Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.12 @ 19:51:36 Player: Andru7428 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (195) 975 Value Destroyed (7274) 7274 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3281) 3281 TOTAL SCORE: 14950 Bonus ------- High Alert Combat Kills 1881 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 158/160 System Corruption 4% Temperature Cool (190) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg VTOL Module VTOL Module > --- UTILITY (7) ------ Improved Signal Interpreter Armor Integrity Analyzer System Shield Relay Coupler [Sentry] (17) Relay Coupler [Demolisher] (21) > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Assault Rifle Flak Gun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Ion Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Transmission Jammer Improved Light Armor Plating System Shield Relay Coupler [Grunt] Flak Gun Mini Assault Cannon Mini Grenade Launcher Remote Datajack [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 213 | 6 10 6 23 49 36 17 36 30 Power 14 | 1 . 1 2 5 1 . 1 3 Engine 9 | 1 . . 1 4 1 . 1 1 Core 5 | . . 1 1 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 50 | 2 3 2 10 17 5 . 4 7 Treads . | . . . . . . . . . Leg 36 | . 3 2 10 13 1 . 4 3 Wheel 2 | 2 . . . . . . . . Hover 7 | . . . . 3 4 . . . Flight 5 | . . . . 1 . . . 4 Utility 42 | 1 3 1 5 1 12 3 10 6 Device 12 | . 1 1 1 . 4 2 1 2 Storage 7 | 1 1 . 3 . 2 . . . Processor 6 | . . . . . 3 . 2 1 Hackware 5 | . . . . . . . 3 2 Protection 12 | . 1 . 1 1 3 1 4 1 Artifact . | . . . . . . . . . Weapon 107 | 2 4 2 6 26 18 14 21 14 Energy Gun 14 | 2 1 1 1 4 1 3 . 1 Energy Cannon 15 | . . . 2 4 5 . 3 1 Ballistic Gun 27 | . 2 . . 2 7 5 10 1 Ballistic Cannon 15 | . . . 2 7 . . . 6 Launcher 16 | . 1 1 1 4 5 1 1 2 Special Weapon 9 | . . . . . . . 6 3 Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . . 5 . 5 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 5 | . . . . 5 . . . . Parts Lost 52 | . 1 3 3 7 12 3 3 20 Power 5 | . . . . 1 1 . . 3 Propulsion 15 | . . 1 2 1 4 . 1 6 Utility 12 | . . . 1 1 2 . 1 7 Weapon 20 | . 1 2 . 4 5 3 1 4 Highest Loss Streak 12 | . 1 2 1 3 4 1 1 12 Average Slot Usage (%) 97 | . 96 97 99 98 97 99 99 84 Engine 6 | . 14 1 1 10 9 9 7 3 Core 2 | . . 12 10 . . . . 3 Leg 18 | . 13 27 32 32 . 9 14 11 Hover 7 | . . . . . 25 18 7 . Device 8 | . 3 14 11 8 8 7 7 3 Storage 16 | . 14 14 16 22 18 18 15 7 Processor 3 | . . . . . 10 1 4 9 Hackware 3 | . . . . . . . 14 16 Protection 6 | . 7 . 5 1 6 17 8 3 Energy Gun 8 | . 17 19 6 10 3 9 1 2 Energy Cannon 3 | . . . 4 2 5 1 5 2 Ballistic Gun 3 | . 10 . . . 7 6 6 1 Ballistic Cannon 3 | . . . 10 8 . . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 11 15 20 40 34 38 40 42 39 Greatest Support 50 | 20 20 25 40 45 45 44 50 50 Greatest Overweight (x) 5 | . 1 1 1 2 1 1 2 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 14 12 12 12 12 12 Average Capacity 10 | 5 6 8 10 12 12 12 12 7 Most Carried 14 | 6 6 8 14 12 12 12 12 12 Average Carried 10 | 3 5 7 10 11 11 11 11 7 Final Capacity 12 | 6 8 8 12 12 12 12 12 4 Final Carried 12 | 6 6 7 12 12 12 12 12 3 Class Distribution -------------------- 51% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Matter Collected 4023 | 260 122 76 484 898 881 350 543 409 Remotely . | . . . . . . . . . Salvage Created 6763 | . 291 434 736 1519 2043 595 693 452 Parts 391 | . 23 11 41 119 105 39 36 17 Haulers Intercepted 9 | . . . 2 4 2 . 1 . Recyclers Shooed 4 | . . 1 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Combat Hostiles Destroyed 151 | . 11 6 17 37 38 17 10 15 Guns 67 | . 9 6 3 15 11 16 6 1 Cannons 46 | . . . 13 13 9 . 2 9 AOE 37 | . 2 . 1 9 17 1 2 5 Classes Destroyed 14 | . 3 1 4 1 4 . 1 . Worker 8 | . . . 1 1 5 . 