Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.30 @ 06:21:15 Player: Scandroid Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (5140) 5140 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 10497 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 146 Friendly Fire -28 Cogmind --------- Core Integrity 461/1000 Matter 7/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Location -5/Factory Parts ------- Power (1) Propulsion (4) Utility (8) Medium Storage Unit Large Storage Unit Medium Battery Targeting Computer Hacking Suite Weapon (4) Remote Datajack Inventory (14) Peak State ------------ Power Light Angular Momentum Engine Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Utility Large Storage Unit Medium Battery Advanced Visual Processing Unit Long-range Sensor Array Targeting Computer Improved Particle Charger Utility Shielding Hacking Suite Weapon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Inventory Heavy Deuterium Engine Carbon-fiber Leg Gatling Laser Heavy Rocket Launcher Long-range Missile Launcher Remote Datajack [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 6 | . . 2 1 2 . . 1 . Weapon 2 | . . . . . . . . 2 Parts Attached 119 | 5 7 17 15 9 14 9 23 20 Power 14 | 1 1 3 2 1 2 1 1 2 Engine 14 | 1 1 3 2 1 2 1 1 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 2 3 . 4 3 6 3 Treads 4 | . . . . . 1 2 1 . Leg 8 | . . . . . . . 5 3 Wheel 9 | 2 2 2 3 . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . 3 1 . . Utility 29 | . 2 4 4 4 2 2 6 5 Device 10 | . 1 1 2 . . . 3 3 Storage 5 | . . 2 . . . 1 1 1 Processor 7 | . 1 1 1 1 . 1 2 . Hackware 1 | . . . . 1 . . . . Protection 6 | . . . 1 2 2 . . 1 Artifact . | . . . . . . . . . Weapon 51 | 2 2 8 6 4 6 3 10 10 Energy Gun 10 | . . 1 3 2 . 1 1 2 Energy Cannon 21 | . . 7 2 . 2 . 6 4 Ballistic Gun 10 | 2 1 . . . 4 1 2 . Ballistic Cannon 3 | . 1 . 1 1 . . . . Launcher 5 | . . . . . . 1 1 3 Special Weapon 2 | . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . . . 1 Parts Lost 58 | . 2 2 3 2 14 6 9 20 Power 7 | . 1 . 1 . 2 . 1 2 Propulsion 14 | . 1 . . . 5 1 3 4 Utility 14 | . . 1 . 1 3 1 4 4 Weapon 23 | . . 1 2 1 4 4 1 10 Highest Loss Streak 9 | . 2 1 1 2 3 3 9 7 Average Slot Usage (%) 78 | . 93 96 97 98 65 71 83 82 Engine 6 | . 14 11 8 7 5 2 5 4 Treads 1 | . . . . . . 7 4 . Leg 3 | . . . . . . . 14 16 Wheel 6 | . 26 21 26 23 1 . . . Flight 2 | . . . . . 5 2 . . Device 6 | . 11 18 14 13 2 . 4 10 Storage 9 | . . 10 9 7 7 10 11 12 Processor 13 | . 11 11 18 22 16 10 11 6 Hackware 5 | . . . . 5 7 7 6 5 Protection 5 | . . . 3 1 2 15 8 4 Energy Gun 1 | . . . 6 9 . 3 . . Energy Cannon 7 | . . 20 7 . 3 . 9 14 Ballistic Gun 5 | . 27 . . . 7 6 1 . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 5 8 34 36 38 41 37 48 65 Greatest Support 80 | 20 26 26 36 36 36 56 76 80 Greatest Overweight (x) 21 | . . 11 2 1 13 9 12 21 Average Overweight (x) 1 | . . . . . 3 1 . . Largest Inventory Capacity 14 | 4 4 10 10 10 10 10 10 14 Average Capacity 9 | 4 4 9 10 10 10 10 10 11 Most Carried 10 | 4 4 10 10 10 10 6 10 7 Average Carried 6 | 1 2 6 7 9 7 3 6 4 Final Capacity 14 | . . . . . 10 10 10 14 Final Carried 8 | . . . . . 6 2 8 . Class Distribution -------------------- 72% | Mutant 23% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2082 | 250 68 247 171 124 399 303 282 238 Remotely . | . . . . . . . . . Salvage Created 6027 | . 335 1127 1109 154 658 218 697 1729 Parts 289 | . 