Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.17 @ 09:53:24 Player: agagamemnon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2266) 2266 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 5521 Bonus ------- Follower Combat Kills 115 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (53) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Target Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Hybrid Deuterium Engine Aluminum Leg Improved Heat Sink Matter Filter Energy Filter Improved Light Armor Plating Reflective Plating Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Seismic Detector Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Gatling Laser > --- INVENTORY -------- Hybrid Deuterium Engine Aluminum Leg Improved Heat Sink Matter Filter Energy Filter Improved Light Armor Plating Reflective Plating Component Analysis Suite Flak Gun [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 89 | 6 6 17 1 2 38 19 Power 16 | 1 . 4 1 . 8 2 Engine 12 | 1 . 3 1 . 6 1 Core 4 | . . 1 . . 2 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 2 . . 9 3 Treads 2 | . . . . . 2 . Leg 6 | . . . . . 3 3 Wheel 8 | 2 . 2 . . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 2 6 . 2 10 10 Device 15 | . 1 4 . 1 6 3 Storage 3 | 1 1 . . . . 1 Processor 4 | . . . . . 2 2 Hackware . | . . . . . . . Protection 9 | . . 2 . 1 2 4 Artifact . | . . . . . . . Weapon 26 | 2 4 5 . . 11 4 Energy Gun 13 | 2 2 1 . . 5 3 Energy Cannon 3 | . 1 2 . . . . Ballistic Gun 4 | . . 1 . . 2 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . 3 . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 3 | . . . . . 2 1 System Corruption 5 | . . . . . 3 2 Parts Lost 34 | . . 3 . 3 15 13 Power 5 | . . 1 . . 2 2 Propulsion 12 | . . 1 . 1 6 4 Utility 8 | . . . . 1 3 4 Weapon 9 | . . 1 . 1 4 3 Highest Loss Streak 11 | . . 2 . 3 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 97 95 100 91 83 72 Engine 10 | . 14 13 14 14 9 6 Core 2 | . . . . . 6 1 Leg 6 | . . . . . 11 8 Wheel 13 | . 28 24 28 24 4 7 Device 11 | . 11 11 14 13 10 10 Storage 10 | . 14 14 14 14 9 6 Processor 7 | . . . . . 13 10 Protection 2 | . . 2 . . 1 3 Energy Gun 10 | . 23 10 14 14 7 9 Energy Cannon 1 | . 2 9 . . . . Ballistic Gun 5 | . . 6 14 10 4 . Special Melee Weapon 1 | . . . . . 1 3 Naked Turns . | . . . . . . . Heaviest Build 41 | 13 23 27 21 25 41 39 Greatest Support 53 | 26 26 32 26 26 30 53 Greatest Overweight (x) 10 | 1 . 1 . 1 10 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 8 | 2 7 9 9 9 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 9 10 9 8 8 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1443 | 201 26 344 . 30 645 197 Remotely . | . . . . . . . Salvage Created 2761 | . 52 572 . 41 1223 873 Parts 172 | . 11 38 . . 73 50 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 55 | . 3 10 . 3 24 15 Melee 1 | . . . . . . 1 Guns 39 | . 1 6 . 3 15 14 Cannons 4 | . . 4 . . . . AOE 9 | . 2 . . . 7 . Classes Destroyed 13 | . 3 4 . 1 3 2 Worker 2 | . 1 . . . 1 . Builder 4 | . . 2 . . 2 . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . . 1 Recycler 2 | . . 1 . . . 1 Watcher 6 | . 1 . . . 4 1 Swarmer 12 | . 3 2 . . 4 3 Grunt 25 | . . 6 . . 11 8 Duelist 1 | . . . . . 1 . Sentry 9 | . . 2 . . 6 1 Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . . 2 Assembled 3 | . . . . 3 . . Best Kill Streak 5 | . 4 3 . 3 5 4 Combat Bots Only 5 | . 3 2 . 3 5 3 Max Kills in Single Turn 2 | . 2 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 4838 | . 50 714 . 120 1771 2183 Core 1229 | . 10 166 . 8 341 704 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 126 | . . . . . . 126 Core Remaining (%) 54 | 100 . . . 26 38 . Volleys Fired 214 | . 6 46 . 7 89 66 Largest 2 | . 2 2 . 2 2 2 Hottest 135 | . 90 112 . 85 115 135 Shots Fired 322 | . 12 73 . 12 134 91 Gun 282 | . 9 48 . 12 122 91 Cannon 24 | . . 24 . . . . Launcher 16 | . 3 1 . . 12 . Special . | . . . . . . . Kinetic 69 | . . 17 . 5 46 1 Thermal 140 | . 9 31 . 7 27 66 Explosive 16 | . 3 1 . . 12 . Electromagnetic 97 | . . 24 . . 49 24 Robot Hit Streak 26 | . 4 12 . 7 26 24 Robot Miss Streak 4 | . 2 2 . 1 3 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 265 | . 6 60 . 9 110 80 Core Hits 149 | . 7 20 . 4 62 56 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 5 | . . . . . 1 4 Destroy 1 | . . . . . 1 . Corrupt 4 | . . . . . . 4 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5787 | . 299 1016 . 118 2617 1737 Guns 4252 | . 52 606 . 118 1827 1649 Cannons 380 | . . 