Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.27 @ 02:15:43 Player: cptwinky Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (233) 1165 Value Destroyed (9048) 9048 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2272) 2272 TOTAL SCORE: 16005 Bonus ------- High Alert Combat Kills 1216 Follower Combat Kills 612 Entered Garrisons 600 Friendly Fire -156 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 5/100 System Corruption 2% Temperature Cool (13) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Layered Heavy Armor Plating > --- WEAPON (3) ------- Spear Spear Spear > --- INVENTORY (10) --- Improved Heat Sink Medium Matter Pod (100) Microactuators Hacking Suite System Shield Gauss Cannon Improved Datajack Great Maul Spear Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Improved Deuterium Engine Light Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Hacking Suite Trap Extractor Mini Grenade Launcher Improved Datajack Maul [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 2 | . . . 1 . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 204 | . 17 4 23 21 19 34 9 36 21 18 2 Power 12 | . 1 1 1 4 . 1 1 1 1 1 . Engine 8 | . 1 1 1 3 . . 1 . 1 . . Core 2 | . . . . . . . . 1 . 1 . Reactor 2 | . . . . 1 . 1 . . . . . Propulsion 32 | . 2 1 3 3 3 8 1 5 2 3 1 Treads . | . . . . . . . . . . . . Leg 32 | . 2 1 3 3 3 8 1 5 2 3 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 59 | . 5 . 5 1 6 13 4 10 10 4 1 Device 31 | . 1 . . . 3 9 2 9 4 3 . Storage 3 | . 2 . . . . . . . 1 . . Processor 5 | . 2 . 2 . . . . . . 1 . Hackware 2 | . . . . . . . . . 2 . . Protection 18 | . . . 3 1 3 4 2 1 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 101 | . 9 2 14 13 10 12 3 20 8 10 . Energy Gun 31 | . 1 . . 3 6 7 1 11 2 . . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 12 | . 3 . . . . . 1 1 4 3 . Ballistic Cannon 18 | . 2 1 6 5 . . . . 1 3 . Launcher 14 | . 3 1 4 . 2 1 1 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 12 | . . . 3 3 . 3 . 3 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 4 . Special Melee Weapon 9 | . . . 1 1 2 1 . 3 1 . . Unidentified Prototypes 6 | . . . . 4 . . . . 2 . . Parts Lost 23 | . 2 . 1 . 1 6 2 4 . 3 4 Power 3 | . . . 1 . . . 1 . . . 1 Propulsion 6 | . 1 . . . . 1 . 3 . . 1 Utility 5 | . . . . . . 1 . . . 2 2 Weapon 9 | . 1 . . . 1 4 1 1 . 1 . Highest Loss Streak 3 | . 1 . 1 . 1 3 1 1 . 1 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 98 99 99 99 91 99 99 98 91 Engine 8 | . 14 14 10 10 9 5 7 5 6 4 . Core 1 | . . . . . . . . 3 2 4 7 Leg 28 | . 27 28 33 33 27 26 27 27 27 27 26 Device 5 | . 1 . . . 9 9 1 8 8 9 8 Storage 10 | . 14 14 11 11 9 9 9 9 9 9 9 Processor 9 | . 8 14 14 11 9 9 9 9 9 7 3 Protection 7 | . . . 7 10 8 8 9 9 9 9 9 Energy Gun 10 | . 3 . . 2 26 25 26 17 6 . . Ballistic Gun 4 | . 12 . . . . . . 8 13 14 . Ballistic Cannon 9 | . 11 27 21 18 . . . . 6 9 . Piercing Weapon 1 | . . . . . . . . . . 3 27 Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 12 29 23 28 31 33 39 40 40 43 43 43 Greatest Support 54 | 20 20 20 33 33 35 45 45 54 54 53 50 Greatest Overweight (x) 1 | . 1 1 . . . . . 1 . . . Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 9 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 9 10 10 10 9 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Gunner 16% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Matter Collected 5391 | 200 495 103 627 604 247 373 147 563 869 872 291 Remotely . | . . . . . . . . . . . . Salvage Created 7780 | . 620 105 902 854 1268 1163 155 646 979 702 386 Parts 458 | . 39 8 93 53 57 39 13 40 44 52 20 Haulers Intercepted 23 | . 1 . 5 6 5 . . . 5 . 1 Recyclers Shooed 4 | . 1 . 1 . 1 . . . . . 1 Parts Field Recycled 16 | . 16 . . . . . . . . . . Retrieved Matter 88 | . 88 . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Combat Hostiles Destroyed 174 | . 13 5 27 16 20 21 6 22 15 21 8 Melee 8 | . . . . . . . . . . . 8 Guns 74 | . 6 . . . 14 16 3 17 10 8 . Cannons 52 | . . 2 16 16 . . . . 5 13 . AOE 35 | . 7 3 11 . 4 3 2 5 . . . Classes Destroyed 16 | . 8 . 2 . . 5 . 1 . . . Worker 6 | . 1 . 2 1 1 . . . 1 . . Builder 8 | . 1 . 6 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 23 | . 1 . 5 6 5 . . . 5 . 1 Recycler 2 | . 1 . . . . . . . 1 . . Operator 4 | . 1 . . 1 2 . . . . . . Watcher 14 | . 3 . 2 2 4 . . . 3 . . Swarmer 46 | . 3 3 10 . 3 . 3 10 5 7 2 Grunt 73 | . 10 2 10 8 13 13 2 4 2 5 4 Brawler 1 | . . . . . . 1 . . . . . Duelist 4 | . . . . . . 2 . . 2 . . Sentry 41 | . . . 7 8 4 2 1 4 5 8 2 Specialist 3 | . . . . . . 1 . 2 . . . Hunter 4 | . . . . . . 1 . 1 1 1 . Programmer 2 | . . . . . . 2 . . . . . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | . 4 3 12 6 5 3 3 5 4 5 3 Combat Bots Only 5 | . 3 3 5 5 3 3 3 5 3 5 3 Max Kills in Single Turn 6 | . 1 3 6 2 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 3 3 . 2 2 1 2 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Damage Taken 6576 | . 478 20 480 301 513 1153 325 1002 485 857 962 Core 751 | . 78 20 56 37 69 92 60 85 81 111 62 Absorbed by Shields 166 | . . . . . . 109 . 12 . 45 . Ignored by Resistances 36 | . . . . . 36 . . . . . . Regen/Repaired (Parts) 287 | . 43 . . 91 . . . . 153 . . Core Remaining (%) 78 | 100 . 60 . 76 . . . . . . . Volleys Fired 494 | . 51 5 52 54 57 68 12 56 66 73 . Largest 3 | . 2 2 2 2 3 3 3 3 3 3 . Hottest 243 | . 78 78 78 95 168 177 186 243 243 121 . Shots Fired 1135 | . 94 9 97 108 163 184 28 152 163 137 . Gun 809 | . 80 . . 9 160 182 26 148 136 68 . Cannon 299 | . 6 8 90 99 . . . . 27 69 . Launcher 27 | . 8 1 7 . 3 2 2 4 . . . Special . | . . . . . . . . . . . . Kinetic 600 | . 72 8 90 99 . . . 41 153 137 . Thermal 508 | . 14 . . 9 160 182 26 107 10 . . Explosive 27 | . 8 1 7 . 3 2 2 4 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 20 | . 8 6 13 13 16 20 15 16 8 7 . Robot Miss Streak 3 | . 2 2 3 3 3 3 2 3 3 3 . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 10 | . . . . . 1 3 1 2 3 . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 1 . . Shots Hit Robots 740 | . 59 3 61 78 113 124 21 82 106 60 33 Core Hits 338 | . 34 5 47 31 51 51 8 33 40 27 11 Critical Kills 9 | . . . . . . . . 1 3 5 . Critical Parts Destroyed 10 | . . . . . . . . . 7 3 . Critical Strikes 59 | . . 1 2 6 10 12 . 6 10 10 2 Burn 30 | . . . . 3 10 12 . 5 . . . Destroy 19 | . . . . . . . . 1 10 8 . Blast 8 | . . 1 2 3 . . . . . 2 . Impale 2 | . . . . . . . . . . . 2 Melee Attacks 80 | . . . 5 13 . 17 . 5 . . 40 Impact 35 | . . . 3 13 . 14 . 5 . . . Slashing . | . . . . . . . . . . . . Piercing 40 | . . . . . . . . . . . 40 Sneak Attacks 8 | . . . 2 1 . 