Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 14:01:22 Player: TheSkyeDoctor Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (44) 220 Value Destroyed (1222) 1222 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 7237 Bonus ------- Follower Combat Kills 255 Cogmind --------- Core Integrity 0/1150 Matter 246/300 Energy 125/170 System Corruption 8% Temperature Cool (9) Movement Hovering (42) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY (10) ----- Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Target Analyzer Graphene Brace (fused) Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Target Analyzer Graphene Brace Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Hacking Drone Bay [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Flight Unit Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Slots Evolved 12 | . . 2 2 . 2 2 . . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 2 1 . . . . . . Utility 8 | . . 2 1 . . 1 . . . 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 90 | 7 3 11 26 4 2 1 3 . 10 4 16 3 Power 16 | 1 . 2 4 1 . . . . 4 . 3 1 Engine 6 | 1 . 2 2 . . . . . . . 1 . Core 7 | . . . 2 1 . . . . 4 . . . Reactor 3 | . . . . . . . . . . . 2 1 Propulsion 28 | 2 . 3 10 1 1 1 1 . 4 . 5 . Treads 7 | 2 . 3 2 . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . Hover 5 | . . . . . . . . . . . 5 . Flight 13 | . . . 5 1 1 1 1 . 4 . . . Utility 31 | 2 2 4 7 1 1 . 1 . . 4 7 2 Device 12 | 1 . 1 1 . 1 . . . . 2 4 2 Storage 4 | 1 2 . 1 . . . . . . . . . Processor 9 | . . 1 3 . . . . . . 2 3 . Hackware 2 | . . 1 . 1 . . . . . . . . Protection 4 | . . 1 2 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 1 2 5 1 . . 1 . 2 . 1 . Energy Gun 1 | . . . 1 . . . . . . . . . Energy Cannon 3 | . . 1 1 1 . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . 1 . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . Launcher 2 | . . . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . . . . . 1 3 . Corrupted Parts 3 | . . . . . . . . . 3 . . . System Corruption 14 | . . . . . . . . . 14 . . . Parts Lost 53 | . . 9 16 5 . . 1 . 7 . 12 3 Power 11 | . . 2 3 2 . . . . 2 . 1 1 Propulsion 21 | . . 3 6 1 . . 1 . 3 . 5 2 Utility 12 | . . 2 3 1 . . . . 1 . 5 . Weapon 9 | . . 2 4 1 . . . . 1 . 1 . Highest Loss Streak 11 | . . 4 11 4 . . 1 . 5 . 9 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 2 5 10 13 3 2 4 2 4 5 3 3 2 Power . | . 1 . . . . . . . . 1 1 . Propulsion 2 | 1 2 4 6 2 1 1 . . . . . . Utility 2 | . . 3 3 . . 2 1 4 4 2 2 2 Weapon 1 | . 1 2 2 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . 1 1 1 . . . 1 1 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 3 | . . . 1 . . . . 1 1 . . . Weapon 1 | . . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 95 91 74 91 86 89 93 94 86 72 73 Engine 4 | . 14 9 6 . . . . . . . . . Core 1 | . . . 1 7 . . . . 5 5 . . Treads 10 | . 27 22 18 . . . . . . . . . Flight 16 | . . . 4 26 37 40 39 40 37 29 17 . Device 8 | . 14 8 6 . 6 6 6 6 6 5 14 10 Storage 4 | . 14 11 7 . . . . . . . . . Processor 12 | . . 10 10 18 15 13 13 13 13 21 21 26 Hackware 9 | . . 11 9 12 15 13 13 13 13 11 8 5 Protection 3 | . . 1 8 1 . . 3 6 4 . . . Energy Cannon 4 | . . 7 8 3 7 6 6 3 . . . . Ballistic Gun 2 | . 14 1 . . . . . . 1 . . . Ballistic Cannon 1 | . . 1 6 . . . . . . . . . Impact Weapon 3 | . 12 9 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 3 6 6 5 3 4 Special Melee Weapon 1 | . . . . 4 7 6 2 2 2 . . . Peak Build Rating 78 | 7 7 22 31 27 38 40 43 45 53 59 72 78 Average Rating 32 | 5 6 18 26 24 37 40 41 44 48 52 58 71 On Entrance 31 | . 