Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.02 @ 19:03:15 Player: KeepAwake2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2397) 2397 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 5061 Bonus ------- High Alert Combat Kills 244 Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 275/275 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Improved Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Hammer Axe > --- INVENTORY (4) ---- Sensor Array Improved Targeting Computer Propulsion Shielding Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Sensor Array Propulsion Shielding Shield Generator Particle Gun Pulse Rifle Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 88 | 6 5 33 22 22 Power 14 | 1 1 4 5 3 Engine 11 | 1 1 4 2 3 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 12 | 2 . 8 . 2 Treads 3 | 2 . . . 1 Leg 8 | . . 8 . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 26 | 1 2 7 9 7 Device 9 | . . 3 4 2 Storage 4 | 1 . 2 1 . Processor 6 | . 2 1 . 3 Hackware 1 | . . . 1 . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 36 | 2 2 14 8 10 Energy Gun 19 | 1 2 7 6 3 Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon 2 | . . . 1 1 Launcher 7 | . . 3 . 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 32 | . . 6 5 21 Power 5 | . . . 1 4 Propulsion 3 | . . . . 3 Utility 8 | . . 1 1 6 Weapon 16 | . . 5 3 8 Highest Loss Streak 12 | . . 4 2 12 Average Slot Usage (%) 89 | . 95 96 93 73 Engine 10 | . 14 10 9 8 Core 1 | . . . 5 . Treads 7 | . 28 . . 6 Leg 11 | . . 21 18 2 Flight 1 | . . . . 6 Device 6 | . . 11 8 3 Storage 6 | . 5 10 9 1 Processor 12 | . 18 6 9 20 Protection 4 | . . 3 8 6 Energy Gun 14 | . 18 17 14 6 Ballistic Gun 5 | . 9 6 2 1 Launcher 4 | . . 4 4 6 Naked Turns . | . . . . . Heaviest Build 48 | 13 13 33 48 37 Greatest Support 40 | 40 40 40 30 30 Greatest Overweight (x) 10 | 1 . 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 8 10 10 Average Capacity 6 | 5 4 7 9 5 Most Carried 10 | 2 4 8 10 9 Average Carried 4 | . 1 5 6 4 Final Capacity 10 | 6 4 8 10 4 Final Carried 9 | . 4 7 9 4 Class Distribution -------------------- 63% | Mutant 23% | Scavenger-Mutant 7% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1417 | 236 161 440 316 264 Remotely 4 | . . . . 4 Salvage Created 2637 | 79 465 1127 582 384 Parts 186 | 1 34 83 45 23 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 5 | . 4 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 67 | . 10 30 16 11 Melee 1 | . . . . 1 Guns 54 | . 9 28 12 5 Cannons 5 | . . . 3 2 AOE 7 | . 1 2 1 3 Classes Destroyed 14 | 1 3 7 1 2 Worker 6 | . . 3 2 1 Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 3 | 1 1 1 . . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 7 | . 3 4 . . Swarmer 20 | . 3 10 4 3 Grunt 29 | . 7 13 9 . Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 14 | . . 6 2 6 Hunter 2 | . . . . 2 Best Kill Streak 7 | 1 5 6 7 3 Combat Bots Only 5 | . 5 4 5 3 Max Kills in Single Turn 4 | 1 1 4 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 1 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4312 | . 278 1397 801 1836 Core 808 | . 25 222 74 487 Absorbed by Shields 20 | . . . . 20 Core Remaining (%) 78 | 100 90 44 . . Volleys Fired 209 | 10 35 92 34 38 Largest 3 | 1 2 3 3 3 Hottest 198 | 20 85 198 156 134 Shots Fired 417 | 10 70 199 76 62 Gun 376 | 10 70 189 64 43 Cannon 29 | . . 7 11 11 Launcher 12 | . . 3 1 8 Special . | . . . . . Kinetic 157 | 10 35 53 23 36 Thermal 203 | . 1 138 46 18 Explosive 9 | . . 3 1 5 Electromagnetic 48 | . 