380 . . . . Explosions 1051 | . 247 30 . . 774 . Melee . | . . . . . . . Ramming 104 | . . . . . 16 88 Kinetic 902 | . . 188 . 61 647 6 Thermal 2280 | . 52 448 . 57 417 1306 Explosive 905 | . 247 . . . 658 . Electromagnetic 1596 | . . 380 . . 879 337 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 18 16 Average Corruption 6 | . . . . . 7 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . . 41 5 Message Errors 11 | . . . . . 11 . Matter Fused 7 | . . . . . 6 1 Heat Flow Errors 10 | . . . . . 9 1 Energy Discharges 5 | . . . . . 3 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 5 1 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles . | . . . . . . . Explosions 15 | . . . . . 15 . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 72 | . 31 24 . . 8 9 Shots 4 | . 1 1 . . 2 . Rammed 19 | . . . . . . 19 Targets Rammed 40 | . . . . . 4 36 Kicked 21 | . . . . . 4 17 Crushed . | . . . . . . . Highest Temperature 521 | . 72 478 . 339 275 521 Average Temperature 134 | . 35 168 . 178 85 165 Received Heat Transfer 1738 | . . 426 . 160 720 432 Effects 19 | . . 9 . . . 10 Shutdowns 5 | . . 2 . . . 3 Energy Bleed 4 | . . 1 . . . 3 Interference 6 | . . 5 . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . 1 . . . . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 6 | . . . . . 5 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 2 . . 1 3 Heat Transferred 4627 | . 136 1123 . 148 692 2528 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 340 | . 144 202 . . 340 200 Initial 88 | . . 1 . . . 88 Average 103 | . 21 67 . . 195 74 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 81 | 100 100 96 . 100 47 99 Level 1 18 | . . 3 . . 52 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . . . 5 5 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . . . 2 1 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . 1 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 6 11 . 7 37 38 Peak Tracking Total 7 | . 4 3 . 5 6 7 Tactical Retreats 11 | . . . . 2 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 20 | . 7 . 4 . 4 5 Terminals 11 | . 6 . . . 3 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 95 | . 24 . 49 . 11 11 Successful 77 | . 15 . 49 . 6 7 Failed 18 | . 9 . . . 5 4 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 35 | . 21 . . . 10 4 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . . . 2 Recycling Units 4 | . 3 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 69 | . 13 . 49 . 6 1 Record 58 | . 6 . 49 . 3 . Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . . . . . 2 . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 7 . . . 2 4 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 134 | . . . . . . 134 Total Robot Build Rating 12 | . . . . . . 12 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 1 . 3 Largest Group 3 | . . . . 1 1 3 Highest-Rated Group 60 | . . . . 31 31 60 Highest-Rated Ally 31 | . . . . 31 31 20 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . 1 19 Total Damage 342 | . . . . . . 342 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted 2 | . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 5347 | 55 332 670 707 417 1596 1570 Spaces Moved 3522 | 48 295 468 774 363 756 818 Core 17 | 4 . . . . 9 4 Treads 8 | . . . . . 8 . Legs 942 | . . . . . 486 456 Wheels 2555 | 44 295 468 774 363 253 358 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 80 85 Average Speed 109 | 89 90 99 90 91 153 107 Slowest Speed 550 | 100 90 115 90 95 550 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 47 | 4 58 70 92 53 48 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 129 | . 12 11 . . 106 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 128 | . 12 11 . . 105 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4688 | 57 350 596 786 435 1065 1399 Wait 673 | . 27 52 . 64 125 405 Move 3516 | 47 294 467 773 362 755 818 Hop . | . . . . . . . Pick Up 88 | 4 10 6 5 . 35 28 Fast Attach 13 | 6 3 3 . . . 1 Attach 50 | . 1 3 1 1 28 16 Detach 13 | . . . . . 5 8 Swap 26 | . 2 11 . 1 10 2 Drop 50 | . 7 8 4 . 14 17 Fire 214 | . 6 46 . 7 89 66 Melee 2 | . . . . . . 2 Ram 19 | . . . . . . 19 Kick 21 | . . . . . 4 17 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . 3 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 11) 388 | -10/Materials | Entered Mines 766 | -10/Mines | Core integrity fell below 50% 1055 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1055 | -10/Mines | Discovered new exit (range 5) 1058 | -10/Mines | Entered Exiles 1080 | -10/Exiles | Discovered new exit (range 15) 1113 | -10/Exiles | Met 8R-AWN 1128 | -10/Exiles | Met EX-HEX 1187 | -10/Exiles | Visited The Gauntlet 1278 | -10/Exiles | Met EX-DEC 1300 | -10/Exiles | Learned location of Zion (-6) 1355 | -10/Exiles | Discovered new exit (range 14) 1414 | -10/Exiles | Met EX-BIN 1765 | -10/Exiles | Entered Mines 1770 | -9/Mines | Discovered new exit (range 8) 1962 | -9/Mines | Assembled infested the area 1967 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1968 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2099 | -9/Mines | Lost 3 parts (1n1u1w) 2112 | -9/Mines | Escorted by a lone wolf Derelict 2182 | -9/Mines | Entered Materials 2182 | -8/Materials | Accompanied by 1 ally 2182 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2493 | -8/Materials | Crushed by falling debris 2524 | -8/Materials | Lost 3 parts (1u2w) 2892 | -8/Materials | Build established: Scavenger-Mutant 3248 | -8/Materials | Garrison activated, responded to threat 3313 | -8/Materials | Core integrity fell below 50% 3353 | -8/Materials | Lost 4 parts (2n1u1w) 3500 | -8/Materials | Crushed by falling debris 3500 | -8/Materials | System corruption reached 10% 3531 | -8/Materials | Lost 3 parts (1p1n1u) 3609 | -8/Materials | Lost 3 parts (1p1n1w) 3774 | -8/Materials | Discovered new exit (range 3) 3778 | -8/Materials | Entered Factory 3778 | -7/Factory | Evolved 2 slots: Utility x2 3834 | -7/Factory | Repaired Med. Storage Unit 4055 | -7/Factory | Build established: Mutant 4101 | -7/Factory | Identified exit to Lower Caves 4261 | -7/Factory | Fabricated B-48 Gladiator (x3) 5083 | -7/Factory | Identified exit to Garrison 5211 | -7/Factory | Build established: Scavenger-Mutant 5220 | -7/Factory | Cargo convoy interrupted 5223 | -7/Factory | Garrison activated, responded to threat 5299 | -7/Factory | System corruption reached 10% 5311 | -7/Factory | Core integrity fell below 50% 5335 | -7/Factory | Core integrity fell below 20% 5344 | -7/Factory | Lost 11 parts (2p3n3u3w) 5348 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- M-28 Smith repairs Imp. Heat Sink. Critical hit (Burn: +37). P-60 Hacker heat spikes uncontrollably. Slammed into P-60 Hacker. Destabilizing: System corrupted (+2). M-28 Smith repairs Shock Rifle. Slammed into P-60 Hacker. M-28 Smith repairs Broken Gravmag System. P-60 Hacker heat damages core (-10). Critical hit (Burn: +37). P-60 Hacker heat spikes uncontrollably. M-28 Smith repairs P-60 Hacker. P-60 Hacker heat damages Shock Rifle. Slammed into G-47 Trooper. M-28 Smith repairs Shock Rifle. P-60 Hacker heat short circuits Imp. Heat Sink. System corrupted: Heat flow error (+178). M-28 Smith repairs Broken Shock Rifle. P-60 Hacker resets G-47 Trooper, system corruption cleaned. P-60 Hacker heat short circuits Target Analyzer. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????##########?????????????????? | | ???????????# #????????????????? | | ???????????# ] """" #????????????????? | | ???????????# """" #????????????????? | | ???????????# """" ###??????????????? | | ???????????# """" + #???############ | | ???????????# """" # #???#%% # | | ???????????# """" # #???#%% # | | ???????????# ] # #???#% " """" # | | ???????????#####+##### #???#% """" # | | ??#####?????# ## #####%%%""""" # | | ??# ##### u *!|#%%% """ # | | ??# @ #%%% =# | | ??+ %* % pg%"""""" # | | ??# %%%%% g#g!"""""" # | | ??# #####% o % #%%=""""" # | | ??## ?????# % %###+####%!"""""" # | | ???? ???????####%#### ##%%% # | | ???????????????#%#??# """ ##%% " " # | | ???????????????#*#??# "G" ## ] "Y" # | | ???????????????#%#??# ">"=## """ # | | ???????????????#=#??# !%###+######### | | ???????????????#*#??# [*#?# #???????? | | ???????????????#=#??# #?# #???????? | | ???????????????#*#??# #?# #???????? | | ???????????????#%#??##############?###? | | ???????????????# #??????# #? | | ???!? ????????##=######## """" """" #? | | ??# ???????# [ # """" """" #? | | ??# ####### # """" """" #? | | ??# # """" """" ## | | ??# T" # """" """" # | | ??# " + """" """"=#? | | ??# # %!#? | | ??# # /!! ! #? | | ??# ######## # !!! #? | | ?? ????????# # !! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed FissionShrapnelStripper Manual? 0 Play Time 02:49:57 Cumulative 25.9 hours Start 2023.03.25 @ 23:19:17 End 2024.02.17 @ 09:53:24 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 4 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7c6abea0-faef-4759-a824-0784971b1d88