Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 21:01:57 Player: Chase Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (1495) 1495 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 3522 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 125/125 System Corruption 0% Temperature Cool (15) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Signal Interpreter Targeting Computer Light EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Spread Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Improved Assault Rifle Datajack [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 49 | 6 17 4 22 . Power 9 | 1 1 1 6 . Engine 9 | 1 1 1 6 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 6 . 3 . Treads 1 | . . . 1 . Leg 10 | 2 6 . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 1 2 . Device 2 | . 1 1 . . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 8 2 11 . Energy Gun 4 | 1 3 . . . Energy Cannon 7 | . 2 1 4 . Ballistic Gun 5 | 1 2 . 2 . Ballistic Cannon 4 | . . . 4 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 1 1 . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 10 2 Power 3 | . . . 2 1 Propulsion 3 | . . . 3 . Utility 1 | . . . 1 . Weapon 5 | . . . 4 1 Highest Loss Streak 9 | . . . 9 2 Average Slot Usage (%) 94 | . 93 88 95 87 Engine 17 | . 14 11 21 21 Treads 1 | . . . . 11 Leg 22 | . 28 22 19 . Device 7 | . 4 11 10 . Storage 12 | . 14 11 11 11 Hackware 7 | . 3 11 11 11 Energy Gun 7 | . 15 . . . Energy Cannon 9 | . 4 21 14 . Ballistic Gun 4 | . 6 . 1 22 Ballistic Cannon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 31 | 12 17 25 31 22 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 6 | . . 1 6 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 6 6 6 8 8 Average Capacity 6 | 5 6 6 7 8 Most Carried 8 | 2 6 5 8 4 Average Carried 5 | 1 5 5 7 4 Final Capacity 8 | 6 6 6 8 8 Final Carried 6 | 2 6 5 4 4 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 910 | 249 207 . 400 54 Remotely . | . . . . . Salvage Created 3133 | . 1624 57 1412 40 Parts 213 | . 108 6 96 3 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 9 | . 7 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 36 | . 12 1 20 3 Guns 14 | . 8 . 3 3 Cannons 13 | . . 1 12 . AOE 6 | . 3 . 3 . Classes Destroyed 10 | . 9 1 . . Worker 18 | . 9 . 9 . Builder 19 | . 11 . 8 . Hauler 4 | . 1 . 3 . Recycler 10 | . 7 . 3 . Mechanic 1 | . 1 . . . Operator 5 | . 4 . 1 . Watcher 4 | . 2 . 2 . Swarmer 13 | . 3 . 7 3 Grunt 14 | . 9 . 5 . Sentry 9 | . . 1 8 . Best Kill Streak 8 | . 8 1 8 3 Combat Bots Only 7 | . 5 1 7 3 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 2096 | . 298 31 1417 350 Core 444 | . 28 15 334 67 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 88 . . . Volleys Fired 242 | . 131 1 100 10 Largest 2 | . 2 2 2 2 Hottest 112 | . 112 112 112 43 Shots Fired 388 | . 190 2 177 19 Gun 204 | . 175 . 10 19 Cannon 184 | . 15 2 167 . Launcher . | . . . . . Special . | . . . . . Kinetic 102 | . 26 . 57 19 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 286 | . 164 2 120 . Robot Hit Streak 9 | . 8 6 9 5 Robot Miss Streak 5 | . 5 . 5 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 222 | . 109 1 100 12 Core Hits 112 | . 59 1 48 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4871 | . 2165 20 2552 134 Guns 1532 | . 1338 . 60 134 Cannons 2416 | . 246 20 2150 . Explosions 923 | . 581 . 342 . Melee . | . . . . . Ramming . | . . . . . Kinetic 785 | . 81 . 570 134 Thermal 844 | . 581 . 263 . Explosive 79 | . . . 79 . Electromagnetic 3163 | . 1503 20 1640 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . 25 . 32 . Projectiles 12 | . . . 12 . Explosions 45 | . 25 . 20 . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 102 | . 13 . 89 . Shots 4 | . 1 . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 410 | . 108 51 410 27 Average Temperature 82 | . 29 30 110 13 Received Heat Transfer 558 | . 114 9 306 129 Effects 11 | . . . 11 . Shutdowns 2 | . . . 2 . Interference 7 | . . . 7 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 6 | . 