Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 16:30:22 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (153) 765 Value Destroyed (5924) 5924 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3496) 3496 TOTAL SCORE: 14685 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2083 Follower Combat Kills 2845 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -3432 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 150/150 System Corruption 19% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Improved Signal Interpreter Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (4) ------- Cooled Pulse Rifle Flak Gun Flak Gun Heavy Rocket Launcher > --- INVENTORY (10) --- Deuterium Engine Improved Cooling System Relay Coupler [Sentry] (18) Heavy EM Shotgun Plasma Rifle Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Target Analyzer Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle High-powered Field Laser Cooled Plasma Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Improved Cooling System Relay Coupler [Grunt] Relay Coupler [Sentry] Heavy EM Shotgun Heavy Laser High-powered Field Laser Enhanced Autogun Flak Gun Flak Gun Heavy Rocket Launcher [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Siege Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . 1 . . . . 1 . 2 Weapon 2 | . . . . . . 1 1 . . Parts Attached 146 | . 7 27 2 . 12 27 16 16 39 Power 10 | . 1 2 . . . 4 1 1 1 Engine 7 | . 1 2 . . . 3 1 . . Core 2 | . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . 1 . Propulsion 27 | . 1 5 1 . 6 6 . 3 5 Treads 5 | . . . . . . 2 . 1 2 Leg 18 | . 1 5 1 . 6 2 . . 3 Wheel 3 | . . . . . . 2 . 1 . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 31 | . 2 9 . . 3 3 4 2 8 Device 8 | . . 2 . . 2 2 1 . 1 Storage 5 | . 2 2 . . . . . . 1 Processor 5 | . . . . . 1 1 . . 3 Hackware 3 | . . . . . . . . 1 2 Protection 10 | . . 5 . . . . 3 1 1 Artifact . | . . . . . . . . . . Weapon 78 | . 3 11 1 . 3 14 11 10 25 Energy Gun 35 | . . 5 1 . 2 9 1 3 14 Energy Cannon 6 | . 1 3 . . 1 . . . 1 Ballistic Gun 19 | . . 3 . . . 1 7 3 5 Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 13 | . 2 . . . . 3 1 4 3 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 4 . . . 1 2 . 3 Corrupted Parts 4 | . . . . . 1 1 . . 2 System Corruption 15 | . . . . . 3 6 . . 6 Parts Lost 25 | . . 3 . . 5 3 . . 14 Power . | . . . . . . . . . . Propulsion 8 | . . 2 . . . 3 . . 3 Utility 7 | . . 1 . . 2 . . . 4 Weapon 10 | . . . . . 3 . . . 7 Highest Loss Streak 4 | . . 2 . . 2 1 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 96 99 100 100 89 87 83 81 85 Engine 7 | . 14 11 11 11 11 7 4 5 . Reactor 1 | . . . . . . . . 1 5 Treads 2 | . . . . . . 2 . 1 10 Leg 17 | . 28 32 33 33 33 16 . . 2 Wheel 3 | . . . . . . 6 15 11 . Device 7 | . . 7 11 11 11 9 7 7 5 Storage 10 | . 24 16 11 11 11 9 7 4 5 Processor 5 | . . . . . 8 9 7 7 11 Hackware 2 | . . . . . . . . 2 9 Protection 5 | . . 9 11 11 1 . 6 7 4 Energy Gun 14 | . 14 11 22 22 12 17 4 9 14 Energy Cannon 1 | . 1 3 . . . 1 . . 2 Ballistic Gun 7 | . 1 6 . . . 5 23 19 6 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 11 17 39 38 38 38 50 62 61 57 Greatest Support 110 | 20 20 33 33 33 33 56 56 70 110 Greatest Overweight (x) 3 | . . 3 1 1 1 2 1 1 2 Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 10 Average Capacity 12 | . 8 14 15 15 15 15 15 11 9 Most Carried 15 | . 