Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.04 @ 05:47:43 Player: Ms Vella Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (101) 505 Value Destroyed (4835) 4835 Prototype IDs (9) 180 Alien Tech Used (5) 1000 Bonus (575) 575 TOTAL SCORE: 13195 Bonus ------- Follower Combat Kills 75 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 198/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Heat Sink Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Kinecellerator Improved Core Shielding Centrium Medium Armor Plating Phase Armor Advanced Shield Generator > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads High-capacity Matter Pod Matter Neutralizer Core Cannon Hardcell Cannon Hardcell Cannon Rocket Launcher [Rating: 159] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Artifact Phase Armor Weapon Linear Accelerator Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . . . . 4 2 . 2 2 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 12 | . . . . . 2 2 . 2 2 2 2 . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 113 | 1 1 3 1 1 27 . 8 9 4 10 28 13 7 Power 15 | . . 1 . . 6 . 1 2 . 1 3 . 1 Engine 3 | . . . . . 3 . . . . . . . . Core 7 | . . 1 . . 3 . 1 2 . . . . . Reactor 5 | . . . . . . . . . . 1 3 . 1 Propulsion 21 | . . . . . 7 . 1 2 . 3 6 . 2 Treads 3 | . . . . . 3 . . . . . . . . Leg 16 | . . . . . 4 . 1 2 . 3 6 . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 Utility 42 | . 1 . 1 1 5 . 3 4 3 3 11 10 . Device 23 | . . . . . 2 . 3 2 1 3 6 6 . Storage 4 | . 1 . 1 . . . . 1 1 . . . . Processor 7 | . . . . . 2 . . 1 1 . 3 . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . 1 1 . . . . . 2 3 . Artifact 1 | . . . . . . . . . . . . 1 . Weapon 35 | 1 . 2 . . 9 . 3 1 1 3 8 3 4 Energy Gun 5 | 1 . 1 . . 1 . . . . . . . 2 Energy Cannon 3 | . . . . . 1 . . . . 1 . 1 . Ballistic Gun 10 | . . 1 . . 2 . 3 . . 1 2 . 1 Ballistic Cannon 15 | . . . . . 5 . . 1 1 1 6 . 1 Launcher 2 | . . . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 . . . . . 3 4 2 Corrupted Parts 1 | . . . . . 1 . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . Parts Lost 27 | . . 1 . . 5 . 2 . . 1 7 6 5 Power 4 | . . . . . 2 . . . . . 1 1 . Propulsion 9 | . . . . . 2 . 1 . . . 3 1 2 Utility 9 | . . . . . 1 . 1 . . . 3 4 . Weapon 5 | . . 1 . . . . . . . 1 . . 3 Highest Loss Streak 4 | . . 1 . . 3 . 1 . . 1 3 4 4 To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 88 | . 85 84 85 92 90 . 78 83 97 95 95 95 10 Engine 1 | . 14 6 . . 4 . . . . . . . . Core 3 | . . 7 14 14 3 . 6 6 5 . . . . Reactor 1 | . . . . . . . . . . 4 3 3 1 Leg 18 | . 28 28 28 28 17 . 21 20 17 14 13 13 . Device 14 | . . . . . 4 . 10 21 28 32 28 19 . Storage 9 | . 14 14 14 14 9 . 7 6 10 10 9 8 . Processor 12 | . . . . . 17 . 8 8 15 15 21 20 . Protection 3 | . . . . 7 3 . . . . . 2 13 . Energy Gun 3 | . 14 12 14 14 2 . . . . . . . 2 Ballistic Gun 7 | . 14 15 14 14 3 . 16 13 8 2 5 . 1 Ballistic Cannon 7 | . . . . . 18 . 6 5 7 8 6 13 1 Naked Turns 85 | . . . . . . . . . . . . 40 45 Heaviest Build 114 | 12 22 20 30 31 58 46 51 53 66 79 99 114 23 Greatest Support 75 | 20 20 20 20 20 60 60 60 60 60 60 75 75 23 Greatest Overweight (x) 9 | . 1 . 1 1 9 . 1 . 1 3 1 1 3 Average Overweight (x) . | . . . . 1 . . . