Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.22 @ 19:03:04 Player: MrPotato28 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3961) 3961 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 9406 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 287/1150 Matter 219/300 Energy 395/395 System Corruption 12% Temperature Critical (567) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (3) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Centrium Leg Field Propulsion Array > --- UTILITY (7) ------ Improved Heat Sink Triangulator Improved Signal Interpreter Advanced Signal Interpreter Advanced Cloaking Device > --- WEAPON (3) ------- Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (5) ---- Centrium Leg VTOL Module VTOL Module VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg VTOL Module Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Advanced Gravity Neutralizer Triangulator Improved Signal Interpreter Advanced Signal Interpreter Advanced Cloaking Device Advanced Cloaking Device > --- WEAPON ----------- Enhanced Quantum Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Centrium Leg VTOL Module VTOL Module VTOL Module VTOL Module [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Centrium Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Hypervelocity Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 2 | . . . . 1 1 . . . Propulsion 4 | . . 1 1 . . 1 1 . Utility 5 | . . 1 . 1 1 1 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 141 | 7 9 20 16 17 11 9 8 44 Power 28 | 2 1 5 2 3 2 3 1 9 Engine 11 | 2 1 5 1 1 . 1 . . Core 10 | . . . 1 2 2 2 1 2 Reactor 7 | . . . . . . . . 7 Propulsion 45 | 2 2 4 8 6 4 1 . 18 Treads 2 | . . 1 1 . . . . . Leg 8 | 2 . . . 1 . . . 5 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight 32 | . 2 3 7 5 4 1 . 10 Utility 33 | 1 3 7 2 4 3 3 4 6 Device 20 | . 1 2 1 4 1 2 4 5 Storage 2 | 1 1 . . . . . . . Processor 6 | . 1 2 1 . 1 . . 1 Hackware 1 | . . . . . 1 . . . Protection 4 | . . 3 . . . 1 . . Artifact . | . . . . . . . . . Weapon 35 | 2 3 4 4 4 2 2 3 11 Energy Gun 14 | 1 1 . 3 1 . 1 . 7 Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 11 | 1 . 3 . . 1 1 2 3 Ballistic Cannon 1 | . 1 . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . Unidentified Prototypes 8 | . . 2 1 2 . . 2 1 Parts Lost 64 | . . 7 4 12 1 1 4 35 Power 13 | . . . . 4 . . . 9 Propulsion 21 | . . 3 2 5 . . . 11 Utility 14 | . . 1 . 1 1 1 4 6 Weapon 16 | . . 3 2 2 . . . 9 Highest Loss Streak 9 | . . 2 3 9 1 1 2 8 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 4 | 2 4 4 4 4 5 4 3 3 Power . | . 1 1 1 . . . 1 . Propulsion 1 | 1 . . . 1 2 1 . 1 Utility 1 | . . 1 2 2 1 1 1 . Weapon . | . 1 . . . 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . 2 . . . . . . 4 Power . | . . . . . . . . . Propulsion 6 | . 2 . . . . . . 4 Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 80 88 91 84 75 92 85 79 Engine 4 | . 14 11 1 8 . 2 . . Core 4 | . . . 7 1 8 12 10 5 Reactor 1 | . . . . . . . . 3 Treads 1 | . . 3 4 . . . . . Leg 4 | . 9 . . . 2 . . 10 Flight 20 | . 18 25 25 24 17 28 26 12 Device 15 | . 3 6 9 14 14 22 23 21 Processor 10 | . . 15 18 12 11 5 5 9 Protection 1 | . . 4 . . . 3 5 . Energy Gun 5 | . 12 3 14 11 . 4 2 3 Energy Cannon 1 | . . . . . 9 1 . . Ballistic Gun 5 | . 11 6 7 . 2 5 7 6 Special Melee Weapon 2 | . 1 9 3 1 . . . . Peak Build Rating 118 | 6 7 13 25 42 55 74 81 118 Average Rating 48 | 5 5 8 19 33 45 67 74 89 On Entrance 30 | . 6 7 13 24 22 54 74 76 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 13 13 14 16 28 33 37 36 57 Greatest Support 90 | 20 20 14 28 29 33 40 43 90 Greatest Overweight (x) 7 | 1 4 1 1 1 3 . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 7 | 4 7 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 4 5 5 5 4 5 Class Distribution -------------------- 30% | Scavenger-Mutant 24% | Mutant 17% | Sprinter 10% | Scavenger-Gunner 7% | Hacker-Sprinter 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 2646 | 208 101 539 246 165 75 190 24 1098 Remotely . | . . . . . . . . . Salvage Created 3984 | . 102 686 451 379 75 120 . 2171 Parts 239 | . 9 56 38 15 3 10 . 108 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 101 | . 6 22 15 10 1 2 . 45 Melee 17 | . . . . 7 . . . 10 Guns 71 | . 6 15 15 1 1 2 . 31 Cannons 9 | . . 7 . 1 . . . 1 AOE 2 | . . . . 1 . . . 1 Classes Destroyed 11 | . 1 3 . 2 . 1 . 4 Mechanic 1 | . . . . . . . . 1 Watcher 2 | . . 1 1 . . . . . Swarmer 47 | . 6 10 9 4 . . . 18 Saboteur 2 | . . . . . . . . 2 Grunt 20 | . . 6 2 4 . . . 8 Duelist 1 | . . . . 1 . . . . Sentry 14 | . . 6 4 . 1 . . 3 Demolisher 1 | . . . . . . . . 1 Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . . 1 . . . 2 Programmer 11 | . . . . . . 2 . 9 Best Kill Streak 10 | . 3 6 9 4 1 1 . 10 Combat Bots Only 10 | . 3 6 9 4 1 1 . 10 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 . 3 Gunslinging 2 | . . . . . . . . 2 Exploded 1 | . . . . 1 . . . 1 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Hostile Shots Fired 949 | . 15 134 72 121 37 30 67 473 Missed 343 | . 3 43 32 43 23 12 33 154 Hits 606 | . 12 91 40 78 14 18 34 319 Melee 6 | . . . . 2 . . . 4 Projectile 600 | . 12 91 40 76 14 18 34 315 AOE 3 | . . . . . . . 2 1 Critical Strikes 27 | . . 1 2 3 . . 5 16 Actively Blocked 2 | . . . . . . . 2 . Part Disruptions 2 | . . . . . . . . 2 Damage Taken 7826 | . 68 771 410 1011 113 331 852 4270 Core 1410 | . 14 178 65 219 25 46 313 550 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 108 | . . . . . . 39 38 31 Ignored by Resistances 2245 | . 24 236 119 286 35 88 234 1223 Core Remaining (%) 85 | 100 94 55 88 68 97 95 . . Volleys Fired 271 | . 9 103 35 15 2 9 4 94 Largest 3 | . 2 2 3 2 2 2 2 3 Hottest 260 | . 60 73 119 119 63 114 63 260 Shots Fired 424 | . 18 109 51 19 4 18 8 197 Gun 390 | . 18 84 51 16 2 18 8 193 Cannon 31 | . . 22 . 3 2 . . 4 Launcher . | . . . . . . . . . Special 3 | . . 3 . . . . . . Kinetic 228 | . 9 82 23 . 2 9 8 95 Thermal 148 | . . 27 18 17 2 9 . 75 Explosive . | . . . . . . . . . Electromagnetic 48 | . 9 . 10 2 . . . 27 Robot Hit Streak 30 | . 5 30 27 19 8 13 3 20 Robot Miss Streak 4 | . 2 1 4 1 . 1 1 4 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 5 | . . . . . . . . 5 Max Gunslinging Chain 2 | . . . . . . . . 2 Shots Hit Robots 391 | . 11 105 45 31 4 15 13 167 Core Hits 177 | . 6 42 23 14 2 7 3 80 Critical Kills 5 | . . . . . 1 . . 4 Critical Parts Destroyed 7 | . . 1 . . . 3 2 1 Critical Strikes 23 | . . 4 1 1 1 3 4 9 Burn 1 | . . 1 . . . . . . Meltdown 1 | . . . . . . . . 1 Destroy 11 | . . 1 . . 1 3 2 4 Blast 2 | . . 2 . . . . . . Corrupt 2 | . . . 1 . . . . 1 Sever 6 | . . . . 1 . . 2 3 Melee Attacks 79 | . . 6 7 19 . . 8 39 Impact . | . . . . . . . . . Slashing 65 | . . . . 18 . . 8 39 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . 4 1 1 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8333 | . 111 1074 670 738 68 298 454 4920 Guns 5615 | . 111 703 668 196 12 298 123 3504 Cannons 673 | . . 364 . 78 56 . . 175 Explosions 88 | . . . . . . . . 88 Melee 1945 | . . . . 461 . . 331 1153 Ramming 6 | . . 1 2 3 . . . . Kinetic 3139 | . 27 779 272 . 12 58 123 1868 Thermal 2732 | . . 