34 5 6 3 Robot Hit Streak 13 | 5 12 13 13 5 Robot Miss Streak 9 | 1 6 9 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 271 | 9 44 122 52 44 Core Hits 159 | 4 19 78 33 25 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 12 | . . . . 12 Impact 10 | . . . . 10 Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5359 | 137 754 2585 1026 857 Guns 3689 | 118 595 1880 777 319 Cannons 292 | . . 60 117 115 Explosions 1168 | . 148 640 132 248 Melee 166 | . . . . 166 Ramming 44 | 19 11 5 . 9 Kinetic 1353 | 118 256 343 298 338 Thermal 2347 | . 164 1572 515 96 Explosive 952 | . . 640 132 180 Electromagnetic 497 | . 323 25 81 68 Impact 127 | . . . . 127 Slashing 39 | . . . . 39 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Message Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 40 | . 21 19 . . Projectiles . | . . . . . Explosions 40 | . 21 19 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . . 17 24 88 Shots 8 | . . 1 1 6 Rammed 16 | 6 6 3 . 1 Targets Rammed 16 | 6 6 3 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 433 | . 54 343 433 66 Average Temperature 113 | . 27 119 168 23 Received Heat Transfer 1125 | . 129 399 333 264 Effects 13 | . . 6 7 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . 1 1 . Interference 7 | . . 5 2 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 5 1 . Heat Transferred 5026 | . 287 3296 1221 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 618 | 5 351 618 542 512 Initial 260 | . 3 84 260 228 Average 316 | 3 172 390 368 320 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 25 | 100 57 15 . 24 Level 1 39 | . 42 28 59 46 Level 2 34 | . . 55 40 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 5 2 3 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 7 | . 1 4 1 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 19 44 26 20 Peak Tracking Total 6 | . 5 5 6 5 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 5 | . 1 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . 1 3 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 19 | . 6 7 2 4 Terminals 14 | . 4 5 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 65 | . 28 22 6 9 Successful 44 | . 18 16 6 4 Failed 18 | . 7 6 . 5 Catastrophic 1 | . . . . 1 Database Lockouts 3 | . 3 . . . Manual 1 | . . . . 1 Terminals 51 | . 23 16 6 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 5 . . 3 Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 34 | . 15 10 6 3 Record 10 | . 8 1 1 . Prototype ID Bank 3 | . 1 1 1 . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Alert Level 4 | . . 2 2 . Locate Traps 4 | . 1 1 . 2 Dispatch Records 3 | . 2 . 1 . Maintenance Status 1 | . 1 . . . Security Status 1 | . . 1 . . Hauler Manifests 3 | . 2 . 1 . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 3 . . 1 Report Inventory 2 | . 2 . . . Retrieve Components 2 | . 1 . . 1 Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 4 2 3 Full Trace Events 5 | . 1 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3927 | 116 735 1422 599 1055 Spaces Moved 2075 | 50 375 803 267 580 Core 89 | 6 . . . 83 Treads 845 | 44 375 22 . 404 Legs 1103 | . . 781 267 55 Wheels . | . . . . . Hover . | . . . . . Flight 38 | . . . . 38 Fastest Speed 40 | 50 160 125 125 40 Average Speed 142 | 150 160 131 153 140 Slowest Speed 550 | 160 160 160 155 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 61 65 29 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 95 | . 10 27 15 43 Melee . | . . . . . Projectile 7 | . . . 4 3 AOE 88 | . 10 27 11 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2628 | 77 438 994 384 735 Wait 130 | . 3 16 34 77 Move 2069 | 49 374 802 266 578 Hop 1 | . . . . 1 Pick Up 66 | 6 9 29 18 4 Fast Attach 15 | . 1 3 . 11 Attach 38 | 6 2 13 7 10 Detach 4 | . 