Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 23:33:19

Player: Conlarando

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (128)     640
Value Destroyed (3223)     3223
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 6579

 Bonus
-------
High Alert Combat Kills    316

 Cogmind 
---------
Core Integrity             466/700
Matter                     300/300
Energy                     175/175
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
          Micro Nuclear Core
>               --- PROPULSION (3) ---
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Authchip [R/Combat]
                Authchip [R/Combat]
>               --- WEAPON (3) -------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
        Compact Wheel
        Compact Wheel
                VTOL Module
                VTOL Module
          Small Storage Unit
                Hacking Suite
                Hacking Suite
                Authchip [Weapon]
                Recalibrator
                Minigun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [Weapon]
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
        Compact Wheel
        Compact Wheel
                VTOL Module
                VTOL Module
          Small Storage Unit
                Hacking Suite
                Hacking Suite
                Authchip [Weapon]
                Recalibrator
                Minigun
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             84   | 6   11  21  19  27  
  Power                    8    | 1   1   3   .   3   
    Engine                 7    | 1   1   3   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   .   10  6   13  
    Treads                 17   | 2   .   9   6   .   
    Leg                    5    | .   .   .   .   5   
    Wheel                  5    | .   .   .   .   5   
    Hover                  1    | .   .   .   .   1   
    Flight                 3    | .   .   1   .   2   
  Utility                  17   | 1   5   .   5   6   
    Device                 2    | .   2   .   .   .   
    Storage                4    | 1   2   .   .   1   
    Processor              2    | .   .   .   1   1   
    Hackware               3    | .   .   .   .   3   
    Protection             6    | .   1   .   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   5   8   8   5   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          22   | .   4   7   6   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   
Parts Lost                 25   | .   1   5   9   10  
  Power                    .    | .   .   .   .   .   
  Propulsion               11   | .   .   3   3   5   
  Utility                  5    | .   1   .   2   2   
  Weapon                   9    | .   .   2   4   3   
  Highest Loss Streak      9    | .   1   1   9   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  98  97  88  
  Engine                   11   | .   14  10  9   10  
  Treads                   25   | .   28  32  26  10  
  Leg                      1    | .   .   .   .   5   
  Device                   1    | .   3   .   .   .   
  Storage                  10   | .   14  11  9   7   
  Processor                2    | .   .   .   9   6   
  Protection               12   | .   9   11  17  14  
  Ballistic Gun            26   | .   25  32  25  20  
Peak Build Rating          35   | 6   12  17  23  35  
  Average Rating           16   | 4   9   15  19  25  
  On Entrance              10   | .   6   11  16  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             69   | 13  52  58  60  69  
  Greatest Support         62   | 40  40  60  62  60  
  Greatest Overweight (x)  6    | .   1   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  
  Most Carried             20   | 2   20  20  20  20  
  Average Carried          15   | 1   11  18  17  16  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 2   20  20  18  11  

