Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.25 @ 04:03:30 Player: void Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1362) 1362 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5277 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 451/480 System Corruption 7% Temperature Critical (500) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Energy Filter Hardened Light Armor Plating > --- WEAPON (4) ------- Advanced Beam Rifle Minigun Heavy Machine Gun > --- INVENTORY (15) --- Improved VSS Leg Improved Sensor Array Seismic Detector Transmission Jammer Advanced ECM Suite EM Pulse Gun Makeshift Laser Plasma Rifle Proton Cannon Plasma Cannon Heavy Plasma Cannon Flak Cannon Gauss Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Seismic Detector Energy Filter Transmission Jammer > --- WEAPON ----------- Advanced Beam Rifle Proton Cannon Minigun Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Advanced ECM Suite Medium Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating EM Pulse Gun Makeshift Laser Plasma Rifle Plasma Cannon Heavy Plasma Cannon Heavy Assault Rifle Flak Cannon Gauss Cannon Makeshift Hammer [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 1 . . 2 Weapon 2 | . . . . 1 1 . . . Parts Attached 55 | 9 . 7 10 3 16 1 . 9 Power 11 | 1 . 4 1 1 4 . . . Engine 10 | 1 . 4 1 . 4 . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 11 | 4 . . 3 . 3 . . 1 Treads . | . . . . . . . . . Leg 4 | . . . . . 3 . . 1 Wheel 7 | 4 . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 . 1 3 . 7 1 . 5 Device 13 | 1 . 1 2 . 5 . . 4 Storage 3 | 1 . . . . 1 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 14 | 2 . 2 3 2 2 . . 3 Energy Gun 3 | . . . 2 1 . . . . Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 7 | 2 . 2 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 7 | . . . . . . . . 7 Parts Lost 6 | . . 1 3 . . . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 1 | . . 1 . . . . . . Weapon 2 | . . . 1 . . . . 1 Highest Loss Streak 3 | . . 1 3 . . . . 2 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 3 4 6 7 7 7 13 12 Power . | . 1 1 . . . . . . Propulsion . | . . . . 1 . . . . Utility 3 | . . . 3 4 3 4 6 3 Weapon 3 | . 2 2 1 1 2 3 7 8 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . 1 . . 8 . . 5 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 4 . . . Weapon 7 | . . . . . 2 . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 81 96 99 99 100 99 Engine 13 | . 14 14 10 9 12 15 15 13 Leg 9 | . . . . . 3 23 23 19 Wheel 14 | . 28 28 24 27 19 . . . Device 19 | . 14 14 11 16 19 19 23 31 Storage 8 | . 14 14 11 9 7 7 7 6 Protection 2 | . . . 3 1 3 3 . 1 Energy Gun 10 | . . . 11 17 14 14 15 8 Ballistic Gun 16 | . 28 28 9 9 14 14 15 14 Peak Build Rating 56 | 7 7 7 18 26 39 41 41 56 Average Rating 30 | 5 7 6 12 23 33 39 41 51 On Entrance 20 | . 7 7 7 18 25 39 41 41 Avg Prop Armor Cover (%) 4 | . . . 4 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 11 11 11 24 27 43 55 55 82 Greatest Support 45 | 32 32 32 40 36 45 45 45 45 Greatest Overweight (x) 4 | . . . 4 . 1 1 1 2 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 15 15 15 Average Capacity 9 | 7 8 8 8 8 8 9 15 15 Most Carried 15 | 3 3 6 8 8 8 13 13 15 Average Carried 8 | 1 3 4 6 7 7 8 13 12 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 Final Carried 14 | 3 3 5 7 8 8 13 13 14 Class Distribution -------------------- 21% | Infiltrator-Gunner 17% | Scavenger-Mutant 17% | Tank 16% | Gunner 11% | Mutant 9% | Infiltrator-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Infiltrator-Gunner | -7/Lower Caves Infiltrator-Gunner | -7/Lower Caves Infiltrator-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1532 | 260 . 167 186 . 385 311 26 197 Remotely . | . . . . . . . . . Salvage Created 1821 | 105 . 244 365 153 420 54 . 480 Parts 123 | 9 . 26 20 7 34 1 . 26 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 36 | . . 11 9 2 7 . . 7 Guns 30 | . . 11 9 2 5 . . 3 Cannons 3 | . . . . . 1 . . 2 AOE 3 | . . . . . 1 . . 2 Classes Destroyed 14 | 2 . 