1 . Builder 7 | . . . . 3 4 . . . Tunneler 1 | . . . . . 1 . . . Hauler 9 | . . . 2 4 2 . 1 . Recycler 8 | . . 2 . 1 4 . 1 . Operator 1 | . . . . . 1 . . . Watcher 10 | . 1 . 2 1 4 1 1 . Swarmer 35 | . 6 . . 12 3 7 . 7 Grunt 73 | . 5 6 14 12 20 5 4 7 Brawler 4 | . . . . . 2 1 1 . Duelist 5 | . . . 1 1 1 1 1 . Sentry 26 | . . . 2 12 8 3 1 . Hunter 6 | . . . . . 4 . 1 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 12 | . 5 3 4 8 12 4 3 8 Combat Bots Only 8 | . 3 2 4 8 8 4 2 8 Max Kills in Single Turn 4 | . 2 1 2 4 4 2 2 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 1 3 3 1 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Damage Taken 8983 | . 403 351 1040 1385 1929 822 790 2263 Core 1691 | . 76 94 197 166 375 83 27 673 Absorbed by Shields 44 | . . . . . . 9 . 35 Core Remaining (%) 39 | 100 . 32 . 9 . 16 . . Volleys Fired 582 | . 38 28 85 118 115 65 66 67 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 124 | . 100 115 104 113 124 124 90 108 Shots Fired 1005 | . 75 41 136 232 196 117 112 96 Gun 574 | . 74 41 31 118 130 107 46 27 Cannon 368 | . . . 100 109 48 9 44 58 Launcher 36 | . 1 . 5 5 18 1 3 3 Special 27 | . . . . . . . 19 8 Kinetic 420 | . 33 5 79 81 100 29 43 50 Thermal 294 | . 41 36 13 28 16 78 47 35 Explosive 36 | . 1 . 5 5 18 1 3 3 Electromagnetic 228 | . . . 39 118 62 9 . . Robot Hit Streak 20 | . 6 13 14 20 13 8 9 11 Robot Miss Streak 8 | . 3 2 3 7 4 4 8 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . . . 1 5 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 612 | . 39 32 68 134 135 62 80 62 Core Hits 346 | . 19 15 28 62 111 29 43 39 Critical Hits 6 | . . . 1 . . 1 1 3 Critical Kills 3 | . . . . . . 1 1 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Melee Attacks 12 | . . . . 6 . 4 2 . Impact . | . . . . . . . . . Slashing 10 | . . . . 6 . 4 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15075 | . 567 433 1759 2999 4921 1264 1620 1512 Guns 5871 | . 437 433 374 1135 1552 1007 612 321 Cannons 4819 | . . . 1026 1230 943 142 658 820 Explosions 4336 | . 130 . 359 634 2393 115 350 355 Melee . | . . . . . . . . . Ramming 49 | . . . . . 33 . . 16 Kinetic 4376 | . 151 15 647 965 1086 296 557 659 Thermal 3773 | . 286 418 271 315 534 754 713 482 Explosive 3882 | . 130 . 252 584 2139 72 350 355 Electromagnetic 2995 | . . . 589 1135 1129 142 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 2 7 5 5 4 4 Average Corruption 3 | . . . 2 2 5 5 3 4 Corruption Purged . | . . . . . . . . . Effects 116 | . . . . 30 11 40 10 25 Message Errors 25 | . . . . 9 . 8 1 7 Matter Fused 18 | . . . . 3 2 7 1 5 Heat Flow Errors 13 | . . . . 1 2 7 2 1 Energy Discharges 12 | . . . . 4 1 3 1 3 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 15 | . . . . 2 1 5 3 4 Data Loss (major) 3 | . . . . 1 . 2 . . Misfires 2 | . . . . . 1 1 . . Targeting Errors 27 | . . . . 10 3 7 2 5 Overload Shots . | . . . . . . . . . Overflow Damage 248 | . 37 . 24 30 111 1 45 . Projectiles 90 | . . . 20 4 41 . 25 . Explosions 158 | . 37 . 4 26 70 1 20 . Melee . | . . . . . . . . . Knockbacks 14 | . . . 5 6 . . . 3 Impact . | . . . . . . . . . Kinetic 12 | . . . 4 6 . . . 2 Secondary 2 | . . . 1 . . . . 1 Self-Inflicted Damage 227 | . 33 . 42 49 66 8 . 29 Shots 9 | . 1 . 2 2 2 1 . 1 Rammed 5 | . . . . . 1 . . 4 Targets Rammed 6 | . . . . . 1 . . 5 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 491 | . 156 186 108 186 236 491 231 224 Average Temperature 56 | . 44 52 23 48 39 113 36 53 Received Heat Transfer 2736 | . 102 189 339 405 423 387 249 642 Effects 2 | . . . . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . 2 6 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 4 . . 1 . 2 . Heat Transferred 6909 | . 