Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.17 @ 22:14:40 Player: HeikoO Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2786) 2786 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 8309 Bonus ------- Follower Combat Kills 128 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 298/300 Energy 240/240 System Corruption 24% Temperature Cool (215) Movement Treading (190) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads Gyrokinetic Inverter > --- UTILITY (6) ------ Large Storage Unit Improved Target Analyzer Improved Core Analyzer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag Array Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Triangulator Advanced Sensor Array Improved Focal Shield Point Defense System Improved Recalibrator > --- WEAPON ----------- Tesla Rifle KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Triangulator Advanced Sensor Array Improved Propulsion Shielding Hacking Suite Improved Integration Mediator High-powered Shock Rifle Tesla Rifle Mass Driver Smartbomb Launcher [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Target Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 6 2 . . Power 3 | . . . . . . . 2 1 . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . . . . 3 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 136 | 6 9 . 6 2 . 20 23 60 5 5 Power 15 | 1 1 . 1 . . 2 1 6 2 1 Engine 8 | 1 1 . . . . . . 4 2 . Core 7 | . . . 1 . . 2 1 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 2 1 . 4 . . 6 7 13 . 2 Treads 14 | . . . 4 . . 4 . 5 . 1 Leg 10 | 2 1 . . . . 2 3 2 . . Wheel . | . . . . . . . . . . . Hover 8 | . . . . . . . 4 3 . 1 Flight 3 | . . . . . . . . 3 . . Utility 40 | 1 5 . 1 . . 2 10 18 1 2 Device 26 | . 3 . . . . . 10 12 . 1 Storage 4 | 1 2 . 1 . . . . . . . Processor 2 | . . . . . . . . 1 . 1 Hackware 1 | . . . . . . . . 1 . . Protection 7 | . . . . . . 2 . 4 1 . Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 . . 2 . 10 5 23 2 . Energy Gun 15 | 1 1 . . 1 . 1 1 9 1 . Energy Cannon 6 | . 1 . . . . . 3 2 . . Ballistic Gun 10 | 1 . . . . . 6 . 3 . . Ballistic Cannon 6 | . . . . 1 . . 1 4 . . Launcher 5 | . . . . . . 3 . 2 . . Special Weapon 2 | . . . . . . . . 2 . . Impact Weapon 2 | . . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 58 | . . . . . . 9 3 33 2 11 Power 11 | . . . . . . 2 1 5 . 3 Propulsion 10 | . . . . . . 3 . 4 . 3 Utility 17 | . . . . . . 1 1 12 1 2 Weapon 20 | . . . . . . 3 1 12 1 3 Highest Loss Streak 11 | . . . . . . 3 2 11 1 10 Average Slot Usage (%) 84 | . 93 100 99 100 100 88 75 61 92 88 Engine 4 | . 14 14 . . . . . 6 9 10 Core 7 | . . . 10 11 11 10 9 2 11 10 Treads 19 | . . . 42 44 44 25 2 1 17 16 Leg 4 | . 28 28 . . . 9 7 . . . Hover 1 | . . . . . . . 7 2 . . Device 11 | . 8 14 11 11 11 1 24 18 11 9 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 Protection 4 | . . . . . . 9 . 3 10 9 Energy Gun 7 | . 14 14 11 4 11 2 4 4 10 10 Energy Cannon 2 | . 10 14 11 7 . . 3 . . . Ballistic Gun 4 | . 3 . . . . 12 4 1 5 4 Ballistic Cannon 3 | . . . . 9 11 1 1 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 11 25 17 27 34 33 37 50 78 82 82 Greatest Support 116 | 20 20 20 88 88 88 88 56 116 116 46 Greatest Overweight (x) 22 | . 1 . . . . 2 14 22 1 3 Average Overweight (x) . | . . . . . . . . 2 . 1 Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 9 10 10 10 10 10 10 10 Most Carried 10 | 2 6 7 10 10 10 10 10 10 6 6 Average Carried 6 | 1 3 5 8 9 9 6 7 5 4 5 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 5 6 10 10 10 7 10 4 6 1 Class Distribution -------------------- 59% | Mutant 13% | Scavenger-Mutant 12% | Scavenger-Tank 7% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 2327 | 255 65 . 