Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 01:38:07 Player: FAX_MACHINE_v.0210 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3000) 3000 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 6909 Bonus ------- High Alert Combat Kills 349 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 100/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Signal Interpreter Improved Terrain Scan Processor Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Coolant Injector Large Storage Unit Visual Processing Unit Signal Interpreter Energy Filter Reaction Control System Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Micro Nuclear Core Improved Terrain Scan Processor Seismic Detector Target Analyzer Hacking Suite Gatling Laser EM Pulse Cannon Assault Rifle Mini Grenade Launcher [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Antigrav System Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . . 1 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 93 | 8 3 12 26 27 17 Power 21 | 1 1 4 8 5 2 Engine 18 | 1 1 3 8 4 1 Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 14 | 2 . 4 4 3 1 Treads 4 | . . . 2 1 1 Leg 8 | 2 . 4 2 . . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 25 | 3 1 3 2 6 10 Device 15 | 1 . 2 . 5 7 Storage 3 | 2 . 1 . . . Processor 5 | . 1 . 2 . 2 Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 1 1 12 13 4 Energy Gun 11 | 1 . 1 2 6 1 Energy Cannon 8 | . . . 3 4 1 Ballistic Gun 7 | 1 1 . 3 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . . . 4 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 5 | . . . . . 5 Parts Lost 42 | . . 1 7 9 25 Power 8 | . . . 2 2 4 Propulsion 6 | . . . 1 2 3 Utility 12 | . . 1 1 . 10 Weapon 16 | . . . 3 5 8 Highest Loss Streak 24 | . . 1 2 5 24 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 99 95 98 72 Engine 13 | . 14 13 15 11 6 Core 2 | . . 8 2 2 . Treads 3 | . . . 9 . . Leg 12 | . 28 22 8 12 . Hover 1 | . . . . 1 6 Device 8 | . 14 10 9 7 9 Storage 8 | . 14 11 9 7 6 Processor 14 | . . 11 14 15 22 Hackware 3 | . . . . 6 4 Energy Gun 5 | . 14 11 2 5 5 Energy Cannon 5 | . . . 6 7 3 Ballistic Gun 7 | . 14 11 10 4 3 Ballistic Cannon 1 | . . . . 3 . Launcher 5 | . . . 7 7 . Naked Turns . | . . . . . . Heaviest Build 62 | 16 15 35 49 62 61 Greatest Support 40 | 20 20 20 40 34 22 Greatest Overweight (x) 11 | . . 1 4 4 11 Average Overweight (x) . | . . . 1 1 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 15 Most Carried 15 | 8 8 9 15 15 11 Average Carried 9 | 5 7 6 7 13 5 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 14 | 8 7 8 14 12 . Class Distribution -------------------- 34% | Hacker-Skirmisher 20% | Gunner 15% | Scavenger-Gunner 14% | Scavenger-Mutant 9% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2003 | 286 15 328 617 644 113 Remotely . | . . . . . . Salvage Created 3304 | 114 71 780 1145 913 281 Parts 199 | 7 5 60 63 52 12 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 4 | . . . 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 80 | . . 22 37 17 4 Guns 46 | . . 22 12 8 4 Cannons 11 | . . . 8 3 . AOE 19 | . . . 15 4 . Classes Destroyed 13 | 2 2 6 1 2 . Worker 4 | . . 1 1 . 2 Builder 3 | . . . 2 . 1 Tunneler 2 | 1 . 1 . . . Hauler 2 | . 1 . 1 . . Recycler 3 | 1 . . 1 1 . Operator 5 | . . 2 2 1 . Watcher 6 | . 1 1 2 2 . Swarmer 34 | . . 10 21 3 . Grunt 28 | . . 9 12 4 3 Brawler 2 | . . 1 . . 1 Sentry 10 | . . 2 4 4 . Hunter 1 | . . . . 1 . Programmer 5 | . . . . 5 . Best Kill Streak 8 | 1 1 6 8 4 7 Combat Bots Only 6 | . . 6 6 3 3 Max Kills in Single Turn 3 | 1 1 2 3 2 2 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . . 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 805 | . . 82 189 161 373 Missed 238 | . . 22 46 47 123 Damage Taken 5286 | . . 484 1359 1118 2325 Core 1259 | . . 109 174 124 852 Absorbed by Shields 29 | . . . . . 29 Ignored by Resistances 1616 | . . 152 401 341 722 Core Remaining (%) 84 | 100 100 72 68 82 . Volleys Fired 224 | 2 10 56 78 59 19 Largest 4 | 2 2 2 3 4 4 Hottest 229 | 60 63 63 161 211 229 Shots Fired 483 | 4 18 107 152 151 51 Gun 330 | 4 18 107 83 84 34 Cannon 109 | . . . 44 50 15 Launcher 44 | . . . 