Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 10:13:46 Player: 277 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1195) 1195 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 3798 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 123 Friendly Fire -124 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Arc Projector Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Experimental Sensor Array Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Improved Light Armor Plating Arc Projector Rocket Launcher Spear [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 40 | 7 4 13 4 1 11 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 4 . . 2 Treads . | . . . . . . Leg 3 | 2 . . . . 1 Wheel . | . . . . . . Hover 7 | . 2 4 . . 1 Flight . | . . . . . . Utility 11 | 2 . 3 3 . 3 Device 5 | 1 . 2 1 . 1 Storage . | . . . . . . Processor 4 | 1 . 1 1 . 1 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 2 4 1 1 6 Energy Gun 10 | 2 1 3 . . 4 Energy Cannon 1 | . . . 1 . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . . 4 1 . 10 Power 2 | . . 1 . . 1 Propulsion 3 | . . 1 . . 2 Utility 4 | . . 1 . . 3 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 5 | . . 2 1 . 5 Average Slot Usage (%) 92 | . 98 98 89 100 64 Engine 10 | . 14 13 11 11 2 Hover 23 | . 26 27 22 22 16 Device 17 | . 14 17 26 22 8 Processor 12 | . 14 10 7 11 17 Protection 4 | . . . 3 11 6 Energy Gun 10 | . 26 14 6 . 7 Energy Cannon 3 | . . . 1 11 1 Launcher 8 | . . 12 11 11 2 Naked Turns . | . . . . . . Heaviest Build 23 | 10 11 16 21 22 23 Greatest Support 53 | 20 20 44 44 44 53 Greatest Overweight (x) 3 | . 1 1 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 3 4 3 4 4 Average Carried 3 | . 2 3 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 3 3 3 4 2 Class Distribution -------------------- 47% | Mutant 35% | Scavenger-Scout 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1141 | 267 33 350 91 236 164 Remotely . | . . . . . . Salvage Created 1194 | 198 190 346 163 173 124 Parts 101 | 13 11 17 26 23 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | . 6 22 4 10 5 Melee 1 | . . . . . 1 Guns 11 | . 6 4 . . 1 Cannons 1 | . . . . 1 . AOE 34 | . . 18 4 9 3 Classes Destroyed 10 | 2 3 2 2 1 . Worker 6 | . 1 1 2 2 . Builder 4 | . . . 3 . 1 Tunneler 7 | 5 . 2 . . . Recycler 4 | 1 . 2 . 1 . Watcher 4 | . 2 . 2 . . Swarmer 25 | . 6 9 3 7 . Grunt 7 | . . 2 . 3 2 Duelist 2 | . . . . 1 1 Sentry 3 | . . . 1 . 2 Assembled 11 | . . 11 . . . Best Kill Streak 9 | 6 6 9 9 8 4 Combat Bots Only 8 | . 6 8 4 7 3 Max Kills in Single Turn 3 | 3 2 3 2 2 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 1 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1924 | 25 66 411 101 74 1247 Core 703 | 25 28 65 21 6 558 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 90 . 52 . 93 . Volleys Fired 125 | 11 23 37 13 22 19 Largest 2 | 2 2 2 1 1 1 Hottest 90 | 90 90 90 50 68 55 Shots Fired 167 | 21 46 46 13 22 19 Gun 101 | 21 46 23 3 . 8 Cannon 5 | . . . . 5 . Launcher 61 | . . 23 10 17 11 Special . | . . . . . . Kinetic . | . . . . . . Thermal 48 | 11 23 6 3 5 . Explosive 61 | . . 23 10 17 11 Electromagnetic 58 | 10 23 17 . . 8 Robot Hit Streak 13 | 8 4 13 9 8 6 Robot Miss Streak 3 | 1 3 1 1 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 93 | 16 15 28 4 9 21 Core Hits 112 | 7 9 40 14 18 24 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 11 | . . . . . 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing 11 | . . . . . 11 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4759 | 304 256 1623 624 1117 835 Guns 855 | 207 256 278 24 . 90 Cannons 83 | . . . . 83 . Explosions 3593 | 97 . 1345 600 1034 517 Melee 176 | . . . . . 176 Ramming 52 | . . . . . 52 Kinetic . | . . . . . . Thermal 468 | 198 61 102 24 83 . Explosive 3387 | . . 1307 600 1034 446 Electromagnetic 676 | 106 195 214 . . 161 Impact . | . . . . . . Slashing . | . . . . . . Piercing 176 | . . . . . 176 Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 92 | . . 61 11 10 10 Projectiles . | . . . . . . Explosions 92 | . . 61 11 10 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 309 | 25 . 115 47 63 59 Shots 15 | 1 . 8 2 2 2 Rammed 16 | . . . . . 16 Targets Rammed 16 | . . . . . 16 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 232 | 232 216 222 . 96 7 Average Temperature 70 | 100 59 92 . 35 6 Received Heat Transfer 489 | . . 93 . . 396 Effects 2 | 1 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 1 | 1 . . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1038 | 396 185 235 74 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 535 | 30 488 501 524 535 477 Initial 204 | . 19 190 128 204 144 Average 330 | 9 272 376 322 352 374 Maximum Alert Level 2 | . 2 2 2 2 2 Low Security (%) 17 | 100 31 1 35 . 26 Level 1 43 | . 46 37 21 81 4 Level 2 39 | . 21 61 42 18 69 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 2 . 4 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 2 1 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 15 21 14 9 27 Peak Tracking Total 11 | . 5 4 5 4 11 Tactical Retreats 6 | . 2 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 22 | . 8 3 . 9 2 Max in Single Turn 3 | . 1 1 . 3 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 12 | . 7 1 3 . 1 Terminals 8 | . 5 1 2 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 47 | . 28 3 14 . 2 Successful 36 | . 22 3 10 . 1 Failed 11 | . 6 . 4 . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 24 | . 