Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.05 @ 07:47:03 Player: Stryker Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (275) 1375 Value Destroyed (10874) 10874 Prototype IDs (52) 1040 Alien Tech Used (13) 2600 Bonus (17955) 17955 TOTAL SCORE: 45144 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 776 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2154 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met MAIN.C 5000 Win 3000 Friendly Fire -195 Cogmind --------- Core Integrity 967/1600 Matter 295/300 Energy 523/530 System Corruption 33% Temperature Cool (14) Movement Hovering (44) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Machine Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Powered Armor Light Regenerative Plating Experimental Focal Shield Advanced Thermal Shield Microwarp Drive > --- WEAPON (4) ------- Gamma Rifle Sigix Broadsword > --- INVENTORY (22) --- Angular Momentum Engine Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Advanced Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Femtoactuators Advanced Reaction Control System Advanced Cloaking Device Centrium Light Armor Plating Advanced Shield Generator Advanced Component Analysis Suite Plasma Rifle Nova Cannon Battle Rifle Railgun Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Reaction Control System Powered Armor Light Regenerative Plating Experimental Focal Shield Advanced Thermal Shield Microwarp Drive > --- WEAPON ----------- Gamma Rifle Plasma Rifle Sigix Broadsword > --- INVENTORY -------- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet High-capacity Matter Pod Experimental Sensor Array Femtoactuators Advanced Reaction Control System Advanced Cloaking Device Centrium Light Armor Plating Advanced Shield Generator Advanced Component Analysis Suite Nova Cannon Battle Rifle [Rating: 220] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Utility Advanced Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Artifact Microwarp Drive Weapon Advanced Beam Cannon Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Utility 10 | . . . 1 . . . 1 2 . . . . 2 . . . . 2 . . . . . . . . . 1 . 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 570 | 1 11 5 26 1 . 1 37 25 12 6 2 3 24 5 16 3 22 28 7 4 9 4 34 5 6 20 12 43 19 14 11 57 35 62 Power 36 | . 1 1 2 . . . 6 . . . . . . . . . 1 1 . . 4 . 2 1 . 1 2 4 . 2 . 3 2 3 Engine 10 | . 1 1 2 . . . 3 . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . Core 9 | . . . . . . . 3 . . . . . . . . . . 1 . . 2 . 1 1 . . . 1 . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 3 . 2 . 3 2 3 Propulsion 88 | . 6 3 11 . . . 11 5 1 3 . . 6 . 2 . 7 . . . . . 4 . . 3 . 10 3 2 . 2 4 5 Treads 30 | . 1 . 9 . . . 10 2 1 1 . . 3 . 1 . 2 . . . . . . . . . . . . . . . . . Leg 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 19 | . 4 2 2 . . . 1 3 . 2 . . 3 . 1 . 1 . . . . . . . . . . . . . . . . . Hover 37 | . . . . . . . . . . . . . . . . . 4 . . . . . 4 . . 3 . 10 3 2 . 2 4 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 311 | 1 3 . 5 . . 1 7 14 6 3 2 3 15 2 7 1 6 14 6 3 4 3 24 2 3 7 6 18 14 7 10 44 24 46 Device 173 | 1 . . 1 . . . 2 5 3 2 . 2 5 1 3 . 3 5 4 2 2 3 17 2 2 5 5 11 5 3 5 32 15 27 Storage 13 | . 2 . 1 . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . 3 . . . . 4 Processor 18 | . 1 . 3 . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . 4 . . . 1 3 1 Hackware 15 | . . . . . . . . . . . . . 4 . . . . 3 . . . . 2 . . . . 1 1 2 1 . 1 . Protection 89 | . . . . . . . 5 6 3 1 2 1 5 1 4 1 2 6 2 . 2 . 4 . 1 2 1 2 5 2 3 10 5 13 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Weapon 135 | . 1 1 8 1 . . 13 6 5 . . . 3 3 7 2 8 13 1 1 1 1 4 2 3 9 4 11 2 3 1 8 5 8 Energy Gun 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . 3 Energy Cannon 34 | . . . 2 . . . 4 . . . . . . . 1 1 1 4 . . 1 . 1 . 1 . . 4 2 1 . 4 3 4 Ballistic Gun 38 | . 1 1 3 1 . . 6 3 3 . . . 2 1 2 1 2 4 . 1 . . 1 1 . 2 1 1 . . . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . 1 . . . . . . 1 . . . . Launcher 18 | . . . 1 . . . 2 . 2 . . . . 1 2 . 1 1 . . . . . . 1 3 2 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . . . . 3 . . . . 1 1 1 . 3 3 1 . . 1 1 1 1 3 1 2 . 1 1 4 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 . . . 2 . . . . . . . . . . . . . 4 . . . . 2 1 1 4 . 2 . . 2 Parts Lost 31 | . . . 3 . . . 4 . 1 1 . . . . 4 . 2 . . . . . 4 . . 2 . 2 . . . . . 8 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . 1 Propulsion 8 | . . . 1 . . . 2 . 1 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . Utility 12 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . 1 . 2 . . . . . 6 Weapon 7 | . . . 2 . . . 1 . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . 1 Highest Loss Streak 5 | . . . 2 . . . 1 . 1 1 . . . . 3 . 1 . . . . . 2 . . 2 . 2 . . . . . 5 Average Slot Usage (%) 99 | . 100 99 99 100 100 100 99 99 100 100 100 100 98 100 99 88 100 99 100 100 99 100 99 99 100 99 100 99 99 99 99 94 95 93 Engine 4 | . 14 13 11 11 11 11 6 7 7 7 7 7 6 6 6 6 6 . . . . . 4 . . . 2 . . . . . . . Core 1 | . . . . . . . 2 . . . . . . . . . . 4 5 5 5 5 5 9 10 9 5 4 4 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 5 8 8 8 8 Treads 9 | . 11 14 21 22 22 22 26 17 15 15 15 15 13 13 13 13 12 . . . . . . . . . . . . . . . . . Wheel 6 | . 5 13 11 11 11 11 8 12 15 14 15 15 12 13 11 13 12 . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . 23 23 23 23 23 26 26 26 26 26 27 27 30 30 30 27 27 Device 6 | . . . 1 . . . . 7 6 5 6 6 5 5 4 5 5 4 9 15 12 10 9 5 4 4 5 8 10 14 11 11 11 9 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 15 | . 13 14 20 22 22 22 18 22 23 23 23 23 14 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 9 8 8 8 8 17 Hackware 12 | . . . . . . . . . . . . . 22 26 22 20 20 18 23 23 23 23 25 26 26 26 26 25 22 22 25 26 23 8 Protection 4 | . . . . . . . 8 6 7 8 7 7 1 . 4 6 6 15 6 1 3 5 . 5 5 5 5 1 3 1 1 1 . 6 Energy Cannon 4 | . . . 9 11 11 11 4 7 7 7 7 7 6 6 6 . 3 3 5 3 1 1 4 5 4 2 . 1 4 4 3 . 2 2 Ballistic Gun 5 | . 28 28 9 5 11 11 12 5 6 7 7 7 5 5 2 . 6 1 . 1 5 5 . . 3 . