37 12 Fast Attach . | . . . . . Attach 29 | 5 2 3 10 9 Detach 1 | . . 1 . . Swap 37 | . 6 3 17 11 Drop 49 | . 6 4 21 18 Fire 146 | 4 10 26 84 22 Melee 1 | . . . 1 . Ram 1 | . . . . 1 Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 3) 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 796 | -9/Materials | Discovered new exit (range 3) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1776 | -8/Materials | Core integrity fell below 50% 1798 | -8/Materials | Discovered new exit (range 12) 1817 | -8/Materials | Entered Factory 1817 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2340 | -7/Factory | Build established: Tank 2653 | -7/Factory | Garrison activated, responded to threat 2684 | -7/Factory | Core integrity fell below 50% 2700 | -7/Factory | Core integrity fell below 20% 2716 | -7/Factory | Destroyed by G-47 Trooper with Backup Laser III Last Messages --------------- S-27 Virus destroyed. Fusion Modulator explodes. G-47 Trooper destroyed. Fusion Modulator explodes. G-47 Trooper destroyed. S-27 Virus destroyed. Dropped Utility Shielding. K-01 Serf collects debris. Dropped Great Axe. K-01 Serf collects debris. R-06 Scavenger collects Utility Shielding. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. Lrg. Storage Unit destroyed. R-06 Scavenger collects Great Axe. K-01 Serf collects debris. Slammed into P-70 Sage. Adv. Targeting Computer permanently disabled. Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????? 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