Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 12:38:32 Player: JackieG Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (427) 427 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2582 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 384/550 Matter 206/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Beam Rifle Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Trap Extractor > --- WEAPON ----------- Improved EM Shotgun Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Heat Sink Heat Sink Small Storage Unit Improved Targeting Computer Light Armor Plating Beam Rifle Particle Cannon [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 32 | 6 . 16 7 3 Power 4 | 1 . 3 . . Engine 4 | 1 . 3 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 2 3 1 Treads 6 | 2 . 2 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 1 1 Utility 8 | 1 . 4 3 . Device 4 | . . 2 2 . Storage 2 | 1 . 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 . 7 1 2 Energy Gun 5 | 1 . 3 . 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 1 . 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . 1 . System Corruption 5 | . . . 5 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 85 95 67 34 Engine 9 | . 14 11 4 . Treads 18 | . 28 21 8 . Flight 1 | . . . 6 7 Device 7 | . . 11 4 . Storage 9 | . 14 11 4 . Processor 9 | . . 7 17 18 Energy Gun 10 | . 14 12 4 . Energy Cannon 6 | . . 8 4 . Ballistic Gun 9 | . 14 11 4 1 Slashing Weapon 1 | . . . 6 7 Naked Turns . | . . . . . Heaviest Build 33 | 12 12 31 33 7 Greatest Support 40 | 40 40 40 40 6 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 Average Capacity 8 | 7 8 8 7 5 Most Carried 10 | 6 8 10 10 5 Average Carried 7 | 4 6 8 7 4 Final Capacity 10 | 8 8 10 5 5 Final Carried 10 | 6 8 10 5 4 Class Distribution -------------------- 46% | Gunner 39% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 557 | 196 . 344 17 . Remotely . | . . . . . Salvage Created 644 | . . 644 . . Parts 49 | . . 49 . . Haulers Intercepted 3 | . . 3 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 13 | . . 13 . . Guns 7 | . . 7 . . Cannons 6 | . . 6 . . Classes Destroyed 5 | . . 5 . . Hauler 3 | . . 3 . . Watcher 3 | . . 3 . . Swarmer 6 | . . 6 . . Grunt 2 | . . 2 . . Sentry 5 | . . 5 . . Best Kill Streak 4 | . . 4 . . Combat Bots Only 3 | . . 3 . . Max Kills in Single Turn 2 | . . 2 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 78 | . . 68 . 10 Missed 15 | . . 14 . 1 Damage Taken 887 | . . 507 65 315 Core 241 | . . 61 14 166 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 100 . 81 . Volleys Fired 44 | . 3 37 . 4 Largest 3 | . 2 3 . 1 Hottest 147 | . 70 147 . 45 Shots Fired 121 | . 6 111 . 4 Gun 95 | . 6 85 . 4 Cannon 26 | . . 26 . . Launcher . | . . . . . Special . | . . . . . Kinetic 43 | . 3 37 . 3 Thermal 75 | . 3 72 . . Explosive . | . . . . . Electromagnetic 3 | . . 2 . 1 Robot Hit Streak 10 | . 1 10 . 5 Robot Miss Streak 4 | . 4 4 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 66 | . 1 62 . 3 Core Hits 27 | . . 26 . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 3 . . Burn 2 | . . 2 . . Destroy 1 | . . 1 . . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1029 | . 10 983 . 36 Guns 682 | . 10 636 . 36 Cannons 347 | . . 347 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 248 | . 10 212 . 26 Thermal 732 | . . 732 . . Explosive . | . . . . . Electromagnetic 49 | . . 39 . 10 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles 3 | . . 3 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 271 | . 18 271 231 . Average Temperature 72 | . 9 71 111 . Received Heat Transfer 63 | . . 63 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1802 | . . 1802 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 361 | . 15 361 106 60 Initial 106 | . . 5 106 40 Average 101 | . 6 130 106 43 Maximum Alert Level 1 | . . 1 . . Low Security (%) 86 | 100 100 76 100 100 Level 1 13 | . . 23 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 1 22 2 5 Peak Tracking Total 6 | . 1 4 3 6 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 1 5 1 1 Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 18 | . 3 12 1 2 Successful 11 | . 1 7 1 2 Failed 7 | . 2 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 9 | . . 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . 3 . 2 Garrison Access . | . . . . . Terminal Hacks 5 | . . 4 1 . Record 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 2 . 2 Insert Component 2 | . . 1 . 1 Analyze 2 | . . 1 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 4 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 53 | . . . 53 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1623 | 91 173 930 373 56 Spaces Moved 1156 | 51 102 393 527 83 Core 18 | 4 . . . 14 Treads 623 | 47 102 393 81 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 515 | . . . 446 69 Fastest Speed 40 | 50 160 160 40 40 Average Speed 104 | 151 160 160 58 43 Slowest Speed 160 | 160 160 160 160 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . 2 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 22 35 52 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1474 | 62 106 615 593 98 Wait 177 | . . 130 44 3 Move 1148 | 50 101 392 522 83 Hop 2 | . . . 2 . Pick Up 30 | 6 2 18 2 2 Fast Attach 16 | 6 . 8 2 . Attach 4 | . . 1 . 3 Detach 4 | . . 1 2 1 Swap 12 | . . 7 5 . Drop 36 | . . 21 14 1 Fire 44 | . 3 37 . 4 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 12) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 302 | -9/Materials | Build established: Mutant 674 | -9/Materials | Build established: Gunner 1165 | -9/Materials | Discovered new exit (range 14) 1195 | -9/Materials | Entered Mines 1206 | -9/Mines | Met a Derelict bent on vengeance 1302 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1378 | -9/Mines | Discovered new exit (range 7) 1568 | -9/Mines | Entered Materials 1568 | -8/Materials | Evolved 2 slots: Utility x2 1624 | -8/Materials | Self-destructed Last Messages --------------- Scanning: Xenon Bombardment Thruster... Schematic downloaded. Acquired Beam Rifle. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Knocked back. SO-9Z0(g) Carbon-fiber Leg severed. Nuclear Reactor explodes. Imp. EM Shotgun destroyed. Scanalyzer disabled. SO-9Z0(g) destroyed. Knocked back. W-25 Informer sends out distress signal. Hvy. Assault Rifle severed. The unstable cave ceiling collapses. Xenon Bombardment Thruster severed. Great Axe severed. Acquired Great Axe. The unstable cave ceiling collapses. M-13 Machinist repairs Reaction Control System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????###+###### #????????????????? | | ???????????????????# @ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# c #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ####?????????????? | | ????????????????????# c !##????????????? | | ????????????????????# m !#????????????? | | ????????????????????+ !#????????????? | | ????????????????????# !#????????????? | | ????????????????????# !#####????????? | | ????????????????????# ###### ! # #########? | | ????????????????????# #????## # +? | | ????????????????????# #???## # #? | | ????????????????????# ##### [ #? | | ????????????????????# *+=% = #? | | ????????????????????# #####="S #? | | ????????????????????# #???#!"" #? | | ????????????????????# #???# "" #######? | | ????????????????????#####???# #??????? | | ????????????????????????????##### ######?? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????????##################### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleNuclearNukerbomber Manual? 0 Play Time 00:26:56 Cumulative 17.4 hours Start 2024.04.07 @ 12:13:00 End 2024.04.07 @ 12:38:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 862dafe0-5694-4459-8db3-d8168d2ba332