3 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . 9 Damage Inflicted 17758 | . 1239 260 2402 1764 2324 2404 662 2117 2202 1343 1041 Guns 9109 | . 663 . . 142 1935 2171 318 1681 1628 571 . Cannons 4236 | . 65 142 1253 1539 . . . . 471 766 . Explosions 3127 | . 506 118 1135 . 376 212 344 436 . . . Melee 1093 | . . . . 52 . . . . . . 1041 Ramming 193 | . 5 . 14 31 13 21 . . 103 6 . Kinetic 7121 | . 605 142 1253 1539 . . . 267 1978 1337 . Thermal 6224 | . 123 . . 142 1935 2171 318 1414 121 . . Explosive 3127 | . 506 118 1135 . 376 212 344 436 . . . Electromagnetic . | . . . . . . . . . . . . Impact 52 | . . . . 52 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1041 | . . . . . . . . . . . 1041 Highest Corruption 3 | . . . . . . 3 3 . 3 2 2 Average Corruption 2 | . . . . . . 2 2 . 1 1 2 Corruption Purged 6 | . . . . . . . 3 . 3 . . Corruption Blocked . | . . . . . . . . . . . . Effects 39 | . . . . . . 24 1 . 1 6 7 Message Errors 6 | . . . . . . 4 . . . 2 . Matter Fused 12 | . . . . . . 6 1 . . 3 2 Heat Flow Errors 6 | . . . . . . 4 . . 1 . 1 Energy Discharges 7 | . . . . . . 7 . . . . . Data Loss (minor) 6 | . . . . . . 2 . . . 1 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 252 | . . . 49 35 . . 52 33 8 16 59 Projectiles 29 | . . . . 5 . . . . 8 16 . Explosions 134 | . . . 49 . . . 52 33 . . . Melee 89 | . . . . 30 . . . . . . 59 Knockbacks 20 | . . 5 5 2 . . . . 3 5 . Impact . | . . . . . . . . . . . . Kinetic 20 | . . 5 5 2 . . . . 3 5 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 186 | . 134 . . . . . 25 27 . . . Shots 8 | . 4 . . . . . 2 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 25 | . 2 . 2 7 1 5 . . 7 1 . Kicked 25 | . 2 . 2 7 1 5 . . 7 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 549 | . 150 54 123 268 261 464 549 442 203 330 279 Average Temperature 91 | . 50 25 31 75 78 118 248 129 66 79 125 Received Heat Transfer 2324 | . 198 9 201 111 243 339 153 315 135 206 414 Effects 23 | . . . . 1 2 4 8 8 . . . Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 8 | . . . . 1 2 1 3 1 . . . Interference 6 | . . . . . . 3 . 3 . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . . 3 . . . . Damage (major) 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 5 | . . . . . 2 2 1 . . . . Combat Hostiles 5 | . . . . . 2 2 1 . . . . Parts Melted 41 | . . . . 2 16 12 2 8 1 . . Heat Transferred 14505 | . 370 . . 518 4884 5107 703 2738 185 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Peak Influence 1286 | . 350 138 465 430 362 1118 652 1284 651 1286 816 Initial 626 | . . 61 . 176 59 237 544 247 625 425 626 Average 422 | . 198 47 182 138 134 720 512 788 552 808 720 Maximum Alert Level 4 | . 1 . 2 2 1 4 2 4 2 4 3 Low Security (%) 35 | 100 46 100 59 75 86 . . . . . . Level 1 13 | . 53 . 25 23 13 7 13 12 . . . Level 2 31 | . . . 14 1 . 40 86 23 100 38 52 Level 3 14 | . . . . . . 35 . 49 . 41 47 Level 4 5 | . . . . . . 16 . 14 . 20 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 4 . 3 . . . 2 . 4 Investigation 5 | . 1 . 1 . 1 . . . 1 . 1 Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 1 . 3 . 2 . . . . . 1 Assault 2 | . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Distress Signals 14 | . . . 2 1 4 . . . 5 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 249 | . 