2 4 1 3 1 . 1 Worker 7 | . . . . . 5 . . 2 Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . . . 1 1 . . 2 Swarmer 16 | . . 9 4 . 3 . . . Grunt 9 | . . 2 2 . . . . 5 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 5 | . . . 2 2 1 . . . Programmer 4 | . . . . . 3 . . 1 Samaritan 1 | . . . . . . 1 . . Best Kill Streak 9 | 1 . 3 3 1 8 . . 9 Combat Bots Only 6 | . . 3 3 1 3 . . 6 Max Kills in Single Turn 3 | 1 . 1 1 1 2 1 . 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 235 | . . 47 89 12 41 . . 46 Missed 51 | . . 8 22 6 7 . . 8 Hits 184 | . . 39 67 6 34 . . 38 Melee 16 | . . . 6 . . . . 10 Projectile 168 | . . 39 61 6 34 . . 28 Critical Strikes 6 | . . . 2 . . . . 4 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 3054 | . . 264 694 68 384 26 . 1618 Core 1294 | . . 46 255 12 30 26 . 925 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 621 | . . 83 205 19 114 7 . 193 Core Remaining (%) 81 | 100 . 81 36 97 . . 92 . Volleys Fired 136 | 6 . 30 39 7 22 12 . 20 Largest 4 | 2 . 2 2 3 4 4 . 4 Hottest 204 | 40 . 40 105 149 204 149 . 201 Shots Fired 351 | 12 . 60 75 21 86 21 . 76 Gun 321 | 12 . 60 75 21 75 20 . 58 Cannon 30 | . . . . . 11 1 . 18 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 222 | 12 . 60 47 9 32 14 . 48 Thermal 73 | . . . 23 9 32 4 . 5 Explosive . | . . . . . . . . . Electromagnetic 56 | . . . 5 3 22 3 . 23 Robot Hit Streak 23 | 10 . 13 23 8 8 6 . 13 Robot Miss Streak 3 | 1 . 2 2 2 3 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 232 | 11 . 44 63 14 43 10 . 47 Core Hits 103 | 5 . 19 19 6 26 3 . 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . 1 3 . . . Burn 2 | . . . . 1 1 . . . Corrupt 2 | . . . . . 2 . . . Melee Attacks 3 | . . . . . 1 1 . 1 Impact 1 | . . . . . . . . 1 Slashing 2 | . . . . . 1 1 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4023 | 77 . 350 774 236 916 195 . 1475 Guns 3006 | 77 . 350 774 236 573 162 . 834 Cannons 555 | . . . . . 252 . . 303 Explosions 445 | . . . . . 91 33 . 321 Melee . | . . . . . . . . . Ramming 17 | . . . . . . . . 17 Kinetic 2052 | 77 . 350 414 112 279 63 . 757 Thermal 1055 | . . . 315 112 518 60 . 50 Explosive 321 | . . . . . . . . 321 Electromagnetic 578 | . . . 45 12 119 72 . 330 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 3 3 3 7 Average Corruption 3 | . . . . . 2 3 3 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . . 9 14 8 12 Message Errors 11 | . . . . . 2 3 1 5 Matter Fused 15 | . . . . . 3 6 3 3 Heat Flow Errors 5 | . . . . . 1 2 2 . Energy Discharges 5 | . . . . . 1 2 . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . . 1 . Alerts 2 | . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . . 19 6 . 50 Projectiles 50 | . . . . . . . . 50 Explosions 25 | . . . . . 19 6 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . 26 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 5 | . . . . . . . . 5 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 1056 | . . 18 72 108 352 311 191 1056 Average Temperature 201 | . . 10 16 39 130 122 90 446 Received Heat Transfer 603 | . . 54 213 36 30 . . 270 Effects 41 | . . . . . . 1 . 40 Shutdowns 13 | . . . . . . . . 13 Energy Bleed 3 | . . . . . . 1 . 2 Interference 6 | . . . . . . . . 6 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 5 | . . . . . . . . 5 Damage (core) 7 | . . . . . . . . 7 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 1 . 2 . . . Heat Transferred 2178 | . . . 777 296 920 111 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 171 | 5 6 100 98 40 71 . . 171 Initial 31 | . . . 17 31 . . . . Average 19 | . . 32 32 11 14 . . 13 Influence Increases 1283 | 10 6 349 324 82 268 . . 244 Destroy 0b10 Robot/C 820 | . . 280 220 40 140 . . 140 Destroy 0b10 Robot/NC 80 | 10 . . 10 5 35 . . 20 Destroy Leader 190 | . . 50 42 22 52 . . 24 Allied During Kill 4 | . . 4 . . . . . . Successful Hack 12 | . 6 . 6 . . . . . Disable Machine 36 | . . . . . 9 . . 27 Destroy Structure 21 | . . . 1 . 2 . . 18 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 105 | . . 15 30 15 30 . . 