Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 20:54:23 Player: deadnoob Result: Destroyed by 9Z-XQQ(E) with Overtuned Barrage Gun Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1371) 1371 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 3893 Bonus ------- High Alert Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -563 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Medium Matter Pod (100) Particle Cannon Particle Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Particle Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Armored Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Small Storage Unit Large Storage Unit Medium Matter Pod Seismic Detector Field Laser Field Laser Particle Cannon Particle Cannon Particle Cannon Grenade Launcher Rocket Launcher Rocket Launcher Blade Trap Blade Trap [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 24 | . 1 5 13 2 3 . . Power 2 | . . 1 . . 1 . . Engine 2 | . . 1 . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | . . 2 5 1 . . . Treads 6 | . . 2 4 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 1 1 . . . Utility 6 | . 1 1 3 1 . . . Device 3 | . . 1 2 . . . . Storage 1 | . . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . 1 . . . Artifact . | . . . . . . . . Weapon 8 | . . 1 5 . 2 . . Energy Gun 2 | . . . 2 . . . . Energy Cannon 3 | . . 1 1 . 1 . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 2 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 8 | . . 1 3 1 2 . 1 Power 2 | . . 1 . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 . 1 Weapon 2 | . . . 1 1 . . . Highest Loss Streak 2 | . . 1 2 1 2 . 1 To Critical Strikes . | . . . . . . . . Average Backups 16 | 5 5 6 18 22 21 22 20 Power . | 1 1 . 1 1 . . . Propulsion 8 | 3 2 1 9 10 11 11 9 Utility 3 | . 1 2 2 3 5 6 5 Weapon 4 | 1 1 1 4 7 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 27 | . 6 1 4 1 . . 15 Power 2 | . 1 1 . . . . . Propulsion 11 | . 2 . . . . . 9 Utility 5 | . 1 . . . . . 4 Weapon 9 | . 2 . 4 1 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 90 100 99 98 96 88 81 Engine 11 | . 14 14 11 11 10 11 10 Treads 28 | . . 15 32 32 33 33 30 Leg 3 | . 28 12 . . . . . Device 12 | . . . 21 16 8 . . Storage 11 | . 14 14 11 11 11 11 10 Protection 5 | . 4 13 . 5 11 11 9 Energy Gun 9 | . 14 13 11 9 . . . Energy Cannon 10 | . . . 9 11 21 22 20 Ballistic Gun 3 | . 14 14 . . . . . Peak Build Rating 30 | 6 7 10 27 30 26 26 26 Average Rating 19 | 6 6 7 22 26 25 26 23 On Entrance 16 | 6 6 7 10 27 23 26 26 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 27 | . . . . . . . 27 Heaviest Build 102 | 10 11 15 96 100 102 102 102 Greatest Support 60 | 20 20 40 60 60 60 60 60 Greatest Overweight (x) 2 | . . . 1 2 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 Average Capacity 20 | 8 8 8 24 25 25 25 23 Most Carried 25 | 5 6 8 25 25 25 24 24 Average Carried 18 | 5 5 7 20 24 23 24 22 Final Capacity 25 | 8 8 8 25 25 25 25 5 Final Carried 24 | 4 6 8 24 24 24 24 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Matter Collected 841 | 200 106 95 170 102 168 . . Remotely . | . . . . . . . . Salvage Created 1759 | . 54 109 684 108 507 . 297 Parts 136 | . 4 18 61 12 33 . 8 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Combat Hostiles Destroyed 49 | . 3 8 19 5 14 . . Guns 19 | . 3 8 6 2 . . . Cannons 20 | . . . 8 3 9 . . AOE 9 | . . . 5 . 4 . . Classes Destroyed 10 | . 1 . 8 . 1 . . Worker 3 | . . . 3 . . . . Builder 2 | . . . 2 . . . . Hauler 2 | . . . 2 . . . . Recycler 1 | . . . 1 . . . . Operator 3 | . . . 3 . . . . Watcher 2 | . . . 2 . . . . Swarmer 31 | . 3 8 14 4 2 . . Grunt 12 | . . . 4 . 8 . . Sentry 4 | . . . 1 1 2 . . Hunter 2 | . . . . . 