Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 13:03:04

Player: Dosh

Result: Destroyed by as-15106 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (541)      541
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1071

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     289/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (60)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
     Large Matter Pod (150)
           Structural Scanner
  Hardened Light Armor Plating
  Hardened Light Armor Plating

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
  Medium Armor Plating
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
   Light Treads
   Large Matter Pod
         Structural Scanner
   Light Armor Plating
   Light Armor Plating
  Medium Armor Plating
         Hacking Suite
         Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | 6   4   .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   1   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   96  50  
  Engine                   13   | .   14  7   
  Treads                   27   | .   28  14  
  Storage                  21   | .   22  7   
  Protection               2    | .   2   7   
  Ballistic Gun            27   | .   27  14  
Peak Build Rating          9    | 6   9   9   
  Average Rating           7    | 4   7   4   
  On Entrance              5    | .   6   9   
Naked Turns                23   | .   .   23  
Heaviest Build             36   | 14  36  36  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         8    | 6   8   9   
  Most Carried             8    | 1   8   8   
  Average Carried          4    | .   4   6   
  Final Capacity           15   | 8   15  5   
  Final Carried            8    | 1   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           833  | 167 666 .   
  Remotely                 .    | .   .   .   
Salvage Created            743  | .   743 .   
  Parts                    53   | .   53  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   19  .   
  Guns                     19   | .   19  .   
Classes Destroyed          6    | .   6   .   
  Worker                   2    | .   2   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   8   .   
  Grunt                    11   | .   11  .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        99   | .    79   20   
  Missed                   31   | .    22   9    
Damage Taken               710  | .    567  143  
  Core                     259  | .    129  130  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   74   | .    74   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              71   | .    71   .    
  Largest                  2    | .    2    .    
  Hottest                  40   | .    40   .    
Shots Fired                142  | .    142  .    
  Gun                      142  | .    142  .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  142  | .    142  .    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   .    
  Robot Miss Streak        3    | .    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           84   | .    84   .    
  Core Hits                39   | .    39   .    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Destroy                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1153 | .    1153 .    
  Guns                     1115 | .    1115 .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  38   | .    38   .    
  Kinetic                  1115 | .    1115 .    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   10   | .    10   .    
Targets Rammed             10   | .    10   .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        2    | .    2    .    
  Average Temperature      2    | .    2    .    
  Received Heat Transfer   273  | .    213  60   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             324  | .   324 38  
  Initial                  38   | .   .   38  
  Average                  111  | .   117 38  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 91  100 
  Level 1                  7    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   39  5   
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               8    | .   8   .   
  Failed                   14   | .   14  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 1    | .   1   .   
    Operators              2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2188 | 81   2064 43   
Spaces Moved               1140 | 49   1035 56   
  Core                     50   | 6    .    44   
  Treads                   1090 | 43   1035 12   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  50   
  Average Speed            155  | 146  160  73   
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 4    97   22   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1416 | 55   1303 58   
  Wait                     166  | .    164  2    
  Move                     1138 | 48   1034 56   
  Hop                      .    | .    .    .    
  Pick Up                  13   | 1    12   .    
  Fast Attach              9    | 6    3    .    
  Attach                   .    | .    .    .    
  Detach                   1    | .    1    .    
  Swap                     1    | .    1    .    
  Drop                     7    | .    7    .    
  Fire                     71   | .    71   .    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    10   | .    10   .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 7)
  944 | -10/Materials | Repaired Assault Rifle
 1115 | -10/Materials | Discovered new exit (range 15)
 1368 | -10/Materials | Discovered new exit (range 16)
 1535 | -10/Materials | Discovered new exit (range 16)
 1826 | -10/Materials | Core integrity fell below 50%
 2146 | -10/Materials | Entered Mines
 2147 | -10/Mines     | Assembled infested the area
 2166 | -10/Mines     | Released all parts (7)
 2180 | -10/Mines     | Core integrity fell below 20%
 2189 | -10/Mines     | Destroyed by as-15106 with Assembled F-torch

 Last Messages 
---------------
02075_ K-01 Serf cleans the Processing Tank. <x2>
02079_ R-06 Scavenger collects Flight Unit.
02083_ K-01 Serf collects debris.
02083_ R-06 Scavenger collects Lgt. Assault Rifle.
02087_ K-01 Serf collects debris.
02087_ R-06 Scavenger collects Flight Unit.
02089_ Acquired 18 matter.
02090_ K-01 Serf collects debris. <x2>
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
02147_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02166_ Released Lrg. Storage Unit.
02166_ Released Med. Armor Plating.
02166_ Released Assault Rifle.
02166_ Released Ion Engine.
02166_ Released Lgt. Treads. <x2>
02166_ Released Assault Rifle.
02189_ Critical hit (Burn: +80).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              434
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedImpactGravjet
  Manual?         0
Play Time         00:09:22
  Cumulative      442.1 hours
  Start           2024.08.06 @ 12:48:34
  End             2024.08.06 @ 13:03:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          267
  Rogue           267
  Adventurer      0
  Explorer        0
Win Type          -
  Total           29
  Types           21/2/3/1/1/0/0/1/0
Lore%             56
Gallery%          81
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecaf03ca-c3e0-4c74-97fc-f3d36291a550