Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.17 @ 22:16:17 Player: NED1124 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (872) 872 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3512 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Medium Laser Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Titanium Leg Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Core Shielding Improved Weapon Shielding Medium Armor Plating Tractor Beam > --- WEAPON ----------- Arc Projector Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Small Storage Unit Targeting Computer Improved Power Shielding Medium Laser Beam Rifle Mini Grenade Launcher Mace [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Airjet Utility Core Shielding Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 48 | 6 . 16 2 10 14 Power 7 | 1 . 5 . 1 . Engine 7 | 1 . 5 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 2 . 3 3 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 8 | 2 . 2 . 2 2 Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 18 | 1 . 5 . 3 9 Device 4 | . . 3 . 1 . Storage 2 | 1 . . . 1 . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 10 | . . 2 . 1 7 Artifact . | . . . . . . Weapon 13 | 2 . 4 2 3 2 Energy Gun 5 | 1 . 1 1 1 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 1 . 2 . 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 37 | . . 11 . 5 21 Power 4 | . . 1 . . 3 Propulsion 9 | . . 4 . 1 4 Utility 14 | . . 3 . 1 10 Weapon 10 | . . 3 . 3 4 Highest Loss Streak 15 | . . 6 . 3 15 To Critical Strikes . | . . . . . . Average Backups 6 | 1 5 7 7 7 6 Power 2 | . 2 2 3 2 . Propulsion . | . . . . . . Utility . | . . . . . 2 Weapon 3 | . 2 4 4 3 3 Tool/Special . | . . . . . . Unused Backups 2 | . . 1 . . 1 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 69 | . 85 66 61 70 67 Engine 9 | . 14 10 9 9 9 Wheel 8 | . 28 11 . 3 10 Device 6 | . . 7 9 8 4 Storage 8 | . 14 11 9 9 5 Protection 11 | . . 7 9 12 18 Energy Gun 11 | . 14 7 16 16 4 Energy Cannon 1 | . . . . 1 4 Ballistic Gun 4 | . 14 9 . 1 4 Ballistic Cannon 3 | . . . 8 7 . Peak Build Rating 23 | 6 7 11 13 20 23 Average Rating 12 | 4 6 6 12 14 15 On Entrance 7 | . 6 7 5 13 15 Naked Turns 43 | . . . . . 43 Heaviest Build 40 | 14 14 21 22 29 40 Greatest Support 20 | 20 20 20 3 20 20 Greatest Overweight (x) 13 | . . 3 7 9 13 Average Overweight (x) 1 | . . . 6 3 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 Most Carried 10 | 2 8 8 7 9 10 Average Carried 6 | 1 5 7 7 7 6 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 8 | 2 8 7 7 7 3 Class Distribution -------------------- 35% | Mutant 31% | Skirmisher 16% | Scavenger-Tank 8% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 789 | 187 109 237 . 226 30 Remotely 75 | . . . . 45 30 Salvage Created 981 | . 151 514 . 228 88 Parts 60 | . 13 33 . 10 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 26 | . 5 13 . 6 2 Guns 21 | . 5 13 . 3 . Cannons 5 | . . . . 3 2 Classes Destroyed 6 | . 2 3 . 1 . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Swarmer 8 | . 3 4 . . 1 Grunt 12 | . 2 6 . 3 1 Sentry 5 | . . 3 . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 3 8 . 3 2 Combat Bots Only 5 | . 3 5 . 3 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 557 | . 32 146 . 65 314 Missed 152 | . 7 44 . 19 82 Hits 405 | . 25 102 . 46 232 Projectile 405 | . 25 102 . 46 232 AOE 1 | . . . . . 1 Critical Strikes 14 | . 1 3 . 1 9 Actively Blocked 2 | . . . . . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 4510 | . 212 896 . 640 2762 Core 1127 | . 38 264 . 116 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 177 | . . 15 . 57 105 Ignored by Resistances 1294 | . 63 274 . 164 793 Core Remaining (%) 74 | 100 84 34 . 78 . Volleys Fired 92 | . 12 48 . 29 3 Largest 3 | . 2 2 . 3 3 Hottest 139 | . 70 73 . 139 138 Shots Fired 172 | . 24 72 . 