851 1110 470 581 818 1419 1110 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 2 2 4 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Peak Influence 1746 | . 297 157 261 867 1493 1746 1009 934 Average Influence 650 | . 108 81 131 386 1021 1401 898 759 Maximum Alert Level 5 | . 1 . 1 3 4 5 3 3 Low Security (%) 25 | 100 79 100 72 10 . . . . Level 1 17 | . 20 . 27 59 5 . . . Level 2 7 | . . . . 15 8 . . 35 Level 3 31 | . . . . 15 51 18 100 64 Level 4 11 | . . . . . 35 43 . . Level 5 5 | . . . . . . 37 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 . 3 7 8 . 5 . Investigation 3 | . . . 1 2 . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 10 | . 2 . 2 1 3 . 2 . Assault 3 | . . . . . 2 . 1 . Garrison 7 | . . . . 4 3 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Distress Signals 14 | . 2 1 1 4 5 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 241 | . 17 8 28 48 69 27 27 17 Peak Tracking Total 12 | . 4 2 6 5 12 4 4 8 Tactical Retreats 22 | . 2 . 2 1 3 7 7 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Traps Triggered 18 | . . . . 5 2 8 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Machines Disabled 26 | . 2 . 2 6 9 3 1 3 Max in Single Turn 3 | . 1 . 1 1 3 1 1 1 Garrison Relay 6 | . . . . . . 3 . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Machines Accessed 28 | . 1 . 4 9 7 . 7 . Terminals 20 | . 1 . 2 7 6 . 4 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 68 | . 2 . 13 23 17 . 13 . Successful 32 | . . . 10 8 8 . 6 . Failed 35 | . 2 . 2 15 9 . 7 . Catastrophic 5 | . . . . 2 2 . 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 24 | . 2 . 8 8 3 . 3 . Terminals 56 | . 2 . 10 18 16 . 10 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 5 | . . . . 3 1 . 1 . Terminal Hacks 23 | . . . 7 6 7 . 3 . Robot Analysis 2 | . . . . 1 . . 1 . Prototype ID Bank 9 | . . . 4 2 3 . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 3 | . . . 1 1 1 . . . Alert Level 2 | . . . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 2 | . . . . . 1 . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 5 | . . . . 5 . . . . Terminals 1 | . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 . 2 8 6 . 4 . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 3 | . . . . . . . 3 . Matter 336 | . . . . . . . 336 . Time 126 | . . . . . . . 126 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 Structural Interface 1 | . . . . . . . . 1 Robots Hacked 14 | . . . . . . . 10 4 Non-combat 4 | . . . . . . . 4 . Combat 10 | . . . . . . . 6 4 Robot Hacks Applied 21 | . . . . . . . 16 5 parse_system 4 | . . . . . . . 4 . no_distress 1 | . . . . . . . 1 . find_chute 2 | . . . . . . . 2 . find_fabricator 2 | . . . . . . . 2 . find_shortcuts 1 | . . . . . . . . 1 find_garrison 1 | . . . . . . . 1 . focus_fire 1 | . . . . . . . 1 . overload_power 3 | . . . . . . . 2 1 reboot_system 3 | . . . . . . . . 3 go_dormant 1 | . . . . . . . 1 . streamctrl_high 2 | . . . . . . . 2 . Relay Couplers Released 25 | . . . . . . 14 . 11 Machine Destruction 25 | . . . . . . 14 . 11 Attached 4 | . . . . . . . 3 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Total Allies 4 | . . 2 . 1 . . 1 . Largest Group 2 | . . 2 . 1 . . 1 . Highest-Rated Group 40 | . . 40 . 10 . . 16 . Highest-Rated Ally 31 | . . 31 . 10 . . 16 . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . 4 . . . . 2 . Total Damage 81 | . . 64 . . . . 17 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Robot Analysis Total 2 | . . . . 1 . . 1 . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Turns Passed 8408 | 58 504 662 1211 1654 1139 1306 1040 834 Spaces Moved 5921 | 52 356 481 657 853 1103 984 620 815 Core 19 | 3 . . . . . . . 16 Treads . | . . . . . . . . . Legs 2632 | . 143 481 657 834 . . 294 223 Wheels 262 | 49 213 . . . . . . . Hover 2432 | . . . . 19 1103 984 326 . Flight 576 | . . . . . . . . 