7 7 22 25 27 38 40 43 45 42 56 63 Avg Prop Armor Cover (%) 5 | . . . . . 2 12 6 6 4 . 24 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 12 28 38 59 12 7 7 12 12 25 19 27 24 Greatest Support 66 | 40 40 44 66 15 25 30 17 17 34 27 45 65 Greatest Overweight (x) 4 | . . 1 4 1 . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 10 15 17 5 5 5 5 5 5 5 5 5 Most Carried 20 | 3 7 13 20 5 5 4 4 5 5 4 5 4 Average Carried 6 | 2 5 10 13 3 2 4 2 4 4 3 3 2 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 11 | 3 7 11 4 3 5 4 2 5 5 3 5 2 Class Distribution -------------------- 53% | Mutant 18% | Hacker-Mutant 12% | Hacker-Sprinter 8% | Scavenger-Sprinter 3% | Commander-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Sprinter | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Matter Collected 1320 | 294 52 204 119 304 . . 35 30 121 36 38 87 Remotely . | . . . . . . . . . . . . . Salvage Created 1406 | 113 92 626 257 17 . . 41 . 165 . 21 74 Parts 87 | 7 11 27 16 4 . . 3 . 13 . 1 5 Haulers Intercepted 2 | . . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 3 . 8 . . 5 Prevented 1 | . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 30 | . 3 12 6 . . . 1 . 7 . . 1 Melee 10 | . 1 7 . . . . . . 1 . . 1 Guns 4 | . 2 . . . . . . . 2 . . . Cannons 6 | . . 1 4 . . . 1 . . . . . AOE 6 | . . . 2 . . . . . 4 . . . Classes Destroyed 11 | 2 3 4 1 . . . 1 . . . . . Builder 4 | . 2 . 2 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 4 | . 1 . 1 1 . . . . . . 1 . Swarmer 10 | . 3 . . . . . . . 7 . . . Grunt 13 | . . 7 5 . . . . . . . . 1 Brawler 1 | . . 1 . . . . . . . . . . Sentry 5 | . . 4 1 . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . Best Kill Streak 5 | 2 4 4 5 1 . . 1 . 4 . 1 1 Combat Bots Only 4 | . 3 4 2 . . . 1 . 4 . . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 1 . 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . 2 . . . Melee 1 | . 1 1 . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Hostile Shots Fired 687 | . 40 128 137 58 19 . 7 . 100 1 147 50 Missed 243 | . 11 33 29 28 9 . 4 . 34 . 72 23 Hits 444 | . 29 95 108 30 10 . 3 . 66 1 75 27 Melee 4 | . . 4 . . . . . . . . . . Projectile 440 | . 29 91 108 30 10 . 3 . 66 1 75 27 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 15 | . . 6 2 1 2 . 1 . 1 . 2 . Actively Blocked 2 | . . . . . . . . . . . 2 . Damage Taken 6974 | . 247 1341 1796 381 153 . 49 . 975 20 1568 444 Core 2492 | . 74 376 416 82 46 . . . 332 . 943 223 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 49 | . . . . . . . . 49 . . . . Core Remaining (%) 62 | 100 70 6 . 9 93 . . . 60 100 . . Volleys Fired 74 | 6 14 6 31 3 1 . 4 . 9 . . . Largest 2 | 2 1 2 2 1 1 . 1 . 1 . . . Hottest 133 | 40 20 101 133 68 68 . 68 . 43 . . . Shots Fired 104 | 12 14 8 52 3 1 . 4 . 10 . . . Gun 46 | 12 14 2 11 . . . . . 7 . . . Cannon 50 | . . 6 36 3 1 . 4 . . . . . Launcher 8 | . . . 5 . . . . . 3 . . . Special . | . . . . . . . . . . . . . Kinetic 51 | 12 14 4 14 . . . . . 7 . . . Thermal 45 | . . 4 33 3 1 . 4 . . . . . Explosive 5 | . . . 5 . . . . . . . . . Electromagnetic 3 | . . . . . . . . . 3 . . . Robot Hit Streak 12 | 6 2 7 12 2 . . 4 . 5 . . . Robot Miss Streak 4 | 1 4 1 3 1 1 . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 128 | 9 8 52 32 3 1 . 4 . 16 . 1 2 Core Hits 52 | 4 4 8 18 1 . . 2 . 10 . 3 2 Critical Kills 3 | . . 3 . . . . . . . . . . Critical Parts Destroyed 8 | . . 8 . . . . . . . . . . Critical Strikes 15 | . . 12 1 . . . . . 1 . . 1 Blast 1 | . . . 1 . . . . . . . . . Smash 12 | . . 12 . . . . . . . . . . Sever 2 | . . . . . . . . . 1 . . 1 Melee Attacks 117 | . 