Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 02:01:04 Player: lrcTempest Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2499) 2499 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5353 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 700/700 Matter 246/300 Energy 265/265 System Corruption 0% Temperature Cool (-100) Movement Treading (230) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Medium Laser Beam Rifle Field Laser > --- INVENTORY (25) --- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Heat Sink High-capacity Matter Pod (200) Structural Scanner Advanced Targeting Computer Weapon Cycler Light Armor Plating Light Armor Plating Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Improved Datajack Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle Enhanced Autogun > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Heat Sink High-capacity Matter Pod Structural Scanner Advanced Targeting Computer Weapon Cycler Light Armor Plating Light Armor Plating Light EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Improved Datajack Plasma Cutter Maul [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 57 | 6 11 14 22 4 Power 5 | 1 1 1 2 . Engine 5 | 1 1 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 1 5 7 1 Treads 16 | 2 1 5 7 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 3 5 1 Device 3 | . . . 3 . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . 2 1 2 1 Artifact . | . . . . . Weapon 24 | 2 7 5 8 2 Energy Gun 12 | 1 5 1 4 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 1 1 1 2 1 Ballistic Cannon 3 | . . 3 . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 11 | . . 1 10 . Power 1 | . . . 1 . Propulsion 4 | . . . 4 . Utility 1 | . . . 1 . Weapon 5 | . . 1 4 . Highest Loss Streak 5 | . . 1 5 . To Critical Strikes . | . . . . . Average Backups 15 | 2 7 14 23 23 Power . | . . . . . Propulsion 4 | . . 5 7 7 Utility 4 | . 1 2 8 7 Weapon 5 | . 4 4 6 8 Tool/Special . | . . . . . Unused Backups 34 | . 5 4 4 21 Power 2 | . 1 . 1 . Propulsion 8 | . 1 . . 7 Utility 10 | . . 1 2 7 Weapon 11 | . 3 2 1 5 Tool/Special 3 | . . 1 . 2 Average Slot Usage (%) 99 | . 98 99 99 99 Engine 11 | . 14 11 8 7 Treads 29 | . 28 32 26 30 Device 4 | . . . 15 15 Storage 11 | . 14 11 9 7 Processor 6 | . . 11 9 7 Protection 9 | . 12 11 2 6 Energy Gun 10 | . 14 2 16 22 Ballistic Gun 5 | . 13 . 3 . Ballistic Cannon 8 | . . 18 4 . Peak Build Rating 34 | 6 9 20 32 34 Average Rating 17 | 4 8 17 26 33 On Entrance 12 | . 6 8 19 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 105 | 12 17 102 105 100 Greatest Support 89 | 40 40 60 69 89 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 16 | 7 8 16 25 25 Most Carried 25 | 5 8 25 25 25 Average Carried 15 | 2 7 14 23 23 Final Capacity 25 | 8 8 25 25 25 Final Carried 25 | 4 8 25 25 25 Class Distribution -------------------- 70% | Mutant 21% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1956 | 174 294 743 701 44 Remotely . | . . . . . Salvage Created 2892 | 43 376 1044 1385 44 Parts 173 | 6 32 76 58 1 Haulers Intercepted 7 | . 2 3 1 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 14 27 26 . Guns 24 | . 9 . 15 . Cannons 29 | . . 23 6 . AOE 13 | . 5 4 4 . Classes Destroyed 14 | 1 5 6 2 . Worker 5 | . 1 2 2 . Builder 2 | . . 1 1 . Tunneler 4 | 2 1 1 . . Hauler 7 | . 2 3 1 1 Recycler 5 | . . 2 3 . Mechanic 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 6 | . 2 3 1 . Swarmer 21 | . 9 8 4 . Grunt 32 | . 5 10 17 . Brawler 2 | . . 2 . . Duelist 1 | . . 1 . . Sentry 10 | . . 6 4 . Hunter 1 | . . . 1 . Best Kill Streak 7 | 2 5 7 6 1 Combat Bots Only 6 | . 5 4 6 . Max Kills in Single Turn 3 | 1 2 3 2 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 300 | . 51 83 166 . Missed 69 | . 10 24 35 . Hits 231 | . 41 59 131 . Melee 4 | . . 4 . . Projectile 227 | . 41 55 131 . Critical Strikes 11 | . . . 11 . Damage Taken 3148 | . 374 883 1891 . Core 383 | . 27 95 261 . Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 89 76 52 . Volleys Fired 214 | 5 54 82 72 1 Largest 3 | 2 2 2 3 3 Hottest 169 | 60 100 100 169 169 Shots Fired 491 | 10 107 161 210 3 Gun 304 | 10 104 20 167 3 Cannon 178 | . . 138 40 . Launcher 9 | . 3 3 3 . Special . | . . . . . Kinetic 273 | 5 57 140 71 . Thermal 204 | 5 47 18 131 3 Explosive 9 | . 3 3 3 . Electromagnetic 5 | . . . 5 . Robot Hit Streak 46 | 6 8 9 46 13 Robot Miss Streak 5 | 2 4 5 3 . Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 310 | 6 53 90 159 2 Core Hits 161 | 3 37 48 71 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 22 | . 3 7 12 . Burn 13 | . 2 1 10 . Destroy 2 | . 1 . 1 . Blast 7 | . . 6 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6280 | 70 1090 2293 2799 28 Guns 2875 | 70 650 165 1962 28 Cannons 2348 | . . 1784 564 . Explosions 1045 | . 440 332 273 . Melee . | . . . . . Ramming 12 | . . 12 . . Kinetic 3000 | 24 236 1801 939 . Thermal 2366 | 46 625 148 1519 28 Explosive 666 | . 229 206 231 . Electromagnetic 236 | . . 126 110 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 14 . . Message Errors 2 | . . 2 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 5 | . . 