576 Fastest Speed 34 | 50 80 120 120 42 42 48 48 34 Average Speed 93 | 78 96 120 123 122 46 98 109 67 Slowest Speed 300 | 80 150 150 150 160 106 106 180 300 Overloaded Moves 165 | . . . . . . 127 38 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 . . . Exploration Rate (%) 59 | 3 47 96 38 97 69 82 14 89 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 4 | . . 4 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 47 | . . . 42 5 . . . . Terrain Destroyed 325 | . 7 . 55 58 169 16 . 20 Melee 5 | . . . . 5 . . . . Projectile 10 | . . . 2 6 . . . 2 AOE 310 | . 7 . 53 47 169 16 . 18 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Total 7792 | 69 448 526 924 1222 1535 1195 871 1002 Wait 668 | . 37 . 117 136 232 14 114 18 Move 5911 | 51 355 480 655 852 1102 982 619 815 Hop . | . . . . . . . . . Pick Up 138 | 12 3 7 23 26 29 8 16 14 Fast Attach 33 | . 2 1 6 8 6 2 4 4 Attach 64 | 6 1 2 6 10 13 5 7 14 Detach 2 | . . . 1 . . . 1 . Swap 116 | . 7 3 11 31 17 10 25 12 Drop 112 | . 5 5 19 35 20 6 17 5 Fire 582 | . 38 28 85 118 115 65 66 67 Melee 12 | . . . . 6 . 4 2 . Ram 2 | . . . . . 1 . . 1 Kick 4 | . . . . . . . . 4 Crush . | . . . . . . . . . Escape Stasis 148 | . . . 1 . . 99 . 48 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 9) 563 | -10/Materials | Entered Mines 622 | -10/Mines | Discovered new exit (range 6) 630 | -10/Mines | Learned location of Storage (-9) 877 | -10/Mines | Core integrity fell below 50% 926 | -10/Mines | Build established: Scavenger-Mutant 941 | -10/Mines | Learned location of Zion (-7) 1211 | -10/Mines | Discovered new exit (range 8) 1225 | -10/Mines | Entered Materials 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2087 | -9/Materials | Discovered new exit (range 16) 2101 | -9/Materials | Identified exit to Mines 2101 | -9/Materials | Identified exit to Storage 2101 | -9/Materials | Central database locked down 2414 | -9/Materials | Crushed by falling debris 2436 | -9/Materials | Entered Storage 2527 | -9/Storage | Core integrity fell below 50% 3062 | -9/Storage | Identified exit to Recycling 3480 | -9/Storage | Core integrity fell below 20% 3698 | -9/Storage | Garrison activated, responded to threat 3826 | -9/Storage | Lost 3 parts (1u2w) 3826 | -9/Storage | Garrison activated, responded to threat 3854 | -9/Storage | Destroyed 8 combat bots 4032 | -9/Storage | Discovered new exit (range 16) 4090 | -9/Storage | Entered Materials 4090 | -8/Materials | Evolved 2 slots: Utility x2 4155 | -8/Materials | Identified exit to Factory 4208 | -8/Materials | Garrison activated, responded to threat 4270 | -8/Materials | Destroyed 8 combat bots 4279 | -8/Materials | Lost 4 parts (2n1u1w) 4384 | -8/Materials | Build established: Mutant 4890 | -8/Materials | First assault squad dispatched 4984 | -8/Materials | Crushed by falling debris 4987 | -8/Materials | Core integrity fell below 50% 5023 | -8/Materials | Lost 3 parts (1p1n1w) 5029 | -8/Materials | Destroyed 8 combat bots 5227 | -8/Materials | Identified exit to Garrison 5229 | -8/Materials | Entered Garrison 5252 | -8/Garrison | Triggered checkpoint 5335 | -8/Garrison | Garrison Relay disabled 5652 | -8/Garrison | Triggered checkpoint 5692 | -8/Garrison | Triggered checkpoint 5706 | -8/Garrison | Garrison Relay disabled 5750 | -8/Garrison | Discovered exit to Factory (range 9) 5830 | -8/Garrison | Triggered checkpoint 5954 | -8/Garrison | Discovered exit to Factory (range 13) 6010 | -8/Garrison | Triggered checkpoint 6044 | -8/Garrison | Garrison Relay disabled 6058 | -8/Garrison | Triggered checkpoint 6066 | -8/Garrison | Core integrity fell below 20% 6248 | -8/Garrison | Triggered checkpoint 6271 | -8/Garrison | Discovered exit to Factory (range 13) 6294 | -8/Garrison | Installed Relay Interface Framework 6535 | -8/Garrison | Entered Factory 6535 | -7/Factory | Evolved 2 slots: Utility x2 6935 | -7/Factory | First assault squad dispatched 7362 | -7/Factory | Build established: Scavenger-Mutant 7491 | -7/Factory | Fabricated Imp. Cooling System (x1) 7521 | -7/Factory | Fabricated Gauss Rifle? 