Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:06:03 Player: JackieG Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2392) 2392 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 5144 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 70 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 213/300 Energy 60/100 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Disposable Heat Sink Large Storage Unit > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (15) --- Improved VTOL Module Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Matter Pod (100) Experimental Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved VTOL Module Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Matter Pod Experimental Sensor Array Enhanced Autogun Guided EMP Blaster Plasma Cutter [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 62 | 6 . 16 3 12 25 Power 7 | 1 . 1 . . 5 Engine 5 | 1 . 1 . . 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 21 | 2 . 5 . 6 8 Treads 20 | 2 . 5 . 5 8 Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 . 2 . 4 5 Device 6 | . . 1 . 2 3 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . . 2 2 Artifact . | . . . . . . Weapon 22 | 2 . 8 3 2 7 Energy Gun 4 | . . 3 . 1 . Energy Cannon 3 | . . . . . 3 Ballistic Gun 7 | 2 . 3 . 1 1 Ballistic Cannon 1 | . . 1 . . . Launcher 5 | . . 1 2 . 2 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 32 | . . 5 1 6 20 Power 5 | . . . . 1 4 Propulsion 9 | . . 3 . 2 4 Utility 6 | . . . . 2 4 Weapon 12 | . . 2 1 1 8 Highest Loss Streak 13 | . . 4 1 4 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 85 95 99 88 96 Engine 9 | . 14 11 11 8 7 Treads 28 | . 28 30 33 21 26 Device 11 | . . 6 11 15 16 Storage 11 | . 14 15 11 9 9 Protection 3 | . . . . 6 7 Energy Gun 10 | . . 15 22 12 . Energy Cannon 4 | . . . . . 14 Ballistic Gun 8 | . 28 10 . 5 9 Launcher 5 | . . 4 9 8 2 Naked Turns . | . . . . . . Heaviest Build 49 | 12 12 42 37 43 49 Greatest Support 69 | 40 40 60 40 69 69 Greatest Overweight (x) 3 | . . 1 . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 Most Carried 15 | 3 7 15 15 15 15 Average Carried 12 | 1 4 11 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 3 7 15 14 15 6 Class Distribution -------------------- 43% | Scavenger-Gunner 37% | Scavenger-Tank 11% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1705 | 236 90 380 251 207 541 Remotely . | . . . . . . Salvage Created 2780 | . 158 525 309 346 1442 Parts 210 | . 7 47 30 38 88 Haulers Intercepted 6 | . 1 2 . 2 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 73 | . 2 13 16 12 30 Guns 25 | . 2 5 5 3 10 Cannons 19 | . . 1 . . 18 AOE 29 | . . 7 11 9 2 Classes Destroyed 13 | . 2 5 1 1 4 Worker 5 | . . . 1 1 3 Builder 8 | . . 3 . 3 2 Hauler 6 | . 1 2 . 2 1 Recycler 1 | . . 1 . . . Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 5 | . . 3 . 1 1 Swarmer 21 | . . 4 7 7 3 Grunt 27 | . 2 7 9 2 7 Brawler 1 | . . . . . 1 Sentry 14 | . . 2 . 2 10 Hunter 2 | . . . . 1 1 Assembled 8 | . . . . . 8 Best Kill Streak 10 | . 2 8 6 6 10 Combat Bots Only 9 | . 2 6 5 5 9 Max Kills in Single Turn 4 | . 1 4 4 4 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 4 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 419 | . 11 92 38 76 202 Missed 121 | . 2 28 10 25 56 Damage Taken 4845 | . 201 838 354 748 2704 Core 741 | . . 94 84 94 469 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 65 | . . . . . 65 Core Remaining (%) 85 | 100 100 . 55 . . Volleys Fired 185 | 2 9 55 16 24 79 Largest 3 | 2 2 3 3 3 3 Hottest 163 | 40 40 142 142 142 163 Shots Fired 473 | 4 18 129 42 60 220 Gun 294 | 4 18 103 32 46 91 Cannon 123 | . . 13 . . 110 Launcher 56 | . . 13 10 14 19 Special . | . . . . . . Kinetic 156 | 4 18 42 . 7 85 Thermal 261 | . . 74 32 39 116 Explosive 37 | . . 13 10 14 . Electromagnetic 19 | . . . . . 19 Robot Hit Streak 12 | 2 5 12 6 10 8 Robot Miss Streak 7 | 2 1 4 2 7 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 271 | 2 13 78 26 31 121 Core Hits 154 | . 7 35 28 29 55 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 11 | . 1 6 2 1 1 Burn 9 | . . 6 2 1 . Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7912 | 24 187 1899 1133 1316 3353 Guns 2955 | 24 187 926 274 468 1076 Cannons 1928 | . . 183 . . 1745 Explosions 3029 | . . 790 859 848 532 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1819 | 24 187 473 . 116 1019 Thermal 3119 | . . 636 274 352 1857 Explosive 2570 | . . 790 859 848 73 Electromagnetic 404 | . . . . . 404 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . . 16 Message Errors 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (major) 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 173 | . . 42 2 53 76 Projectiles 41 | . . . . . 41 Explosions 132 | . . 42 2 53 35 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . . 46 9 84 Shots 7 | . . . 4 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 449 | . 2 449 219 109 196 Average Temperature 85 | . 1 123 56 38 78 Received Heat Transfer 1666 | . 66 528 129 288 655 Effects 7 | . . 7 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 2 . . . Interference 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . 2 3 1 4 Heat Transferred 6797 | . . 2048 851 962 2936 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 689 | . 72 375 427 391 689 Initial 156 | . . 29 87 81 156 Average 275 | . 30 158 299 252 408 Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 35 | 100 100 59 12 48 13 Level 1 42 | . . 