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 8 9 10 13 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 7 10 11 11 15 14 15 15 15 15 15 15 5 Average Carried 12 | 3 5 9 10 11 12 14 14 14 14 14 14 14 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 7 10 11 11 14 14 15 15 14 15 15 4 5 Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Gunner 24% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Matter Collected 4870 | 200 35 91 6 10 1013 . 456 102 . 235 1291 1200 231 Remotely . | . . . . . . . . . . . . . . Salvage Created 4401 | . 88 247 . . 911 . 443 100 . 307 1389 759 157 Parts 208 | . 8 15 . . 43 . 25 7 . 9 63 30 8 Haulers Intercepted 3 | . . . . . 2 . . . . . 1 . . Recyclers Shooed 3 | . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 85 | . 4 6 . . 24 . 10 1 . 4 22 11 3 Guns 38 | . 4 6 . . 6 . 7 1 . . 11 . 3 Cannons 45 | . . . . . 18 . 3 . . 2 11 11 . Classes Destroyed 16 | . 2 2 . . 7 . 3 1 . . 1 . . Worker 3 | . . 1 . . 1 . . . . . . 1 . Builder 1 | . . . . . . . . 1 . . . . . Hauler 3 | . . . . . 2 . . . . . 1 . . Recycler 3 | . . . . . 1 . . . . . . 2 . Mechanic 2 | . . 1 . . 1 . . . . . . . . Operator 2 | . . . . . 1 . . . . . . 1 . Watcher 2 | . . . . . . . . . . . 1 1 . Swarmer 19 | . 3 3 . . 3 . 4 . . . 2 2 2 Grunt 28 | . 1 3 . . 12 . 2 . . 3 4 3 . Brawler 2 | . . . . . 2 . . . . . . . . Duelist 3 | . . . . . 1 . . . . . 2 . . Sentry 8 | . . . . . 4 . . . . 1 2 . 1 Specialist 2 | . . . . . . . 2 . . . . . . Hunter 7 | . . . . . 2 . . 1 . . 2 2 . Programmer 15 | . . . . . . . 1 . . . 10 4 . Heavy 1 | . . . . . . . 1 . . . . . . Best Kill Streak 5 | . 4 3 . . 5 . 4 1 . 2 5 4 3 Combat Bots Only 5 | . 4 3 . . 5 . 4 1 . 2 5 4 3 Max Kills in Single Turn 2 | . 1 2 . . 2 . 1 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Damage Taken 7899 | . 33 211 . . 1249 . 651 41 . 631 1121 2385 1577 Core 1803 | . . 31 . . 254 . 119 . . 79 88 308 924 Absorbed by Shields 791 | . . . . . . . . . . 225 270 296 . Redirected to Shielding 50 | . . . . . 3 . . . . . . 47 . Core Remaining (%) 88 | 100 . . . 87 53 . 83 100 100 93 . . . Volleys Fired 254 | . 8 23 . . 67 . 22 5 . 12 54 53 10 Largest 3 | . 2 2 . . 3 . 3 3 . 3 3 3 2 Hottest 198 | . 60 60 . . 153 . 144 114 . 167 167 198 124 Shots Fired 624 | . 16 43 . . 162 . 66 15 . 20 159 130 13 Gun 235 | . 16 43 . . 34 . 42 10 . 3 75 . 12 Cannon 388 | . . . . . 128 . 24 5 . 17 84 129 1 Launcher 1 | . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . Kinetic 548 | . 8 32 . . 145 . 66 15 . 10 139 129 4 Thermal 20 | . . . . . 11 . . . . . . . 9 Explosive 1 | . . . . . . . . . . . . 1 . Electromagnetic 55 | . 8 11 . . 6 . . . . 10 20 . . Robot Hit Streak 25 | . 3 8 . . 23 . 20 25 . 12 23 18 15 Robot Miss Streak 4 | . 2 4 . . 2 . 2 1 . 1 2 3 1 Penetration Max 1 | . . . . . 1 . 1 . . 1 1 . . Secondary Targets 7 | . 1 2 . . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . . . . . Shots Hit Robots 436 | . 10 31 . . 106 . 51 11 . 16 108 93 10 Core Hits 202 | . 5 15 . . 46 . 24 2 . 6 56 39 9 Critical Kills 13 | . . . . . . . 5 2 . . 4 . 2 Critical Parts Destroyed 9 | . . . . . . . 7 1 . . 1 . . Critical Strikes 55 | . . . . . 15 . 13 3 . . 13 9 2 Destroy 24 | . . . . . . . 12 3 . . 7 . 2 Blast 31 | . . . . . 15 . 1 . . . 6 9 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12602 | . 130 402 . . 2817 . 759 94 . 560 3812 3711 317 Guns 3411 | . 126 380 . . 449 . 