17 3 4 . . Terminals 35 | . 24 3 8 . . Fabricators . | . . . . . . Repair Stations 4 | . 2 . . . 2 Recycling Units 2 | . 2 . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 8 . 3 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 3 . 2 . . Branch Access Points 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . . 1 Scan Component 2 | . 1 . . . 1 Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 11 3 3 . . Terminals 15 | . 10 3 2 . . Track 6 | . 4 1 1 . . Botnet 5 | . 3 1 1 . . Detonate 2 | . 2 . . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 1 3 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 2 . Highest-Rated Group 40 | . . 40 40 24 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders 4 | . . . 4 . . STAY 2 | . . . 2 . . FOLLOW 1 | . . . 1 . . GUARD 1 | . . . 1 . . Ally Attacks 31 | . . . 29 2 . Total Damage 324 | . . . 308 16 . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2058 | 89 356 522 192 581 318 Spaces Moved 2094 | 40 414 505 190 677 268 Core 170 | 7 . . . . 163 Treads . | . . . . . . Legs 46 | 33 13 . . . . Wheels . | . . . . . . Hover 1878 | . 401 505 190 677 105 Flight . | . . . . . . Fastest Speed 50 | 50 56 56 76 76 50 Average Speed 70 | 107 58 67 76 76 70 Slowest Speed 200 | 120 120 116 76 76 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 68 86 23 98 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 4 | . . 3 . 1 . Spaces Dug 13 | . . 6 7 . . Terrain Destroyed 400 | 3 . 157 39 137 64 Melee . | . . . . . . Projectile . | . . . . . . AOE 400 | 3 . 157 39 137 64 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2491 | 61 481 642 223 722 362 Wait 175 | 3 37 76 16 19 24 Move 2089 | 39 413 504 189 676 268 Hop . | . . . . . . Pick Up 14 | 1 2 4 . 2 5 Fast Attach 20 | 7 3 3 3 . 4 Attach 9 | . . 4 1 . 4 Detach 2 | . . 1 1 . . Swap 11 | . 1 6 . 1 3 Drop 19 | . 2 7 . 2 8 Fire 125 | 11 23 37 13 22 19 Melee 11 | . . . . . 11 Ram 16 | . . . . . 16 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Repaired EM Pulse Gun 306 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 8) 431 | -10/Materials | Identified exit to Mines 446 | -10/Materials | Entered Mines 460 | -10/Mines | Met a Derelict bent on vengeance 511 | -10/Mines | Discovered new exit (range 12) 554 | -10/Mines | Assembled infested the area 583 | -10/Mines | Learned location of Zion (-6) 731 | -10/Mines | Destroyed 8 combat bots 839 | -10/Mines | Discovered new exit (range 7) 888 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 923 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 924 | -10/Mines | Found Prototype Device 968 | -10/Mines | Entered Materials 968 | -9/Materials | Accompanied by 3 allies 968 | -9/Materials | Evolved 2 slots: Utility x2 1028 | -9/Materials | Identified Exp. Sensor Array 1098 | -9/Materials | Discovered new exit (range 15) 1105 | -9/Materials | Identified exit to Mines 1160 | -9/Materials | Entered Mines 1160 | -9/Mines | Accompanied by 2 allies 1245 | -9/Mines | Discovered new exit (range 8) 1248 | -9/Mines | Identified exit to Materials 1278 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1322 | -9/Mines | Build established: Scavenger-Scout 1386 | -9/Mines | Learned 2 Materials zone layouts 1388 | -9/Mines | Discovered exit to Materials (range 16) 1497 | -9/Mines | Destroyed 7 combat bots 1741 | -9/Mines | Entered Materials 1741 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -8/Materials | Identified exit to Factory 1900 | -8/Materials | Lost 5 parts (1p1n1u2w) 1973 | -8/Materials | Core integrity fell below 50% 2002 | -8/Materials | Lost 5 parts (1n2u2w) 2028 | -8/Materials | Core integrity fell below 20% 2059 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01970_ Electrolysis Chamber disabled. 01971_ Spear destroyed. 01972_ Dropped Cmb. Airjet. 01972_ Acquired 47 matter. 01977_ U-05 Engineer builds a Wall. 01989_ Acquired 104 matter. 01991_ Slammed into O-16 Technician. 01995_ O-24 Administrator sends out distress signal. 01998_ O-24 Administrator uses terminal to summon reinforcements. 01998_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01998_ O-24 Administrator locks terminal. 02041_ Slammed into O-16 Technician. 02043_ Slammed into A-02 Transporter. 02048_ Slammed into S-10 Pest. 02051_ Slammed into G-47 Trooper. 02056_ Slammed into S-10 Pest. 02056_ Destabilizing: Core damaged (-5). 02057_ Slammed into S-10 Pest. 02057_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ### #????????????????????????????????????????????? | | # ########?????????????????????????????????????? | | # # #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | ### + #?????????????????????????????????????? | | #?# # #?????????????????????????????????????? | | #?# # #?????????????????????????????????????? | | #?# ####+###?????????????????????????????????????? | | #?# #??# #???????????????????????????????????????? | | ### #### #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | "" ######??????????????????????????????????? | | !! Y" # = #??????????????????????????????????? | | !! 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Ion Engine | -9/Materials | Extracted Reclamation Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicCryofiberChronowheel Manual? 0 Play Time 00:39:10 Cumulative 198.3 hours Start 2020.09.20 @ 09:35:02 End 2020.09.20 @ 10:13:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59cfa3f8-4b4d-461e-8e91-c0db74386607