12 69 . 1 1 . . 8 15 1 7 3 Impact 81 | . 12 69 . . . . . . . . . . Slashing 34 | . . . . . . . . 8 15 1 7 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . 2 2 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3521 | 98 166 1264 918 41 . . 103 . 707 . 131 93 Guns 350 | 98 63 11 105 . . . . . 73 . . . Cannons 713 | . . 128 441 41 . . 103 . . . . . Explosions 546 | . . . 372 . . . . . 174 . . . Melee 1831 | . 103 1125 . . . . . . 460 . 50 93 Ramming 81 | . . . . . . . . . . . 81 . Kinetic 483 | 98 63 56 193 . . . . . 73 . . . Thermal 658 | . . 83 353 41 . . 103 . 78 . . . Explosive 372 | . . . 372 . . . . . . . . . Electromagnetic 96 | . . . . . . . . . 96 . . . Impact 1228 | . 103 1125 . . . . . . . . . . Slashing 603 | . . . . . . . . . 460 . 50 93 Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . 2 2 . . . . 14 . 8 8 Average Corruption 3 | . . . 2 2 . . . . 13 . 3 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . 1 2 . . . . 2 . 7 6 Message Errors 4 | . . . 1 . . . . . . . . 3 Matter Fused 3 | . . . . . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . 1 . . . . . . 1 1 Parts Rejected 2 | . . . . 1 . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 298 | . 35 223 22 . . . . . 18 . . . Projectiles 19 | . . . 19 . . . . . . . . . Explosions 3 | . . . 3 . . . . . . . . . Melee 276 | . 35 223 . . . . . . 18 . . . Knockbacks 2 | . . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 75 . . . . . 11 . 72 . Shots 3 | . . . 2 . . . . . 1 . . . Rammed 3 | . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 570 | . . 170 570 50 21 . . . 154 . . 107 Average Temperature 191 | . . 79 309 22 12 . . . 53 . . 56 Received Heat Transfer 1845 | . 24 570 927 108 108 . 9 . 9 9 42 39 Effects 22 | . . . 22 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 3 | . . . 3 . . . . . . . . . Interference 5 | . . . 5 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Short Circuit 5 | . . . 5 . . . . . . . . . Damage (minor) 5 | . . . 5 . . . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 7 | . 2 5 . . . . . . . . . . Combat Hostiles 4 | . . 4 . . . . . . . . . . Parts Fried 9 | . 6 3 . . . . . . . . . . Impact Corruptions 14 | . 3 11 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . . . . . Heat Transferred 1123 | . . 148 703 74 . . 148 . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Maximum Alert Level 1 | . . . . 1 . . . . . . . . Low Security (%) 93 | 100 100 100 100 27 100 100 . . . 100 100 . Level 1 6 | . . . . 72 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 322 | 5 70 100 45 322 139 23 . . . 88 47 . Initial 139 | . . 22 . 6 139 23 . . . 81 42 . Average 42 | . 5 30 7 225 86 23 . . . 84 16 . Influence Increases 2338 | 15 101 335 248 727 30 . 30 . 319 17 181 335 Destroy 0b10 Robot/C 880 | . 60 240 120 200 . . 20 . 220 . . 20 Destroy 0b10 Robot/NC 70 | 15 15 10 20 5 . . . . . . 5 . Destroy Leader 154 | . 10 64 20 40 . . 10 . 10 . . . Allied During Kill 143 | . . . . 129 . . . . 14 . . . Successful Hack 90 | . 11 16 10 37 . . . . . . 16 . Destroy Structure 41 | . 5 5 18 1 . . . . . 2 10 . Partial Spotted 90 | . . . . 60 . . . . . 15 15 . Lose Combat Pursuer 870 | . . . 60 255 30 . . . 75 . 135 315 Influence Decreases 2063 | 15 47 389 232 436 288 26 49 4 190 58 264 65 Entered New Map 346 | . . 32 . 10 168 26 9 4 . 48 46 3 Time Decay 1050 | 15 47 307 111 136 120 . 30 . 100 10 142 32 Lost Part 407 | . . 50 121 50 . . 10 . 70 . 76 30 Lost Ally 260 | . . . . 240 . . . . 20 . . . Squads Dispatched 12 | . 1 . 3 3 1 1 . . . . 3 . Investigation 2 | . . . 1 . . 1 . . . . . . Extermination 2 | . . . . . 