90 41 . 586 40 1014 168 68 Remotely . | . . . . . . . . . . . Salvage Created 2846 | . 141 . 294 38 . 627 40 1125 441 140 Parts 158 | . 15 . 20 . . 25 6 70 15 7 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 6 24 . . 5 3 Prevented 20 | . . . . . . 6 . . 10 4 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 53 | . 5 . 5 1 . 12 1 21 6 2 Guns 24 | . 1 . 3 . . 3 1 8 6 2 Cannons 19 | . 2 . 2 . . 6 . 9 . . AOE 10 | . 2 . . 1 . 3 . 4 . . Classes Destroyed 10 | . 3 . 3 . . 3 . . 1 . Hauler 1 | . . . 1 . . . . . . . Operator 2 | . . . 1 . . . . 1 . . Watcher 3 | . 1 . 2 . . . . . . . Swarmer 7 | . 3 . . . . . . 4 . . Grunt 19 | . 2 . 4 1 . 5 . 2 5 . Brawler 5 | . . . . . . 4 . 1 . . Duelist 5 | . . . 1 . . 1 . 1 . 2 Sentry 8 | . . . . . . 1 . 6 1 . Programmer 9 | . . . . . . 1 1 7 . . Decomposer 1 | . . . . . . . . . 1 . Best Kill Streak 5 | . 5 . 4 1 . 5 1 3 5 2 Combat Bots Only 5 | . 4 . 3 1 . 5 1 3 5 2 Max Kills in Single Turn 2 | . 2 . 2 1 . 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . 1 . 1 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Damage Taken 7976 | . 301 . 161 27 . 1345 171 3441 859 1671 Core 1324 | . 73 . 9 9 . 219 . 686 66 262 Absorbed by Shields 18 | . . . . . . . 18 . . . Core Remaining (%) 77 | 100 . 70 . . . 40 100 . . . Volleys Fired 168 | . 16 . 13 3 . 34 6 69 21 6 Largest 3 | . 2 . 2 2 . 2 1 3 3 3 Hottest 226 | . 100 . 100 97 . 97 28 226 158 158 Shots Fired 304 | . 32 . 26 6 . 60 6 128 39 7 Gun 173 | . 16 . 13 3 . 27 6 62 39 7 Cannon 117 | . 16 . 13 3 . 25 . 60 . . Launcher 12 | . . . . . . 8 . 4 . . Special 2 | . . . . . . . . 2 . . Kinetic 135 | . . . . 3 . 46 6 62 16 2 Thermal 42 | . 16 . 13 . . . . 13 . . Explosive 12 | . . . . . . 8 . 4 . . Electromagnetic 115 | . 16 . 13 3 . 6 . 49 23 5 Robot Hit Streak 47 | . 15 . 11 11 . 16 15 47 11 16 Robot Miss Streak 3 | . 1 . 1 . . 1 1 3 1 1 Penetration Max 1 | . . . . . . 1 . . 1 . Secondary Targets 2 | . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 Shots Hit Robots 244 | . 27 . 18 4 . 39 5 112 33 6 Core Hits 116 | . 8 . 11 2 . 27 5 42 15 6 Critical Hits 37 | . . . . 1 . 13 . 15 7 1 Critical Kills 12 | . . . . . . 6 . 5 1 . Critical Parts Destroyed 24 | . . . . 1 . 6 . 10 6 1 Melee Attacks 6 | . . . . . . . . 6 . . Impact 6 | . . . . . . . . 6 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5919 | . 455 . 432 152 . 1024 112 2859 721 164 Guns 2545 | . 177 . 177 27 . 246 112 936 721 149 Cannons 1961 | . 208 . 142 54 . 450 . 1107 . . Explosions 1230 | . 70 . 113 71 . 321 . 655 . . Melee 114 | . . . . . . . . 114 . . Ramming 27 | . . . . . . 7 . 5 . 15 Kinetic 2363 | . . . . 54 . 662 112 1108 373 54 Thermal 1054 | . 278 . 255 71 . . . 450 . . Explosive 828 | . . . . . . 321 . 507 . . Electromagnetic 1533 | . 177 . 177 27 . 34 . 675 348 95 Impact 114 | . . . . . . . . 114 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . . . 9 . 17 17 24 Average Corruption 10 | . . . . . . 8 . 9 17 17 Corruption Purged 2 | . . . . . . . . 2 . . Effects 231 | . . . . . . 60 . 86 58 27 Message Errors 49 | . . . . . . 15 . 17 13 4 Matter Fused 40 | . . . . . . 18 . 10 8 4 Heat Flow Errors 30 | . . . . . . 10 . 11 7 2 Energy Discharges 26 | . . . . . . 6 . 13 4 3 Parts Rejected 2 | . . . . . . 1 . . 1 . Data Loss (minor) 20 | . . . . . . 3 . 9 6 2 Data Loss (major) 8 | . . . . . . 2 . 4 2 . Misfires 6 | . . . . . . 3 . 1 2 . Alerts 1 | . . . . . . . . 