6 15 15 15 15 15 15 15 10 Average Carried 11 | . 1 13 12 15 14 14 14 10 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 10 Final Carried 15 | 6 6 15 15 15 15 15 15 5 7 Class Distribution -------------------- 36% | Skirmisher 28% | Mutant 18% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Matter Collected 3738 | 200 107 423 50 . 120 723 708 580 827 Remotely . | . . . . . . . . . . Salvage Created 6070 | . 108 882 16 . 333 1121 738 674 2198 Parts 261 | . 7 56 3 . 10 51 33 31 70 Haulers Intercepted 6 | . . 2 . . . 2 1 . 1 Recyclers Shooed 6 | . . . 1 . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 107 | . 5 12 1 . 5 23 15 17 29 Guns 63 | . . 6 1 . 4 14 12 13 13 Cannons 14 | . . 5 . . . 1 . . 8 AOE 28 | . 5 1 . . . 8 3 4 7 Classes Destroyed 19 | . 5 6 . . 2 3 2 . 1 Worker 13 | . 1 4 . . 1 2 . . 5 Builder 10 | . 1 2 . . . 1 2 . 4 Tunneler 1 | . 1 . . . . . . . . Hauler 6 | . . 2 . . . 2 1 . 1 Recycler 7 | . . 1 . . 1 . . . 5 Mechanic 2 | . . . . . . 1 . . 1 Operator 3 | . . 1 . . . 1 . . 1 Watcher 6 | . . 2 . . . 2 1 . 1 Swarmer 11 | . 2 1 1 . 1 3 . 3 . Grunt 60 | . 3 7 . . 2 13 8 10 17 Brawler 4 | . . . . . 1 . 1 . 2 Duelist 7 | . . 1 . . . 1 . . 5 Sentry 13 | . . 3 . . . 2 2 4 2 Demolisher 2 | . . . . . . . 2 . . Specialist 3 | . . . . . . 3 . . . Hunter 2 | . . . . . 1 . . . 1 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . 1 . . . Assembled 2 | . . . . . . . 2 . . Best Kill Streak 12 | . 4 3 1 . 2 9 8 7 12 Combat Bots Only 10 | . 2 3 1 . 1 5 6 7 10 Max Kills in Single Turn 4 | . 1 2 1 . 1 4 2 3 4 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . 1 1 . . . 2 1 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Damage Taken 6338 | . 168 694 65 . 802 907 706 626 2370 Core 556 | . 24 47 7 . 144 63 63 53 155 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 63 | 100 90 . . . 20 56 . 53 . Volleys Fired 358 | . 11 60 4 . 41 81 38 46 77 Largest 4 | . 2 2 2 . 2 3 4 4 4 Hottest 269 | . 110 124 90 . 90 172 125 126 269 Shots Fired 904 | . 21 113 8 . 48 169 132 153 260 Gun 767 | . 11 81 8 . 48 140 128 145 206 Cannon 91 | . 3 32 . . . 14 . . 42 Launcher 43 | . 7 . . . . 15 4 8 9 Special 3 | . . . . . . . . . 3 Kinetic 381 | . . 21 . . . 68 118 110 64 Thermal 308 | . 14 66 . . 32 9 . 34 153 Explosive 43 | . 7 . . . . 15 4 8 9 Electromagnetic 169 | . . 26 8 . 16 77 10 1 31 Robot Hit Streak 19 | . 4 7 3 . 8 19 10 17 10 Robot Miss Streak 12 | . 3 6 5 . 3 5 9 12 9 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 17 | . . . . . 1 5 7 3 1 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 1 Shots Hit Robots 564 | . 12 69 5 . 36 108 85 90 159 Core Hits 348 | . 11 33 2 . 15 68 51 46 122 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 14 | . . 1 . . 2 1 . 1 9 Burn 11 | . . 1 . . 2 . . 1 7 Destroy 1 | . . . . . . 1 . . . Blast 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18404 | . 587 1500 64 . 1062 3551 2084 2251 7305 Guns 9663 | . 73 865 64 . 748 1896 1539 1497 2981 Cannons 1279 | . 18 366 . . . 66 . . 829 Explosions 7414 | . 492 269 . . 314 1576 545 754 3464 Melee . | . . . . . . . . . . Ramming 48 | . 4 . . . . 13 . . 31 Kinetic 4146 | . . 226 . . . 627 1344 1081 868 Thermal 5710 | . 91 993 . . 790 353 . 396 3087 Explosive 5867 | . 492 . . . . 1283 545 754 2793 Electromagnetic 2633 | . . 281 64 . 272 1275 195 20 526 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . 