Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 10:48:28

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (407)      407
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 1458

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             350/400
Matter                     261/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Cooling System
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
     Heavy Ion Engine
           Seismic Detector
           Shield Generator
     Light EM Pulse Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Improved Light Cannon
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Heavy Ion Engine
           Seismic Detector
           Shield Generator
     Light EM Pulse Cannon
  Advanced Beam Cannon
  Improved Light Cannon
           Plasma Cutter
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   3   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   84  82  
  Engine                   12   | .   14  11  
  Treads                   25   | .   28  24  
  Device                   3    | .   .   5   
  Storage                  12   | .   14  11  
  Protection               5    | .   .   9   
  Energy Cannon            6    | .   .   10  
  Ballistic Cannon         16   | .   25  11  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 13  23  31  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   8   10  
  Most Carried             10   | 1   5   10  
  Average Carried          5    | .   4   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 1   5   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           567  | 206 55  306 
  Remotely                 .    | .   .   .   
Salvage Created            416  | .   48  368 
  Parts                    36   | .   11  25  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   6   9   
  Cannons                  15   | .   6   9   
Classes Destroyed          5    | .   2   3   
  Hauler                   2    | .   .   2   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   .   2   
  Swarmer                  10   | .   6   4   
  Sentry                   5    | .   .   5   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        51   | .   20  31  
  Missed                   14   | .   6   8   
Damage Taken               374  | .   111 263 
  Core                     76   | .   26  50  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         94   | 100 89  .   
Volleys Fired              38   | .   12  26  
  Largest                  2    | .   2   2   
  Hottest                  136  | .   78  136 
Shots Fired                76   | .   24  52  
  Gun                      .    | .   .   .   
  Cannon                   76   | .   24  52  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  64   | .   24  40  
  Thermal                  12   | .   .   12  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   2   10  
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           41   | .   10  31  
  Core Hits                22   | .   7   15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | .   .   4   
    Blast                  4    | .   .   4   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           846  | .   202 644 
  Guns                     .    | .   .   .   
  Cannons                  846  | .   202 644 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  680  | .   202 478 
  Thermal                  166  | .   .   166 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 3    | .   3   .   
  Impact                   .    | .   .   .   
  Kinetic                  3    | .   3   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        90   | .   90  81  
  Average Temperature      31   | .   38  27  
  Received Heat Transfer   72   | .   .   72  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         296  | .   .   296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             431  | .   197 431 
  Initial                  83   | .   .   83  
  Average                  203  | .   86  300 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         50   | 100 100 14  
  Level 1                  33   | .   .   56  
  Level 2                  16   | .   .   28  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   9   14  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               5    | .   5   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               919  | 77  308 534 
Spaces Moved               461  | 43  164 254 
  Core                     1    | 1   .   .   
  Treads                   460  | 42  164 254 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 157 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   35  28  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   1   2   
  Melee                    .    | .   .   .   
  Projectile               3    | .   1   2   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      564  | 49  186 329 
  Wait                     30   | .   1   29  
  Move                     459  | 42  163 254 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 1   4   9   
  Fast Attach              12   | 6   3   3   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     8    | .   3   5   
  Fire                     38   | .   12  26  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 16)
  369 | -10/Materials | Identified exit to Mines
  386 | -10/Materials | Entered another Materials area
  386 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  801 | -9/Materials  | Discovered new exit (range 10)
  920 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00789_ Critical hit (Burn: +37).
00790_ Heat Sink melted.
00790_ Y-45 Defender destroyed.
00793_ Acquired 58 matter.
00801_ EXIT=FOUND
00807_ R-06 Scavenger collects Lgt. Treads.
00812_ A-02 Transporter destroyed.
00816_ R-06 Scavenger collects Weight Redist.
  System.
00818_ Acquired Adv. Beam Cannon.
00820_ R-06 Scavenger collects Faulty Adv. Beam
  Cannon.
00822_ Acquired Lgt. Treads.
00825_ Acquired Adv. Beam Cannon.
00896_ W-16 Scout destroyed.
00899_ Acquired 21 matter.
00909_ R-06 Scavenger collects Hover Unit.
00911_ T-07 Excavator is excavating.
00920_ Connecting with Terminal...
00920_ Current location identified: Materials

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ???????? ?????????????????????????? |
|                ???????# ?????????????????????????? |
|                ???????# ?????????????????????????? |
|                ???????# ?????????????????????????? |
|                ???????#  ????????????????????????? |
|                ???????#  ????????????????????????? |
|                ???????#  ????????????????????????? |
|                ???????#  ????????????????????????? |
|                ???????# r????????????????????????? |
|                ???????#  ????????????????????????? |
|                ???????#  ????????????????????????? |
|                ??????##  ##??????????????????????? |
|                ??????#    #??????????????????????? |
|                ??????+    #??????????????????????? |
|                ??????#  T ########???????????????? |
|                ??????#   @   u   #???????????????? |
|                ??????## ######   #???????????????? |
|                ??????????????#   #???????????##### |
|                ??????????????#   #???????????      |
|                ??????????????#   #??????????       |
|                ??????????????#  !#??#######?       |
|                ??????????????#   ####     #        |
|                ??????????????#  =         #        |
|                ??????????????#            +        |
|                ??????????????#            #        |
|                ???????###############     #  ]     |
|                ????????             ##   ##?       |
|                ?????????            ##   ######### |
|                ????????  " """""    ##   #       # |
|                ???????# """""""""   ##   +       # |
|                ???????#  """ """    ##   #       # |
|                ???????#             ##   ######+## |
|                ???????########+#######   ######    |
|                ???????????#        %               |
|                ???????????# <     !                |
|                ???????????#                        |
|                ???????????####+######+######## ### |
|                ?????????????     ???#        # #   |
|                ???????????#     """?#   """  # +   |
|                ???????????# [   """##   """  # #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              261
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingGuidancePerforator
  Manual?         0
Play Time         00:07:04
  Cumulative      110.1 hours
  Start           2024.04.19 @ 10:37:32
  End             2024.04.19 @ 10:48:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          52
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dffd5cf2-d0a3-4fa5-861f-9eb2a8e351f8