Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 15:39:18 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (767) 767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 5087 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 967/1000 Matter 160/300 Energy 265/265 System Corruption 6% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Waste Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Matter Filter Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (6) ------- Minigun Minigun Minigun Advanced Assault Cannon Great Maul > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod (66) Compact Matter Pod (0) Compact Matter Pod (0) Shock Rifle Shock Rifle Shock Rifle Particle Gun Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Matter Filter Light Armor Plating Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun Minigun Minigun Minigun Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Compact Matter Pod Compact Matter Pod Shock Rifle Shock Rifle Shock Rifle Particle Gun Rocket Launcher Great Maul Scythe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Matter Filter Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . . 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . . . . 2 2 . Weapon 4 | . . . 2 . 2 . . . Parts Attached 33 | 1 1 1 15 5 5 2 3 . Power 3 | . . . 2 1 . . . . Engine 3 | . . . 2 1 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | . . . 5 2 1 . . . Treads 8 | . . . 5 2 1 . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | . 1 . . 2 1 2 2 . Device 1 | . . . . . 1 . . . Storage 1 | . . . . 1 . . . . Processor 3 | . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 2 1 . Artifact . | . . . . . . . . . Weapon 14 | 1 . 1 8 . 3 . 1 . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 . 1 7 . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 3 | . . . 1 . . . 1 1 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 1 | . . . 1 . . . 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 92 100 97 100 99 97 100 94 Engine 9 | . 14 14 11 9 7 6 5 5 Treads 20 | . . . 13 36 30 26 23 21 Leg 7 | . 28 28 6 . . . . . Storage 9 | . 14 14 11 9 7 6 5 5 Processor 9 | . 7 14 11 9 5 . 5 5 Protection 1 | . . . . . . 10 17 15 Energy Gun 2 | . 14 9 1 . . . . . Ballistic Gun 33 | . 14 18 42 36 38 33 26 21 Impact Weapon 1 | . . . . . 6 . 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 11 11 11 24 59 71 82 86 86 Greatest Support 91 | 20 20 20 40 83 91 91 91 91 Greatest Overweight (x) 1 | . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 12 | 8 8 8 8 13 20 20 20 20 Most Carried 20 | 6 6 8 8 20 20 19 17 15 Average Carried 11 | 6 6 6 7 11 18 18 15 15 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 Final Carried 20 | 6 6 8 8 20 20 18 15 15 Class Distribution -------------------- 35% | Gunner 26% | Scavenger-Executioner 20% | Mutant 12% | Scavenger-Gunner 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Matter Collected 967 | 200 . 52 392 257 . . 66 . Remotely . | . . . . . . . . . Salvage Created 1234 | . 62 176 736 157 . . 103 . Parts 72 | . 2 11 45 9 . . 5 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 25 | . . 3 14 3 . . 5 . Guns 21 | . . 2 14 3 . . 2 . Cannons 2 | . . . . . . . 2 . AOE 1 | . . 1 . . . . . . Classes Destroyed 5 | . 1 2 2 . . . . . Tunneler 1 | . . 1 . . . . . . Recycler 4 | . 1 1 2 . . . . . Swarmer 13 | . . 3 5 . . . 5 . Grunt 5 | . . . 3 2 . . . . Sentry 7 | . . . 6 1 . . . . Best Kill Streak 5 | . 1 3 4 2 . . 5 . Combat Bots Only 5 | . . 3 4 2 . . 5 . Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 . Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Damage Taken 1289 | . 99 111 608 101 . . 316 54 Core 175 | . 28 22 92 . . . 33 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 . 80 77 100 100 100 . . Volleys Fired 78 | . 2 19 46 5 . . 6 . Largest 6 | . 2 2 4 4 . . 6 . Hottest 171 | . 60 60 100 100 . . 171 . Shots Fired 280 | . 4 38 184 20 . . 34 . Gun 274 | . 4 38 184 20 . . 28 . Cannon 6 | . . . . . . . 6 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 260 | . 2 24 180 20 . . 34 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 20 | . 2 14 4 . . . . . Robot Hit Streak 14 | . 3 12 14 11 . . 12 . Robot Miss Streak 6 | . . 2 6 2 . . 4 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 3 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 168 | . 3 29 108 12 . . 16 . Core Hits 55 | . 1 9 32 6 . . 7 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 2 | . . . . . . . 2 . Destroy 1 | . . . . . . . 1 . Smash 1 | . . . . . . . 1 . Melee Attacks 5 | . . . . . . . 5 . Impact 5 | . . . . . . . 5 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2075 | . 37 282 1140 202 . . 414 . Guns 1842 | . 36 242 1140 202 . . 222 . Cannons 81 | . . . . . . . 81 . Explosions 33 | . . 33 . . . . . . Melee 111 | . . . . . . . 111 . Ramming 8 | . 1 7 . . . . . . Kinetic 1775 | . 6 159 1105 202 . . 303 . Thermal 33 | . . 33 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 148 | . 30 83 35 . . . . . Impact 111 | . . . . . . . 111 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 67 | . . . . . . . 