Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 13:59:22 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (6455) 6455 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (6711) 6711 TOTAL SCORE: 20971 Bonus ------- High Alert Combat Kills 1650 Follower Combat Kills 1975 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -514 Cogmind --------- Core Integrity 765/1600 Matter 261/300 Energy 124/125 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (12) ----- Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Large Storage Unit Medium Matter Pod (100) Advanced Phase Shifter Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Kinecellerator Advanced Weapon Cycler Advanced Phase Shifter 1C-UTU's Buckler Improved Focal Shield Experimental Thermal Shield High-powered Tractor Beam > --- WEAPON ----------- Enhanced Gauss Cannon Linear Accelerator Linear Accelerator Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor High-density Centrium Wheel Large Storage Unit High-capacity Storage Unit Zionite Biocell Medium Matter Pod Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Improved Thermal Shield Long-range Tractor Beam Cooled Plasma Rifle Heavy Phase Cannon Shock Bomb Launcher Shock Bomb Launcher Smartbomb Launcher Smartbomb Launcher [Rating: 168] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection 1C-UTU's Buckler Weapon Heavy Assault Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . . 2 . . 1 . 1 Utility 10 | . . . . . . 4 1 2 1 2 . Weapon 3 | . . 2 . . . . . . . . 1 Parts Attached 113 | . 6 10 . 4 1 18 14 10 25 8 17 Power 15 | . . 5 . . . 1 3 . 3 . 3 Engine 8 | . . 4 . . . 1 2 . . . 1 Core 1 | . . 1 . . . . . . . . . Reactor 6 | . . . . . . . 1 . 3 . 2 Propulsion 21 | . 2 . . . 1 5 1 . 8 . 4 Treads 17 | . 2 . . . 1 5 1 . 7 . 1 Leg 1 | . . . . . . . . . . . 1 Wheel 3 | . . . . . . . . . 1 . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | . 1 3 . 1 . 10 8 7 9 3 8 Device 24 | . . . . 1 . 3 3 6 7 2 2 Storage 6 | . . 3 . . . 1 2 . . . . Processor 11 | . 1 . . . . 6 2 . 1 . 1 Hackware 3 | . . . . . . . . . . . 3 Protection 6 | . . . . . . . 1 1 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 27 | . 3 2 . 3 . 2 2 3 5 5 2 Energy Gun 2 | . 1 . . . . . . . 1 . . Energy Cannon 2 | . . . . . . . . . 1 1 . Ballistic Gun 13 | . 2 2 . 3 . 2 . 2 2 . . Ballistic Cannon 6 | . . . . . . . 2 . . 4 . Launcher 4 | . . . . . . . . 1 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . . . . 3 1 7 . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . 3 Parts Lost 53 | . . . . . . 1 4 . 8 2 38 Power 4 | . . . . . . . . . . . 4 Propulsion 13 | . . . . . . . . . 3 1 9 Utility 24 | . . . . . . . 3 . 3 1 17 Weapon 12 | . . . . . . 1 1 . 2 . 8 Highest Loss Streak 26 | . . . . . . 1 1 . 3 2 26 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 17 | . 7 10 15 17 18 18 19 20 19 16 17 Power 3 | . 1 2 5 5 5 3 2 1 1 1 1 Propulsion 2 | . 4 3 2 2 2 2 4 4 3 2 . Utility 6 | . . 2 4 6 6 5 6 8 8 8 10 Weapon 5 | . 1 2 4 4 5 5 6 6 6 5 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 35 | . 9 3 . 1 . 4 5 2 3 . 8 Power 9 | . . 2 . . . 4 1 . 1 . 1 Propulsion 4 | . 4 . . . . . . . . . . Utility 12 | . . . . 1 . . 2 1 1 . 7 Weapon 10 | . 5 1 . . . . 2 1 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 99 100 100 100 97 99 99 98 95 81 Engine 3 | . 14 9 . . . 4 10 5 3 . . Core 3 | . . 1 11 11 11 1 . . . . . Reactor 2 | . . . . . . . . 5 5 8 6 Treads 21 | . 10 22 22 22 22 25 23 21 22 21 12 Device 16 | . . . . 2 11 15 13 29 34 33 28 Storage 7 | . 14 11 11 11 11 6 5 9 4 4 3 Processor 7 | . 8 11 11 8 . 14 18 3 2 4 3 Protection 1 | . . . . . . . . 2 4 4 2 Ballistic Gun 23 | . 