3 . 3 . Combat Hostiles 3 | . 1 . 2 . Parts Fried 23 | . 11 . 12 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 950 | . 600 . 350 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 16 | . 11 . 5 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 429 | . 373 130 407 429 Initial 264 | . . 85 54 264 Average 180 | . 207 92 150 312 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 59 | 100 52 100 70 . Level 1 38 | . 47 . 25 97 Level 2 1 | . . . 3 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 . 6 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 7 | . 4 . 3 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 26 1 34 6 Peak Tracking Total 6 | . 3 2 6 4 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts 2 | . 2 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 12 | . 7 . 5 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 10 | . 5 . 5 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 25 | . 12 . 13 . Successful 23 | . 11 . 12 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 10 . 3 . Fabricators . | . . . . . Repair Stations 8 | . . . 8 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 12 | . 9 . 3 . Record 2 | . 1 . 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 8 . Scan Component 5 | . . . 5 . Repair 3 | . . . 3 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 96 | . . . 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 3505 | 85 1533 104 1559 224 Spaces Moved 1914 | 65 980 80 685 104 Core 17 | 5 . . 12 . Treads 149 | . . . 45 104 Legs 1748 | 60 980 80 628 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 135 | 114 120 120 155 179 Slowest Speed 350 | 120 120 150 350 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 95 8 54 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 69 | . 30 . 39 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 65 | . 30 . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 2437 | 72 1154 84 1003 124 Wait 186 | . . . 178 8 Move 1910 | 64 979 79 684 104 Hop . | . . . . . Pick Up 22 | 2 11 . 9 . Fast Attach 19 | 6 4 1 8 . Attach 10 | . 5 1 4 . Detach 1 | . 1 . . . Swap 20 | . 8 2 10 . Drop 23 | . 13 . 10 . Fire 242 | . 131 1 100 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap 2 | . 2 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Discovered new exit (range 15) 563 | -10/Materials | Discovered new exit (range 14) 1619 | -10/Materials | Entered another Materials area 1619 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1704 | -9/Materials | Discovered new exit (range 11) 1723 | -9/Materials | Entered Storage 1884 | -9/Storage | Repaired Imp. Ion Engine 2183 | -9/Storage | Build established: Scavenger-Mutant 2718 | -9/Storage | Repaired Lgt. EM Pulse Cannon 2751 | -9/Storage | Repaired Lgt. EM Pulse Cannon 3085 | -9/Storage | Garrison activated, responded to threat 3094 | -9/Storage | Core integrity fell below 50% 3117 | -9/Storage | Core integrity fell below 20% 3172 | -9/Storage | Destroyed 7 combat bots 3182 | -9/Storage | Lost 9 parts (2p2n1u4w) 3276 | -9/Storage | Identified exit to Garrison 3282 | -9/Storage | Entered Garrison 3352 | -9/Garrison | Triggered checkpoint 3490 | -9/Garrison | Triggered checkpoint 3506 | -9/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03352_ C-30 ARC bursts open, deploying its payload. 03352_ S-10 Pest unfolds itself. 03355_ S-10 Pest destroyed. 03358_ Switching to secondary target: S-10 Pest. 03361_ S-10 Pest destroyed. 03366_ Acquired 11 matter. 03367_ Acquired 12 matter. 03373_ Acquired 17 matter. 03376_ Acquired 14 matter. 03396_ Triggered Stasis Trap. 03396_ A bubble of rippling energy engulfs the area. 03396_ Field strength at 70. 03398_ Field strength at 40. 03399_ Field strength at 10. 03400_ Stasis field depleted. 03490_ Beams of light sweep through the air. An alarm sounds. 03492_ Imp. Ion Engine destroyed. 03500_ ALERT: Garrison interior compromised. Garrison Door activated. 03502_ Lgt. Assault Rifle destroyed. 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