25 17 2 Special . | . . . . . . Kinetic 209 | 2 10 56 63 60 18 Thermal 94 | 2 8 51 20 3 10 Explosive 36 | . . . 24 10 2 Electromagnetic 144 | . . . 45 78 21 Robot Hit Streak 28 | 3 4 18 28 23 19 Robot Miss Streak 3 | . 2 3 2 3 1 Penetration Max . | . . . . . . Secondary Targets 6 | . . 5 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 354 | 3 10 81 111 110 39 Core Hits 173 | 3 3 38 64 48 17 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 1 5 . Destroy 2 | . . . 1 1 . Blast 1 | . . . . 1 . Corrupt 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8325 | 36 122 1116 3598 2359 1094 Guns 3844 | 36 122 1116 904 1070 596 Cannons 1921 | . . . 983 643 295 Explosions 2560 | . . . 1711 646 203 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2503 | 14 62 683 696 835 213 Thermal 1351 | 22 60 433 383 144 309 Explosive 2154 | . . . 1536 415 203 Electromagnetic 2317 | . . . 983 965 369 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 4 7 Average Corruption 3 | . . . . 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 21 4 Message Errors 8 | . . . . 8 . Matter Fused 7 | . . . . 5 2 Heat Flow Errors 2 | . . . . 2 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 2 | . . . . 2 . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 87 | . . . 81 6 . Projectiles 55 | . . . 55 . . Explosions 32 | . . . 26 6 . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 149 | . . . 50 99 . Shots 10 | . . . 5 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 435 | . 3 186 435 401 227 Average Temperature 108 | . 2 56 119 127 140 Received Heat Transfer 2094 | . . 231 675 276 912 Effects 9 | . . . 6 3 . Shutdowns 3 | . . . 2 1 . Energy Bleed 3 | . . . 2 1 . Damage (minor) 3 | . . . 2 1 . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 2 2 . Combat Hostiles 4 | . . . 2 2 . Parts Fried 10 | . . . 5 3 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 2750 | 50 125 975 725 200 675 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 3 2 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 914 | 10 34 504 914 530 157 Initial 337 | . 5 12 159 337 113 Average 379 | 2 21 285 620 321 79 Maximum Alert Level 3 | . . 2 3 2 . Low Security (%) 28 | 100 100 34 7 18 100 Level 1 29 | . . 42 18 46 . Level 2 24 | . . 22 21 35 . Level 3 17 | . . . 52 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 2 7 8 . Investigation 4 | . . 2 1 1 . Extermination 3 | . . . . 3 . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 7 | . . . 4 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 4 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 5 32 45 22 8 Peak Tracking Total 7 | . 2 7 7 4 5 Tactical Retreats 4 | . . . 2 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 18 | . . . 8 9 1 Max in Single Turn 4 | . . . 2 4 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . . 5 1 4 . Terminals 9 | . . 5 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . . 12 2 6 . Successful 8 | . . 3 2 3 . Failed 12 | . . 9 . 3 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . . 12 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . . 3 2 3 . Record 3 | . . 2 1 . . Open DSF 1 | . . . . 1 . Alert Level 3 | . . 1 1 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used . | . . . . . . Hacking Detections 6 | . . 5 . 1 . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4633 | 126 161 568 1566 1836 376 Spaces Moved 1876 | 86 91 279 566 735 119 Core 48 | 18 . . . . 30 Treads 311 | . . . 276 24 11 Legs 1373 | 68 91 279 290 645 . Wheels . | . . . . . . Hover 144 | . . . . 66 78 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 176 176 Average Speed 190 | 105 120 129 220 200 245 Slowest Speed 600 | 120 120 190 400 305 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 23 42 53 23 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 361 | . . . 213 142 6 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 359 | . . . 213 140 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2509 | 116 127 378 747 978 163 Wait 208 | 8 15 12 51 118 4 Move 1871 | 85 90 278 565 734 119 Hop . | . . . . . . Pick Up 74 | 12 3 12 21 22 4 Fast Attach 7 | 4 . . . 