1 . . . . . 1 . Reinforcement 6 | . 1 . 2 1 . . . . . . 2 . Assault 2 | . . . . 2 . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Distress Signals 12 | . . 3 4 3 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 13 19 30 37 3 . 4 . 16 3 19 21 Peak Tracking Total 16 | . 5 8 15 16 2 . 3 . 5 3 10 14 Tactical Retreats 18 | . . . 2 4 1 . . . 3 . 4 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Traps Triggered 9 | . 3 3 1 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Machines Accessed 29 | . 2 4 4 6 2 . . . . 2 9 . Terminals 16 | . 1 3 3 5 . . . . . 1 3 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . 1 4 . Scanalyzers 3 | . . 1 1 . 1 . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . Total Hacks 60 | . 6 11 10 11 3 . . . . 4 15 . Successful 36 | . 3 6 6 11 2 . . . . 1 7 . Failed 24 | . 3 5 4 . 1 . . . . 3 8 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 4 9 9 10 . . . . . 2 7 . Terminals 41 | . 4 9 9 10 . . . . . 2 7 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . . 2 5 . Scanalyzers 5 | . . 2 1 . 2 . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . Terminal Hacks 1 | . . 1 . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . 1 3 . Retrieve Components 5 | . 1 . . . . . . . . 1 3 . Scanalyzer 4 | . . 2 1 . 1 . . . . . . . Retrieve Study 4 | . . 2 1 . 1 . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . 1 . Seal Access 3 | . . . . 1 1 . . . . . 1 . Unauthorized Hacks 23 | . 2 3 5 10 . . . . . . 3 . Terminals 23 | . 2 3 5 10 . . . . . . 3 . Assimilate 9 | . 1 1 2 5 . . . . . . . . Botnet 14 | . 1 2 3 5 . . . . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 16 | . . 3 2 3 1 . . . . 1 6 . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 1 . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 2 | . . . . 1 1 . . . . . . . parse_system 2 | . . . . 1 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Total Allies 17 | . . . . 14 . . . 3 . . . . Largest Group 12 | . . . . 12 . . . 3 3 . . . Highest-Rated Group 229 | . . . . 229 . . . 54 54 . . . Highest-Rated Ally 31 | . . . . 31 . . . 20 20 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 74 | . . . . 63 . . . . 11 . . . Total Damage 1198 | . . . . 883 . . . . 315 . . . Kills 15 | . . . . 11 . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Active Infowar (turns) 1712 | 39 421 613 . . . . . . . 34 486 119 Sensors 117 | . . . . . . . . . . . . 117 Terrain 71 | . . . . . . . . . . . 71 . Seismic 1073 | 39 421 613 . . . . . . . . . . Decoding 639 | . . . . . . . . . . 34 486 119 Jamming 181 | . . . . . . . . . . . 181 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . 3 35 . Traps 7 | . . . . . . . . . . . 7 . Emergency Access 2 | . . . . . . . . . . . 2 . Items 29 | . . . . . . . . . . 3 26 . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Turns Passed 4052 | 134 421 828 607 288 242 19 69 558 247 34 486 119 Spaces Moved 5400 | 68 213 370 506 719 332 60 154 1133 583 110 846 306 Core 180 | 4 . . . . . . . . . . 176 . Treads 885 | 64 213 370 238 . . . . . . . . . Legs 2 | . . . 2 . . . . . . . . . Wheels 17 | . . . 17 . . . . . . . . . Hover 351 | . . . . . . . . . . . 45 306 Flight 3965 | . . . 249 719 332 60 154 1133 583 110 625 . Fastest Speed 15 | 50 160 145 32 32 28 24 34 34 23 24 24 15 Average Speed 51 | 153 160 148 90 34 30 30 34 34 25 24 31 27 Slowest Speed 400 | 160 160 225 400 107 31 37 37 34 107 24 100 42 Overloaded Moves 205 | . . . . . . . . . . . . 205 Propulsion Burnouts 2 | . . . . . . . . . . . . 2 Robots Hopped 50 | . . . 8 26 1 . . . 6 . 9 . Potential Cave-ins 2 | . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 43 38 49 77 10 2 20 83 57 3 29 42 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 . . . 1 Known Exits Taken 8 | . . 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . . . 1 . . . . . Scrap Searched 4 | . . . . . . . . 2 2 . . . Spaces Dug 18 | . 5 6 . . . . . . . 1 6 . Terrain Destroyed 38 | . 5 6 16 . . . . . 3 1 7 . Melee 18 | . 5 6 . . . . . . . 1 6 . Projectile 2 | . . . 2 . . . . . . . . . AOE 17 | . . . 14 . . . . . 3 . . . Terrain Rammed 1 | . . . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Zio Pro Fac Fac Upp Total 6290 | 83 255 519 595 728 468 60 164 1292 637 115 1039 335 Wait 557 | . 3 45 13 19 129 . 4 144 22 . 157 21 Move 5295 | 67 212 369 494 667 329 59 153 1132 571 109 827 306 Hop 43 | . . . 3 25 1 . . . 5 . 9 . Pick Up 53 | 3 4 14 13 3 4 . . 5 1 . 6 . Fast Attach 51 | 7 5 6 5 6 1 . . . 7 1 11 2 Attach 46 | . . 9 18 3 2 1 2 1 . 3 4 3 Detach 12 | . . . 6 . . . . . . 1 5 . Swap 15 | . 3 . 5 . . . 1 . 3 . 3 . Drop 23 | . 2 1 7 1 . . . 2 4 . 6 . Fire 74 | 6 14 6 31 3 1 . 4 . 9 . . . Melee 117 | . 12 69 . 1 1 . . 8 15 1 7 3 Ram 4 | . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 6) 472 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x2 722 | -9/Materials | Lost 4 parts (1p1n1u1w) 857 | -9/Materials | Core integrity fell below 50% 1227 | -9/Materials | Core integrity fell below 20% 1286 | -9/Materials | Identified exit to Materials 1384 | -9/Materials | Entered another Materials area 1384 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -8/Materials | Core integrity fell below 50% 1865 | -8/Materials | Lost 11 parts (1p4n2u4w) 1988 | -8/Materials | Discovered new exit (range 9) 1991 | -8/Materials | Entered Storage 2013 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2027 | -8/Storage | Met a pair of Derelict thieves 2089 | -8/Storage | Core integrity fell below 20% 2108 | -8/Storage | Lost 4 parts (1p1n1u1w) 2209 | -8/Storage | Lost 12 allies 2261 | -8/Storage | Discovered new exit (range 15) 2265 | -8/Storage | Identified exit to Factory 2279 | -8/Storage | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Propulsion x2 2516 | -7/Factory | Discovered new exit (range 8) 2520 | -7/Factory | Identified exit to Factory 2521 | -7/Factory | Entered another Factory area 2521 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2534 | -6/Factory | Discovered new exit (range 5) 2537 | -6/Factory | Identified exit to Lower Caves 2540 | -6/Factory | Entered Lower Caves 2607 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2609 | -6/Lower Caves | Entered Zion 2625 | -6/Zion | Given the Hacking Drone Bay 2626 | -6/Zion | Found Prototype Device 2632 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2650 | -6/Zion | Discovered new exit (range 10) 2736 | -6/Zion | Gained Derelict followers 2752 | -6/Zion | Learned location of Warlord (-5) 2818 | -6/Zion | Build established: Hacker-Mutant 2826 | -6/Zion | Learned 4 Factory zone layouts 2918 | -6/Zion | Given A8's code to call for help 2979 | -6/Zion | Found Prototype Device 3023 | -6/Zion | Identified exit to Proximity Caves 3167 | -6/Zion | Entered Proximity Caves 3167 | -5/Proximity Caves | Accompanied by 3 allies 3180 | -5/Proximity Caves | Found DCF Scrap (14 items) 3212 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3294 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 3334 | -5/Proximity Caves | Learned Factory trap positions 3378 | -5/Proximity Caves | System corruption reached 10% 3405 | -5/Proximity Caves | Discovered new exit (range 9) 3406 | -5/Proximity Caves | Spotted B-75 