13 43 44 44 44 25 12 9 9 6 . Ballistic Cannon 4 | . . . . . . . 9 10 7 6 16 Peak Build Rating 168 | . 12 20 20 32 32 63 85 112 138 154 168 Average Rating 71 | . 8 17 20 25 32 58 72 101 125 143 135 On Entrance 55 | 6 6 12 20 20 32 32 59 84 112 132 154 Naked Turns . | . . . . . . . . . . . . Heaviest Build 196 | 14 16 57 37 62 62 75 138 162 168 185 196 Greatest Support 175 | 20 46 46 46 46 46 114 114 114 147 147 175 Greatest Overweight (x) 9 | . . 1 . 1 1 . 1 1 1 1 9 Average Overweight (x) . | . . . . . 1 . . 1 1 1 2 Largest Inventory Capacity 25 | . 8 20 15 20 20 20 25 25 25 25 25 Average Capacity 20 | . 8 12 15 18 20 20 23 25 25 25 22 Most Carried 25 | . 8 15 15 20 20 20 25 25 25 23 25 Average Carried 19 | . 7 10 15 18 19 19 22 24 23 19 19 Final Capacity 25 | 8 8 15 15 20 20 20 25 25 25 25 5 Final Carried 25 | 6 8 15 15 19 20 20 23 25 23 23 5 Class Distribution -------------------- 24% | Gunner 20% | Scavenger-Tank 15% | Derelict-Gunner 12% | Scavenger-Gunner 8% | Messiah-Tank 7% | Messiah-Gunner 5% | Scavenger-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Messiah-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 7677 | 200 232 154 74 100 182 518 1177 178 2372 489 2001 Remotely 5329 | . . . . . . . 896 178 1929 489 1837 Salvage Created 7210 | . 361 351 74 . 188 548 654 101 2482 661 1790 Parts 327 | . 20 26 6 . 6 30 21 3 129 21 65 Haulers Intercepted 6 | . 1 1 . . . . . . 4 . . Recyclers Shooed 9 | . 1 . . . . 1 1 . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . Prevented 5 | . . . . . 5 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 94 | . 5 8 2 . 1 4 13 1 30 8 22 Guns 44 | . 5 8 2 . 1 4 3 1 18 2 . Cannons 40 | . . . . . . . 10 . 7 5 18 AOE 5 | . . . . . . . . . 2 . 3 Classes Destroyed 18 | . 5 4 . . 1 1 4 1 . . 2 Worker 21 | . 3 2 . . . 2 . . 11 . 3 Builder 19 | . . 1 . . . . 1 . 8 4 5 Tunneler 1 | . . . . . . . . 1 . . . Hauler 6 | . 1 1 . . . . . . 4 . . Recycler 10 | . 2 . . . . 1 1 . 1 . 5 Minesweeper 1 | . . . . . 1 . . . . . . Operator 3 | . . 1 . . . . 1 . . . 1 Watcher 6 | . . 2 . . . 1 . 1 2 . . Swarmer 14 | . 3 4 . . . . . . 7 . . Grunt 38 | . 2 3 2 . 1 . 7 . 7 7 9 Brawler 3 | . . . . . . . 1 . 2 . . Duelist 1 | . . . . . . . 1 . . . . Sentry 8 | . . 1 . . . 1 1 1 2 1 1 Specialist 3 | . . . . . . 3 . . . . . Hunter 12 | . . . . . . . 2 . 4 . 6 Programmer 13 | . . . . . . . 1 . 8 . 4 Heavy 1 | . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . 1 Best Kill Streak 19 | . 4 8 3 . 1 1 4 1 11 7 19 Combat Bots Only 10 | . 3 5 2 . 1 1 4 1 9 4 10 Max Kills in Single Turn 3 | . 1 2 1 . 1 1 1 1 2 2 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 1035 | . 24 38 10 . 31 50 77 22 277 59 447 Missed 400 | . 7 18 1 . 14 14 23 10 97 19 197 Hits 635 | . 17 20 9 . 17 36 54 12 180 40 250 Melee 6 | . . . . . . . 1 . 5 . . Projectile 629 | . 17 20 9 . 17 36 53 12 175 40 250 Critical Strikes 27 | . . . . . . 1 2 . 11 1 12 Part Disruptions 2 | . . . . . . . . . 2 . . Damage Taken 10600 | . 169 185 115 . 287 575 1233 126 2349 642 4919 Core 1486 | . 43 69 28 . 81 141 51 5 216 17 835 Absorbed by Shields 959 | . . . . . . . . 56 903 . . Redirected to Shielding 139 | . . . . . . . . . 139 . . Ignored by Resistances 1698 | . . . . . . . . 36 655 288 719 Regen/Repaired (Parts) 259 | . . . . . . . 128 131 . . . Core Remaining (%) 82 | 100 82 . . . 55 83 94 99 83 98 47 Volleys Fired 326 | . 24 19 4 2 8 30 41 3 107 21 67 Largest 5 | . 2 4 4 1 4 4 4 4 4 4 5 Hottest 303 | . 100 92 92 33 113 121 142 146 156 249 303 Shots Fired 1119 | . 48 76 16 2 32 119 147 12 360 75 232 Gun 611 | . 48 76 16 2 32 119 67 6 213 32 . Cannon 459 | . . . . . . . 80 6 124 37 212 Launcher 49 | . . . . . . . . . 