294 243 249 56 240 . 1650 Explosive . | . . . . . . . . . Electromagnetic 511 | . 84 . 153 25 . . . 249 Impact . | . . . . . . . . . Slashing 1945 | . . . . 461 . . 331 1153 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 1 2 2 2 12 Average Corruption 6 | . . . . 1 1 1 2 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . . . . 2 1 55 Message Errors 12 | . . . . . . 1 1 10 Matter Fused 11 | . . . . . . . . 11 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 15 | . . . . . . 1 . 14 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Misdirections 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 100 | . . . . . . . . 100 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 100 | . . . . . . . . 100 Knockbacks 9 | . . 9 . . . . . . Impact . | . . . . . . . . . Kinetic 6 | . . 6 . . . . . . Secondary 3 | . . 3 . . . . . . Self-Inflicted Damage 67 | . . . 6 1 . . . 60 Shots 2 | . . . 1 . . . . 1 Rammed 4 | . . 1 2 1 . . . . Targets Rammed 4 | . . 1 2 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 567 | . 66 176 209 202 90 297 13 567 Average Temperature 66 | . 33 42 66 73 6 132 3 95 Received Heat Transfer 1421 | . . 282 207 330 36 . 199 367 Effects 5 | . . . . . . 1 . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . 1 . . . 1 . 5 Heat Transferred 4383 | . . 975 555 481 74 296 . 2002 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Maximum Alert Level 2 | . . 1 1 1 . . . 2 Low Security (%) 82 | 100 100 87 74 63 100 100 100 68 Level 1 11 | . . 12 25 36 . . . 12 Level 2 6 | . . . . . . . . 19 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 496 | . 80 210 299 284 90 50 85 496 Initial 116 | . . 7 56 116 90 21 5 35 Average 106 | . 33 140 139 158 26 10 15 160 Influence Increases 3593 | . 171 671 483 448 165 120 146 1389 Destroy 0b10 Robot/C 2020 | . 120 440 300 200 20 40 . 900 Destroy 0b10 Robot/NC 20 | . . 10 5 . . . . 5 Destroy Leader 414 | . 20 112 62 30 10 10 . 170 Successful Hack 38 | . 1 4 . 8 15 10 . . Disable Machine 27 | . . . 9 . . . 9 9 Destroy Structure 24 | . . . 2 . . . 2 20 Partial Spotted 225 | . 15 30 45 45 60 . 15 15 Lose Combat Pursuer 825 | . 15 75 60 165 60 60 120 270 Influence Decreases 3195 | . 150 535 341 533 327 157 76 1076 Entered New Map 513 | . . 14 101 183 124 31 10 50 Time Decay 2150 | . 150 461 200 230 193 116 54 746 Lost Part 532 | . . 60 40 120 10 10 12 280 Squads Dispatched 19 | . . 2 1 3 1 4 1 7 Investigation . | . . . . . . . . . Extermination 10 | . . . . 2 1 2 . 5 Reinforcement 9 | . . 2 1 1 . 2 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 27 | . 1 1 3 2 2 1 1 16 Communications Jammed 9 | . . . . 5 4 . . . Distress Signals 9 | . . . . 5 4 . . . Times Spotted 223 | . 7 33 25 28 15 12 21 82 Peak Tracking Total 11 | . 4 7 7 10 7 6 11 11 Tactical Retreats 34 | . 1 4 3 5 3 3 4 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 5 | . . . . 1 . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 3 | . . . 1 . . . 1 1 Max in Single Turn 1 | . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 25 | . 4 5 4 3 4 4 . 1 Terminals 20 | . 3 5 3 3 3 3 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 45 | . 10 12 7 4 5 6 . 1 Successful 34 | . 9 9 7 3 2 4 . . Failed 11 | . 1 3 . 1 3 2 . 1 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 8 12 5 4 4 5 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 29 | . 7 9 5 3 2 3 . . Record 14 | . 5 5 2 1 . 1 . . Open DSF 3 | . . . . 2 1 . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . Alert Level 3 | . 1 2 . . . . . . Locate Traps 4 | . 1 1 1 . . 1 . . Reinforcement Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Process 2 | . 