7574 | -7/Factory | Identified exit to Garrison 7575 | -7/Factory | Entered Garrison 7716 | -7/Garrison | Triggered checkpoint 7770 | -7/Garrison | Garrison Relay disabled 7854 | -7/Garrison | Triggered checkpoint 7987 | -7/Garrison | Core integrity fell below 50% 8007 | -7/Garrison | Core integrity fell below 20% 8020 | -7/Garrison | Lost 12 parts (2p4n4u2w) 8035 | -7/Garrison | Destroyed 8 combat bots 8114 | -7/Garrison | Lost 5 parts (1p1n2u1w) 8199 | -7/Garrison | Discovered new exit (range 12) 8260 | -7/Garrison | Triggered checkpoint 8265 | -7/Garrison | Garrison Relay disabled 8295 | -7/Garrison | Discovered new exit (range 12) 8309 | -7/Garrison | Garrison Relay disabled 8314 | -7/Garrison | Triggered checkpoint 8336 | -7/Garrison | Triggered checkpoint 8349 | -7/Garrison | Discovered new exit (range 12) 8353 | -7/Garrison | Identified exit to Factory 8356 | -7/Garrison | Expanded RIF knowledge: Structural Interface 8409 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08357_ RIF reveals location of phase wall. 08372_ Triggered Stasis Trap. 08372_ A bubble of rippling energy engulfs the area. 08372_ Field strength at 95. 08373_ Field strength at 90. 08374_ Field strength at 85. 08375_ Field strength at 80. 08376_ Field strength at 75. 08377_ Field strength at 70. 08378_ Field strength at 65. 08379_ Field strength at 60. 08380_ Field strength at 55. 08381_ Field strength at 50. 08382_ Field strength at 40. 08383_ Field strength at 35. 08386_ Field strength at 26. 08390_ System corrupted: Energy discharge (-46). 08397_ Stasis field depleted. 08399_ VTOL Module destroyed. 08405_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ????????????????????#"""""???????????????????????? | | ?????????#####"""##### ##???????????????????#### | | ?????????# ^ #???????????????????# | | ?????????# #???????????????????# ## | | ?????????# ############g/#???????????????????# #? | | ?????????# #??????????# @#???????????????????# #? | | ?????????# #??????????# #???????????????????# #? | | ########## ############++#######??????########"## | | #??????# | | #??????# | | #??????# #####"## | | ###########+#############+### #??????# #???# #? | | ??????????# #???????????# #?# #??????# #???# #? | | ??????????# #???????????# #?# #??????# ##### ## | | ??????????# #???????????# #?# #??????# # | | ??????????# ############# #?# #??????# ##### ## | | ??????????# #?# #?????## #???# #? | | ??????????############### #?# ## ## ##??# #? | | ????????????????????????# #?# #??# #? | | ????????????????????????# ?# #?? #? | | ????????????????????????##### #??###? | | ????????????????????????????# ## ^^## #?????? | | ????????????????????????????# ## ## ###???? | | ????????????????????????????" #???? | | ????????????????????????????" #???? | | ????????????????????????????" #???? | | ???????######???????????????" #???? | | ???????#////###?????????????# ## # ####### | | ???????# #?????????????# ## ## !# # # | | ???????#!!!!# #?????????????# = *! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 14 Armor Integrity Analysis 33 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x1 | -7/Factory | Preloaded Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Fist Fight Challenges ------------ None Game ------ Seed ImprovedRecyclingKatana Manual? 0 Play Time 02:19:03 Cumulative 34.0 hours Start 2019.12.11 @ 21:58:37 End 2019.12.12 @ 19:51:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86b43b5d-d449-480c-a791-7463ce787392