21 66 64 5 28 9 25 71 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 8 | . 1 2 1 . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 28 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 108 | . 7 24 20 2 15 7 11 22 Guns 37 | . 7 . 7 1 11 6 3 2 Cannons 59 | . . 24 12 . 4 . 8 11 AOE 10 | . . . 1 . . 1 . 8 Classes Destroyed 14 | . 5 3 4 . 1 . 1 . Worker 10 | . 1 . 1 . . . . 8 Builder 9 | . . 1 1 . . . . 7 Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 7 | . 1 . . . . . 1 5 Operator 4 | . . . 2 . . . 1 1 Watcher 7 | . 1 3 2 1 . . . . Swarmer 22 | . 3 4 3 . 5 4 3 . Grunt 54 | . 4 14 10 . 6 1 5 14 Brawler 3 | . . . 1 . 2 . . . Sentry 19 | . . 6 5 2 1 . 2 3 Hunter 6 | . . . 1 . . 2 . 3 Programmer 3 | . . . . . . . 1 2 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 10 | . 4 6 9 2 4 4 3 10 Combat Bots Only 6 | . 3 6 4 1 4 4 3 5 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 1 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 7231 | . 300 404 478 319 1353 590 1665 2122 Core 2012 | . 56 135 108 33 286 160 695 539 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 77 66 80 . . 31 18 . Volleys Fired 369 | . 40 56 59 16 59 26 49 64 Largest 4 | . 2 2 2 2 2 2 2 4 Hottest 280 | . 40 136 136 115 136 91 160 280 Shots Fired 689 | . 80 111 102 30 102 38 82 144 Gun 273 | . 80 2 40 24 71 36 9 11 Cannon 395 | . . 109 62 5 31 . 71 117 Launcher 18 | . . . . . . 2 2 14 Special 3 | . . . . 1 . . . 2 Kinetic 230 | . 80 4 23 5 78 31 9 . Thermal 387 | . . 107 39 24 24 5 71 117 Explosive 18 | . . . . . . 2 2 14 Electromagnetic 51 | . . . 40 . . . . 11 Robot Hit Streak 42 | . 22 20 35 24 35 42 37 24 Robot Miss Streak 4 | . 2 1 4 1 2 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 527 | . 62 78 77 27 83 26 61 113 Core Hits 278 | . 23 32 49 8 31 14 30 91 Critical Hits 13 | . 1 1 9 . . . 2 . Critical Kills 3 | . . . 3 . . . . . Critical Parts Destroyed 9 | . 1 1 5 . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14022 | . 510 1555 1672 354 1739 525 1659 6008 Guns 3783 | . 510 6 858 302 1247 425 186 249 Cannons 6852 | . . 1549 745 52 492 . 1427 2587 Explosions 3386 | . . . 69 . . 100 46 3171 Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 2779 | . 510 24 320 52 1349 338 186 . Thermal 7568 | . . 1531 494 302 390 87 1427 3337 Explosive 2527 | . . . . . . 100 46 2381 Electromagnetic 1147 | . . . 858 . . . . 289 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 . 3 3 1 2 Average Corruption 2 | . . . 1 . 3 3 1 1 Corruption Purged . | . . . . . . . . . Effects 36 | . . . 4 . 9 15 . 8 Message Errors 7 | . . . 2 . . 2 . 3 Matter Fused 8 | . . . . . 4 4 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 3 | . . . . . . 2 . 1 Data Loss (minor) 9 | . . . 1 . 2 4 . 2 Targeting Errors 6 | . . . 1 . 1 2 . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 407 | . . 15 . . . . 34 358 Projectiles 89 | . . 15 . . . . 34 40 Explosions 318 | . . . . . . . . 318 Melee . | . . . . . . . . . Knockbacks 6 | . . . 4 . 2 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . 4 . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 340 | . . . 50 . . . 24 266 Shots 8 | . . . 1 . . . 1 6 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 788 | . 22 228 87 114 300 105 788 617 Average Temperature 110 | . 10 58 25 38 96 26 181 184 Received Heat Transfer 2313 | . 162 192 207 156 360 9 612 615 Effects 37 | . . 3 . . 1 . 