5 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 29 | . . 13 16 . Projectiles 13 | . . 13 . . Explosions 16 | . . . 16 . Melee . | . . . . . Knockbacks 21 | . . 11 10 . Impact . | . . . . . Kinetic 19 | . . 11 8 . Secondary 2 | . . . 2 . Self-Inflicted Damage 113 | . . 103 10 . Shots 4 | . . 3 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 328 | 20 328 195 312 . Average Temperature 59 | 13 85 28 67 . Received Heat Transfer 1428 | . 90 231 1107 . Effects 3 | . 1 . 2 . Energy Bleed 2 | . 1 . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 14 | . 2 1 11 . Heat Transferred 6590 | 100 1297 518 4601 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 45 | 100 63 27 39 100 Level 1 51 | . 36 70 52 . Level 2 2 | . . 1 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 424 | 5 310 402 424 168 Initial 168 | . . 76 165 168 Average 198 | . 122 244 242 135 Influence Increases 2135 | 10 454 889 775 7 Destroy 0b10 Robot/C 1340 | . 280 540 520 . Destroy 0b10 Robot/NC 155 | 10 30 65 45 5 Destroy Leader 346 | . 68 152 124 2 Successful Hack 5 | . . 5 . . Disable Machine 150 | . 60 75 15 . Destroy Structure 79 | . 16 22 41 . Lose Combat Pursuer 60 | . . 30 30 . Influence Decreases 2030 | 10 273 677 798 272 Entered New Map 535 | . . 105 228 202 Time Decay 1385 | 10 273 562 470 70 Lost Part 110 | . . 10 100 . Squads Dispatched 7 | . 2 2 3 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 5 | . 2 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 23 31 36 . Peak Tracking Total 6 | . 4 5 6 . Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 4 5 1 . Max in Single Turn 4 | . 4 3 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 3 1 1 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 11 | . 4 5 2 . Successful 4 | . 1 2 1 . Failed 6 | . 3 3 . . Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 9 | . 4 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 2 . . Terminal Index 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4402 | 108 1297 1663 1182 152 Spaces Moved 1815 | 63 682 664 346 60 Core 20 | 20 . . . . Treads 1795 | 43 682 664 346 60 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 200 230 Average Speed 188 | 125 160 195 234 230 Slowest Speed 243 | 160 160 243 243 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 6 88 66 39 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 82 | . 23 17 42 . Melee . | . . . . . Projectile 8 | . . 7 1 . AOE 74 | . 23 10 41 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2383 | 83 793 876 559 72 Wait 165 | . 18 65 82 . Move 1811 | 62 681 663 345 60 Hop . | . . . . . Pick Up 74 | 10 12 28 21 3 Fast Attach 13 | . 6 6 . 1 Attach 23 | 6 1 1 12 3 Detach 1 | . . . . 1 Swap 33 | . 8 10 14 1 Drop 48 | . 13 20 13 2 Fire 214 | 5 54 82 72 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 1002 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Discovered new exit (range 16) 1237 | -10/Materials | Discovered new exit (range 15) 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Discovered new exit (range 4) 2583 | -9/Materials | Discovered new exit (range 15) 3035 | -9/Materials | Discovered new exit (range 7) 3069 | -9/Materials | Entered another Materials area 3069 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3257 | -8/Materials | Central database locked down 3450 | -8/Materials | Lost 5 parts (2n1u2w) 3544 | -8/Materials | Build established: Scavenger-Gunner 3891 | -8/Materials | Build established: Gunner 3949 | -8/Materials | Discovered new exit (range 15) 4251 | -8/Materials | Entered Factory 4251 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4403 | -7/Factory | Self-destructed Last Messages --------------- 04150_ U-05 Engineer lays Concrete. 04159_ U-05 Engineer builds a Wall. 04177_ Dropped Grenade Launcher. 04195_ U-05 Engineer builds a Wall. 04206_ U-05 Engineer lays Concrete. 04208_ U-05 Engineer builds a Wall. 04213_ R-06 Scavenger collects Flight Unit. 04244_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 04303_ Acquired Plasma Cutter. 04382_ A-02 Transporter destroyed. 04386_ Dropped Field Laser. 04386_ Acquired Prototype Ballistic Gun. 04387_ Identified Enh. Autogun. 04391_ Acquired Field Laser. 04395_ Acquired 44 matter. 04399_ Dropped Lgt. EM Pulse Cannon. 04400_ Acquired Enh. Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????# #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? u#?????????????????? | | ????????????????#######??# #?????????????????? | | ????????????????? ?# #?????????????????? | | ????????????????? 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""" ## #??????? | | ?????????????????###????????? ## #??????? | | ?????????????????????????????""" """ ## #??????? | | ??????????????????????????????????"" ## #??????? | | ???????????????????????????????????" ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertHardcellFrame Manual? 0 Play Time 00:31:31 Cumulative 26.6 hours Start 2025.12.27 @ 01:05:38 End 2026.01.02 @ 02:01:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 28 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8ccec54-1346-4f4b-b6cf-5e77432ba3b7