23 6 20 Special . | . . . . . . . . . . . . Kinetic 1010 | . 24 76 16 2 32 119 147 12 316 56 210 Thermal 60 | . 24 . . . . . . . 21 13 2 Explosive 4 | . . . . . . . . . . . 4 Electromagnetic 45 | . . . . . . . . . 23 6 16 Robot Hit Streak 17 | . 6 7 7 . 7 13 15 7 17 17 10 Robot Miss Streak 8 | . 3 4 2 . 6 5 3 2 7 3 8 Penetration Max 2 | . . . . . . . . . 2 1 1 Secondary Targets 6 | . 2 2 . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . Shots Hit Robots 605 | . 28 42 11 . 17 53 93 5 203 46 107 Core Hits 312 | . 13 19 5 . 12 14 39 4 109 23 74 Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 11 | . . 1 . . . 1 1 . 8 . . Critical Strikes 35 | . . 1 . . . 1 5 1 12 2 13 Destroy 14 | . . 1 . . . 1 1 1 10 . . Blast 21 | . . . . . . . 4 . 2 2 13 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22959 | . 413 680 177 . 439 1249 2314 152 8144 1946 7445 Guns 8919 | . 413 679 177 . 439 1198 972 44 4394 603 . Cannons 10556 | . . . . . . . 1342 82 2435 1081 5616 Explosions 3218 | . . . . . . . . . 1205 212 1801 Melee . | . . . . . . . . . . . . Ramming 266 | . . 1 . . . 51 . 26 110 50 28 Kinetic 18701 | . 276 679 177 . 439 1198 2314 126 6469 1440 5583 Thermal 909 | . 137 . . . . . . . 360 244 168 Explosive 639 | . . . . . . . . . . . 639 Electromagnetic 2444 | . . . . . . . . . 1205 212 1027 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 9 . 4 Average Corruption 5 | . . . . . . . . . 5 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 34 | . . . . . . . . . 25 . 9 Message Errors 8 | . . . . . . . . . 7 . 1 Matter Fused 6 | . . . . . . . . . 4 . 2 Heat Flow Errors 5 | . . . . . . . . . 4 . 1 Energy Discharges 2 | . . . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 5 | . . . . . . . . . 5 . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 672 | . . . . . . 21 14 . 159 31 447 Projectiles 605 | . . . . . . . 14 . 131 28 432 Explosions 35 | . . . . . . . . . 20 . 15 Melee 32 | . . . . . . 21 . . 8 3 . Knockbacks 55 | . . . . . . . 5 . 21 10 19 Impact 2 | . . . . . . . . . 1 1 . Kinetic 52 | . . . . . . . 5 . 19 9 19 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 160 | . . . . . . . . . 132 13 15 Shots 10 | . . . . . . . . . 8 1 1 Rammed 15 | . . 2 . . . 2 . 1 6 1 3 Targets Rammed 21 | . . 3 . . . 2 . 2 9 2 3 Kicked . | . . . . . . . . . . . . Crushed 6 | . . 1 . . . . . 1 3 1 . Highest Temperature 406 | . 195 80 132 . 143 393 320 50 406 84 173 Average Temperature 95 | . 49 32 76 . 60 125 119 27 107 41 89 Received Heat Transfer 1333 | . 54 39 66 . . 30 264 21 193 153 513 Effects 3 | . . . . . . . 1 . 2 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 2 | . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . 2 . . 4 1 1 Combat Hostiles 5 | . . . . . . . . . 3 1 1 Parts Fried 16 | . . . . . . 3 . . 5 4 4 Impact Corruptions 4 | . . . . . . 2 . . 1 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . . . Heat Transferred 1679 | . 407 . . . . . . . 700 335 237 Parts Sabotaged 3 | . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Maximum Alert Level 4 | . . . . . . . 2 3 4 3 3 Low Security (%) 40 | . 100 100 100 . . 100 79 2 . . . Level 1 12 | . . . . . . . 8 68 8 . 14 Level 2 24 | . . . . . . . 12 9 41 98 36 Level 3 20 | . . . . . . . . 19 45 1 49 Level 4 1 | . . . . . . . . . 3 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1116 | . 61 130 90 . . 57 539 833 1116 708 752 Initial 624 | . . 13 10 . . . . 259 416 624 418 Average 384 | . 26 60 68 . . 8 127 418 713 654 620 Influence Increases 5395 | . 167 265 80 . 175 197 856 953 1370 264 1068 Destroy 0b10 Robot/C 2780 | . 100 160 40 . 100 100 440 380 820 160 480 Destroy 0b10 Robot/NC 380 | . 30 35 . . 