Beast 3407 | -5/Proximity Caves | Identified exit to Factory 3408 | -5/Proximity Caves | Lost 5 parts (1p3n1u) 3414 | -5/Proximity Caves | Entered Factory 3414 | -5/Factory | Evolved 2 slots: Utility x2 3415 | -5/Factory | Identified exit to Factory 3416 | -5/Factory | Loaded intel: 81 trap records 3416 | -5/Factory | Identified Hacking Drone Bay 3448 | -5/Factory | Entered another Factory area 3448 | -4/Factory | Evolved 2 slots: Utility x2 3448 | -4/Factory | Identified Mobile Refinery Mk. CCLXVII 3688 | -4/Factory | Build established: Scavenger-Sprinter 3841 | -4/Factory | Spotted B-86 Titan 3844 | -4/Factory | Lost 9 parts (1p4n4u) 3881 | -4/Factory | Core integrity fell below 50% 3926 | -4/Factory | Discovered new exit (range 16) 3927 | -4/Factory | Core integrity fell below 20% 3934 | -4/Factory | Identified exit to Upper Caves 3934 | -4/Factory | Entered Upper Caves 3935 | -4/Upper Caves | Identified exit to Upper Caves 3969 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4001 | -4/Upper Caves | Learned location of Testing (-3) 4036 | -4/Upper Caves | Spotted B-86 Titan 4053 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 04012_ Cld. Aerolev Unit destroyed. 04012_ Cld. Aerolev Unit burned out. 04022_ K8SJ1IB6/ABLSWL SSULHOGPUNP0L 04025_ Acquired 2 matter. 04025_ Acquired 4 matter. 04027_ Acquired 3 matter. 04028_ Acquired 4 matter. 04040_ G-67 Veteran Lgt. Antimatter Reactor severed. 04042_ Particle Reactor destroyed. 04043_ G-67 Veteran destroyed. 04046_ Acquired 74 matter. 04047_ Acquired Lgt. Antimatter Reactor. 04049_ GF/CR:1SQ9OCZE :QBBQGO>Z/ 04049_ Field Laser fries itself beyond repair. 04049_ Flexi-carbon Leg fries itself beyond repair. 04049_ Acquired Adv. Heat Sink. 04052_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????###### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????## # | | ?????????????????????????###????????????????## ## | | ??????????????????####?### #???????????????## ##? | | ?????????????????## #?# #???????????????# #?? | | ????????????????## #?# #??###??????????# ##?? | | ????????????????# #?# #### ##?######?# ##??? | | ????????????????# m ### # ### #####???# | | ?????????????????# ## # ##??#### | | ?????????????????##### ### # #### | | ?????????????????????####@ ## | | ????????????????????????# # # ### ### # | | ????????????????????????# # ?# ### ##### | | ??????????????????????# % #?# ##???? | | ???????????????????? % # ## ##?# ####????? | | ???????????????????###? ;# # # ##??##????????? | | ??????????????????????# ;# ## ####?????????????? | | ?????????????????????? ## #????????????????? | | ?????????????????????? #? #????????????????? | | ????????????????????? BB?$##? # ?????p??????????? | | ????????????????????? BB? #??# ???????????????? | | ?????????????????????? ? #??? ??????????????? | | ?????????????????????? ? #???? ?#??????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????>?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 300 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- Adv. Trap Extractor | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive System Guard | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Drone Bay | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive W-25 Informer | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked VTOL Module | -8/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed ChromaticHypercooledClaws Manual? 0 Play Time 00:53:07 Cumulative 70.5 hours Start 2026.03.18 @ 13:10:04 End 2026.03.18 @ 14:01:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f8b0284-f3ec-4f07-9dbd-ce04310bb8b4