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . 3 4 5 3 3 1 4 . 2 3 3 4 2 4 3 8 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 14 88 88 96 95 95 95 101 106 109 105 107 107 107 106 114 112 116 64 58 63 72 72 77 80 80 86 77 87 78 96 96 101 108 117 Greatest Support 117 | 20 20 20 12 12 12 12 12 86 22 22 22 22 24 24 63 24 64 64 64 64 64 64 80 80 80 80 77 90 95 109 109 109 109 117 Greatest Overweight (x) 9 | . 8 8 9 7 7 7 8 8 4 4 4 4 8 4 4 4 5 . . . 1 1 . . . 1 . 1 . . . 1 1 1 Average Overweight (x) 1 | . 2 7 8 7 7 7 7 4 4 4 4 4 3 3 3 3 3 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 Average Capacity 22 | 8 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 22 22 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 15 15 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 Average Carried 21 | 6 14 24 24 24 25 25 24 24 24 24 24 25 24 25 23 24 22 14 15 16 19 19 19 19 19 19 20 19 19 19 19 19 21 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 Final Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 23 15 15 15 20 20 20 19 20 20 20 20 20 20 19 20 22 22 17 Class Distribution -------------------- 26% | Mutant 20% | Hacker-Mutant 17% | Scavenger-Mutant 14% | Wizard-Ninja 13% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -2/Section 7 Wizard-Ninja | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 9717 | 226 426 138 482 107 . 25 876 332 233 155 10 40 239 152 352 . 527 479 95 70 125 37 309 199 93 954 408 417 338 385 60 643 244 541 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13098 | 98 470 76 786 166 . 60 1860 360 75 230 . . 218 169 494 . 199 556 118 50 468 . 343 145 31 590 229 499 283 193 . 865 1027 2440 Parts 626 | 2 32 6 41 15 . 5 97 27 8 4 . . 16 3 21 . 9 37 5 . 7 . 16 3 3 13 15 32 11 2 . 36 51 109 Haulers Intercepted 9 | . 2 . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . . 8 11 . 1 . 1 20 . 30 . 3 . 4 . . . 1 34 10 . . . . . . . Prevented 13 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 11 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 192 | . 8 6 13 9 . 4 31 7 6 4 . . 3 3 17 . 3 10 1 . . . 6 . 5 15 9 5 . . . 8 3 16 Melee 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 16 Guns 66 | . 8 6 3 1 . 2 18 6 . 3 . . 3 . 2 . 3 2 . . . . . . . . 4 5 . . . . . . Cannons 37 | . . . 6 2 . 2 7 1 2 1 . . . . 5 . . 4 1 . . . 6 . . . . . . . . . . . AOE 62 | . . . 4 6 . . 6 . 4 . . . . 3 10 . . 4 . . . . . . 5 15 5 . . . . . . . Classes Destroyed 22 | 2 4 2 4 . . . 3 1 . . . . . . 2 . . . 1 . . . . . . 3 . . . . . . . . Worker 20 | . . . . . . . 2 2 . . . . 1 . . . . 3 . . . . . . . . . 2 2 . . 1 5 2 Builder 8 | . 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hauler 9 | . 2 . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | 1 1 . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . 3 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 26 | . . . 3 . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . 1 2 1 . 3 7 4 Swarmer 61 | . 3 4 3 6 . 4 7 . 3 1 . . . . 6 . . 7 . . . . . . 5 . 9 3 . . . . . . Grunt 61 | . 5 . 5 3 . . 17 5 3 2 . . . 3 4 . . . . . . . . . . 8 . . . . . . . 6 Brawler 7 | . . . 1 . . . . . . . . . . . 3 . 1 . . . . . . . . 2 . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Protector 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . . . . . . . Sentry 19 | . . . 4 . . . 6 . . 1 . . 2 . 1 . . 1 . . . . 1 . . . . . . . . 3 . . Demolisher 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 Programmer 24 | . . . . . . . . 2 . . . . 1 . . . . 2 1 . . . 4 . . . . 2 . . . 4 3 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 3 3 2 4 . 4 5 3 3 3 . . 2 3 13 . 1 5 1 . . . 2 . 5 5 5 5 1 2 . 3 3 6 Combat Bots Only 13 | . 3 3 2 4 . 4 4 3 3 3 . . 1 3 13 . 1 4 1 . . . 2 . 5 5 5 5 . . . 3 2 5 Max Kills in Single Turn 4 | 1 1 1 1 2 . 1 3 1 2 1 . . 1 1 3 . 1 2 1 . . . 1 1 3 3 4 2 1 1 . 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploded 3 | . . . 1 2 . . 3 . 2 . . . . 1 3 . . 2 . . . . . . 3 3 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 16209 | . 377 181 598 227 . 46 1818 357 233 281 . 6 306 114 1022 . 497 572 20 . . 134 1615 . 47 421 121 481 . . 145 1164 852 4574 Core 1572 | . 74 14 105 16 . . 140 18 19 45 . . 68 19 73 . 34 35 . . . 36 190 . . 60 . 72 . . . 120 70 364 Absorbed by Shields 519 | . . . . . . . . . . . . . . . . . . . . . . . . . . 337 102 . . . . . . 80 Core Remaining (%) 79 | 100 . 64 . . . 69 74 . . . . 88 . . . . 77 . . . . 84 . . . . 78 . 94 . . 81 . 60 Volleys Fired 679 | 4 41 10 70 16 . 5 106 24 9 9 . . 19 7 25 . 24 44 5 6 . . 57 3 10 31 18 29 19 23 16 5 35 9 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . . 2 1 2 . 2 2 2 1 . . 2 1 1 2 2 2 1 1 1 1 1 1 Hottest 159 | 40 40 40 91 91 . 91 96 96 96 93 . . 101 68 101 . 121 131 131 98 . . 159 98 98 108 108 127 113 120 120 120 120 113 Shots Fired 1057 | 8 82 20 130 25 . 10 210 48 12 18 . . 31 7 38 . 47 62 7 6 . . 77 3 10 32 23 42 19 23 16 5 37 9 Gun 553 | 8 82 20 85 9 . 5 162 24 3 9 . . 12 . 13 . 30 17 2 3 . . 8 . . 6 20 31 . . . . . 4 Cannon 434 | . . . 40 9 . 5 46 24 3 9 . . 19 3 18 . 15 41 5 3 . . 69 3 7 . . 10 19 23 16 5 37 5 Launcher 70 | . . . 5 7 . . 2 . 6 . . . . 4 7 . 2 4 . . . . . . 3 26 3 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 527 | 8 82 20 68 9 . 5 162 24 3 9 . . 12 . 18 . 40 23 2 3 . . 20 . . 1 5 13 . . . . . . Thermal 443 | . . . 40 9 . 5 46 24 3 9 . . 19 3 13 . 5 35 5 3 . . 57 3 7 5 15 28 19 23 16 5 37 9 Explosive 70 | . . . 5 7 . . 2 . 6 . . . . 4 7 . 2 4 . . . . . . 3 26 3 1 . . . . . . Electromagnetic 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | 4 25 5 14 6 . 6 29 30 39 40 . . 20 3 16 . 9 10 2 3 . . 14 8 11 12 5 10 3 2 3 . 1 1 Robot Miss Streak 5 | 1 3 1 3 2 . 1 2 1 . 1 . . 2 2 2 . 2 2 1 1 . . 3 . . 2 3 3 2 1 3 . 5 3 Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Secondary Targets 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Shots Hit Robots 868 | 6 64 12 89 12 . 7 165 45 9 16 . . 24 4 28 . 29 47 4 3 10 . 38 6 3 5 12 28 10 5 3 35 42 107 Core Hits 488 | 4 27 9 33 12 . 4 74 16 10 8 . . 9 7 33 . 9 23 2 1 5 . 14 5 7 65 17 17 5 2 . 