15 20 20 15 140 20 85 Destroy Leader 544 | . 22 46 10 . 10 32 100 64 146 30 84 Allied During Kill 705 | . . . . . 50 28 193 365 58 . 11 Successful Hack 40 | . 13 9 . . . . . . . . 18 Disable Machine 180 | . . 15 . . . 15 15 45 30 15 45 Destroy Structure 601 | . 2 . . . . 2 88 84 116 39 270 Partial Spotted 15 | . . . . . . . . . 15 . . Lose Combat Pursuer 150 | . . . 30 . . . . . 45 . 75 Influence Decreases 4643 | . 134 270 38 70 175 197 325 690 1054 676 1014 Entered New Map 1524 | . . 20 18 70 . . . 272 378 486 280 Time Decay 2326 | . 134 250 20 . 175 148 301 278 556 170 294 Lost Part 514 | . . . . . . 10 24 . 80 20 380 Lost Ally 279 | . . . . . . 39 . 140 40 . 60 Squads Dispatched 38 | . 1 3 . . . 2 6 8 10 . 8 Investigation 8 | . 1 2 . . . . 2 2 . . 1 Extermination 7 | . . . . . . . 1 1 4 . 1 Reinforcement 18 | . . 1 . . . 2 3 3 4 . 5 Assault 4 | . . . . . . . . 2 2 . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 1 2 3 . 2 Haulers Reinforced 3 | . . . . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 1 . . . . 1 1 3 . 4 Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 189 | . 6 11 2 . 4 6 20 27 59 10 44 Peak Tracking Total 14 | . 4 4 3 . 2 2 3 10 7 3 14 Tactical Retreats 5 | . . . 1 . . . . . 1 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 7 | . . 1 . . . . . 1 3 2 . Indirectly 4 | . . . . . . . . . 2 2 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 12 | . . 1 . . . 1 1 3 2 1 3 Max in Single Turn 1 | . . 1 . . . 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 15 | . 2 4 . . 1 . 3 3 1 . 1 Terminals 7 | . 2 3 . . 1 . . . . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 1 1 . . . Recycling Units 4 | . . 1 . . . . 1 1 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 38 | . 8 13 . . 1 . 6 7 1 . 2 Successful 18 | . 4 6 . . 1 . 2 4 . . 1 Failed 20 | . 4 7 . . . . 4 3 1 . 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 3 5 . . . 3 11 3 2 . 4 Terminals 20 | . 8 9 . . 1 . . . . . 2 Fabricators 4 | . . . . . . . . 4 . . . Repair Stations 4 | . . . . . . . 3 1 . . . Recycling Units 9 | . . 4 . . . . 2 2 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 8 | . 4 2 . . 1 . . . . . 1 Record 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 3 . . . . . 2 . . . Process 1 | . . 1 . . . . . . . . . Report Inventory 2 | . . 1 . . . . . 1 . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . 1 . . . . 1 1 . . . Terminals 1 | . . 1 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . Patch 2 | . . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 4 . . . . 1 1 1 . 1 Full Trace Events 5 | . 1 2 . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 76 | . . 76 . . . . . . . . . Retrieved Matter 76 | . . 76 . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 20 | . . . . 4 . . 8 2 1 . 5 Largest Group 9 | . . . . 4 4 4 7 9 2 . 2 Highest-Rated Group 587 | . . . . 155 155 155 383 587 237 . 162 Highest-Rated Ally 141 | . . . . 41 41 41 96 103 141 . 81 Zionite Dispatches 6 | . . . . . . . 2 1 1 . 2 Heavy 2 | . . . . . . . 1 1 . . . Fire 1 | . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 190 | . . . . . 26 6 33 66 45 . 14 Total Damage 8284 | . . . . . 510 132 1835 2568 2294 . 945 Kills 54 | . . . . . 4 1 11 19 13 . 6 Allies Corrupted 2 | . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 2403 | . . . . . . 454 . . 1021 352 576 Optics 1831 | . . . . . . . . . 903 352 576 Sensors 454 | . . . . . . 454 . . . . . Jamming 521 | . . . . . . . . . 118 352 51 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 8170 | . 301 630 58 1778 653 717 795 608 1623 352 655 Spaces Moved 3414 | 1 161 318 28 828 260 368 288 236 515 116 295 Core 113 | . . . . . . . . . . . 