3 6 . . 19 Average Corruption 10 | . . . . . 3 6 . . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . . 8 . . . 47 Message Errors 10 | . . . . . 1 . . . 9 Matter Fused 11 | . . . . . 2 . . . 9 Heat Flow Errors 8 | . . . . . 2 . . . 6 Energy Discharges 5 | . . . . . 2 . . . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 3 | . . . . . 1 . . . 2 Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . . . 10 Overload Shots 4 | . . . . . . . . 2 2 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Overflow Damage 438 | . 21 80 . . 1 58 . 59 219 Projectiles 35 | . . 11 . . . 5 . . 19 Explosions 403 | . 21 69 . . 1 53 . 59 200 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . 1 . . 4 Impact 1 | . . . . . . 1 . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 869 | . 25 132 . . 72 130 . 46 464 Shots 20 | . 1 2 . . 2 4 . 2 9 Rammed 6 | . . . . . . 1 . . 5 Targets Rammed 7 | . 1 . . . . 1 . . 5 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 234 | . 162 189 6 . 234 117 68 48 128 Average Temperature 41 | . 60 47 2 . 53 42 21 8 42 Received Heat Transfer 1965 | . 36 231 9 . 243 390 192 255 609 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . . 1 . 1 9 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Melted 19 | . 1 . . . 3 . . . 15 Heat Transferred 9584 | . 259 1644 . . 1385 423 . 658 5215 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . . 3 . . 2 5 . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Peak Influence 2054 | . 310 843 288 . 393 613 1142 1714 2054 Initial 899 | . . 130 189 . . 89 184 667 899 Average 649 | . 79 294 201 . 260 300 638 1267 1223 Maximum Alert Level 5 | . 1 3 1 . 1 2 4 5 5 Low Security (%) 23 | . 78 38 48 . 29 30 21 . . Level 1 23 | . 21 34 51 . 70 33 11 . . Level 2 11 | . . 19 . . . 35 13 3 . Level 3 21 | . . 6 . . . . 51 46 46 Level 4 11 | . . . . . . . 3 21 35 Level 5 6 | . . . . . . . . 29 9 High Security 2 | . . . . . . . . . 8 Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 1 5 . . 1 8 10 . 17 Investigation 10 | . 1 3 . . . 1 4 . 1 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 12 | . . 1 . . 1 7 1 . 2 Assault 13 | . . 1 . . . . 1 . 11 Garrison 5 | . . . . . . . 3 . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . . . 1 2 1 . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Distress Signals 10 | . 1 6 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 248 | . 9 43 4 . 14 41 30 28 79 Peak Tracking Total 13 | . 3 5 4 . 4 8 10 4 13 Tactical Retreats 8 | . . 1 . . 2 1 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 4 | . 1 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . 3 . Triggered 1 | . . . . . . . . 1 . Most Traps Carried 3 | . . . 3 3 3 3 3 3 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 36 | . 1 8 . . . 7 . 4 16 Max in Single Turn 4 | . 1 3 . . . 1 . 1 4 Garrison Relay 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 30 | . 5 8 . 1 . 6 6 1 3 Terminals 21 | . 3 7 . . . 5 3 1 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 4 | . 2 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 101 | . 14 29 . 1 . 32 18 3 4 Successful 58 | . 9 19 . 1 . 20 6 . 3 Failed 43 | . 5 10 . . . 12 12 3 1 Catastrophic 12 | . 2 4 . . . 1 3 1 1 Database Lockouts . | . . . . . . . . . . Manual 43 | . 8 20 . 1 . 6 6 . 2 Terminals 76 | . 9 26 . . . 