1 1 1 1 Swap 35 | . 2 17 15 1 Drop 34 | . 5 18 9 2 Fire 209 | 10 35 92 34 38 Melee 11 | . . . . 11 Ram 1 | . . . . 1 Kick 3 | . . 3 . . Crush 12 | 6 6 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Identified exit to Materials 729 | -10/Materials | Central database locked down 729 | -10/Materials | Central database locked down 729 | -10/Materials | Central database locked down 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -9/Materials | Lost 4 parts (4w) 1317 | -9/Materials | Discovered new exit (range 3) 1445 | -9/Materials | Discovered new exit (range 7) 2027 | -9/Materials | Core integrity fell below 50% 2052 | -9/Materials | First assault squad dispatched 2125 | -9/Materials | Discovered new exit (range 15) 2160 | -9/Materials | Identified exit to Materials 2222 | -9/Materials | Identified exit to Mines 2274 | -9/Materials | Entered another Materials area 2274 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2275 | -8/Materials | Discovered new exit (range 13) 2574 | -8/Materials | Discovered new exit (range 8) 2620 | -8/Materials | Identified exit to Factory 2757 | -8/Materials | Discovered new exit (range 15) 2844 | -8/Materials | Identified exit to Storage 2873 | -8/Materials | Entered Storage 3061 | -8/Storage | Core integrity fell below 50% 3128 | -8/Storage | Lost 12 parts (2p2n4u4w) 3380 | -8/Storage | Build established: Scavenger-Mutant 3854 | -8/Storage | Core integrity fell below 20% 3904 | -8/Storage | Lost 5 parts (1p1n1u2w) 3928 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Hvy. Hammer. Acquired Deuterium Engine. U-05 Engineer builds a Door. Beam Rifle destroyed. Shock Bomb Launcher destroyed. Imp. Ion Engine destroyed. Lgt. Armor Plating destroyed. Flight Unit destroyed. Acquired Axe. K-01 Serf destroyed. Hvy. Hammer follow-up attack on Y-45 Defender. Y-45 Defender destroyed. K-01 Serf collects debris. Acquired 52 matter. K-01 Serf collects debris. Acquired 25 matter. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????? ?????? | | ?????????????????????????? #????? | | ?????????????????????????? /????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ????????????????#????????? #????? | | ????????????????# ##+##### #????? | | ????????????????? #????? | | ?????????????????? #????? | | ??????????????????? #????? | | ????????????????????? #????? | | ?????????????????????? #????? | | ???????????????????????# ####### | | ?????????????????????### # %# | | ?????????????????????# / ! # | | ??????#####??????????# # ! # | | ??????# ############ # # | | ??????# # # | | ??????# ############+##@# # | | ??????## ##????????# # = # | | ???????# #????###??#"" ! ###+### | | ???????# ###?## ####"Y #?# #?? | | ???????# ##### #"" #?# #?? | | ???????# # # !gg### #?? | | ??????## # !! # / + #?? | | ####### # !! ############?? | | + + #????#"""#???? | | ###### # ######"Y"###?? | | #??####+### # ## #?? | | #?## + ######## #?? | | #?#" """ # ## # """"#?? | | #?#T """ # ## # ! """"#?? | | #?#" """ # ## + """"#?? | | #?## # ## # """"#?? | | #??# # ## # #?? | | ##??########+### ## #?? | | ??????# # ###"T"## ###?? | | ??????#""" # #?#"""#?##???? | | ??????#""" # ^#######??????? | | ??????#""" + ##???????????? | | ??????# # ##???????????? | | ??????#""" # ##???????????? | | ??????#""" # ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 14 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Significant Disruption Challenges ------------ None Game ------ Seed CooledDerelictCasing Manual? 0 Play Time 02:00:01 Cumulative 7.8 hours Start 2021.12.01 @ 22:30:50 End 2021.12.02 @ 19:03:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 847ff571-8e66-44cf-b2d4-16bd4b3a3713