21 7 35 21 31 29 7 27 26 20 25 Peak Tracking Total 11 | . 3 2 5 3 4 4 4 6 3 5 11 Tactical Retreats 6 | . . . 1 . . 1 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Traps Triggered 13 | . . . . . . 5 . 3 . 4 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 201 | . . . 30 51 37 . . 31 52 . . Triggered 3 | . . . 1 . 1 . . . 1 . . Disarmed 11 | . . . 6 . . . . 4 1 . . Reprogrammed 22 | . . . 9 6 5 . . . 2 . . Reused 12 | . . . 1 . . 7 . 4 . . . Traps Extracted 5 | . . . . . 4 . . 1 . . . Installed 18 | . . . . . . 13 . 5 . . . Triggered 12 | . . . 1 . . 7 . 4 . . . Most Traps Carried 5 | . . . . . 4 5 4 4 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Machines Disabled 29 | . 3 . 4 2 4 5 . 6 1 4 . Max in Single Turn 2 | . 2 . 1 1 1 1 . 1 1 1 . Garrison Access 1 | . . . . 1 . . . . . . . Garrison Relay 11 | . . . . . . 2 . 5 . 4 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Machines Accessed 74 | . 6 . 10 18 10 2 3 5 14 3 3 Terminals 56 | . 4 . 9 14 7 2 2 5 9 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . 1 . . 2 . . . . 2 . 1 Recycling Units 5 | . 1 . . 1 1 . . . 1 . 1 Scanalyzers 3 | . . . 1 . 1 . . . 1 . . Garrison Access 4 | . . . . 1 1 . 1 . 1 . . Total Hacks 233 | . 28 . 39 47 30 6 13 8 46 8 8 Successful 112 | . 12 . 25 26 15 1 3 3 25 . 2 Failed 118 | . 15 . 14 21 14 5 10 5 20 8 6 Catastrophic 17 | . . . 4 2 3 . 1 1 3 3 . Database Lockouts 3 | . 1 . . . 1 . . . 1 . . Manual 102 | . 9 . 21 19 18 2 9 2 17 . 5 Terminals 182 | . 18 . 36 40 24 6 10 8 29 8 3 Fabricators . | . . . . . . . . . . . . Repair Stations 15 | . 5 . . 4 . . . . 4 . 2 Recycling Units 15 | . 5 . . 2 2 . . . 3 . 3 Scanalyzers 11 | . . . 3 . 1 . . . 7 . . Garrison Access 10 | . . . . 1 3 . 3 . 3 . . Terminal Hacks 57 | . 7 . 17 12 9 1 1 3 7 . . Part Schematic 3 | . . . . 3 . . . . . . . Robot Analysis 7 | . 4 . 1 . 1 . . . 1 . . Prototype ID Bank 5 | . . . 2 . . . 1 . 2 . . Open Door 3 | . . . . 2 . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Unreport Threat 10 | . . . 3 3 3 . . . 1 . . Locate Traps 10 | . 1 . 3 2 3 . . . 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 10 | . 1 . 3 2 2 . . . 2 . . Garrison Registry 1 | . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . 3 . . 2 . . . . 4 . . Scan Component 5 | . 2 . . 1 . . . . 2 . . Repair 4 | . 1 . . 1 . . . . 2 . . Recycling Unit Hacks 4 | . 1 . . . 1 . . . 1 . 1 Retrieve Components 4 | . 1 . . . 1 . . . 1 . 1 Scanalyzer 11 | . . . 3 . 1 . . . 7 . . Insert Component 4 | . . . 1 . 1 . . . 2 . . Analyze 7 | . . . 2 . . . . . 5 . . Garrison Access Hacks 4 | . . . . 1 1 . 1 . 1 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 27 | . 1 . 5 11 3 . 1 . 5 . 1 Terminals 22 | . . . 5 10 2 . 1 . 4 . . Track 6 | . . . 1 4 . . . . 1 . . Assimilate 1 | . . . . 1 . . . . . . . Botnet 7 | . . . 1 2 2 . 1 . 1 . . Disrupt 5 | . . . 1 2 . . . . 2 . . Operators 2 | . . . 1 1 . . . . . . . Search 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . . 1 1 . . . 1 . 1 Reject 4 | . . . . 1 1 . . . 1 . 1 Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 2 . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 65 | . 6 . 10 15 8 2 3 3 12 3 3 Full Trace Events 7 | . . . 1 . 1 1 1 . 1 2 . Feedback Events 3 | . . . . . . 1 . . . 2 . Corruption 3 | . . . . . . 1 . . . 