2 . . Best Kill Streak 6 | . 2 3 5 3 6 . . Combat Bots Only 6 | . 2 3 4 3 6 . . Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 2 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Triborg (-9/Scraptown) Combat | -11 -10 -10 -9 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Hostile Shots Fired 316 | . 23 39 120 20 75 . 39 Missed 99 | . 11 10 37 6 24 . 11 Hits 217 | . 12 29 83 14 51 . 28 Melee 5 | . . . . . . . 5 Projectile 212 | . 12 29 83 14 51 . 23 Critical Strikes 4 | . . . 1 1 . . 2 Damage Taken 2214 | . 110 223 783 176 581 . 341 Core 484 | . 35 43 119 29 39 . 219 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 12 | . 3 9 . . . . . Core Remaining (%) 84 | 100 . 68 . . . . . Volleys Fired 120 | . 6 15 60 11 27 . 1 Largest 2 | . 2 2 2 2 2 . 2 Hottest 143 | . 60 60 143 143 136 . 136 Shots Fired 223 | . 12 28 112 21 48 . 2 Gun 109 | . 12 28 59 10 . . . Cannon 97 | . . . 45 11 39 . 2 Launcher 17 | . . . 8 . 9 . . Special . | . . . . . . . . Kinetic 25 | . 6 14 5 . . . . Thermal 181 | . 6 14 99 21 39 . 2 Explosive 17 | . . . 8 . 9 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 1 4 9 3 6 . 2 Robot Miss Streak 7 | . 2 4 7 3 2 . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 107 | . 4 13 55 11 23 . 1 Core Hits 69 | . 3 8 37 5 16 . . Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 1 1 1 . 1 Burn 2 | . . . 1 1 . . . Meltdown 2 | . . . . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3168 | . 62 156 1805 245 879 . 21 Guns 1096 | . 48 147 789 112 . . . Cannons 1029 | . . . 451 133 424 . 21 Explosions 942 | . . . 487 . 455 . . Melee . | . . . . . . . . Ramming 101 | . 14 9 78 . . . . Kinetic 59 | . . 43 16 . . . . Thermal 2066 | . 48 104 1224 245 424 . 21 Explosive 942 | . . . 487 . 455 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . Average Corruption 2 | . 2 3 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 2 17 . . . . . Message Errors 3 | . . 3 . . . . . Matter Fused 6 | . . 6 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 3 | . . 3 . . . . . Data Loss (minor) 4 | . 1 3 . . . . . Data Loss (major) 1 | . 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . 5 4 17 . . Projectiles 12 | . . . 5 4 3 . . Explosions 14 | . . . . . 14 . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact 2 | . . . 2 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 78 | . . . 38 . 40 . . Shots 4 | . . . 2 . 2 . . Rammed 6 | . . 1 5 . . . . Targets Rammed 17 | . 6 4 7 . . . . Kicked 9 | . 6 3 . . . . . Crushed 2 | . . . 2 . . . . Highest Temperature 374 | . 20 215 180 192 374 . 147 Average Temperature 74 | . 15 53 60 73 109 . 81 Received Heat Transfer 343 | . 30 . 66 24 126 . 97 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 1 | . . . . . 1 . . Parts Melted 10 | . . . 4 . 1 . 5 Heat Transferred 3803 | . 100 225 2220 481 740 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Maximum Alert Level 2 | . . . 1 1 2 1 . Low Security (%) 79 | 100 100 100 89 91 11 . . Level 1 15 | . . . 10 8 52 100 . Level 2 5 | . . . . . 36 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 614 | . 60 106 269 212 614 276 . Initial 276 | . . 15 33 110 124 276 . Average 93 | . 25 14 48 118 363 260 . Influence Increases 1756 | . 104 180 710 252 510 . . Destroy 0b10 Robot/C 980 | . 60 160 380 100 280 . . Destroy 0b10 Robot/NC 65 | . . . 65 . . . . Destroy Leader 118 | . 10 20 68 20 . . . Successful Hack 47 | . 4 . 32 11 . . . Select Force Hacks 30 | . 30 . . . . . . Disable Machine 90 | . . . 75 15 . . . Anti-Garrison Action 50 | . . . . . 50 . . Destroy Structure 91 | . . . 45 1 45 . . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 270 | . . . 