14 17 39 Critical Kills 17 | . 1 . 1 1 . . . 1 . . . . 2 . 2 . 3 2 . . . . . . . . . 2 1 1 . . . . Critical Parts Destroyed 22 | . . 1 1 . . . 1 . . . . . 3 . 1 . 4 5 . . . . 1 . . . 1 4 . . . . . . Critical Strikes 49 | . 1 1 2 1 . . 1 1 . . . . 5 . 3 . 9 8 . . . . 4 . . . 1 6 1 1 . 1 . 3 Meltdown 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Destroy 38 | . 1 1 1 1 . . 1 1 . . . . 5 . 3 . 9 7 . . . . 1 . . . 1 6 . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Melee Attacks 492 | . . . 1 . . . 2 4 . . . . 2 1 4 . 2 35 6 4 10 4 15 5 1 6 2 61 19 7 14 78 83 126 Impact 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 489 | . . . . . . . . 4 . . . . 2 1 4 . 2 35 6 4 10 4 15 5 1 6 2 61 19 7 14 78 83 126 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 41 | . . . . . . . . 1 . . . . . . . . . 4 2 . . . 1 3 . . . 3 4 1 1 5 13 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 Damage Inflicted 46014 | 68 640 133 1663 630 . 142 3071 1085 768 299 . . 387 345 1820 . 392 2190 237 88 982 . 1334 383 422 5048 1005 1085 752 276 194 3551 5394 11630 Guns 5472 | 68 640 133 718 114 . 52 1993 509 22 116 . . 64 . 52 . 112 107 8 13 . . 39 . . 20 213 458 . . . . . 21 Cannons 6110 | . . . 716 105 . 90 802 481 61 183 . . 323 21 333 . 280 721 43 . . . 1134 104 . . . 71 235 160 45 . 202 . Explosions 10604 | . . . 229 411 . . 276 . 685 . . . . 324 1435 . . 852 . . . . . . 422 5028 792 150 . . . . . . Melee 23828 | . . . . . . . . 95 . . . . . . . . . 510 186 75 982 . 161 279 . . . 406 517 116 149 3551 5192 11609 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5539 | 68 640 133 547 114 . 52 1993 509 22 116 . . 64 . 199 . 311 258 8 13 . . 394 . . . 20 78 . . . . . . Thermal 5982 | . . . 774 105 . 90 802 481 61 183 . . 323 21 186 . 81 622 43 . . . 779 104 . 20 193 451 235 160 45 . 202 21 Explosive 10494 | . . . 171 411 . . 276 . 685 . . . . 324 1435 . . 800 . . . . . . 422 5028 792 150 . . . . . . Electromagnetic 171 | . . . 171 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23828 | . . . . . . . . 95 . . . . . . . . . 510 186 75 982 . 161 279 . . . 406 517 116 149 3551 5192 11609 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . 1 1 . . . . 3 3 3 3 3 . . . 5 5 5 2 2 2 2 2 3 3 3 3 . 3 . . . 6 6 33 Average Corruption 3 | . 1 1 . . . . 2 1 3 3 3 . . . 5 5 5 1 2 2 2 2 1 3 3 3 . 2 . . . 3 4 10 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 5 5 . Effects 178 | . 1 3 . . . . 3 3 17 6 5 . . . 7 3 22 9 5 4 . 1 5 7 11 1 . 1 . . . 13 23 28 Message Errors 49 | . 1 1 . . . . 1 . 3 2 1 . . . . 1 5 5 1 1 . 1 4 2 2 . . . . . . 4 6 8 Matter Fused 45 | . . . . . . . . . 6 4 . . . . 3 2 3 . . . . . . 5 4 . . . . . . 4 8 6 Heat Flow Errors 23 | . . . . . . . 2 . 1 . 3 . . . 2 . 4 . 3 . . . 1 . 3 . . . . . . 2 . 2 Energy Discharges 27 | . . . . . . . . 3 2 . 1 . . . 1 . 2 1 . 3 . . . . 2 1 . 1 . . . 3 4 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 22 | . . 2 . . . . . . 5 . . . . . 1 . 5 3 1 . . . . . . . . . . . . . 2 3 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5180 | . . . 18 2 . 4 17 87 35 15 . . 6 . 1 . 6 235 21 . 292 . 56 36 29 118 21 62 213 86 97 703 1968 1052 Projectiles 131 | . . . 12 2 . 4 17 . . 15 . . 6 . . . 6 . . . . . 30 . . . . . 13 . 26 . . . Explosions 294 | . . . 6 . . . . . 35 . . . . . 1 . . 84 . . . . . . 29 118 21 . . . . . . . Melee 4755 | . . . . . . . . 87 . . . . . . . . . 151 21 . 292 . 26 36 . . . 62 200 86 71 703 1968 1052 Knockbacks 5 | . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . Shots 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 18 . 48 66 . 72 238 198 153 62 259 . 22 21 235 . 270 435 273 100 . . 228 44 269 60 80 210 120 132 . 205 . 100 Average Temperature 60 | . 9 . 10 24 . 32 93 65 34 29 106 . 8 10 71 . 90 64 90 42 . . 54 23 68 19 28 63 35 44 . 40 . 67 Received Heat Transfer 3139 | . 168 . 219 63 . . 945 198 108 84 . . 54 76 219 . 54 9 . . . . 237 . . 66 . . . . 9 108 . 522 Effects 8 | . . . . . . . . . . . . . . . . . . 7 1 . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . 4 1 . . 2 . . 2 . . . . . . . . . . . . 5 . . . . . 1 3 . 1 . . Heat Transferred 8653 | . . . 1395 185 . 148 1443 851 111 333 . . 555 37 333 . 148 716 37 . . . 777 111 . 18 333 518 222 148 37 . 185 12 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 791 | 10 261 112 189 165 . 135 452 307 . . . . 563 . . . . 780 . . . . 791 . . . . 287 264 147 155 243 285 529 Initial 203 | . 6 42 . 25 . . . 203 . . . . . . . . . 48 . . . . . . . . . 129 161 102 . 16 26 47 Average 141 | 7 130 36 70 54 . 36 252 174 . . . . 108 . . . . 264 . . . . 165 . . . . 145 172 69 56 83 122 316 Maximum Alert Level 3 | . 1 . . . . . 2 1 . . . . 2 . . . . 3 . . . . 3 . . . . 1 1 . . 1 1 2 Low Security (%) 74 | 100 73 100 100 100 . 100 24 60 . . . . 81 . . . . 55 . . . . 74 . . . . 81 61 100 100 94 83 20 Level 1 18 | . 26 . . . . . 59 39 . . . . . . . . . 27 . . . . 2 . . . . 18 38 . . 5 16 60 Level 2 6 | . . . . . . . 16 . . . . . 18 . . . . 7 . . . . 22 . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 1 . . . 5 5 . . . . 5 . 1 . . 3 . . . . 6 . . . . 2 . 2 1 9 3 2 Investigation 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination 17 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . 2 . . . 4 3 1 Reinforcement 22 | . 1 . 1 . . . 5 . . . . . 3 . . . . 1 . . . . 2 . . . . . . 2 1 5 . 1 Assault 3 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 70 | . 3 . 1 . . . 2 1 . . . . 1 . . . 45 2 . . . . 4 . . 3 . 2 . 3 . 2 1 . Communications Jammed 76 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 8 6 . . 22 25 . Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 8 6 . . 22 17 . Times Spotted 426 | . 16 6 26 11 . 7 47 11 5 7 . 1 10 3 19 . 8 26 3 2 . 2 52 . 2 29 7 16 9 2 7 28 20 44 Peak Tracking Total 15 | . 5 3 3 4 . 4 6 4 3 4 . 1 3 3 10 . 6 5 1 3 . 2 15 . 2 12 4 5 2 3 3 6 3 13 Tactical Retreats 48 | . 1 . 3 . . 1 4 1 1 . . . . . . . 5 4 2 3 . 1 7 . . . . 6 . 2 1 2 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 12 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 30 | . . . 1 1 . . . . . . . . 