40 78 51 26 Level 2 22 | . . . 9 . 59 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 . . 6 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 8 | . . 2 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 3 16 13 20 43 Peak Tracking Total 7 | . 2 4 5 7 7 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 9 | . 1 1 1 1 5 Max in Single Turn 2 | . 1 1 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 20 | . 2 6 2 1 9 Terminals 14 | . 2 3 2 1 6 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 3 | . . 2 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 7 14 4 2 17 Successful 21 | . 2 7 3 1 8 Failed 23 | . 5 7 1 1 9 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 14 | . 1 5 1 2 5 Terminals 29 | . 7 7 4 2 9 Fabricators . | . . . . . . Repair Stations 6 | . . 3 . . 3 Recycling Units 7 | . . 4 . . 3 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 10 | . 1 3 2 . 4 Record 2 | . . 2 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 4 | . . . . . 4 Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 1 . . 2 Scan Component 2 | . . 1 . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 6 | . 1 2 1 1 1 Terminals 5 | . 1 1 1 1 1 Botnet 5 | . 1 1 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 3 1 1 7 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 125 | . . . . 125 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3637 | 69 240 804 802 498 1224 Spaces Moved 1676 | 37 128 362 429 235 485 Core 8 | 8 . . . . . Treads 1664 | 29 128 362 429 231 485 Legs 4 | . . . . 4 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 Average Speed 161 | 136 160 160 160 165 162 Slowest Speed 330 | 160 160 240 160 330 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 18 35 55 30 60 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 9 | . . . . 9 . Terrain Destroyed 347 | . . 74 95 133 45 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 332 | . . 74 95 133 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2208 | 51 145 479 488 295 750 Wait 188 | . 5 25 19 2 137 Move 1671 | 36 127 361 428 234 485 Hop . | . . . . . . Pick Up 55 | 7 4 14 5 13 12 Fast Attach 17 | 2 . 6 . 2 7 Attach 34 | 4 . 7 1 6 16 Detach 5 | . . 4 . 1 . Swap 11 | . . 3 2 4 2 Drop 27 | . . 4 5 9 9 Fire 185 | 2 9 55 16 24 79 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous 12 | . . . 12 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 332 | -9/Materials | Build established: Mutant 676 | -9/Materials | Lost 4 parts (2n2w) 963 | -9/Materials | Build established: Scavenger-Gunner 1083 | -9/Materials | Discovered new exit (range 6) 1114 | -9/Materials | Entered Mines 1171 | -9/Mines | Learned location of Storage (-8) 1494 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1497 | -9/Mines | Found Prototype Device 1516 | -9/Mines | Learned location of Zion (-6) 1525 | -9/Mines | Discovered new exit (range 6) 1761 | -9/Mines | Escorted by a lone wolf Derelict 1916 | -9/Mines | Entered Materials 1916 | -8/Materials | Accompanied by 1 ally 1916 | -8/Materials | Evolved 2 slots: Utility x2 2016 | -8/Materials | Lost 4 parts (2n2u) 2377 | -8/Materials | Discovered new exit (range 15) 2414 | -8/Materials | Entered Storage 2448 | -8/Storage | Build established: Scavenger-Tank 2482 | -8/Storage | Repaired Lgt. Treads 2579 | -8/Storage | Lost 4 parts (1p2u1w) 3174 | -8/Storage | Garrison activated, responded to threat 3584 | -8/Storage | Assembled infested ambush trap array 3595 | -8/Storage | Core integrity fell below 50% 3617 | -8/Storage | System corruption reached 10% 3628 | -8/Storage | Core integrity fell below 20% 3638 | -8/Storage | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Lgt. Treads destroyed. Attempting to rewire L-31 Rogue. L-31 Rogue is broken beyond repair. as-29653 destroyed. L-31 Rogue destroyed. S-10 Pest destroyed. as-11885 destroyed. as-05440 destroyed. Lgt. Nuclear Core destroyed. as-76748 destroyed. as-65241 triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Enh. Autogun destroyed. Identified Gui. EMP Blaster. Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. K-01 Serf collects debris. A-02 Transporter destroyed. Gui. EMP Blaster destroyed. 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" [ ##??????????????????? | | ????????# [!!%[ =#%% # #####????????????????? | | ????????###############==# #!!!!#????????????????? | | ??????????????????????#!|# #????????????????? | | ??????????????????????#uk+ #!!!!#????????????????? | | ??????????????????????# #T######????????????????? | | ????????????????####### ###?????????????????????? | | ????????????????#%=*= # ##????????????????????? | | ????????????????#=#####+## #????????????????????? | | ????????????????#*## #????????????????????? | | ????????????????#%## "##???????????????????? | | ????????????????#*## " #???????????????????? | | ????????????????#!## * #???????????????????? | | ????????????????#=*+% #???????????????????? | | ????????????????#%##= #??????????????????? | | ????????????????#=## ##??????????????????? | | ???????????????##!## #???????????????????? | | ???????????????# %=# ! ##???????????????????? | | ???????????#####=*[######+#########??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumReflectiveBiocell Manual? 0 Play Time 00:59:02 Cumulative 12.5 hours Start 2024.04.05 @ 11:07:05 End 2024.04.05 @ 12:06:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 10 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc6156fd-3d91-47eb-868c-cb76d1b4f521