16 17 Shutdowns 4 | . . . . . . . 2 2 Energy Bleed 6 | . . . . . 1 . 4 1 Interference 12 | . . 3 . . . . 3 6 Matter Decay 4 | . . . . . . . 2 2 Short Circuit 2 | . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Melted 20 | . . 5 2 1 1 . 2 9 Heat Transferred 11502 | . . 2775 877 765 703 185 2288 3909 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 668 | . 203 412 577 301 . . 196 668 Average Influence 210 | . 128 235 343 234 . . 60 300 Maximum Alert Level 2 | . 1 2 2 1 . . . 2 Low Security (%) 47 | . . . . . . . . . Level 1 42 | . . . . . . . . . Level 2 9 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 1 1 . . 3 9 Investigation 7 | . . 2 1 . . . 1 3 Extermination 3 | . . . . . . . 1 2 Reinforcement 4 | . . . . . . . 1 3 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . 2 1 1 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 11 36 33 3 19 7 20 30 Peak Tracking Total 7 | . 4 7 3 2 4 3 4 5 Tactical Retreats 16 | . . 1 4 . 2 . 3 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 5 | . . . 2 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 19 | . . . 2 . . . 4 13 Max in Single Turn 4 | . . . 1 . . . 1 4 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 22 | . 1 6 4 1 1 . 3 6 Terminals 11 | . 1 3 1 1 . . 1 4 Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . 1 1 . . . . 1 Recycling Units 4 | . . 1 2 . . . . 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 50 | . 1 14 9 1 1 . 6 18 Successful 35 | . 1 8 9 1 1 . 3 12 Failed 15 | . . 6 . . . . 3 6 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 1 6 1 1 . . 3 14 Fabricators 2 | . . . . . . . 2 . Repair Stations 10 | . . 3 4 . . . . 3 Recycling Units 6 | . . 1 4 . . . . 1 Scanalyzers 4 | . . 4 . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 18 | . 1 4 1 1 1 . 1 9 Part Schematic 3 | . . . . . . . 1 2 Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 3 | . . . 1 . . . . 2 Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 Locate Traps 2 | . . 1 . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . 1 Zone Layout 3 | . . 1 . 1 . . . 1 Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . 1 4 . . . . 2 Scan Component 4 | . . 1 2 . . . . 1 Repair 3 | . . . 2 . . . . 1 Recycling Unit Hacks 6 | . . 1 4 . . . . 1 Report Inventory 4 | . . 1 2 . . . . 1 Retrieve Components 2 | . . . 2 . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 3 2 . . . 2 3 Full Trace Events 7 | . . 2 1 . . . 1 3 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . 2 . Matter 252 | . . . . . . . 252 . Time 67 | . . . . . . . 67 . Total Robot Build Rating 8 | . . . . . . . 8 . Part Schematics Acquired 3 | . . . . . . . 1 2 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 Time 84 | . . . 76 . . . . 8 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . . 13 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . 1 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . 1 . . . . Robot Hacks Applied 2 | . . . . 1 . . . 1 parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 64 | . . . . . . . 64 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . Total Damage 403 | . . . . . . . 403 . Kills 4 | . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 9985 | 43 370 1106 759 299 3658 1335 1310 1105 Spaces Moved 4722 | 46 290 795 401 185 1236 556 694 519 Core 179 | 16 . 5 . . 127 3 10 18 Treads 685 | . . . . . 39 434 212 . Legs 973 | . . . . . . . 