1 . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 2 2 1 3 3 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked 6 | . . 3 2 1 . . . . Non-combat 5 | . . 3 1 1 . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 6 | . . 3 2 1 . . . . parse_system 3 | . . 1 2 . . . . . no_distress 3 | . . 2 . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Active Infowar (turns) 4264 | . 102 514 413 457 470 483 252 1573 Optics 1228 | . . 17 413 294 470 34 . . Sensors 564 | . . . . . . 449 115 . Structural 599 | . 102 497 . . . . . . Triangulation 1825 | . . . . . . . 252 1573 Cloaking 320 | . . . . . . 149 115 56 Jamming 218 | . . . . 163 55 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 5456 | 153 406 1003 413 461 588 483 252 1697 Spaces Moved 6911 | 131 533 839 502 867 997 1396 676 970 Core 26 | 25 1 . . . . . . . Treads 59 | . . . 59 . . . . . Legs 789 | 106 80 . . 15 106 . . 482 Wheels . | . . . . . . . . . Hover 144 | . . . . . . . . 144 Flight 5893 | . 452 839 443 852 891 1396 676 344 Fastest Speed 25 | 50 37 34 31 28 31 27 29 25 Average Speed 52 | 107 55 59 47 35 52 27 29 106 Slowest Speed 625 | 120 280 137 145 120 290 31 29 625 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 27 | . 1 2 1 5 6 6 1 5 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 52 50 40 23 24 39 16 42 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . . . . . 2 9 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . 2 4 AOE 5 | . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Total 8227 | 140 631 1239 626 966 1046 1467 711 1401 Wait 705 | . 62 254 50 41 35 29 8 226 Move 6850 | 130 530 834 499 857 984 1383 673 960 Hop 26 | . 1 2 1 4 6 6 1 5 Pick Up 20 | 3 3 . 1 1 2 3 2 5 Fast Attach 110 | 6 7 14 11 14 10 5 4 39 Attach 24 | . 3 4 1 1 . 4 3 8 Detach 31 | . 7 5 1 3 . 4 3 8 Swap 25 | 1 . 6 6 3 1 2 1 5 Drop 64 | . 9 10 12 7 6 4 4 12 Fire 271 | . 9 103 35 15 2 9 4 94 Melee 79 | . . 6 7 19 . . 8 39 Ram 2 | . . 1 . 1 . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis 18 | . . . . . . 18 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 535 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Discovered new exit (range 15) 1089 | -9/Materials | Discovered new exit (range 7) 1100 | -9/Materials | Build established: Scavenger-Mutant 1562 | -9/Materials | Identified exit to Materials 1563 | -9/Materials | Entered another Materials area 1563 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1773 | -8/Materials | Destroyed 9 combat bots 1804 | -8/Materials | Discovered new exit (range 10) 1885 | -8/Materials | Discovered new exit (range 18) 1946 | -8/Materials | Identified exit to Factory 1962 | -8/Materials | Lost 3 parts (1n2w) 1976 | -8/Materials | Entered Factory 1976 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2375 | -7/Factory | Discovered new exit (range 15) 2396 | -7/Factory | Lost 9 parts (2p5n1u1w) 2435 | -7/Factory | Identified exit to Factory 2437 | -7/Factory | Entered another Factory area 2437 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2751 | -6/Factory | Discovered new exit (range 9) 2769 | -6/Factory | Identified exit to Lower Caves 2964 | -6/Factory | Identified exit to Extension 2980 | -6/Factory | Build established: Hacker-Sprinter 3005 | -6/Factory | Discovered new exit (range 14) 3010 | -6/Factory | Identified exit to Factory 3025 | -6/Factory | Entered another Factory area 3025 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3325 | -5/Factory | Spotted B-75 Beast 3418 | -5/Factory | Build established: Sprinter 3498 | -5/Factory | Discovered new exit (range 15) 3507 | -5/Factory | Identified exit to Factory 3508 | -5/Factory | Entered another Factory area 3508 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3754 | -4/Factory | Discovered new exit (range 12) 3760 | -4/Factory | Identified exit to Armory 3760 | -4/Factory | Entered Armory 3952 | -4/Armory | Lost 3 parts (1p1n1u) 4086 | -4/Armory | Lost 8 parts (1p3n1u3w) 4296 | -4/Armory | Core integrity fell below 50% 4316 | -4/Armory | Destroyed 10 combat bots 4319 | -4/Armory | Lost 6 parts (2p2n1u1w) 4432 | -4/Armory | Lost 6 parts (2p2n1u1w) 4832 | -4/Armory | System corruption reached 10% 5014 | -4/Armory | Build established: Scavenger-Gunner 5174 | -4/Armory | Lost 3 parts (1p2w) 5452 | -4/Armory | Lost 3 parts (1p1n1w) 5457 | -4/Armory | Self-destructed Last Messages --------------- 05445_ G-73 Enforcer suffers critical hit (Meltdown). 05445_ Hvy. Laser melted. 05445_ Myomer Leg melted. 05445_ Phase Gun melted. 05448_ G-67 Veteran destroyed. 05450_ Slug penetrates Wall. 05451_ Knocked back. 05453_ Slug penetrates Wall. 05454_ Overheating: System interference. 05454_ Triangulator temporarily disabled. 05454_ Plasma Rifle temporarily disabled. 05455_ Power failure, Lgt. Antimatter Reactor shutdown. 05456_ Critical hit (Smash). 05456_ Adv. Cloaking Device destroyed. 05456_ Cesium-ion Thruster destroyed. 05456_ System corrupted by crushing effect (+1). 05456_ Knocked back. 05457_ Overheating: Matter decay (-61). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????? ??? ????????????????????????????? | | ???????????? ???" ??##????????????????????????? | | ???????????? """ ?? #????????????????????????? | | ????????????? """ ?? #????????????????????????? | | ???????????? ?# #????????????????????????? | | ???????????? ## #????????????????????????? | | ????????????? ##!#????????????????????????? | | ????????????? ##%#????????????????????????? | | ?????????????# ##+###??????????????????????? | | ?????????????# #g%g[#??????????????????????? | | ?????????????# """ # [! #??????????????????????? | | ?????????????# """ # ]* #??????????????????????? | | ?????????????# """ # bb@#??????????????????????? | | ??????????#### h b= #??????????????????????? | | ??????????# # == #??????????????????????? | | ??????????# """ # == #??????????????????????? | | ??????????# "Y # =* #??????????????????????? | | ??????????####! """ # #??????????????????????? | | ??????????+ ######??????????????????????? | | ??????????+ ############################# | | ??????????####+##### ## ## # | | ???????????????????# ## ## # | | ???????????????????# ## ## # | | ???????????????????# ## """ # # | | ???????????????????# + """ ?# # | | ???????????????????# # [[! """ ## !!! # | | ???????????????????# # [[! """ ## !!! # | | ???????????????????# + [! """ ## !!! # | | ???????????????????# ## """ ## # | | ???????????????????# ## """ ## + | | ???????????###/????# ## ## = %!] # | | ???????????# ???# ## ## ![!== # | | ???????????# ?# ########/#############[###### | | ???????????# # %[%! = | | ???????????# == + [ !=% %! | | ???????????# == # =%[= !=* | | ???????????? ?????# = %= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 55 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Additional Mass Support 16 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ShieldFocalOptics Manual? 0 Play Time 01:53:58 Cumulative 33.3 hours Start 2025.09.13 @ 22:36:20 End 2025.09.22 @ 19:03:04 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 19 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ce1af8-f5f3-495f-a848-f4da63b6cd0a