30 105 135 . . Influence Decreases 1756 | . 64 134 533 323 88 378 236 Entered New Map 873 | . . 25 53 153 68 338 236 Time Decay 833 | . 64 99 470 160 . 40 . Lost Part 50 | . . 10 10 10 20 . . Squads Dispatched 5 | . 1 . 2 2 . . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Distress Signals 4 | . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 7 9 34 12 15 . 18 Peak Tracking Total 34 | . 3 3 4 6 9 . 34 Tactical Retreats 8 | . . . 2 4 2 . . Traps | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Traps Triggered 6 | . 2 . . 2 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 Machines | -11 -10 -10 -9 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Machines Disabled 7 | . . . 5 1 1 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Machines Accessed 14 | . 3 . 8 3 . . . Terminals 11 | . 2 . 7 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 40 | . 6 . 27 7 . . . Successful 27 | . 4 . 17 6 . . . Failed 12 | . 2 . 9 1 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 28 | . 6 . 20 2 . . . Terminals 35 | . 5 . 25 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 10 | . . . 7 3 . . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 2 | . . . 1 1 . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 14 | . 4 . 8 2 . . . Terminals 13 | . 3 . 8 2 . . . Botnet 4 | . 1 . 2 1 . . . Operators 1 | . . . 1 . . . . Skim 8 | . 2 . 5 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . 8 2 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Scr Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Active Infowar (turns) 1967 | . . . 1881 86 . . . Seismic 1967 | . . . 1881 86 . . . Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Turns Passed 4436 | 1 171 827 2155 324 570 80 308 Spaces Moved 1782 | 1 114 547 622 108 192 33 165 Core 54 | . . . . . . . 54 Treads 1327 | . . 261 622 108 192 33 111 Legs 401 | 1 114 286 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 160 250 250 250 50 Average Speed 196 | 120 120 139 235 250 250 250 184 Slowest Speed 330 | 120 120 160 250 330 250 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 22 94 57 25 37 7 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 2 . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 20 | . . . 20 . . . . Terrain Destroyed 71 | . . . 43 . 28 . . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 70 | . . . 43 . 27 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Total 2488 | 2 135 587 1194 140 232 32 166 Wait 488 | . 7 7 461 11 2 . . Move 1776 | . 113 546 621 108 191 32 165 Hop . | . . . . . . . . Pick Up 33 | . 2 6 22 1 2 . . Fast Attach 9 | . 1 1 4 3 . . . Attach 10 | . . 3 5 . 2 . . Detach 4 | . . . 3 1 . . . Swap 14 | . . 1 6 1 6 . . Drop 15 | 2 . 4 5 4 . . . Fire 120 | . 6 15 60 11 27 . 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . 6 3 . . . . . Crush 8 | . . 1 7 . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Garrison -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 15) 173 | -10/Materials | Entered Mines 230 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 12) 366 | -10/Mines | Discovered new exit (range 6) 462 | -10/Mines | Learned Materials emergency access door positions 537 | -10/Mines | Found a hidden stash of uninstalled traps 1000 | -10/Mines | Entered Materials 1000 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -9/Materials | Central database locked down 1504 | -9/Materials | Discovered new exit (range 13) 1700 | -9/Materials | Discovered new exit (range 16) 1973 | -9/Materials | Discovered new exit (range 10) 2166 | -9/Materials | Learned 4 Recycling zone layouts 2242 | -9/Materials | Identified exit to Storage 2242 | -9/Materials | Identified exit to