2 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 3 . . . . 2 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . . 1 . . . . 2 . . Time 158 | . 26 . . 32 . . . . 100 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 23 | . 1 . . . 10 . . . 9 . 3 Parts Scanalyzed 3 | . . . 1 . . . . . 2 . . Part Schematics Acquired 3 | . . . 1 . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . no_distress 2 | . . . 2 . . . . . . . . Relay Couplers Released 45 | . . . . . . 7 . 24 . 14 . Machine Destruction 45 | . . . . . . 7 . 24 . 14 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Total Allies 18 | . . 3 . 10 . 3 . 2 . . . Largest Group 10 | . . 3 1 10 10 3 . 2 2 . . Highest-Rated Group 88 | . . 40 16 88 88 63 . 70 65 . . Highest-Rated Ally 39 | . . 16 16 16 16 21 . 39 39 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 161 | . . 18 16 . 74 18 . 22 13 . . Total Damage 2024 | . . 161 145 . 712 506 . 370 130 . . Kills 22 | . . 2 5 . 7 4 . 1 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Robot Analysis Total 7 | . 4 . 1 . 1 . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Turns Passed 14189 | 5 1112 1220 1370 1647 1424 1560 925 1404 1765 1212 545 Spaces Moved 7674 | 5 550 622 843 923 807 924 138 818 955 745 344 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 7674 | 5 550 622 843 923 807 924 138 818 955 745 344 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 120 120 120 120 120 120 120 123 123 Average Speed 128 | 120 155 190 120 120 120 120 120 120 120 123 123 Slowest Speed 190 | 120 190 190 120 120 120 120 120 190 123 123 123 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 2 81 98 76 95 72 60 7 83 75 56 27 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 50 | . 18 7 3 4 . 14 . 2 . . 2 Terrain Destroyed 208 | . 52 7 45 7 18 18 13 32 13 1 2 Melee 17 | . . . 3 4 . 6 . 2 . . 2 Projectile 18 | . 1 . 1 3 . . . . 13 . . AOE 172 | . 51 7 41 . 18 12 13 30 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Total 10967 | 4 714 651 1092 1325 1134 1191 873 1124 1478 949 432 Wait 2090 | . 69 18 123 237 200 109 710 145 351 75 53 Move 7665 | 4 549 621 842 922 807 923 137 817 955 744 344 Hop . | . . . . . . . . . . . . Pick Up 62 | . 14 1 6 7 6 8 . 4 7 7 2 Fast Attach 48 | . 4 . 3 4 1 3 5 8 11 9 . Attach 23 | . 3 . 1 1 4 3 1 2 2 4 2 Detach 12 | . 2 . 1 . . . . 3 4 1 1 Swap 133 | . 10 4 19 16 14 28 3 26 8 5 . Drop 94 | . 10 2 8 13 7 9 5 12 15 13 . Fire 494 | . 51 5 52 54 57 68 12 56 66 73 . Melee 70 | . . . 5 13 . 17 . 5 . . 30 Ram . | . . . . . . . . . . . . Kick 25 | . 2 . 2 7 1 5 . . 7 1 . Crush . | . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 5 . 10 . 17 . Rewire . | . . . . . . . . . . . . Trap 219 | . . . 30 51 37 13 . 36 52 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 9) 340 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 9) 597 | -10/Materials | Discovered new exit (range 11) 680 | -10/Materials | Central database locked down 840 | -10/Materials | Repaired Aluminum Leg 904 | -10/Materials | Discovered new exit (range 8) 1118 | -10/Materials | Entered Mines 1551 | -10/Mines | Discovered new exit (range 6) 1578 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1758 | -10/Mines | Learned Materials stockpile data 1824 | -10/Mines | Discovered new exit (range 13) 2338 | -10/Mines | Entered Materials 2338 | -9/Materials | Accompanied by 1 ally 2338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2689 | -9/Materials | Discovered new exit (range 12) 2888 | -9/Materials | Identified exit to Mines 2888 | -9/Materials | Identified exit to Storage 3027 | -9/Materials | Discovered new exit (range 5) 3424 | -9/Materials | Discovered new exit (range 15) 3607 | -9/Materials | Discovered new exit (range 8) 3708 | -9/Materials | Entered Storage 3901 | -9/Storage | Repaired Hrd. Light Armor Plating 4922 | -9/Storage | Discovered new exit (range 5) 5235 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5355 | -9/Storage | Entered Materials 5355 | -8/Materials | Accompanied by 10 allies 5355 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5864 | -8/Materials | Build established: Gunner 5975 | -8/Materials | Discovered new exit (range 6) 6517 | -8/Materials | Central database locked down 6779 | -8/Materials | Identified exit to Garrison 6779 | -8/Materials | Entered Garrison 6813 | -8/Garrison | Triggered checkpoint 6851 | -8/Garrison | Garrison Relay disabled 7186 | -8/Garrison | Lost 3 parts (1n1u1w) 7260 | -8/Garrison | Triggered checkpoint 7570 | -8/Garrison | Triggered checkpoint 7622 | -8/Garrison | Discovered new exit (range 9) 7630 | -8/Garrison | Triggered checkpoint 7676 | -8/Garrison | Triggered checkpoint 7889 | -8/Garrison | Garrison Relay disabled 8325 | -8/Garrison | Discovered new exit (range 13) 8339 | -8/Garrison | Entered Materials 8385 | -8/Materials | Build established: Scavenger-Gunner 8505 | -8/Materials | Identified exit to Garrison 9264 | -8/Materials | Entered Garrison 9279 | -8/Garrison | Triggered checkpoint 9459 | -8/Garrison | Triggered checkpoint 9539 | -8/Garrison | Garrison Relay disabled 9611 | -8/Garrison | Triggered checkpoint 9762 | -8/Garrison | Triggered checkpoint 9794 | -8/Garrison | Triggered checkpoint 9887 | -8/Garrison | Core integrity fell below 50% 9908 | -8/Garrison | Triggered checkpoint 9923 | -8/Garrison | Garrison Relay disabled 9932 | -8/Garrison | Discovered new exit (range 7) 9932 | -8/Garrison | Discovered new exit (range 69) 9932 | -8/Garrison | Discovered new exit (range 53) 10235 | -8/Garrison | Garrison Relay disabled 10280 | -8/Garrison | Triggered checkpoint 10358 | -8/Garrison | Garrison Relay disabled 10490 | -8/Garrison | Triggered checkpoint 10538 | -8/Garrison | Garrison Relay disabled 10555 | -8/Garrison | Rescued a captive Derelict 10557 | -8/Garrison | Rescued a captive Derelict 10600 | -8/Garrison | Spotted B-75 Beast 10628 | -8/Garrison | Destroyed B-75 Beast 10668 | -8/Garrison | Entered Materials 10668 | -8/Materials | Accompanied by 2 allies 10998 | -8/Materials | Repaired Wave Gun 11319 | -8/Materials | Discovered new exit (range 16) 11585 | -8/Materials | Central database locked down 11596 | -8/Materials | Build established: Scavenger-Mutant 12028 | -8/Materials | Repaired Imp. Carbon-fiber Leg 12033 | -8/Materials | Discovered new exit (range 3) 12376 | -8/Materials | Garrison activated, responded to threat 12433 | -8/Materials | Identified exit to Garrison 12433 | -8/Materials | Entered Garrison 12496 | -8/Garrison | Garrison Relay disabled 12560 | -8/Garrison | Triggered checkpoint 12673 | -8/Garrison | Triggered checkpoint 12750 | -8/Garrison | Discovered new