 Class Distribution 
--------------------
 42% | Scavenger-Tank
 34% | Mutant
 10% | Tank
  8% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3066 | 232  468  949  596  821  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4712 | .    712  1955 1143 902  
  Parts                    270  | .    41   130  53   46   
Haulers Intercepted        8    | .    2    4    2    .    
Recyclers Shooed           6    | .    .    2    3    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  83   | .   17  32  22  12  
  Guns                     76   | .   15  32  17  12  
  AOE                      7    | .   2   .   5   .   
Classes Destroyed          15   | .   6   4   3   2   
  Worker                   10   | .   3   3   3   1   
  Builder                  2    | .   .   1   1   .   
  Tunneler                 2    | .   .   .   2   .   
  Hauler                   8    | .   2   4   2   .   
  Recycler                 11   | .   .   4   3   4   
  Mechanic                 2    | .   1   1   .   .   
  Operator                 3    | .   .   1   1   1   
  Watcher                  7    | .   3   4   .   .   
  Swarmer                  20   | .   3   7   6   4   
  Grunt                    51   | .   14  20  12  5   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   5   2   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           22   | .   13  7   22  4   
  Combat Bots Only         14   | .   8   4   14  3   
Max Kills in Single Turn   3    | .   2   2   3   2   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        471  | .    82   111  139  139  
  Missed                   144  | .    24   31   42   47   
Damage Taken               4564 | .    661  965  1703 1235 
  Core                     585  | .    77   117  157  234  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  160  | .    4    25   11   120  
  Regen/Repaired (Parts)   116  | .    .    77   39   .    
Core Remaining (%)         77   | 100  69   70   71   .    
Volleys Fired              246  | .    50   89   55   52   
  Largest                  3    | .    2    3    3    3    
  Hottest                  79   | .    53   69   79   69   
Shots Fired                643  | .    100  262  148  133  
  Gun                      631  | .    95   262  141  133  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    5    .    7    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  631  | .    95   262  141  133  
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    5    .    7    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    14   16   10   10   
  Robot Miss Streak        5    | .    4    5    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        16   | .    4    8    2    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           427  | .    62   179  99   87   
  Core Hits                215  | .    35   74   68   38   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    
  Critical Strikes         3    | .    .    2    1    .    
    Destroy                3    | .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7957 | .    1563 2527 2556 1311 
  Guns                     6175 | .    918  2514 1453 1290 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1748 | .    645  .    1103 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  34   | .    .    13   .    21   
  Kinetic                  6175 | .    918  2514 1453 1290 
  Thermal                  .    | .    .    .    .    .    
  Explosive                1748 | .    645  .    1103 .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    1    
  Average Corruption       1    | .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  21   | .    .    19   .    2    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           6    | .    .    6    .    .    
    Heat Flow Errors       3    | .    .    3    .    .    
    Energy Discharges      3    | .    .    2    .    1    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    
    Misfires               2    | .    .    1    .    1    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            58   | .    18   .    40   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               58   | .    18   .    40   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    37   .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   2    | .    .    1    .    1    
Targets Rammed             4    | .    .    1    .    3    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        187  | .    21   187  107  143  
  Average Temperature      28   | .    3    19   35   40   
  Received Heat Transfer   1566 | .    363  426  567  210  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             705  | .   331 571 705 354 
  Initial                  264  | .   .   48  195 264 
  Average                  287  | .   122 392 450 261 
Maximum Alert Level        3    | .   1   2   3   1   
  Low Security (%)         38   | 100 95  8   4   22  
  Level 1                  28   | .   4   21  37  77  
  Level 2                  32   | .   .   69  48  .   
  Level 3                  1    | .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   4   4   5   5   
  Investigation            9    | .   3   3   1   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            8    | .   1   1   4   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   3   4   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              118  | .   27  44  30  17  
  Peak Tracking Total      9    | .   7   7   9   5   
  Tactical Retreats        8    | .   .   6   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          21   | .   7   9   3   2   
  Terminals                11   | .   5   4   1   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          3    | .   .   2   1   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              3    | .   .   2   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                70   | .   15  39  10  6   
  Successful               41   | .   8   23  8   2   
  Failed                   29   | .   7   16  2   4   
    Catastrophic           6    | .   .   4   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   1   10  1   .   
  Terminals                36   | .   13  16  3   4   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          11   | .   .   8   3   .   