1 . 1 . . 7 . . . . 1 . . 1 . . 2 . 5 5 4 1 Max in Single Turn 4 | . . . 1 1 . . . . . . . . . . 1 . . 4 . . . . . . . . . . 1 . 1 1 1 1 Garrison Access 9 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 2 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 128 | . . . 8 1 1 . 6 6 1 . . . 5 . . 4 . 8 1 . 6 . 13 . . 6 . 9 9 2 6 16 11 9 Terminals 67 | . . . 5 . . . 4 4 . . . . 3 . . . . 3 . . . . 7 . . . . 4 5 . 6 13 5 8 Fabricators 11 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 2 1 . . . 2 . Repair Stations 11 | . . . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . 2 2 . . . 1 1 Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 7 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 1 . Garrison Access 10 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 . . . . . 1 2 . 1 1 . Total Hacks 435 | . . . 25 1 1 . 29 17 1 . . . 22 . . 24 . 17 1 . 19 . 42 . . 16 . 41 29 3 29 50 45 23 Successful 313 | . . . 15 1 1 . 18 6 1 . . . 20 . . 24 . 11 1 . 19 . 32 . . 16 . 27 25 2 21 32 29 12 Failed 121 | . . . 10 . . . 11 11 . . . . 2 . . . . 6 . . . . 10 . . . . 14 4 1 7 18 16 11 Catastrophic 15 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . 2 2 4 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 191 | . . . 15 . . . 10 9 . . . . 16 . . . . 5 . . . . 18 . . 1 . 14 16 . 22 24 23 18 Terminals 252 | . . . 15 . . . 25 14 . . . . 16 . . . . 7 . . . . 21 . . . . 20 18 . 29 43 24 20 Fabricators 53 | . . . . . . . . . . . . . 4 . . . . 5 . . . . 14 . . . . 12 6 . . . 12 . Repair Stations 26 | . . . . . . . 3 3 . . . . . . . . . 2 . . . . 4 . . . . 4 4 . . . 3 3 Recycling Units 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 23 | . . . 8 . . . . . . . . . 2 . . . . . . . . . . . . . . 5 . . . 6 2 . Garrison Access 13 | . . . . . . . 1 . . . . . . . . . . 3 . . . . 3 . . . . . 1 3 . 1 1 . Terminal Hacks 161 | . . . 4 1 1 . 11 4 1 . . . 10 . . 24 . 2 1 . 19 . 10 . . 16 . 8 7 . 14 17 8 3 Record 34 | . . . . . 1 . . . . . . . . . . 11 . . . . 7 . . . . 15 . . . . . . . . Part Schematic 25 | . . . . . . . 1 . . . . . 4 . . 6 . 1 . . 4 . 1 . . . . 2 2 . 1 . 3 . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . 2 . . . 1 . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 8 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 3 . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 6 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Machine Index 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Fabricator Index 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 11 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 2 5 1 . Locate Traps 17 | . . . 2 . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . 2 4 1 1 Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 22 | . . . . . . . 4 2 . . . . 1 . . . . . . . . . 3 . . . . . 2 . 6 2 2 . Fabricator Hacks 33 | . . . . . . . . . . . . . 3 . . . . 4 . . . . 7 . . . . 7 5 . . . 7 . Load Schematic 14 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 3 2 . . . 3 . Build 19 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 3 . . . . 4 3 . . . 4 . Repair Station Hacks 19 | . . . . . . . 3 . . . . . . . . . . 2 . . . . 2 . . . . 4 4 . . . 2 2 Scan Component 10 | . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 2 . . . 1 1 Repair 9 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 2 2 . . . 1 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 21 | . . . 8 . . . . . . . . . 2 . . . . . . . . . . . . . . 4 . . . 5 2 . Insert Component 12 | . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 3 1 . Analyze 9 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 1 . Garrison Access Hacks 9 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 2 . 1 1 . Seal Access 9 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 2 . 1 1 . Unauthorized Hacks 69 | . . . 3 . . . 3 2 . . . . 5 . . . . 2 . . . . 11 . . . . 4 8 . 7 9 8 7 Terminals 62 | . . . 3 . . . 3 2 . . . . 4 . . . . 2 . . . . 9 . . . . 3 7 . 7 9 6 7 Track 38 | . . . 3 . . . 3 1 . . . . 2 . . . . . . . . . 4 . . . . 2 3 . 6 7 3 4 Assimilate 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . . 2 1 Botnet 15 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . 1 2 . 1 2 1 2 Fabricators 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siphon 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . . . 8 . . . 5 6 . . . . 4 . . . . 6 . . . . 11 . . . . 7 7 . 4 10 9 9 Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 3 . . . 1 . . . . . 5 . . 6 . 1 . . 4 . 1 . . . . 3 2 . 1 2 4 . Parts Built 26 | . . . . . . . . . . . . . 6 . . . . 2 . . . . 4 . . . . 4 5 . . . 5 . Matter 4595 | . . . . . . . . . . . . . 640 . . . . 424 . . . . 787 . . . . 819 704 . . . 1221 . Time 1379 | . . . . . . . . . . . . . 384 . . . . 159 . . . . 164 . . . . 188 240 . . . 244 . Total Part Build Rating 201 | . . . . . . . . . . . . . 48 . . . . 12 . . . . 27 . . . . 29 44 . . . 41 . Parts Repaired 9 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 2 2 . . . 1 1 Time 230 | . . . . . . . 32 . . . . . . . . . . 22 . . . . 14 . . . . 54 80 . . . 14 14 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Scanalyzed 8 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 1 1 . Part Schematics Acquired 8 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 27 | . . . . 3 . . . . . . 9 . . . 1 . 1 1 . . . . 5 . . 4 . . 2 . . . . 1 Largest Group 9 | . . . . 3 . . . . . . 9 9 9 . 1 1 2 1 . . . . 3 . . 4 2 . 2 2 . . . 1 Highest-Rated Group 242 | . . . . 40 . . . . . . 225 225 225 . 20 20 115 90 . . . . 138 . . 242 130 . 90 90 . . . 45 Highest-Rated Ally 95 | . . . . 16 . . . . . . 31 31 31 . 20 20 95 90 . . . . 46 . . 65 65 . 45 45 . . . 45 Total Orders 16 | . . . . . . . 1 1 . . . . 3 . . . . 2 . . . . 6 . . 3 . . . . . . . . STAY 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 2 . . . . . . . . EXPLORE 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 209 | . . . . 10 . . 3 . . . . 9 87 . . . 37 7 . . . . 28 . . 28 . . . . . . . . Total Damage 4549 | . . . . 117 . . 12 . . . . 119 1236 . . . 941 188 . . . . 