15 Influence Decreases 1137 | 10 6 295 290 170 268 . . 98 Entered New Map 94 | . . . 37 57 . . . . Time Decay 946 | 10 6 285 186 113 268 . . 78 Lost Part 60 | . . 10 30 . . . . 20 Lost Ally 37 | . . . 37 . . . . . Squads Dispatched 10 | . . . 1 . 6 . . 3 Investigation 2 | . . . . . 1 . . 1 Extermination 5 | . . . . . 4 . . 1 Reinforcement 3 | . . . 1 . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 1 14 14 4 12 . . 16 Peak Tracking Total 8 | . 1 3 7 2 3 . . 8 Tactical Retreats 6 | . . 1 2 1 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 5 | . . . . . 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 4 | . . . . . 1 . . 3 Max in Single Turn 2 | . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 17 | . 2 . 2 3 7 1 . 2 Terminals 12 | . 2 . 2 2 5 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 27 | . 2 . 2 7 12 1 . 3 Successful 11 | . 2 . 2 4 2 1 . . Failed 16 | . . . . 3 10 . . 3 Catastrophic 9 | . . . . 2 4 . . 3 Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 3 3 . . 1 Terminals 18 | . 2 . 2 4 9 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . 3 2 . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 6 | . 2 . 2 1 . 1 . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . 3 2 . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 3 | . . . . 1 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 8 | . 1 . . 1 4 . . 2 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . 1 2 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 . . . . . Highest-Rated Group 40 | . . 40 24 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . 7 11 . . . . . Total Damage 173 | . . 62 111 . . . . . Kills 5 | . . 3 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 4058 | 12 50 757 112 298 1137 752 249 691 Sensors 686 | . . . . . . . . 686 Seismic 3881 | 12 50 757 112 298 1131 581 249 691 Jamming 2621 | . . . . . 930 752 249 690 ECM 115 | . . . . . 44 1 . 70 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 4525 | 76 50 761 402 336 1137 752 249 762 Spaces Moved 2815 | 50 42 558 243 178 866 477 132 269 Core 6 | 3 . . 3 . . . . . Treads . | . . . . . . . . . Legs 989 | . . . . . 111 477 132 269 Wheels 1820 | 47 42 558 240 178 755 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 90 120 190 186 Average Speed 118 | 87 100 100 95 90 98 145 190 188 Slowest Speed 260 | 100 100 100 250 90 190 190 190 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 10 95 27 16 24 67 21 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . 8 . . Spaces Dug 3 | . . . . . 1 1 . 1 Terrain Destroyed 24 | . . . . . 2 1 . 21 Melee 3 | . . . . . 1 1 . 1 Projectile . | . . . . . . . . . AOE 21 | . . . . . 1 . . 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3719 | 69 50 713 341 336 1091 518 131 470 Wait 597 | . 9 109 38 143 140 4 . 154 Move 2807 | 49 41 557 242 177 865 476 131 269 Hop . | . . . . . . . . . Pick Up 38 | 3 . 4 5 2 12 9 . 3 Fast Attach 40 | 9 . 5 6 2 14 2 . 2 Attach 14 | . . 1 5 1 3 1 . 3 Detach 6 | . . . 2 . 1 1 . 2 Swap 31 | . . 1 2 3 10 6 . 9 Drop 42 | 2 . 6 2 1 23 6 . 2 Fire 136 | 6 . 30 39 7 22 12 . 20 Melee 3 | . . . . . 1 1 . 1 Ram . | . . . . . . . . . Kick 5 | . . . . . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Materials 118 | -10/Materials | Discovered new exit (range 10) 127 | -10/Materials | Entered Mines 301 | -10/Mines | Discovered exit to Materials (range 6) 432 | -10/Mines | Learned location of Recycling (-7) 448 | -10/Mines | Learned Materials stockpile data 475 | -10/Mines | Build established: Scavenger-Mutant 832 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 842 | -10/Mines | Discovered exit to Materials (range 7) 888 | -10/Mines | Entered Materials 888 | -9/Materials | Accompanied by 2 allies 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Lost 3 parts (1p1n1w) 1130 | -9/Materials | Core integrity fell below 50% 1266 | -9/Materials | Discovered new exit (range 11) 1290 | -9/Materials | Entered another Materials area 1290 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1613 | -8/Materials | Build