exit (range 8) 12760 | -8/Garrison | Triggered checkpoint 12904 | -8/Garrison | Garrison Relay disabled 13008 | -8/Garrison | Triggered checkpoint 13142 | -8/Garrison | Garrison Relay disabled 13193 | -8/Garrison | Discovered new exit (range 15) 13371 | -8/Garrison | Core integrity fell below 20% 13518 | -8/Garrison | Triggered checkpoint 13645 | -8/Garrison | Entered Materials 13760 | -8/Materials | Build established: Mutant 14045 | -8/Materials | First assault squad dispatched 14190 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 14068_ Acquired 5 matter. 14071_ K-01 Serf collects debris. 14086_ K-01 Serf destroyed. 14092_ Triggered Alarm Trap. 14092_ An alarm sounds. 14092_ ALERT: Alarm triggered, dispatching investigation squad. 14102_ C-30 ARC bursts open, deploying its payload. 14102_ G-50 Soldier unfolds itself. 14102_ G-47 Trooper unfolds itself. 14102_ L-31 Rogue unfolds itself. 14102_ G-47 Trooper unfolds itself. 14104_ Lgt. Nuclear Core destroyed. 14111_ U-05 Engineer lays Concrete. 14132_ T-07 Excavator is excavating. 14138_ System corrupted: Component data lost. 14141_ T-07 Excavator is excavating. 14142_ Critical hit (Burn: +37). 14168_ Aluminum Leg destroyed. 14181_ Microactuators destroyed. 14182_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ????????????### ???????????????????????????????? | | ????????????? / ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ??????????????## ###???????????????? ##?????????? | | ??????????????# ############## ?????????? | | ??????????????# g k ?????????? | | ??????????????# TY g g T ??????????? | | ??????????????# ggl @ #?????????? | | ??????????????# w ######### ##???????????????? | | ??????????????## ##????????????????????????????? | | ???????????????# "########?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# / #?????????????????????? | | ???????????????# # * #?????????????????????? | | ???????????????# #########?????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ##????????????????????????????? | | ???????????????# ## ???????????????????????????? | | ???????????????# ## ???????????????????????????? | | ???????????????# ## ???????????????????????????? | | ???????????????# ## ""?????????????????????????? | | ???????????????# ## """ ???????????????????????? | | ???????????????# ## ???????????????????????? | | ???????????????# ## """????????????????????????? | | ???????????????# ## """????????????????????????? | | ???????????????# #? ""?????????????????????????? | | ???????????????# #? ?????????????????????????? | | ??????????+##### ###+###########???????????????? | | ????????# #???????????????? | | ????+ #???????????????? | | ????##### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Cooling System | -9/Storage | Hacked Titanium Leg | -9/Storage | Hacked Hcp. Storage Unit | -9/Storage | Hacked Lyr. Heavy Armor Plating | -8/Materials | Scanalyzed Wave Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataCannonPerforator Manual? 0 Play Time 01:22:23 Cumulative 1371.4 hours Start 2023.07.27 @ 00:34:34 End 2023.07.27 @ 02:15:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 974 Rogue 970 Adventurer 4 Explorer 0 Win Type - Total 158 Types 116/11/10/7/2/1/1/6/4 Lore% 96 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ff0a185-c4a3-4fc0-83c5-ff42d1b08cfb