653 . . 1283 . . . . . . . . Kills 22 | . . . . 1 . . . . . . . 1 8 . . . 7 . . . . . 3 . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 8 | . . . 2 . . . 1 . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . . 2 2 . . . . 1 . 1 1 . . . 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 29981 | 42 541 975 2410 1241 533 566 2173 1003 951 539 1539 506 1066 483 687 124 910 1569 499 378 239 433 1583 287 497 869 372 1143 789 891 495 1337 1331 980 Spaces Moved 24068 | 25 215 424 993 612 274 281 817 544 610 345 1052 344 552 305 380 87 487 1483 570 359 230 331 1492 366 544 904 435 1344 1074 1396 603 1577 1726 1287 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 77 | . 54 2 . . . . . 6 . . . . . . 15 . . . . . . . . . . . . . . . . . . . Legs 68 | 25 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 8191 | . 118 422 993 612 274 281 817 538 610 345 1052 344 552 305 365 87 476 . . . . . . . . . . . . . . . . . Hover 15641 | . . . . . . . . . . . . . . . . . 11 1483 570 359 230 331 1492 366 544 904 435 1344 1074 1396 603 1543 1726 1230 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 120 115 200 195 195 195 195 195 145 145 145 145 145 135 135 135 135 68 68 68 68 68 68 60 64 64 58 58 46 46 38 38 38 38 38 Average Speed 93 | 120 171 201 208 195 195 195 203 154 145 145 145 145 145 148 153 136 148 68 68 68 81 71 61 64 64 62 58 48 47 39 41 39 39 39 Slowest Speed 560 | 120 260 560 215 195 195 195 210 260 145 145 145 145 210 150 263 150 160 68 68 72 138 138 64 64 64 134 58 131 54 41 43 128 120 136 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Microwarps 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 Exploration Rate (%) 54 | 3 44 86 69 97 62 79 63 16 76 55 86 57 23 42 56 70 55 32 53 44 62 44 33 64 58 90 57 30 68 45 67 70 25 31 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 11 | . . 1 . . 1 . . . . . . . . . . 1 1 . . 1 3 . . 1 . 2 . . . . . . . . Known Exits Taken 27 | . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 3 . 1 . 2 . . 1 2 4 2 . 1 1 . . . 3 2 . 2 . 2 1 . . . . . . . . . Spaces Dug 366 | . . . 1 6 . . 2 3 20 . . . 2 1 4 . 19 36 6 6 . 3 42 2 8 6 2 47 19 23 18 35 43 12 Terrain Destroyed 815 | . . . 21 37 . . 13 4 74 . . . 3 62 59 . 21 78 8 6 . 3 51 2 45 56 43 64 21 25 21 35 50 13 Melee 202 | . . . 1 . . . 2 3 . . . . 2 1 4 . 1 27 4 3 . 3 12 2 1 6 2 39 10 6 7 30 26 10 Projectile 155 | . . . . . . . . 1 1 . . . . . . . 2 14 4 3 . . 39 . 7 . . 8 11 19 14 5 24 3 AOE 456 | . . . 20 37 . . 11 . 73 . . . . 61 55 . 18 36 . . . . . . 37 50 41 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 29842 | 29 319 528 1231 635 273 290 1118 647 660 367 1067 351 778 323 431 93 620 1919 663 477 266 518 2058 406 678 1160 522 1688 1307 1707 810 2096 2200 1607 Wait 3561 | . 22 82 69 5 . 3 105 41 23 3 8 3 152 6 3 2 72 318 74 99 4 178 431 22 114 168 54 184 149 233 151 363 305 115 Move 23949 | 24 214 423 992 611 273 280 816 543 609 344 1051 343 551 304 379 86 486 1482 569 358 229 330 1491 365 543 903 434 1343 1073 1395 602 1545 1725 1233 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | . 21 3 31 1 . . 20 4 3 3 3 1 15 . 2 . 4 5 . 5 4 1 13 4 2 9 . 12 8 15 4 11 12 19 Fast Attach 132 | 1 1 . 3 . . 1 14 2 1 . . . . . . . . 3 1 . 5 . 4 1 . 5 2 14 10 5 4 17 10 28 Attach 104 | . 1 1 5 . . . 6 2 1 1 1 . 4 . 4 2 6 1 . . 2 . 5 1 . 4 . 8 3 5 2 12 8 19 Detach 58 | . 2 . 1 . . 1 1 2 1 . . . 1 . . 2 . 1 . . 1 . 2 . . . . 5 3 2 4 8 7 14 Swap 350 | . 9 4 18 1 . . 17 21 10 5 1 3 20 5 12 1 16 24 6 4 4 4 25 3 6 11 10 21 6 4 6 38 17 18 Drop 296 | . 8 5 40 1 . . 31 4 3 2 3 1 14 . . . 10 6 2 1 7 1 15 2 2 13 2 11 17 18 7 19 14 37 Fire 679 | 4 41 10 70 16 . 5 106 24 9 9 . . 19 7 25 . 24 44 5 6 . . 57 3 10 31 18 29 19 23 16 5 35 9 Melee 465 | . . . 1 . . . 2 4 . . . . 2 1 4 . 2 35 6 4 10 4 15 5 1 6 2 61 19 7 14 78 67 115 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 10 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 6) 319 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Entered Mines 617 | -10/Mines | Assembled infested the area 1178 | -10/Mines | Identified exit to Materials 1505 | -10/Mines | Learned location of Zion (-7) 1559 | -10/Mines | Entered Materials 1559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -9/Materials | Discovered new exit (range 11) 2558 | -9/Materials | Discovered new exit (range 16) 2841 | -9/Materials | Discovered new exit (range 5) 3596 | -9/Materials | Discovered new exit (range 14) 3969 | -9/Materials | Entered Mines 3997 | -9/Mines | Learned 2 Materials zone layouts 4078 | -9/Mines | Found the Drone Emporium 4087 | -9/Mines | Found Prototype Device 4209 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4209 | -9/Mines | Discovered new exit (range 5) 4371 | -9/Mines | Discovered new exit (range 10) 4616 | -9/Mines | Discovered new exit (range 6) 4622 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4641 | -9/Mines | Found a hidden stash of uninstalled traps 5210 | -9/Mines | Entered Exiles 5259 | -9/Exiles | Met 8R-AWN 5290 | -9/Exiles | Met EX-HEX 5390 | -9/Exiles | Met EX-DEC 5597 | -9/Exiles | Met EX-BIN 5723 | -9/Exiles | Discovered new exit (range 11) 5743 | -9/Exiles | Entered Mines 6286 | -8/Mines | Discovered new exit (range 8) 6309 | -8/Mines | Entered Materials 6309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6559 | -8/Materials | Repaired Arm. Wheel 7065 | -8/Materials | Discovered new exit (range 5) 7120 | -8/Materials | Identified Thief Drone Bay 7648 | -8/Materials | Discovered new exit (range 20) 8213 | -8/Materials | Build established: Scavenger-Mutant 8430 | -8/Materials | Discovered new exit (range 3) 8482 | -8/Materials | Entered Factory 8482 | -7/Factory | Evolved 2 slots: Utility x2 9133 | -7/Factory | Identified exit to Storage 9133 | -7/Factory | Identified exit to Lower Caves 9155 | -7/Factory | Garrison activated, responded to threat 9485 | -7/Factory | Entered Lower Caves 10345 | -7/Lower Caves | Discovered new exit (range 15) 10433 | -7/Lower Caves | Identified exit to Lower Caves 10436 | -7/Lower Caves | Entered another Lower Caves area 10493 | -7/Lower Caves | Encountered a Warlord checkpoint 10610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10865 | -7/Lower Caves | Discovered new exit (range 14) 10974 | -7/Lower Caves | Identified exit to Zion 10975 | -7/Lower Caves | Entered Zion 11087 | -7/Zion | Given the Hacking Drone Bay 11099 | -7/Zion | Discovered new exit (range 14) 11178 | -7/Zion | System corruption cleaned by Quarantine Array 11315 | -7/Zion | Received a visual enhancement algorithm 11424 | -7/Zion | Gained Derelict followers 11467 | -7/Zion | Visited the Megawrench Repair Shop 11595 | -7/Zion | Gained Derelict followers 11669 | -7/Zion | Learned Factory trap positions 12306 | -7/Zion | Megawrench repaired 10 parts 12498 | -7/Zion | Identified exit to Proximity Caves 12514 | -7/Zion | Entered Proximity Caves 12514 | -6/Proximity Caves | Accompanied by 9 allies 12519 | -6/Proximity Caves | Learned Factory emergency access door positions 12563 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12926 | -6/Proximity Caves | Identified exit to Factory 13020 | -6/Proximity Caves | Entered Factory 13020 | -6/Factory | Accompanied by 9 allies 13020 | -6/Factory | Evolved 2 slots: Utility x2 13021 | -6/Factory | Loaded intel: 82 trap records 13252 | -6/Factory | Identified exit to Lower Caves 13440 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 13503 | -6/Factory | Build established: Hacker-Mutant 13569 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 13699 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 13748 | -6/Factory | Found Powered Armor 13751 | -6/Factory | Found Powered Armor 13891 | -6/Factory | Cargo convoy interrupted 14070 | -6/Factory | First assault squad dispatched 14086 | -6/Factory | Entered Lower Caves 14255 | -6/Lower Caves | Encountered a Warlord checkpoint 14538 | -6/Lower Caves | Discovered new exit (range 15) 14566 | -6/Lower Caves | Identified exit to Lower Caves 14569 | -6/Lower Caves | Entered another Lower Caves area 14596 | -6/Lower Caves | Discovered new exit (range 12) 14611 | -6/Lower Caves | Identified exit to Factory 14825 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14883 | -6/Lower Caves | Destroyed 13 combat bots 14960 | -6/Lower Caves | Lost 3 parts (1n1u1w) 15001 | -6/Lower Caves | Encountered a Warlord checkpoint 15238 | -6/Lower Caves | Discovered new exit (range 11) 15252 | -6/Lower Caves | Identified exit to Data Miner 15256 | -6/Lower Caves | Entered Data Miner 15256 | -6/Data Miner | Accompanied by 1 ally 15256 | -6/Data Miner | Discovered new exit (range 6) 15265 | -6/Data Miner | Identified exit to Proximity Caves 15286 | -6/Data Miner | Met Data Miner 15311 | -6/Data Miner | Learned location of Section 7 (-2) 15311 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15334 | -6/Data Miner | Received God Mode back door access code from Data Miner 15380 | -6/Data Miner | Entered Proximity Caves 15380 | -5/Proximity Caves | Accompanied by 1 ally 15545 | -5/Proximity Caves | Learned location of Armory (-4) 15632 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15633 | -5/Proximity Caves | Escorted by Enhanced Grunt 16250 | -5/Proximity Caves | Discovered exit to Factory (range 3) 16290 | -5/Proximity Caves | Entered Factory 16290 | -5/Factory | Accompanied by 1 ally 16290 | -5/Factory | Evolved 2 slots: Utility x2 16291 | -5/Factory | Identified exit to Upper Caves 16325 | -5/Factory | Repaired Powered Armor 17203 | -5/Factory | Identified exit to Extension 17552 | -5/Factory | Fabricated Adv. Hacking Suite? 17600 | -5/Factory | Local fabrication network quarantined 17631 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 17790 | -5/Factory | First assault squad dispatched 17859 | -5/Factory | Entered Upper Caves 17948 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18212 | -5/Upper Caves | Learned Factory garrison access intel 18320 | -5/Upper Caves | Discovered new exit (range 11) 18326 | -5/Upper Caves | Identified exit to Upper Caves 18358 | -5/Upper Caves | Entered another Upper Caves area 18447 | -5/Upper Caves | Discovered new exit (range 9) 18728 | -5/Upper Caves | Discovered new exit (range 8) 18732 | -5/Upper Caves | Identified exit to Zhirov 18736 | -5/Upper Caves | Entered Zhirov 18736 | -5/Zhirov | Discovered new exit (range 3) 18737 | -5/Zhirov | Identified exit to Proximity Caves 18749 | -5/Zhirov | Met Zhirov 18761 | -5/Zhirov | Learned location of Quarantine (-2) 18761 | -5/Zhirov | Learned location of Testing (-3) 18761 | -5/Zhirov | Learned location of Command (-1) 18777 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18789 | -5/Zhirov | Found Alien Artifact 18789 | -5/Zhirov | Identified Integrated Dissipator 18789 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18880 | -5/Zhirov | Found Alien Artifact 18881 | -5/Zhirov | Identified Transdimensional Reconstructor 18881 | -5/Zhirov | Warped through subspace 18975 | -5/Zhirov | Entered Proximity Caves 19395 | -4/Proximity Caves | Discovered new exit (range 3) 19396 | -4/Proximity Caves | Identified exit to Factory 19408 | -4/Proximity Caves | Entered Factory 19408 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19409 | -4/Factory | Loaded intel: 4 garrison access locations 19541 | -4/Factory | Identified exit to Upper Caves 19541 | -4/Factory | Identified exit to Armory 19673 | -4/Factory | Allied Derelicts emerged from ambush trap array 19747 | -4/Factory | Build established: Wizard-Mutant 20386 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 20426 | -4/Factory | Fabricated Lgt. Regenerative Plating? 20474 | -4/Factory | Fabricated Cmb. Antigrav System (x2) 20553 | -4/Factory | Repaired Powered Armor? 