472 501 Wheels 2058 | 30 290 790 401 185 362 . . . Hover . | . . . . . . . . . Flight 827 | . . . . . 708 119 . . Fastest Speed 50 | 50 80 90 90 90 100 160 120 120 Average Speed 169 | 69 83 100 90 90 273 225 138 150 Slowest Speed 1100 | 80 90 600 110 100 700 500 650 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 54 54 52 4 90 65 19 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 9 | . . . . . 6 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 276 | . . . 7 . . 24 30 215 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . 1 10 AOE 265 | . . . 7 . . 24 29 205 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 6087 | 56 353 998 697 286 1416 605 963 713 Wait 723 | . 2 91 202 69 92 9 164 94 Move 4714 | 45 289 794 400 184 1235 555 693 519 Hop . | . . . . . . . . . Pick Up 107 | 6 10 21 15 5 10 5 24 11 Fast Attach . | . . . . . . . . . Attach 97 | 5 4 13 11 7 14 9 19 15 Detach 20 | . . 6 3 3 3 . 5 . Swap 22 | . 3 4 4 2 . . 4 5 Drop 33 | . 5 13 3 . 3 1 5 3 Fire 369 | . 40 56 59 16 59 26 49 64 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 9) 167 | -10/Materials | Discovered new exit (range 14) 243 | -10/Materials | Identified exit to Mines 381 | -10/Materials | Discovered new exit (range 16) 413 | -10/Materials | Identified exit to Materials 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x2 593 | -9/Materials | Discovered new exit (range 16) 614 | -9/Materials | Build established: Scavenger-Mutant 1295 | -9/Materials | Discovered new exit (range 16) 1332 | -9/Materials | Build established: Mutant 1519 | -9/Materials | Identified exit to Materials 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -8/Materials | Repaired Particle Cannon 1605 | -8/Materials | Repaired Particle Cannon 1931 | -8/Materials | Discovered new exit (range 10) 2263 | -8/Materials | Discovered new exit (range 16) 2277 | -8/Materials | Identified exit to Factory 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Utility x2 2499 | -7/Factory | Discovered new exit (range 4) 2507 | -7/Factory | Garrison activated, responded to threat 2569 | -7/Factory | Identified exit to Lower Caves 2578 | -7/Factory | Entered Lower Caves 2602 | -7/Lower Caves | Learned Factory garrison access intel 2715 | -7/Lower Caves | Spotted B-75 Beast 2727 | -7/Lower Caves | Learned location of Zion (-7) 2993 | -7/Lower Caves | Lost 3 parts (2n1w) 3131 | -7/Lower Caves | Destroyed B-75 Beast 4071 | -7/Lower Caves | Lost 3 parts (1n2u) 4937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5918 | -7/Lower Caves | Lost 3 parts (1p2w) 6214 | -7/Lower Caves | Discovered new exit (range 11) 6234 | -7/Lower Caves | Identified exit to Lower Caves 6236 | -7/Lower Caves | Entered another Lower Caves area 6409 | -7/Lower Caves | Core integrity fell below 50% 6462 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6945 | -7/Lower Caves | Learned location of 2 exits from Factory 7550 | -7/Lower Caves | Discovered new exit (range 11) 7565 | -7/Lower Caves | Identified exit to Factory 7571 | -7/Lower Caves | Entered Factory 7571 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7572 | -6/Factory | Identified exit to Factory 7573 | -6/Factory | Loaded intel: 4 garrison access locations 8000 | -6/Factory | Core integrity fell below 50% 8039 | -6/Factory | Lost 9 parts (1p3n4u1w) 8256 | -6/Factory | Fabricated Y-54 Guardian (x2) 8383 | -6/Factory | Build established: Scavenger-Mutant 8876 | -6/Factory | Core integrity fell below 20% 8881 | -6/Factory | Entered another Factory area 8881 | -5/Factory | Evolved 2 slots: Weapon x2 9296 | -5/Factory | Lost 3 parts (1u2w) 9302 | -5/Factory | Repaired Utility Shielding 9662 | -5/Factory | Lost 5 parts (3n2w) 9860 | -5/Factory | Garrison activated, responded to threat 9886 | -5/Factory | Lost 7 parts (2p1n1u3w) 9918 | -5/Factory | Found Prototype Launcher 9919 | -5/Factory | Identified Scatter Rocket Array 9926 | -5/Factory | Lost 3 parts (1u2w) 9980 | -5/Factory | Core integrity fell below 50% 9986 | -5/Factory | Self-destructed Last Messages --------------- 09965_ ALERT: Rogue bot located, Programmers report to Factory Zone 6N. 09965_ K-01 Serf collects debris. 09966_ The unstable cave ceiling collapses. 09967_ K-01 Serf collects debris. 09969_ The unstable cave ceiling collapses. 09969_ K-01 Serf collects debris. 09970_ The unstable cave ceiling collapses. 09971_ K-01 Serf collects debris. 09971_ Utility Shielding destroyed. 09973_ K-01 Serf collects debris. 09974_ The unstable cave ceiling collapses. 09974_ K-01 Serf collects debris. 09975_ The unstable cave ceiling collapses. 09975_ Jacked G-50 Soldier... 09975_ K-01 Serf collects debris. 09979_ The unstable cave ceiling collapses. 09981_ K-01 Serf collects debris. 09984_ The unstable cave ceiling collapses. 09984_ K-01 Serf collects debris. 09985_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ?????? ?? ?????????????????????????? #?????? | | ?????? ?? ????????????????????????? #?????? | | ?????? ??? ???????????????????????? #?????? | | ????# ###+################# ?????? #?????? | | ????# # #????####+###### #?????? | | ????### ### #????# # #?????? | | ??????# #?# #????# # #?????? | | ??????# #?# ! #????# """"""" # +?????? | | ??????# #?# #????# """"""" # ####### | | ??????# #?#!! #????# """"""" + | | ??????# #?# ###??# """"""" #+####### | | ####### #?# ##### # ?????? | | # ### / # # # # ?????? | | """" # ### ! ####+###### ????? | | """" # # %! # # ## #????# ????? | | "" / #####+#### @ #????# ???? | | # % % k [% # #???# ???? | | # % # [ #????# ??? | | # % % #????# ??? | | ""T"" ### # # g #????# ?? | | """"" #?# # # ### # #?????######?? | | ########## ## # # # ###??????????? | | # + + =! # # #??????????? | | # """ """ #^ # !k| # # #??????????? | | # """ """ # # !* ! #??????????? | | # """ """ # # # #??????????? | | # "# # # #??????????? | | # """ """ "# # #### ###??????????? | | # """ """ "# ##### # ####??# #????????????? | | # """ """ T# ####### ########## #????????????? | | # "# ????????????? | | # "# ###########/#????????????? | | # "# #????# ????????????? | | # #########+####### """"""????????????? | | ##+###########????????????????????"""????????????? | | ?# #??????????????????????????????"""????????????? | | ?# #??????????????????????????????"""????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- HERF Cannon | -6/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Imp. Gyrokinetic Inverter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Let's See Who's Tougher More Dakka Please My Command Is Your Wish Challenges ------------ None Game ------ Seed PrecisionTrapRegenerator Manual? 0 Play Time 01:41:34 Cumulative 12.9 hours Start 2019.10.27 @ 19:06:52 End 2019.10.30 @ 06:21:15 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 6 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2a91aaf-d0c2-41ab-9eee-cfccc10f2c88