295 45 . 33 1793 . 290 Cannons 9117 | . . . . . 2357 . 464 49 . 517 2019 3711 . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 74 | . 4 22 . . 11 . . . . 10 . . 27 Kinetic 11273 | . 83 287 . . 2500 . 759 94 . 223 3573 3711 43 Thermal 442 | . . . . . 195 . . . . . . . 247 Explosive . | . . . . . . . . . . . . . . Electromagnetic 813 | . 43 93 . . 111 . . . . 327 239 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 3 . . . . 1 3 15 18 Average Corruption 4 | . . . . . 3 . . . . 1 2 5 16 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 76 | . . . . . 20 . . . . . 15 27 14 Message Errors 18 | . . . . . 5 . . . . . 3 5 5 Matter Fused 18 | . . . . . 6 . . . . . 2 7 3 Heat Flow Errors 6 | . . . . . 1 . . . . . 2 3 . Energy Discharges 7 | . . . . . 2 . . . . . 2 2 1 Parts Rejected 2 | . . . . . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . 3 . . . . . 3 2 . Data Loss (major) 5 | . . . . . 2 . . . . . 1 1 1 Misfires 7 | . . . . . 1 . . . . . 2 3 1 Alerts 2 | . . . . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 252 | . . . . . 15 . . . . . 149 88 . Projectiles 252 | . . . . . 15 . . . . . 149 88 . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 54 | . . . . . 22 . 2 1 . 2 11 16 . Impact 2 | . . . . . . . . . . 2 . . . Kinetic 47 | . . . . . 20 . 2 1 . . 11 13 . Secondary 5 | . . . . . 2 . . . . . . 3 . Self-Inflicted Damage 12 | . . . . . . . . . . . . . 12 Shots . | . . . . . . . . . . . . . . Rammed 7 | . . . . . 1 . . . . . . . 6 Targets Rammed 17 | . 1 5 . . 2 . . . . 3 . . 6 Kicked 10 | . 1 5 . . 1 . . . . 3 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 526 | . 12 57 . . 526 . 24 210 . 208 294 199 132 Average Temperature 137 | . 10 17 . . 213 . 6 82 . 78 72 84 36 Received Heat Transfer 1566 | . 12 129 . . 666 . 27 . . 275 78 252 127 Effects 23 | . . . . . 19 . . . . . 4 . . Shutdowns 2 | . . . . . 2 . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . Interference 14 | . . . . . 10 . . . . . 4 . . Matter Decay 2 | . . . . . 2 . . . . . . . . Short Circuit 3 | . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . 1 . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . 1 Heat Transferred 740 | . . . . . 407 . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Peak Influence 305 | . 134 156 . . 255 53 305 176 74 108 213 231 166 Initial 138 | . . 44 . . . 53 32 138 74 31 14 7 . Average 81 | . 83 58 . . 109 53 167 146 74 73 75 70 70 Maximum Alert Level 1 | . . . . . 1 . 1 . . . 1 1 . Low Security (%) 92 | 100 100 100 . 100 81 100 51 100 100 100 93 97 100 Level 1 7 | . . . . . 18 . 48 . . . 6 2 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . Squads Dispatched 19 | . 1 1 . . 4 . 2 2 . . 3 3 3 Investigation 3 | . 1 . . . 1 . . 1 . . . . . Extermination 7 | . . . . . . . . . . . 3 3 1 Reinforcement 7 | . . . . . 2 . 2 1 . . . . 2 Assault 2 | . . 1 . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Distress Signals 6 | . . . . . 2 . . . . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 142 | . 8 7 . . 34 . 12 3 . 4 31 21 22 Peak Tracking Total 14 | . 4 3 . . 6 . 4 1 . 3 4 5 14 Tactical Retreats 7 | . . . . . 2 . 1 . . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Traps Triggered 9 | . 1 . . . 1 . . . . 3 3 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Machines Disabled 11 | . . . . . . . . . . . 