Materials 2362 | -9/Materials | Learned location of Storage (-9) 2505 | -9/Materials | Learned 4 Recycling zone layouts 2550 | -9/Materials | Identified exit to Mines 2603 | -9/Materials | Loaded intel: 2 repair station locations 2664 | -9/Materials | Learned location of 2 exits from Materials 3155 | -9/Materials | Entered Storage 3398 | -9/Storage | Garrison activated, responded to threat 3479 | -9/Storage | Identified exit to Garrison 3479 | -9/Storage | Entered Garrison 3513 | -9/Garrison | Triggered checkpoint 3542 | -9/Garrison | Garrison Relay disabled 3613 | -9/Garrison | Installed Relay Interface Framework 3814 | -9/Garrison | Triggered checkpoint 3823 | -9/Garrison | Triggered checkpoint 4026 | -9/Garrison | Discovered new exit (range 10) 4049 | -9/Garrison | Entered Recycling 4050 | -9/Recycling | Identified exit to Scraptown 4050 | -9/Recycling | Identified exit to Factory 4072 | -9/Recycling | Scanned before Scraplab entrance 4107 | -9/Recycling | Entered Scraplab 4129 | -9/Recycling | Entered Scraptown 4372 | -9/Scraptown | Turned away by UFD registrar 4404 | -9/Scraptown | Murdered Triborg 4405 | -9/Scraptown | Attacked by Scraptown defenders 4410 | -9/Scraptown | Core integrity fell below 50% 4410 | -9/Scraptown | Released all parts (7) 4437 | -9/Scraptown | Core integrity fell below 20% 4437 | -9/Scraptown | Destroyed by 9Z-XQQ(E) with Overtuned Barrage Gun Last Messages --------------- 04410_ Released Arm. Treads. 04410_ Released Particle Cannon. 04411_ Bolt penetrates UFD HQ Gate. 04413_ Penetrated by Bolt. 04416_ Optimus: "I've scrapped monstrosities worse than you, to the scrapheap with you!" 04428_ ZU-N9G(r) follow-up attacks with Ripteeth. 04433_ Machine disabled. 04435_ Slug penetrates Machine. 04435_ Machine disabled. 04435_ Slug penetrates Wall. 04435_ Penetrated by Slug. 04435_ Slug penetrates RW-VIZ(E). 04435_ 9T-RDC(c) destroyed. 04436_ 0O-VY0(j): "The Cyclists will sing the praises of my great deeds here!" 04437_ Penetrated by Slug. 04437_ P6-8QV(c) destroyed. 04437_ Penetrated by Slug. 04437_ Slug penetrates 70-95V(E). 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""""?# c# #? ??????????????? | | ???# *!?!!#????" "?#c # ## ??????????????? | | ???#! !#[ #????" "?# # $ $???????????????? | | ???# # ????? "?#!E# ????????????????? | | ???? ??????? ??#%E# ?????????????????? | | ????? ????????? ???#* # ??????????????????? | | ?????# #?????????# #???# *#; #???????????????????? | | ###### ########### #####c%#; ##??????????????????? | | """""" """"""""""" """" E " "#??????????????????? | | E @ "#??????????????????? | | "#??????????????????? | | r r "#??????????????????? | | r "#??????????????????? | | ????????????? | | """""""""""""""""""""""" "## #????????? | | """""""""""""""""""""""" "#?? ?????????? | | #### ################"" c"#??? ???????????? | | ?? ?????????????#"" "#?????#????????????? | | ?? ????????????#"" "#??????????????????? | | ??"" "" ?????????????"" j "#??????????????????? | | ??? ???????????????""3 "#??????????????????? | | " ? ????????????????"" g "#??????????????????? | | "??????????????????jp ??????????????????? | | "?????????????????? j "#??????????????????? | | " ???????????????????" "#??????????????????? | | ""????????????????????" "???????????????????? | | ? ?????????????????????? "???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupRefineryLog Manual? 0 Play Time 00:21:05 Cumulative 364.6 hours Start 2026.01.23 @ 20:34:03 End 2026.01.23 @ 20:54:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 419 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 80 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6980a79-0826-4e21-a6c0-3ddbe895fd71