20623 | -4/Factory | Local fabrication network quarantined 20635 | -4/Factory | Discovered new exit (range 9) 20946 | -4/Factory | Discovered new exit (range 12) 20953 | -4/Factory | Garrison activated, responded to threat 20980 | -4/Factory | Spotted B-86 Titan 20991 | -4/Factory | Entered Upper Caves 20992 | -4/Upper Caves | Encountered a Warlord checkpoint 21196 | -4/Upper Caves | Discovered new exit (range 14) 21254 | -4/Upper Caves | Identified exit to Upper Caves 21278 | -4/Upper Caves | Entered another Upper Caves area 21280 | -4/Upper Caves | Discovered new exit (range 13) 21699 | -4/Upper Caves | Discovered new exit (range 8) 21702 | -4/Upper Caves | Identified exit to Warlord 21775 | -4/Upper Caves | Entered Warlord 21811 | -4/Warlord | Discovered new exit (range 8) 21868 | -4/Warlord | System corruption cleaned by Quarantine Array 21937 | -4/Warlord | Learned Research repair station intel 21938 | -4/Warlord | Learned 4 Research zone layouts 21938 | -4/Warlord | Learned 4 Quarantine zone layouts 22175 | -4/Warlord | Warlord's base attacked by MAIN.C 22183 | -4/Warlord | Met Warlord 22194 | -4/Warlord | Opened Warlord's prototype stash 22220 | -4/Warlord | Found Prototype Processor 22525 | -4/Warlord | Warlord forces counterattacked 22535 | -4/Warlord | Spotted Executioner 22556 | -4/Warlord | Destroyed Executioner 22582 | -4/Warlord | Spotted Striker 22586 | -4/Warlord | Destroyed Striker 22628 | -4/Warlord | Identified exit to Proximity Caves 22644 | -4/Warlord | Entered Proximity Caves 22644 | -3/Proximity Caves | Accompanied by 2 allies 22991 | -3/Proximity Caves | Discovered new exit (range 6) 22994 | -3/Proximity Caves | Identified exit to Research 23016 | -3/Proximity Caves | Entered Research 23016 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23018 | -3/Research | Loaded intel: 4 repair station locations 23044 | -3/Research | Identified exit to Testing 23196 | -3/Research | Fabricated Cmb. Antigrav System (x2) 23277 | -3/Research | Found Prototype Processor 23277 | -3/Research | Identified Exp. Melee Analysis Suite 23322 | -3/Research | Build established: Wizard-Scout 23440 | -3/Research | Repaired Centrium Light Armor Plating? 23487 | -3/Research | Repaired Mic. Fission Core? 23670 | -3/Research | Fabricated Exp. Signal Interpreter? 23678 | -3/Research | Identified Exp. Targeting Computer 23753 | -3/Research | Build established: Wizard-Ninja 23913 | -3/Research | Fabricated Adv. Hacking Suite? 24159 | -3/Research | Entered Testing 24167 | -3/Testing | Found Prototype Device 24186 | -3/Testing | Identified Exp. Focal Shield 24263 | -3/Testing | Build established: Hacker-Ninja 24354 | -3/Testing | Fabricated Cmb. Linear Gravjet? 24440 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 24525 | -3/Testing | Found Unknown Device 24525 | -3/Testing | Identified Antimissile System 24542 | -3/Testing | Fabricated Exp. Sensor Array? 24561 | -3/Testing | Repaired Mni. Smartbomb Launcher 24583 | -3/Testing | Build established: Wizard-Ninja 24651 | -3/Testing | Identified exit to Research 24919 | -3/Testing | Repaired Cld. Antigrav System? 24948 | -3/Testing | Entered Research 24948 | -2/Research | Accompanied by 2 allies 24948 | -2/Research | Warlord forces began assault on 0b10 24948 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24949 | -2/Research | Identified exit to Access 25058 | -2/Research | Research machine network offline 25186 | -2/Research | Met up with Warlord 25240 | -2/Research | Borebot progress halted 25432 | -2/Research | Borebot progress halted 25509 | -2/Research | Borebot progress halted 25675 | -2/Research | Discovered exit to Access (range 4) 25689 | -2/Research | Discovered new exit (range 13) 25694 | -2/Research | Identified exit to Quarantine 25713 | -2/Research | Found Prototype Processor 25719 | -2/Research | Spotted Striker 25753 | -2/Research | Spotted Striker 25836 | -2/Research | Identified Exp. Core Analyzer 25839 | -2/Research | Entered Quarantine 25840 | -2/Quarantine | Identified exit to Section 7 25867 | -2/Quarantine | Found Alien Artifact 25867 | -2/Quarantine | Identified Matter Drive 25925 | -2/Quarantine | Found Alien Artifact 25925 | -2/Quarantine | Identified Core Reset Matrix 25925 | -2/Quarantine | Used Core Reset Matrix 25929 | -2/Quarantine | Detected hypermatrix surge 25929 | -2/Quarantine | Sensed 18 artifacts in vicinity 25980 | -2/Quarantine | Found Dimensional Node Initializer 25983 | -2/Quarantine | Found Transdimensional Reconstructor 26165 | -2/Quarantine | Found Subatomic Replicator 26235 | -2/Quarantine | Found Sigix Broadsword 26251 | -2/Quarantine | Central database locked down 26304 | -2/Quarantine | Spotted Fortress 26329 | -2/Quarantine | Discovered exit to Section 7 (range 6) 26334 | -2/Quarantine | Entered Section 7 26335 | -2/Section 7 | Sensed 20 artifacts in vicinity 26367 | -2/Section 7 | Found Integrity Redistributor 26480 | -2/Section 7 | Discovered exit to Access (range 13) 26500 | -2/Section 7 | Initialized slip node 26598 | -2/Section 7 | Warped through subspace to slip node 26629 | -2/Section 7 | Spotted B-90 Cyclops 27084 | -2/Section 7 | Found Prototype Processor 27089 | -2/Section 7 | Spotted B-90 Cyclops 27245 | -2/Section 7 | Found Microwarp Drive 27293 | -2/Section 7 | Identified Exp. Core Analyzer 27307 | -2/Section 7 | Found Integrated Reactor 27307 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27381 | -2/Section 7 | Found Integrated Mediator 27381 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27561 | -2/Section 7 | Spotted B-99 Colossus 27577 | -2/Section 7 | Found Integrated Dissipator 27577 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27579 | -2/Section 7 | Found Integrated Dissipator 27579 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27581 | -2/Section 7 | Found Integrated Dissipator 27581 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27598 | -2/Section 7 | Found LRC Storage 27598 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 27601 | -2/Section 7 | Found LRC Energy Well 27601 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27653 | -2/Section 7 | Found Transdimensional Reconstructor 27654 | -2/Section 7 | Warped through subspace to slip node 27671 | -2/Section 7 | Entered Access 27671 | -1/Access | Evolved 2 slots: Weapon x2 27776 | -1/Access | Repaired Powered Armor? 27788 | -1/Access | Fabricated Cmb. Linear Gravjet? 28102 | -1/Access | Found Unknown Launcher 28423 | -1/Access | Discovered new exit (range 8) 28566 | -1/Access | Fabricated Femtoactuators? 