1 . . Misdirections 24 | . . . . . . . . 11 6 7 Targeting Errors 17 | . . . . . . 2 . 5 7 3 Weapon Failures 8 | . . . . . . . . 4 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 130 | . 12 . . 7 . 5 . 106 . . Projectiles 77 | . 12 . . . . . . 65 . . Explosions 50 | . . . . 7 . 5 . 38 . . Melee 3 | . . . . . . . . 3 . . Knockbacks 13 | . . . . 2 . 3 . 8 . . Impact . | . . . . . . . . . . . Kinetic 12 | . . . . 2 . 3 . 7 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 409 | . 42 . 32 . . 73 . 262 . . Shots 12 | . 2 . 1 . . 3 . 6 . . Rammed 8 | . . . . . . 3 . 1 . 4 Targets Rammed 8 | . . . . . . 3 . 1 . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 643 | . 240 . 198 100 . 262 . 643 559 295 Average Temperature 146 | . 91 . 77 56 . 60 . 167 175 146 Received Heat Transfer 1578 | . 165 . 54 18 . 345 . 180 462 354 Effects 81 | . . . . . . . . 45 36 . Shutdowns 27 | . . . . . . . . 16 11 . Energy Bleed 11 | . . . . . . . . 4 7 . Interference 20 | . . . . . . . . 10 10 . Matter Decay 2 | . . . . . . . . 1 1 . Short Circuit 3 | . . . . . . . . 2 1 . Damage (minor) 4 | . . . . . . . . 1 3 . Damage (major) 14 | . . . . . . . . 11 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1684 | . 494 . 496 150 . . . 544 . . Parts Sabotaged 4 | . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 2 . 2 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 261 | . 187 9 154 83 . . 30 261 . . Initial 9 | . . 9 2 9 . . . . . . Average 43 | . 43 9 35 11 . . 2 68 . . Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 . . 100 93 . . Level 1 3 | . . . . . . . . 6 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . 1 1 4 . 1 Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . . . 1 4 . . Reinforcement 1 | . . . 1 . . . . . . . Assault 2 | . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 2 | . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 12 . 12 3 . 19 1 41 6 18 Peak Tracking Total 16 | . 6 . 3 3 . 7 1 5 5 16 Tactical Retreats 23 | . 3 . . . . 5 . 14 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 4 | . . . . . . . 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 8 | . . . . 1 . 1 . 6 . . Max in Single Turn 2 | . . . . 1 . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 7 | . 4 . 2 . . . . 1 . . Terminals 5 | . 3 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . 5 . 3 . . . . 8 . . Successful 16 | . 5 . 3 . . . . 8 . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . 3 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 8 | . . . . . . . . 8 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 3 . 3 . . . . . . . Record 5 | . 2 . 3 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 8 | . . . . . . . . 8 . . Insert Component 4 | . . . . . . . . 4 . . Analyze 4 | . . . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 2 . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 38 | . 38 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . . 3 . . Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Total Allies 6 | . . . . 2 4 . . . . . Largest Group 4 | . . . . 2 4 2 . . . . Highest-Rated Group 155 | . . . . 49 155 78 . . . . Highest-Rated Ally 40 | . . . . 31 40 40 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . 3 . 12 . . . . Total Damage 323 | . . . . 62 . 261 . . . . Kills 5 | . . . . 2 . 3 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 9546 | 191 475 224 456 577 1445 1815 564 2416 1010 373 Spaces Moved 5410 | 157 302 183 170 388 984 1103 427 950 556 190 Core 125 | 19 . . . . . . 10 96 . . Treads 3523 | . . . 