67 . Projectiles 12 | . . . . . . . 12 . Explosions . | . . . . . . . . . Melee 55 | . . . . . . . 55 . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 28 | . . 28 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked 2 | . 1 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 424 | . 20 72 276 170 . . 424 . Average Temperature 112 | . 12 32 107 78 . . 232 . Received Heat Transfer 315 | . 24 . 228 63 . . . . Effects 3 | . . . 1 . . . 2 . Energy Bleed 2 | . . . 1 . . . 1 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Peak Influence 504 | . 26 131 504 233 15 . 106 37 Initial 178 | . . 9 50 178 . . . 37 Average 119 | . 7 55 326 113 1 . 29 36 Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 77 | 100 100 100 19 88 100 100 100 100 Level 1 15 | . . . 50 11 . . . . Level 2 7 | . . . 30 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Distress Signals 6 | . . . 4 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 6 4 23 4 . . 5 1 Peak Tracking Total 6 | . 6 3 4 3 1 . 6 1 Tactical Retreats 4 | . . 1 3 . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Machines Accessed 6 | . 2 . 3 1 . . . . Terminals 6 | . 2 . 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 5 . 6 3 . . . . Successful 8 | . 2 . 5 1 . . . . Failed 6 | . 3 . 1 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 14 | . 5 . 6 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 . 5 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . Zone Layout 3 | . . . 3 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Turns Passed 2120 | 2 58 380 516 530 492 28 83 31 Spaces Moved 1022 | 1 42 268 211 295 140 17 29 19 Core . | . . . . . . . . . Treads 630 | . . . 130 295 140 17 29 19 Legs 392 | 1 42 268 81 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 160 160 160 Average Speed 146 | 120 120 120 153 160 160 160 160 160 Slowest Speed 190 | 120 120 120 190 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 2 14 60 20 27 3 1 2 27 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . 4 . . . . 2 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 2 . AOE 4 | . . 4 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Total 1510 | 1 45 293 334 348 408 18 44 19 Wait 323 | . . 3 35 22 262 . 1 . Move 1015 | . 41 267 210 294 139 16 29 19 Hop . | . . . . . . . . . Pick Up 27 | . . 1 9 17 . . . . Fast Attach 7 | . 1 1 3 . 2 . . . Attach 11 | . . . 2 2 2 2 3 . Detach 3 | . . 1 . . 2 . . . Swap 15 | 1 . . 10 3 1 . . . Drop 24 | . . . 19 5 . . . . Fire 78 | . 2 19 46 5 . . 6 . Melee 5 | . . . . . . . 5 . Ram . | . . . . . . . . . Kick 2 | . 1 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Identified exit to Mines 61 | -10/Materials | Entered Mines 114 | -10/Mines | Learned location of Storage (-8) 306 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 7) 406 | -10/Mines | Learned location of 1 exit from Materials 441 | -10/Mines | Entered Materials 441 | -9/Materials | Evolved 2 slots: Weapon x2 442 | -9/Materials | Identified exit to Materials 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Propulsion x2 1074 | -8/Materials | Build established: Gunner 1467 | -8/Materials | Discovered new exit (range 6) 1487 | -8/Materials | Entered Factory 1487 | -7/Factory | Evolved 2 slots: Weapon x2 1775 | -7/Factory | Build established: Scavenger-Executioner 1965 | -7/Factory | Discovered new exit (range 9) 1979 | -7/Factory | Entered another Factory area 1979 | -6/Factory | Evolved 2 slots: Utility x2 1989 | -6/Factory | Discovered new exit (range 10) 2007 | -6/Factory | Entered another Factory area 2007 | -5/Factory | Evolved 2 slots: Utility x2 2090 | -5/Factory | Sucked down chute 2090 | -5/Factory | Entered Waste 2105 | -5/Waste | EMP discharged 2113 | -5/Waste | Spotted C-40 Crusher 2118 | -5/Waste | Spotted C-40 Crusher 2119 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2121 | -5/Waste | Self-destructed Last Messages --------------- 02070_ VTOL Module fried. 02075_ Destroyed VTOL Module. 02075_ S-27 Virus destroyed. 02078_ U-05 Engineer builds a Door. 02079_ Acquired 14 matter. 02082_ Acquired 25 matter. 02083_ Overheating: Energy bleed (-63). 02084_ Acquired 6 matter. 02087_ Acquired 21 matter. 02090_ Triggered Chute Trap. 02090_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02095_ ALERT: Foreign system detected. Charging EMP. 02105_ Broken Com. HERF Cannon fried beyond repair. 02105_ System corrupted (+6). 02105_ Cmb. Linear Gravjet fried beyond repair. 02119_ Hvy. Assault Rifle crushed. 02119_ Med. Treads crushed. 02119_ Lgt. Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #?????????? #??????????? | | ???????# #### ######## ##?????????? | | ???????# CC ????????? | | ???????# ! CC ????????? | | ???????# @ ????????? | | ???????# CC ????????? | | ???????# #### CC ######## #??????????? | | ???????# ! #??# #???????????#??????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniScatterTrap Manual? 0 Play Time 00:16:17 Cumulative 62.7 hours Start 2022.04.11 @ 15:23:05 End 2022.04.11 @ 15:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6c65bed-d1b3-473c-af31-64803cfb6f40