28691 | -1/Access | Identified Gamma Bomb Array 28753 | -1/Access | Fabricated Exp. Melee Analysis Suite? 28873 | -1/Access | Fabricated Exp. Melee Analysis Suite? 28998 | -1/Access | Identified exit to Command 29002 | -1/Access | Entered Command 29102 | -1/Command | Spotted B-99 Colossus 29150 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 29481 | -1/Command | Repaired Powered Armor 29483 | -1/Command | Build established: Alien-Gladiator 29574 | -1/Command | System corruption reached 10% 29652 | -1/Command | Found Unknown Protection 29653 | -1/Command | Identified Hvy. Reactive Plating 29670 | -1/Command | Spotted M Guard 29670 | -1/Command | Spotted M Guard 29683 | -1/Command | Spotted Combat Programmer 29695 | -1/Command | Spotted Combat Programmer 29713 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-99) 29719 | -1/Command | Destroyed Combat Programmer 29834 | -1/Command | Met MAIN.C 29834 | -1/Command | 0b10 Conduit disabled 29880 | -1/Command | System corruption reached 30% 29887 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-100) 29914 | -1/Command | Lost 5 parts (1p4u) 29922 | -1/Command | Destroyed Combat Programmer 29980 | -1/Command | Spotted Alpha 7 29980 | -1/Command | Spotted Alpha 7 29980 | -1/Command | Spotted Striker 29980 | -1/Command | Spotted Striker 29980 | -1/Command | Spotted Executioner 29980 | -1/Command | Spotted Executioner 29980 | -1/Command | Spotted Executioner 29980 | -1/Command | Spotted Executioner 29980 | -1/Command | Spotted B-99 Colossus 29980 | -1/Command | Spotted B-99 Colossus 29980 | -1/Command | Discovered new exit (range 4) 29981 | -1/Command | Identified exit to Surface 29982 | *** | Heading to fleet! Last Messages --------------- 29974_ System corrupted: Nova Cannon failed to cycle. 29980_ Triggered Stasis Trap. 29980_ Microwarped (distance 21). 29980_ A bubble of rippling energy engulfs the area. 29980_ Field strength at 93. 29980_ Access Shell breached. 29980_ EXIT=FOUND 29980_ Penetrated by Slug. 29980_ Slug penetrates Wall. 29980_ Adv. Reaction Control System destroyed. 29980_ Slug penetrates Access Shell. 29980_ Penetrated by Slug. 29980_ Slug penetrates Access Shell. 29980_ Slug penetrates B-99 Colossus. 29980_ Penetrated by Slug. 29981_ EXIT=IDENTIFIED: SURFACE 29981_ Microwarped (distance 5). 29981_ Executioner suffers critical hit (Destroy). 29981_ Slug penetrates Executioner. 29981_ Executioner suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ## #####???""""???""""??????????????""""?????? | | ?# #????????""?????""? ??????????????""??????? | | ?# #????????????????? ?????????????????????? | | ?# #???????????????? ??????????????????????? | | ?# #??????????????? ???????????????????????? | | ?# #?????????????? ?????????????????????????? | | ?# ##############+##?????????????????????????? | | ?# # = #?????????????????????????? | | ?# # % #?????????????????????????? | | ?# # = #?????????????????????????? | | ?# +% % " #?????????????????????????? | | ?# # """" #?????????????????????????? | | ?# " """" #?????????????????????????? | | ## #% "" #???????????????????????""? | | # # #???????????????????????""? | | # # | #???????????????????????T"? | | # # #???????????????????????""? | | + ## # ########???????????????????????""? | | ######### ## ##????????????????????????????????? | | #???????#######??########?????#?????????????????? | | #????????????????# ???? #?????????????????? | | #??????????????#?#BB ???? #?????????????????? | | #??????### # # # # ???? #?????????????????? | | ######## 7 KE %E """"" #?????????????????? | | # + % ??????????????????? | | / " ^ ^ "@ "?????????????????????? | | # + ^ ^ " "" "?????????????????????? | | # + " "?????????????????????? | | ######## """"""?????????????????????? | | #??????### # # # " ??????????????????????????? | | #????????????#?### ??????????????????????????? | | #????????????????# ??????????????????????????? | | ##????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????""??????????????????????????????????????? | | "???????""""?????????????????????????????????????? | | ????????""""?????????????????????????????????????? | | "????????""??????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 100 Energy Generation 55 Energy Capacity 690 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Armor Coverage 725 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Core Shielding 30 Utility Shielding 66 Weapon Shielding 90 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 16 Melee Accuracy 32 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 56 Defensive Hacking 26 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Section 7 | Scanalyzed Centrium Light Armor Plating | -2/Section 7 | Scanalyzed Powered Armor | -1/Access | Scanalyzed EM Dispersion Field | -1/Access | Hacked Exp. Melee Analysis Suite | -1/Access | Hacked Femtoactuators | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -6/Factory | Preloaded Cmb. Antigrav System | x2 | -6/Factory | Preloaded Cmb. Antigrav System | x2 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Cmb. Antigrav System | x2 | -4/Factory Cmb. Antigrav System | x2 | -3/Research Exp. Signal Interpreter | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Cmb. Linear Gravjet | x2 | -3/Testing Cmb. Linear Gravjet | x2 | -3/Testing Exp. Sensor Array | x1 | -3/Testing Cmb. Linear Gravjet | x2 | -1/Access Femtoactuators | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Matter Drive Core Reset Matrix Sigix Broadsword Dimensional Node Initializer Integrated Reactor Integrated Mediator Microwarp Drive LRC Storage LRC Energy Well Subatomic Replicator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed BattleTargetingRailgun Manual? 0 Play Time 13:41:49 Cumulative 1186.2 hours Start 2021.08.26 @ 10:44:41 End 2021.09.05 @ 07:47:03 Sessions 85 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type 2 Total 41 Types 25/6/7/3/0/0/0/0/0 Lore% 81 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ecc538f-e653-4cd4-af68-3adb3b2a8a39