113 Treads 3075 | . 48 318 28 828 260 368 288 236 515 116 70 Legs 114 | 1 113 . . . . . . . . . . Wheels 112 | . . . . . . . . . . . 112 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 240 160 160 240 237 237 50 Average Speed 201 | 120 131 165 160 211 240 160 211 240 239 237 148 Slowest Speed 270 | 120 160 240 160 240 240 160 240 240 240 237 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 2 26 31 10 82 51 6 8 9 19 4 10 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . . . . . . Spaces Dug 6 | . . . . . . 2 4 . . . . Terrain Destroyed 193 | . . . . . . 3 31 5 63 11 80 Melee . | . . . . . . . . . . . . Projectile 159 | . . . . . . 3 31 5 60 11 49 AOE 34 | . . . . . . . . . 3 . 31 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 4147 | . 205 374 31 856 273 437 407 270 722 158 414 Wait 55 | . 3 . . 8 1 2 24 . 13 2 2 Move 3402 | . 160 317 27 827 259 367 287 235 514 115 294 Hop . | . . . . . . . . . . . . Pick Up 84 | . 7 14 . 7 2 7 16 7 10 5 9 Fast Attach 28 | . 1 . . . . 5 3 3 3 3 10 Attach 44 | . . 2 . 1 . 4 7 1 10 4 15 Detach 9 | . . . . 1 . 2 3 1 1 . 1 Swap 105 | . 5 11 . 5 1 9 13 7 43 4 7 Drop 68 | . 5 8 . 5 2 9 13 8 10 2 6 Fire 326 | . 24 19 4 2 8 30 41 3 107 21 67 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 18 | . . 3 . . . 2 . 2 9 2 . Escape Stasis 5 | . . . . . . . . 3 2 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Weapon x2 597 | -9/Materials | Build established: Gunner 919 | -9/Materials | Discovered new exit (range 7) 932 | -9/Materials | Entered Mines 933 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 942 | -9/Mines | Met a Derelict bent on vengeance 982 | -9/Mines | Discovered new exit (range 15) 990 | -9/Mines | Entered Zion 1118 | -7/Zion | Given the Hacking Drone Bay 1149 | -7/Zion | Learned location of Warlord (-4) 1569 | -7/Zion | Given A8's code to call for help 1835 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1915 | -7/Zion | Met Imprinter 1951 | -7/Zion | Imprinted 1953 | -7/Zion | Declared Zion's savior 2167 | -7/Zion | Found GAL Module 2599 | -7/Zion | Build established: Derelict-Gunner 2723 | -7/Zion | Discovered new exit (range 16) 2768 | -7/Zion | Entered Proximity Caves 2768 | -6/Proximity Caves | Accompanied by 4 allies 3414 | -6/Proximity Caves | Discovered new exit (range 3) 3421 | -6/Proximity Caves | Entered Factory 3421 | -6/Factory | Accompanied by 4 allies 3421 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3689 | -6/Factory | Discovered new exit (range 12) 3695 | -6/Factory | Lost 4 allies 3864 | -6/Factory | Build established: Scavenger-Skirmisher 4138 | -6/Factory | Entered another Factory area 4138 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4315 | -5/Factory | Build established: Scavenger-Gunner 4671 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4673 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4688 | -5/Factory | Zion Heavy squad teleported in 4789 | -5/Factory | Discovered new exit (range 15) 4851 | -5/Factory | Found Prototype Protection 4851 | -5/Factory | Identified Zio. Heavy Carapace 4898 | -5/Factory | Zion Fire squad teleported in 4933 | -5/Factory | Entered another Factory area 4933 | -4/Factory | Accompanied by 7 allies 4933 | -4/Factory | Evolved 2 slots: Utility x2 5146 | -4/Factory | Zion Heavy squad teleported in 5214 | -4/Factory | Build established: Messiah-Gunner 5250 | -4/Factory | Found Prototype Protection 5250 | -4/Factory | Identified Zio. Weapon Casing 5255 | -4/Factory | Found Zio. Heavy Carapace 5433 | -4/Factory | First assault squad dispatched 5452 | -4/Factory | Lost 3 allies 5525 | -4/Factory | Discovered new