159 388 984 1089 7 150 556 190 Legs 818 | 138 302 183 11 . . 14 169 1 . . Wheels . | . . . . . . . . . . . Hover 799 | . . . . . . . 241 558 . . Flight 145 | . . . . . . . . 145 . . Fastest Speed 50 | 50 120 120 120 145 145 145 52 56 160 180 Average Speed 152 | 111 120 120 143 145 145 151 113 196 164 180 Slowest Speed 1150 | 120 150 120 145 145 145 180 750 1150 180 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 6 32 47 18 67 84 86 12 18 74 30 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 1 . 1 . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 2 1 . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 180 | . 5 . 2 13 . 65 . 93 2 . Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . 14 . 13 2 . AOE 151 | . 5 . 2 13 . 51 . 80 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Total 6418 | 173 383 189 361 397 1003 1188 511 1393 613 207 Wait 465 | 3 38 . 147 1 18 13 . 220 25 . Move 5400 | 156 301 182 169 387 983 1102 426 949 555 190 Hop . | . . . . . . . . . . . Pick Up 144 | 8 11 4 18 1 1 12 28 54 7 . Fast Attach 10 | . . . . 2 . . 3 5 . . Attach 111 | 6 3 . 6 . . 16 18 52 5 5 Detach 9 | . 1 . . . . 2 1 5 . . Swap 15 | . 6 . . . . 4 2 3 . . Drop 76 | . 7 3 8 3 1 2 23 29 . . Fire 168 | . 16 . 13 3 . 34 6 69 21 6 Melee 6 | . . . . . . . . 6 . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 8 | . . . . . . 3 . 1 . 4 Escape Stasis 4 | . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 13) 667 | -10/Materials | Entered Mines 677 | -10/Mines | Met a Derelict bent on vengeance 703 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 864 | -10/Mines | Discovered new exit (range 8) 891 | -10/Mines | Entered Materials 891 | -9/Materials | Evolved 2 slots: Propulsion x2 1253 | -9/Materials | Discovered new exit (range 16) 1347 | -9/Materials | Entered Mines 1405 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1541 | -9/Mines | Identified exit to Materials 1703 | -9/Mines | Learned location of Storage (-8) 1922 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1924 | -9/Mines | Entered Zion 1924 | -7/Zion | Accompanied by 2 allies 1974 | -7/Zion | Led the pair of lost Derelicts to a safe place 2330 | -7/Zion | Given A8's code to call for help 2652 | -7/Zion | Imprinted 2654 | -7/Zion | Declared Zion's savior 3333 | -7/Zion | Discovered new exit (range 16) 3369 | -7/Zion | Entered Proximity Caves 3369 | -6/Proximity Caves | Accompanied by 2 allies 3530 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3596 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4326 | -6/Proximity Caves | Spotted B-75 Beast 4333 | -6/Proximity Caves | Core integrity fell below 50% 4357 | -6/Proximity Caves | Lost 3 parts (1n2w) 4444 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4765 | -6/Proximity Caves | Build established: Scavenger-Mutant 5170 | -6/Proximity Caves | Discovered new exit (range 10) 5184 | -6/Proximity Caves | Entered Factory 5184 | -6/Factory | Evolved 6 slots: Power x2, Utility x3, Weapon x1 5725 | -6/Factory | Discovered new exit (range 16) 5748 | -6/Factory | Entered another Factory area 5748 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6675 | -5/Factory | Lost 7 parts (2p1n2u2w) 7104 | -5/Factory | System corruption reached 10% 7162 | -5/Factory | Lost 11 parts (2p2n3u4w) 7358 | -5/Factory | Lost 6 parts (1n2u3w) 7614 | -5/Factory | Build established: Mutant 7661 | -5/Factory | Core integrity fell below 50% 7673 | -5/Factory | Terminal network hard line cut 7722 | -5/Factory | Lost 4 parts (3u1w) 7998 | -5/Factory | Found Imp. Powered Armor 8125 | -5/Factory | Discovered new exit (range 12) 8164 | -5/Factory | Entered Upper Caves 8411 | -5/Upper Caves | Learned location of Warlord (-4) 8724 | -5/Upper Caves | Build established: Scavenger-Mutant 8795 | -5/Upper Caves | Encountered a Warlord checkpoint 8925 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9152 | -5/Upper Caves | Discovered new exit (range 15) 9174 | -5/Upper Caves | Entered another Upper Caves area 9237 | -5/Upper Caves | Build established: Scavenger-Tank 9435 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9535 | -5/Upper Caves | Core integrity fell below 20% 9547 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 09530_ Imp. Deuterium Engine fries itself beyond repair. 09530_ Core Shielding self-destruct mechanism malfunctions. 09530_ Identified Imp. Core Analyzer. 09531_ Unknown Device self-destruct mechanism malfunctions. 09531_ Imp. Treads destroyed. 09532_ Slammed into P-70 Sage. 09533_ Carbon-fiber Leg fries itself beyond repair. 09534_ Slammed into P-70 Sage. 09535_ Acquired 39 matter. 09537_ Imp. Deuterium Engine self-destruct mechanism malfunctions. 09538_ Slammed into P-70 Sage. 09538_ Imp. Thermal Converter destroyed. 09538_ Penetrated by Slug. 09539_ Imp. Melee Analysis Suite fries itself beyond repair. 09540_ G-50 Soldier misfires. 09544_ Slammed into P-70 Sage. 09545_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 09546_ Identified Adv. ECM Suite. 09546_ Lgt. Angular Momentum Engine destroyed. 09547_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????? ? ??????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# ?????????????? ? | | ??????????????????????? ??????###????? ? | | ?????????????????????? ?????## ##???? ? | | ???????????????????? ?????# #???? #? | | ??????????????????? ###?## ##???# #? | | ?????????????????? ### ##??# #? | | ????????????????? #?# #??# #? | | ???????????????? ?# ##?# #??# #? | | ???????????????? ### ### #### #? | | ????????????????? ## ! ## ## | | ????????????????? # | | ???????????????????# # | | ???????????????????# ## | | ???????????????????# ########### #? | | ???????????????????# ######?????# #? | | ???????????????????## #### ##??# ## | | ????????????????????# ##?# ## # | | ????????????????????## Y ####???# | | ?????????????????????## ##????????# | | ??????????????????????# g #?????????# | | ??????????????????????###@g #???? ## | | ????????????????????????#pbg#????# ## | | ????????????????????????#igb##???? ### # | | ????????????????????????##g%p#????# ###??##### | | ?????????????????????????##/ !#???# ??????????# | | ??????????????????????????## #???#???????????# | | ???????????????????????????## #???????????????# | | ?????????????????????????????###???????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 57 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Corruption Prevention 12 Armor Coverage 625 Resistance: KI 45 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 80 Thermal Conversion 60 Weapon Cycling 15 Evasion (%) 54 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 22 Item Schematics ----------------- Smartbomb Launcher | -5/Factory | Scanalyzed Triangulator | -5/Factory | Scanalyzed Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Robot Respite The One Challenges ------------ None Game ------ Seed LatentRecyclingNullifier Manual? 0 Play Time 02:14:53 Cumulative 17.7 hours Start 2021.12.17 @ 19:52:05 End 2021.12.17 @ 22:14:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 14 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52de1147-b88c-4312-ba40-7102a6a8f01f