28 8 3 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . . . 4 4 . . Recycling Units 12 | . 5 3 . . . . 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 2 Terminal Hacks 27 | . 2 8 . 1 . 14 1 . 1 Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . Repair Station Index 1 | . . . . . . 1 . . . Alert Level 8 | . 1 2 . . . 5 . . . Unreport Threat 7 | . . 3 . . . 4 . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 1 1 . . Scan Component 2 | . . . . . . 1 1 . . Recycling Unit Hacks 9 | . 4 3 . . . . 2 . . Process 2 | . 1 . . . . . 1 . . Report Inventory 4 | . 2 1 . . . . 1 . . Retrieve Matter 2 | . 1 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Unlock Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 18 | . 3 8 . . . 5 1 . 1 Terminals 17 | . 3 8 . . . 5 1 . . Botnet 16 | . 3 7 . . . 5 1 . . Disrupt 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 27 | . 4 7 . . . 6 6 1 3 Full Trace Events 9 | . . 3 . . . 1 4 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 10 | . 6 . . . . . 4 . . Retrieved Matter 186 | . 6 180 . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . . . 2 . Watcher Feeds 1 | . . . . . . . . 1 . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . 2 streamctrl_high 1 | . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 6 | . . . . . . . . 6 . Machine Destruction 6 | . . . . . . . . 6 . Attached 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Total Allies 8 | . 1 . . . . . . 3 4 Largest Group 4 | . 1 1 1 1 1 1 1 4 3 Highest-Rated Group 173 | . 56 67 69 70 76 82 85 154 173 Highest-Rated Ally 122 | . 56 67 69 70 76 82 85 102 122 Total Orders 1 | . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . Ally Attacks 336 | . 11 50 2 . 30 45 37 49 112 Total Damage 11724 | . 95 1379 143 . 887 1027 1207 2094 4892 Kills 114 | . 2 27 4 . 11 14 16 13 27 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Turns Passed 7614 | . 312 1718 496 433 473 1086 417 917 1762 Spaces Moved 3925 | 1 194 832 235 226 196 602 269 556 814 Core . | . . . . . . . . . . Treads 916 | . . . . . . 35 . 120 761 Legs 2044 | 1 194 832 235 226 196 307 . . 53 Wheels 965 | . . . . . . 260 269 436 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 120 190 190 120 100 100 100 120 Average Speed 156 | 120 120 178 190 190 182 125 109 126 175 Slowest Speed 330 | 120 120 330 190 190 190 320 115 180 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 46 61 54 61 58 41 8 56 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 507 | . 58 60 . . 19 106 13 88 163 Melee . | . . . . . . . . . . Projectile 19 | . . . . . . 7 . 1 11 AOE 488 | . 58 60 . . 19 99 13 87 152 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Total 4816 | . 253 958 284 230 262 806 344 712 967 Wait 161 | . 27 6 14 5 10 45 10 32 12 Move 3916 | . 193 831 234 225 195 601 269 554 814 Hop . | . . . . . . . . . . Pick Up 64 | . 5 10 14 . . 16 1 9 9 Fast Attach 53 | . 1 10 . . 4 13 5 4 16 Attach 19 | . 1 4 . . 1 2 2 . 9 Detach 20 | . 1 8 . . . 4 3 . 4 Swap 74 | . 5 13 2 . 7 12 9 12 14 Drop 105 | . 8 16 16 . 4 31 7 16 7 Fire 358 | . 11 60 4 . 41 81 38 46 77 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 6 | . . . . . . 1 . . 5 Escape Stasis . | . . . . . . . . . . Rewire 36 | . . . . . . . . 36 . Trap 3 | . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 336 | -9/Materials | Build established: Mutant 359 | -9/Materials | Identified exit to Mines 1468 | -9/Materials | Build established: Scavenger-Mutant 1513 | -9/Materials | First assault squad dispatched 1714 | -9/Materials | Discovered new exit (range 8) 2031 | -9/Materials | Entered Mines 2201 | -9/Mines | Found a hidden stash of uninstalled traps 2241 | -9/Mines | Build established: Mutant 2314 | -9/Mines | Discovered new exit (range 13) 2447 | -9/Mines | Learned 2 Materials zone layouts 2518 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2519 | -9/Mines | Discovered new exit (range 5) 2527 | -9/Mines | Entered Exiles 2575 | -9/Exiles | Met 8R-AWN 2607 | -9/Exiles | Met EX-HEX 2657 | -9/Exiles | Met EX-BIN 2683 | -9/Exiles | Aligned with FarCom system 2685 | -9/Exiles | Given EX-Vault access code 2733 | -9/Exiles | Opened EX-Vault 2814 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2865 | -9/Exiles | Met EX-DEC 2937 | -9/Exiles | Discovered new exit (range 10) 2960 | -9/Exiles | Left Exiles lab with Longsword +1 2960 | -9/Exiles | Entered Mines 3078 | -8/Mines | Core integrity fell below 50% 3279 | -8/Mines | Build established: Scavenger-Mutant 3363 | -8/Mines | Discovered new exit (range 8) 3433 | -8/Mines | Entered Materials 3433 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3815 | -8/Materials | Build established: Scavenger-Skirmisher 3942 | -8/Materials | Discovered new exit (range 14) 4249 | -8/Materials | Discovered new exit (range 16) 4519 | -8/Materials | Entered Factory 4519 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4655 | -7/Factory | Garrison activated, responded to threat 4682 | -7/Factory | Assembled infested ambush trap array 4759 | -7/Factory | Build established: Skirmisher 4919 | -7/Factory | First assault squad dispatched 4936 | -7/Factory | Identified exit to Garrison 4936 | -7/Factory | Entered Garrison 4956 | -7/Garrison | Triggered checkpoint 4978 | -7/Garrison | Garrison Relay disabled 5325 | -7/Garrison | Installed Relay Interface Framework 5328 | -7/Garrison | Triggered checkpoint 5444 | -7/Garrison | Destroyed 7 combat bots 5492 | -7/Garrison | Triggered checkpoint 5550 | -7/Garrison | Triggered checkpoint 5578 | -7/Garrison | Triggered checkpoint 5629 | -7/Garrison | Spotted B-75 Beast 5668 | -7/Garrison | Allies destroyed B-75 Beast 5806 | -7/Garrison | Discovered new exit (range 14) 5837 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 5853 | -7/Garrison | Entered Factory 5853 | -6/Factory | Evolved 2 slots: Utility x2 5919 | -6/Factory | Identified exit to Garrison 6058 | -6/Factory | Identified exit to DSF 6553 | -6/Factory | First assault squad dispatched 6679 | -6/Factory | System corruption reached 10% 6706 | -6/Factory | Destroyed 10 combat bots 6713 | -6/Factory | Lost 4 parts (3u1w) 7070 | -6/Factory | Lost 3 parts (3w) 7297 | -6/Factory | Core integrity fell below 50% 7376 | -6/Factory | Garrison activated, responded to threat 7463 | -6/Factory | High security lockdown imminent 7543 | -6/Factory | High security lockdown engaged 7582 | -6/Factory | Core integrity fell below 20% 7600 | -6/Factory | Garrison activated, responded to threat 7615 | -6/Factory | Core destroyed Last Messages --------------- 07583_ System corrupted: Cld. Pulse Rifle failed to cycle. 07583_ System corrupted: Adv. Assault Cannon jammed. 07583_ Hpw. Field Laser destroyed. 07585_ Carbon-fiber Leg destroyed. 