3 . Attach 46 | 4 1 3 9 13 16 Detach 1 | . . . . 1 . Swap 40 | . 2 9 17 11 1 Drop 38 | 1 6 8 6 17 . Fire 224 | 2 10 56 78 59 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 4) 288 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 584 | -9/Materials | Build established: Scavenger-Mutant 611 | -9/Materials | Discovered new exit (range 9) 619 | -9/Materials | Identified exit to Mines 808 | -9/Materials | Discovered new exit (range 15) 852 | -9/Materials | Identified exit to Materials 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 965 | -8/Materials | Garrison activated, responded to threat 1176 | -8/Materials | Garrison activated, responded to threat 1183 | -8/Materials | Build established: Scavenger-Gunner 1785 | -8/Materials | Build established: Gunner 2396 | -8/Materials | Discovered new exit (range 3) 2398 | -8/Materials | Identified exit to Factory 2422 | -8/Materials | Entered Factory 2422 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2753 | -7/Factory | Build established: Hacker-Skirmisher 2883 | -7/Factory | Discovered new exit (range 17) 2915 | -7/Factory | Identified exit to Lower Caves 3945 | -7/Factory | Discovered new exit (range 13) 3959 | -7/Factory | Garrison activated, responded to threat 4076 | -7/Factory | Lost 5 parts (1p1n3w) 4231 | -7/Factory | Discovered new exit (range 14) 4256 | -7/Factory | Identified exit to Factory 4258 | -7/Factory | Entered another Factory area 4258 | -6/Factory | Evolved 2 slots: Utility x2 4414 | -6/Factory | Spotted B-75 Beast 4525 | -6/Factory | Core integrity fell below 50% 4598 | -6/Factory | Core integrity fell below 20% 4623 | -6/Factory | Lost 24 parts (4p3n9u8w) 4634 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04519_ U-05 Engineer lays Concrete. 04521_ Hacking Suite destroyed. 04522_ U-05 Engineer builds a Wall. 04523_ Acquired Force Field. 04524_ U-05 Engineer lays Concrete. 04526_ U-05 Engineer builds a Wall. 04527_ Acquired Force Field. 04528_ U-05 Engineer builds a Wall. 04534_ Lgt. Treads destroyed. 04535_ U-05 Engineer builds a Wall. 04536_ U-05 Engineer lays Concrete. 04542_ U-05 Engineer builds a Wall. 04554_ Imp. Cooling System destroyed. 04562_ Force Field destroyed. 04574_ System corrupted: Matter fused (-5). 04580_ U-05 Engineer builds a Wall. 04591_ System corrupted: Force Field fused. 04592_ Force Field destroyed. 04611_ System corrupted: Matter fused (-8). 04634_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? #?????? | | ?????????????????????????????????????? #?????? | | ?????????????????????????????????????? #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ???????????????????????##########????# #?????? | | ???????????????????????# #????# #?????? | | ???????????????????????# Y"""" #????# #?????? | | ???????????????????????# """" #???## ##????? | | ???????????????????????# """" #???# #????? | | ???????????????????????# @"""" #???# #????? | | ???????????????????????# """" ##### #????? | | ???????????????????????# """" + T +????? | | ???????????????????????# Y"""" ##### #????? | | ???????????????????????# t #???# #????? | | ???????????????????#########+#####??# #????? | | ??????????????????? #??### ###????? | | ?????????????????? #????# #??????? | | ?????????????????? ###### #??????? | | ?????????????????? ^ ^ #??????? | | ?????????????????? ######## | | ??????????????????"""" ^ """""" ## | | ?????????????? ^""Y"" ^"""""" ! ## """ | | ??????????????# " """" # """ | | ????????????? % "" # """ | | ????????????? % + | | ????????????? % % # | | ?????????????????#"" """## ! # | | ????????????????????F""" ###+############### | | ????????????????????"""" ??? ????###??########+ | | ????????????????????# #???""" ????????????????# | | ????????????????????##???? """ ???????????????# | | ???????????????????????????""" ?????????####### | | ??????????????????????????? #????????# | | ???????????????????????????""" #????????# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledAlloyRifle Manual? 0 Play Time 01:05:16 Cumulative 5.5 hours Start 2024.03.31 @ 00:33:45 End 2024.03.31 @ 01:38:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 196558aa-a090-4c39-b2ea-756957ffcf09