  Recycling Units          4    | .   2   2   .   .   
  Scanalyzers              17   | .   .   13  4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   6   6   2   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Alert Level              5    | .   2   2   1   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              4    | .   2   1   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       6    | .   .   4   2   .   
  Scan Component           3    | .   .   2   1   .   
  Repair                   3    | .   .   2   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 17   | .   .   13  4   .   
  Insert Component         8    | .   .   6   2   .   
  Analyze                  9    | .   .   7   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   5   9   3   1   
  Full Trace Events        10   | .   4   4   1   1   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   8    | .   .   6   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              1    | .   .   .   .   1   
    Time                   99   | .   .   .   .   99  
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   1   .   
  Time                     80   | .   .   64  16  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           8    | .   .   6   2   .   
  Part Schematics Acquired 8    | .   .   6   2   .   
  Parts Damaged            1    | .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4976 | 62   1507 1869 583  955  
Spaces Moved               1986 | 36   631  796  226  297  
  Core                     5    | 5    .    .    .    .    
  Treads                   1833 | 31   631  796  226  149  
  Legs                     71   | .    .    .    .    71   
  Wheels                   72   | .    .    .    .    72   
  Hover                    .    | .    .    .    .    .    
  Flight                   5    | .    .    .    .    5    
  Fastest Speed            50   | 50   160  160  155  115  
  Average Speed            182  | 144  200  163  157  214  
  Slowest Speed            540  | 160  240  240  160  540  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 3    72   66   25   6    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          72   | .    32   .    40   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      72   | .    32   .    40   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2844 | 43   777  1176 341  507  
  Wait                     389  | .    46   218  24   101  
  Move                     1982 | 35   630  795  225  297  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  74   | 2    26   24   12   10   
  Fast Attach              32   | 6    6    9    3    8    
  Attach                   35   | .    .    8    12   15   
  Detach                   2    | .    .    1    .    1    
  Swap                     17   | .    5    4    4    4    
  Drop                     63   | .    14   27   6    16   
  Fire                     246  | .    50   89   55   52   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    
  Crush                    2    | .    .    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  487 | -10/Materials | Destroyed 8 combat bots
  888 | -10/Materials | Discovered new exit (range 6)
 1298 | -10/Materials | Discovered new exit (range 12)
 1536 | -10/Materials | Discovered new exit (range 14)
 1570 | -10/Materials | Entered another Materials area
 1570 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1871 | -9/Materials  | Build established: Tank
 2389 | -9/Materials  | Discovered new exit (range 8)
 2514 | -9/Materials  | Build established: Scavenger-Tank
 2924 | -9/Materials  | Repaired Hvy. Assault Rifle
 2957 | -9/Materials  | Repaired Hvy. Assault Rifle
 2981 | -9/Materials  | Discovered new exit (range 8)
 3192 | -9/Materials  | Discovered new exit (range 9)
 3439 | -9/Materials  | Entered another Materials area
 3439 | -8/Materials  | Evolved 2 slots: Utility x2
 3539 | -8/Materials  | Repaired Hvy. Assault Rifle
 3787 | -8/Materials  | Destroyed 14 combat bots
 3804 | -8/Materials  | Lost 9 parts (3n2u4w)
 3826 | -8/Materials  | Discovered new exit (range 3)
 4022 | -8/Materials  | Entered Factory
 4022 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4539 | -7/Factory    | Discovered new exit (range 15)
 4625 | -7/Factory    | Lost 5 parts (1n2u2w)
 4797 | -7/Factory    | Lost 3 parts (2n1w)
 4902 | -7/Factory    | Identified exit to Lower Caves
 4977 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04926_ U-05 Engineer completes Subcomponent
  Replicator.
04930_ U-05 Engineer works on Subcomponent
  Replicator.
04933_ Subcomponent Replicator comes online.
04933_ U-05 Engineer works on Subcomponent
  Replicator. <x5>
04946_ System corrupted: FCS attempts to trigger
  Imp. Assault Rifle.
04946_ System corrupted: Imp. Assault Rifle
  misfires.
04946_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
04949_ U-05 Engineer works on Subcomponent
  Replicator. <x2>
04966_ System corrupted: Energy discharge (-54).
04967_ Acquired 13 matter.
04977_ Connecting with Terminal...
04977_ ALERT: Suspicious activity at Terminal
  F017. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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|     !  ##### ###########   ###                     |
|       !      %           >                    T    |
| ##"T"###################   ###            =[= %    |
| ?#"""#??????????????#####+#########+#######        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          24
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Authchip Count             4

 Item Schematics 
-----------------
      Lgt. Armor Plating | -9/Materials | Scanalyzed
      Hvy. Assault Rifle | -9/Materials | Scanalyzed
             Lgt. Treads | -9/Materials | Scanalyzed
           Hacking Suite | -9/Materials | Scanalyzed
         Rocket Launcher | -9/Materials | Scanalyzed
 Imp. Signal Interpreter | -9/Materials | Scanalyzed
      Imp. Assault Rifle | -8/Materials | Scanalyzed
   Lgt. Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingCatalystCharge
  Manual?         0
Play Time         00:45:28
  Cumulative      28.2 hours
  Start           2024.09.11 @ 23:46:59
  End             2024.11.05 @ 23:33:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          28
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80913602-c921-4bcd-861d-d3e307341f55