3 7 1 Max in Single Turn 2 | . . . . . . . . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Machines Accessed 10 | . 1 . 1 . 1 1 . 2 . 1 2 . 1 Terminals 4 | . 1 . . . 1 1 . . . 1 . . . Fabricators 3 | . . . . . . . . 2 . . 1 . . Repair Stations 2 | . . . . . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 20 | . 2 . 4 . 2 1 . 4 . 3 3 . 1 Successful 10 | . 1 . 4 . 1 1 . 1 . . 2 . . Failed 10 | . 1 . . . 1 . . 3 . 3 1 . 1 Catastrophic 2 | . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . 1 . 1 . . 4 . . 1 . . Terminals 8 | . 2 . . . 2 1 . . . 3 . . . Fabricators 5 | . . . . . . . . 4 . . 1 . . Repair Stations 3 | . . . . . . . . . . . 2 . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . 1 . 4 . 1 1 . . . . . . . Record 4 | . . . 4 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 1 . . 1 . . Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . Liberate 2 | . . . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 1 . . 1 . 1 1 . 1 Full Trace Events 1 | . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Total Allies 4 | . . 1 . 3 . . . . . . . . . Largest Group 3 | . . 1 . 3 3 . . . . . . . . Highest-Rated Group 40 | . . 31 . 40 40 . . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 22 | . . 15 . . 7 . . . . . . . . Total Damage 277 | . . 230 . . 47 . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Turns Passed 7788 | 4 253 727 695 356 1314 6 301 204 109 431 2032 1094 262 Spaces Moved 4227 | 1 184 519 444 185 537 5 131 138 59 180 902 556 386 Core 196 | . . . . . 6 . . . . . . 82 108 Treads 184 | . . . . . 184 . . . . . . . . Legs 3569 | 1 184 519 444 185 347 5 131 138 59 180 902 474 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 278 | . . . . . . . . . . . . . 278 Fastest Speed 30 | 120 120 120 120 190 130 130 130 123 123 193 123 50 30 Average Speed 153 | 120 120 120 155 190 176 130 139 124 177 193 190 163 53 Slowest Speed 500 | 120 190 120 190 190 500 130 200 130 193 340 195 190 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 42 85 89 62 45 . 90 6 2 6 17 48 18 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 8 | . . . . . . . . . . . 8 . . Terrain Destroyed 100 | . . . . . 37 . 5 3 . 2 33 20 . Melee . | . . . . . . . . . . . . . . Projectile 95 | . . . . . 37 . . 3 . 2 33 20 . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Sec Total 5096 | 6 199 581 448 189 771 4 209 166 63 248 1147 646 419 Wait 341 | . . 24 . 4 105 . 30 1 . 39 128 3 7 Move 4204 | . 183 518 443 184 536 4 130 137 58 179 901 555 376 Hop 5 | . . . . . . . . . . . . . 5 Pick Up 56 | . 5 5 2 . 9 . 9 4 . 3 11 3 5 Fast Attach 84 | . 1 2 1 1 23 . 6 4 3 7 16 12 8 Attach 16 | 1 . 1 . . 3 . 2 1 1 1 3 3 . Detach 9 | 1 . . . . 4 . . 1 . . 1 2 . Swap 16 | . . . . . 1 . . 4 . 2 9 . . Drop 94 | 4 1 3 2 . 21 . 10 9 1 2 24 15 2 Fire 254 | . 8 23 . . 67 . 22 5 . 12 54 53 10 Melee . | . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . 6 Kick 10 | . 1 5 . . 1 . . . . 3 . . . Crush 1 | . . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -3/Section 7 (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 258 | -10/Materials | Entered Mines 266 | -10/Mines | Discovered new exit (range 8) 314 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 348 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 393 | -10/Mines | Learned location of 1 exit from Materials 411 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 449 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 452 | -10/Mines | Found Prototype Device 490 | -10/Mines | Discovered new exit (range 9) 765 | -10/Mines | Met a Derelict testing a Signal Generator 778 | -10/Mines | Found Signal Generator 980 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 980 | -10/Mines | Discovered new exit (range 5) 985 | -10/Mines | Entered Exiles 1014 | -10/Exiles | Met 8R-AWN 1035 | -10/Exiles | Met EX-HEX 1073 | -10/Exiles | Met EX-BIN 1205 | -10/Exiles | Met EX-DEC 1320 | -10/Exiles | Visited The Gauntlet 1571 | -10/Exiles | Learned location of Zion (-6) 1657 | -10/Exiles | Discovered new exit (range 14) 1680 | -10/Exiles | Entered Mines 1999 | -9/Mines | Discovered new exit (range 9) 2016 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2036 | -9/Mines | Entered Materials 2036 | -8/Materials | Accompanied by 3 allies 2036 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2037 | -8/Materials | Identified exit to Factory 2051 | -8/Materials | Identified Exp. Sensor Array 2196 | -8/Materials | Lost 3 parts (1p2n) 2677 | -8/Materials | Build established: Scavenger-Gunner 3067 | -8/Materials | Build established: Gunner 3313 | -8/Materials | Discovered exit to Factory (range 16) 3350 | -8/Materials | Entered Factory 3350 | -7/Factory | Evolved 2 slots: Utility x2 3356 | -7/Factory | Identified exit to DSF 3356 | -7/Factory | Entered DSF 3409 | -7/DSF | Additional patrols routed to DSF 3619 | -7/DSF | Sterilization system engaged 3632 | -7/DSF | Discovered new exit (range 14) 3639 | -7/DSF | Ambient heat levels rising (+10) 3654 | -7/DSF | Ambient heat levels rising (+10) 3657 | -7/DSF | Entered Factory 3657 | -6/Factory | Evolved 2 slots: Utility x2 3839 | -6/Factory | Discovered new exit (range 6) 3850 | -6/Factory | Identified exit to Factory 3861 | -6/Factory | Entered another Factory area 3861 | -5/Factory | Evolved 2 slots: Utility x2 3945 | -5/Factory | Discovered new exit (range 10) 3965 | -5/Factory | Identified exit to Factory 3970 | -5/Factory | Entered another Factory area 3970 | -4/Factory | Evolved 2 slots: Utility x2 4368 | -4/Factory | Discovered new exit (range 15) 4399 | -4/Factory | Identified exit to Research 4401 | -4/Factory | Entered Research 4401 | -3/Research | Evolved 2 slots: Utility x2 4788 | -3/Research | Lost 3 parts (1n2u) 5140 | -3/Research | Build established: Scavenger-Gunner 6413 | -3/Research | Discovered new exit (range 11) 6431 | -3/Research | Identified exit to Quarantine 6433 | -3/Research | Entered Quarantine 6747 | -3/Quarantine | Found Alien Artifact 6747 | -3/Quarantine | Identified Terrabomb 6747 | -3/Quarantine | Used Terrabomb 6782 | -3/Quarantine | Found Alien Energy Cannon 6806 | -3/Quarantine | Found Alien Artifact 6806 | -3/Quarantine | Identified Phase Armor 6857 | -3/Quarantine | Found Alien Artifact 6857 | -3/Quarantine | Identified Subatomic Replicator 7396 | -3/Quarantine | Spotted Fortress 7467 | -3/Quarantine | Identified Core Cannon 7475 | -3/Quarantine | System corruption reached 10% 7487 | -3/Quarantine | Released all parts (13) 7517 | -3/Quarantine | Lost 4 parts (1n3u) 7523 | -3/Quarantine | Discovered new exit (range 7) 7527 | -3/Quarantine | Entered Section 7 7599 | -3/Section 7 | Found Alien Artifact 7599 | -3/Section 7 | Identified Integrity Redistributor 7599 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-0) 7657 | -3/Section 7 | Core integrity fell below 50% 7740 | -3/Section 7 | Build established: Mutant 7767 | -3/Section 7 | Discovered new exit (range 9) 7769 | -3/Section 7 | Spotted S7 Guard 7777 | -3/Section 7 | Spotted S7 Guard 7784 | -3/Section 7 | Core integrity fell below 20% 7789 | -3/Section 7 | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07782_ Imp. Diametric Drive destroyed. 07782_ U-05 Engineer lays Concrete. 07783_ Quantum Rifle destroyed. 07783_ Penetrated by Slug. 07783_ Knocked back. 07783_ U-05 Engineer lays Concrete. 07785_ P-80 Master knocked back. 07785_ U-05 Engineer knocked back. 07785_ C-35 Carver destroyed. 07785_ Impulse Thruster Array destroyed. 07785_ U-05 Engineer builds a Door. 07785_ P-80 Master knocked back. 07785_ C-35 Carver knocked back. 07785_ U-05 Engineer destroyed. 07785_ H-77 Assassin knocked back. 07787_ C-35 Carver destroyed. 07787_ P-80 Master suffers critical hit (Blast). 07787_ P-80 Master knocked back. 07788_ Slug penetrates P-80 Master. 07788_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # ############+#??????????????????????????????? | | # ?????????????????????????????? | | + ?????????????????????????????? | | # "" ?????????????????????????????? | | + "" ???? ???????????????????????? | | ##+############ "T ??? ???????????????????????? | | # #???????? "" """ ???????????????????????? | | # """ ######## "" """ ???????????????????????? | | # """ # """ ???????????????????????? | | # """ + #??????????????????????? | | # # #??????????????????????? | | # """ # #?# #??????????????????????? | | " """ #+#############u #??????????????????????? | | " """ # # #??????????????????????? | | T ]# # #??????????????????????? | | " """ # """ " # #??????????????????????? | | " """ # """""" + #??????????????????????? | | # """ # """""" # % #??????????????????????? | | # # """"" # ! +??????????????????????? | | # # [ # %=@#??????????????????????? | | #################+#### ########???????????????? | | ???# ## #" # % # """""#???????????????? | | #### = ##""%%! h / # """""#???????????????? | | =%! / h*=% p# "]""#???????????????? | | % * * g%=! """"#???????????????? | | #### ## #; H Y "#???????????????? | | ???# ######## ! < ""#???????????????? | | ???########??? !%= # "#???????????????? | | ???????????? p #######???????????????? | | ???????????# """ ######??????????????????????? | | ???????????# """" #???????????????????????????? | | ???????????# """ #???????????????????????????? | | ???????????# " #???????????????????????????? | | ???????????#???? #???????????????????????????? | | ???????????????######????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 27 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 33 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Phase Armor Subatomic Replicator Core Cannon Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed DamperDecoderImmobilizer Manual? 0 Play Time 01:23:38 Cumulative 936.2 hours Start 2022.07.29 @ 16:19:33 End 2022.08.04 @ 05:47:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 203 Rogue 1 Adventurer 202 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: a8e95a51-3d8a-4558-8909-fbcbf7ac62cf