exit (range 3) 5541 | -4/Factory | Entered Research 5541 | -3/Research | Accompanied by 1 ally 5541 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5549 | -3/Research | Lost 4 allies 5786 | -3/Research | Zion hero teleported in (1C-UTU) 5818 | -3/Research | Build established: Messiah-Tank 6163 | -3/Research | Found Prototype Protection 6163 | -3/Research | Identified 1C-UTU's Buckler 6190 | -3/Research | Found Prototype Device 6190 | -3/Research | Identified Exp. Actuator Array 6291 | -3/Research | First assault squad dispatched 6533 | -3/Research | Build established: Scavenger-Tank 6759 | -3/Research | Destroyed 9 combat bots 6764 | -3/Research | Lost 3 parts (1n1u1w) 7008 | -3/Research | Terminal network hard line cut 7105 | -3/Research | Found Prototype Device 7105 | -3/Research | Identified Exp. Thermal Shield 7131 | -3/Research | Discovered new exit (range 13) 7164 | -3/Research | Entered another Research area 7164 | -2/Research | Evolved 2 slots: Utility x2 7497 | -2/Research | Discovered new exit (range 8) 7516 | -2/Research | Entered Access 7516 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 7631 | -1/Access | Zion Demo squad teleported in 7660 | -1/Access | P-80 Master assimilated allied VV-ZMO(d) 7726 | -1/Access | Garrison activated, responded to threat 7764 | -1/Access | Destroyed 10 combat bots 7841 | -1/Access | Lost 12 parts (2p4n5u1w) 7859 | -1/Access | Spotted B-99 Colossus 8126 | -1/Access | Zion Hacker squad teleported in 8152 | -1/Access | Core integrity fell below 50% 8166 | -1/Access | Discovered new exit (range 6) 8170 | -1/Access | Lost 3 allies 8171 | *** | Escaped! Last Messages --------------- 08131_ Q7-37O(p) destroyed. 08131_ K-01 Serf destroyed. 08132_ Slug penetrates Wall. 08132_ Acquired 21 matter. 08134_ G-73 Enforcer IFF system glitched. 08135_ Acquired 18 matter. 08136_ Slug penetrates LE-SL9(p). 08136_ Acquired Lgt. Ion Engine. 08137_ G-73 Enforcer system terminally corrupted. 08139_ LE-SL9(p) destroyed. 08140_ Detecting system override signal. 08142_ Terminal disabled. 08148_ Door malfunctions. 08151_ Hds. Centrium Wheel destroyed. 08165_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08166_ The Access Shell folds into the floor. 08166_ EXIT=FOUND 08170_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????] ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" p #????????? | | ????????????????????" "" """p #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????##################?????????????# #????????? | | ??????# ############### #????????? | | ??????# # #????????? | | ??????# # #????????? | | ??????# # ########+######????????? | | ??????# # #????? ????????????? | | ??????# # #???# ??????????? | | ??????# / #???# " #????????? | | ??????# # #???# """ #????????? | | ??????# # #???# """ #????????? | | ??????#########/######## #???# " #????????? | | ????????????# #?????# #???# #????????? | | ????######### "T #?????# #???# ? #????????? | | ? #?????# #???######???##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 53 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1400 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 8 Offensive Hacking 30 Item Schematics ----------------- Fission Core | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Greatsword | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessSurgeNetwork Manual? 0 Play Time 00:53:28 Cumulative 1163.4 hours Start 2025.08.08 @ 13:05:37 End 2025.08.08 @ 13:59:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1432 Rogue 1148 Adventurer 124 Explorer 160 Win Type 0 Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96203307-f652-460f-8b19-12dee5c036f4