established: Gunner 1623 | -8/Materials | Discovered new exit (range 3) 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2329 | -7/Factory | Build established: Tank 2752 | -7/Factory | Discovered new exit (range 8) 2763 | -7/Factory | Entered Lower Caves 2880 | -7/Lower Caves | Build established: Infiltrator-Gunner 3023 | -7/Lower Caves | Encountered a Warlord checkpoint 3327 | -7/Lower Caves | Learned 4 Factory zone layouts 3406 | -7/Lower Caves | Discovered new exit (range 7) 3515 | -7/Lower Caves | Entered another Lower Caves area 3597 | -7/Lower Caves | Discovered new exit (range 5) 3609 | -7/Lower Caves | Learned Factory terminal intel 3764 | -7/Lower Caves | Entered Factory 3764 | -6/Factory | Evolved 2 slots: Utility x2 3766 | -6/Factory | Loaded intel: 26 terminal locations 4075 | -6/Factory | Build established: Infiltrator-Skirmisher 4508 | -6/Factory | Core integrity fell below 50% 4514 | -6/Factory | Core integrity fell below 20% 4527 | -6/Factory | Core destroyed Last Messages --------------- 04515_ Adv. Beam Rifle temporarily disabled. 04515_ Hvy. Machine Gun temporarily disabled. 04516_ R-10 Processor collects Imp. Heat Sink. 04516_ Kicked L-41 Fighter. 04517_ Imp. Medium Armor Plating severed. 04518_ Overheating: Adv. Heat Sink damaged (-11). 04519_ R-10 Processor collects Imp. Medium Armor Plating. 04519_ Kicked L-41 Fighter. 04519_ Med. Armor Plating severed. 04520_ Power failure, Imp. Deuterium Engine+ shutdown. 04521_ Overheating: Energy bleed (-42). 04521_ Kicked L-41 Fighter. 04522_ R-10 Processor collects Med. Armor Plating. 04523_ Hvy. Assault Rifle+ destroyed. 04523_ Critical hit (Burn: +37). 04524_ Kicked L-41 Fighter out of the way. 04526_ Overheating: Core damaged (-93). 04526_ Kicked L-41 Fighter. 04526_ L-41 Fighter knocked back. 04527_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ######### ? ?????????????????????????? | | # """ ""?" ""???"????????????????????? | | G"" """ # "Y" """" """? """??????????????????? | | " """ # " " """" """" """??????????????????? | | " """ # """" """" """" ""??????????????? | | # """" """" """" """?????????????? | | #####+### """" """" """" """"????????????? | | ## ???????????? | | ???????????? | | ??????????? | | "" ??????????? | | "" ##### ??????????? | | "" #?######+### ??????????? | | #####+####?# #?????##??????????????? | | # #?# #?????????????????????? | | # """#?# #?????????????????????? | | T" # """#?# #?????????????????????? | | #% ! """#?# #????"????????????????? | | # #?# #??""" ???????????????? | | ## # """#?# ! #? ""??""" ???????????? | | ?# # """#?# # ???????????? | | ?# # """#?# / % / """ ???????????????? | | ?# # #?#######+##* """ ???????????????? | | ????? ?################## #??????????????????????? | | ???????? R ##?????????????????????? | | ???????? =* @l#?????????????????????? | | ???????? =%% # #???????????????????? | | ???????? % %g #?????????????????? | | ????????? !* #?????????????????? | | ?????????"" """ #?????????????????? | | ?# """ """ ?"" ##?????????????????? | | ## """ """ ?"" #?????????????????? | | ? ##?????????????????? | | ! ??????????????????? | | =% ####?????????????????? | | ##????????????????????? | | #######+##### # ^#?????????????????????? | | ###+###### ???????*#### #????T????????????????? | | #?# # ??????? ???? ?????????????????????? | | #?# # ?????"" ???? ?????????????????????? | | #?# # ?????""????? ??????????????????????? | | #?# # ?????T"??????????????????????????????? | | #?# # ?????""??????????????????????????????? | | #?# # ?????""??????????????????????????????? | | #####+#### ?????????????????????????????????????? | | #??##?????????????????????????????????????? | | ######+####??????????????????????????????????????? | | #### #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed SalvagingDispersalDoomcannon Manual? 0 Play Time 01:02:58 Cumulative 68.8 hours Start 2026.01.25 @ 02:59:35 End 2026.01.25 @ 04:03:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 87 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13ec7ff3-0d0f-4edc-9242-e4c5b167287d