07587_ 9F&YMWP/ABJJTJWCZDY OXA%5 07587_ Critical hit (Burn: +37). 07589_ Jacked G-50 Soldier... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 07589_ Critical hit (Burn: +37). 07592_ Jacked G-50 Soldier... >>streamctrl_high Hijacking control node. 07595_ Soldier 5a reactivates. 07600_ ALERT: Activating Garrison Access F003. Player 2: "The best time to own a 49 Matter is now." 07606_ System corrupted: Flak Gun jammed. 07615_ Player 2 suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ???????????#??????" # %# ""????????????# # " | | ???????????# ?????" # %%+ """" ???????## # | | ???????????? ????? # % # """" ???????# ### | | ????????????? ????? #%! # ????????#T #?? | | ?????????????#+#???##%[ % # ????????## #?? | | ?????????????# ######* # ?????????## ##? | | ?????????????# % # ???????????#" "#? | | ?????????????# = #################" "#? | | "????????????# *[% % " # %%! #? | | ???????????# | % ##### """ # ! ## | | #+###????????# !* #???# """ + | | *% ???????## % ! |% #???# """ # ## | | [ ######## != %#???# # #? | | # !* * % #???# """ ### ###? | | " * ######+## #???# """ #?# #??? | | """" # % =[##! # #???# """ #?# #??? | | """" " * ""%[%## # #???# #?# #??? | | """" #= """ "%%%!## [# #???##########?# #??? | | """" # """ %%%= ## # ####???????????# #??? | | """" ?# ""%%%"%%!######### ???????????? #??? | | """"??# %% ! #??????????????# ???? | | """???# i! ! #??????????????? ???? | | ? ???# @= #??????????????? ???? | | ?#????# gg #??????????????? ???? | | ??????# b bl g #???????""?????? ???? | | ??????# g ######### @ #????? ?????? ???? | | ####### #???????# g #???"""""""" ?? ???? | | = #???????# ## ????????? | | #???????+ + """""????????????? | | " """ """ #???????# w ##### ????????? | | " """ """ #???????# #??????"""""""" ??????? | | " """ """ #???????# #???????? ??????????? | | #???????# #?????????? ??????????? | | " """ """ #???????# #??????????????????????? | | " """ """ #???????# ????????????w?????????? | | ? ?"" """ #???????# ?????????????????????? | | ?????? #???????# ?????????????????????? | | ??????? #???????# ?????????????????????? | | ??????? #???????# ????????????????????? | | ??????? #???????# ????????????????????? | | ??????? #???????# ????????????????????? | | ??????? ??????? ????????????????????? | | ??????? ??????? ????????????????????? | | ???????? ?????? ?????????????????????? | | ???????? ????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 8 | . 2 . . . 2 2 . 2 . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . 1 1 . 1 . Utility 2 | . 1 . . . . . . 1 . Weapon 2 | . 1 . . . . 1 . . . Parts Attached 152 | . 7 14 3 . 9 38 11 19 51 Parts Lost 52 | . . 1 . . 5 10 . 2 34 Damage Taken 8584 | . 17 407 27 . 788 1593 409 1216 4127 Core 1218 | . . 51 . . 70 177 79 132 709 Player 2/Cogmind (%) 68 | . . 52 . . 32 73 55 71 82 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 11365 | . 95 1379 143 . 887 1027 1207 1960 4667 Player 2/Cogmind (%) 38 | . 13 47 69 . 45 22 36 46 38 Combat Hostiles Destroyed 92 | . 2 18 2 . 11 10 13 12 24 Player 2/Cogmind (%) 46 | . 28 60 66 . 68 30 46 41 45 Game ------ Seed CryofiberArmorTrap Manual? 0 Play Time 00:57:03 Cumulative 466.6 hours Start 2023.07.16 @ 15:33:43 End 2023.07.16 @ 16:30:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 362 Rogue 143 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9558c819-e6ec-45f7-b87d-d5712af59092