67 9 Gun 140 | . 24 72 . 38 6 Cannon 32 | . . . . 29 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 95 | . 12 56 . 24 3 Thermal 65 | . 12 16 . 34 3 Explosive . | . . . . . . Electromagnetic 12 | . . . . 9 3 Robot Hit Streak 24 | . 19 21 . 19 24 Robot Miss Streak 6 | . 1 6 . 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 142 | . 22 60 . 54 6 Core Hits 53 | . 8 27 . 14 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . . 1 . Burn 3 | . 2 . . 1 . Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1991 | . 271 699 . 893 128 Guns 1376 | . 271 688 . 344 73 Cannons 571 | . . . . 517 54 Explosions . | . . . . . . Melee . | . . . . . . Ramming 44 | . . 11 . 32 1 Kinetic 1150 | . 147 521 . 432 50 Thermal 723 | . 124 167 . 378 54 Explosive . | . . . . . . Electromagnetic 74 | . . . . 51 23 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . 5 . 16 . Shots . | . . . . . . Rammed 10 | . . 3 . 3 4 Targets Rammed 10 | . . 3 . 3 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 521 | . 215 40 . 521 220 Average Temperature 115 | . 94 14 . 147 130 Received Heat Transfer 1554 | . 123 528 . 306 597 Effects 5 | . . . . 5 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 1970 | . 518 399 . 942 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 155 | . 67 155 21 55 30 Initial 21 | . . 13 21 . . Average 19 | . 40 67 2 6 . Influence Increases 706 | . 127 366 . 173 40 Destroy 0b10 Robot/C 520 | . 100 260 . 120 40 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 120 | . 20 60 . 40 . Successful Hack 19 | . 7 6 . 6 . Destroy Structure 7 | . . . . 7 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 706 | . 90 343 60 173 40 Entered New Map 63 | . . 24 39 . . Time Decay 481 | . 90 233 21 127 10 Lost Part 162 | . . 86 . 46 30 Squads Dispatched 5 | . . 1 . . 4 Investigation 2 | . . . . . 2 Extermination 2 | . . . . . 2 Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 6 20 4 9 9 Peak Tracking Total 8 | . 3 8 3 4 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 4 | . . 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 10 | . 3 2 . 3 2 Terminals 9 | . 2 2 . 3 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 6 3 . 5 5 Successful 9 | . 4 1 . 3 1 Failed 10 | . 2 2 . 2 4 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 5 3 . 5 5 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 1 . 3 1 Part Schematic 1 | . . . . . 1 Open Door 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Patrol Status 2 | . . 1 . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . . 2 Full Trace Events 2 | . . . . . 2 Feedback Events 1 | . . . . . 1 Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 1118 | . . 155 289 674 . Terrain 1118 | . . 155 289 674 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2599 | 60 215 524 289 967 544 Spaces Moved 1481 | 63 217 342 77 352 430 Core 398 | 4 . 84 77 134 99 Treads . | . . . . . . Legs 17 | . . . . . 17 Wheels 994 | 59 217 258 . 146 314 Hover 72 | . . . . 72 . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 200 80 50 Average Speed 148 | 78 80 110 376 239 107 Slowest Speed 700 | 80 80 200 400 500 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 37 26 4 36 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 7 . Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 1682 | 70 234 419 78 411 470 Wait . | . . . . . . Move 1476 | 62 216 341 76 351 430 Hop . | . . . . . . Pick Up 13 | 2 6 3 . 1 1 Fast Attach 31 | 6 . 7 2 7 9 Attach 15 | . . 4 . 2 9 Detach 3 | . . . . 1 2 Swap 9 | . . 6 . 1 2 Drop 8 | . . 6 . 1 1 Fire 92 | . 12 48 . 29 3 Melee 1 | . . 1 . . . Ram 11 | . . 3 . 3 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 23 | . . . . 15 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 9) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 498 | -9/Materials | Lost 5 parts (2n2u1w) 595 | -9/Materials | Core integrity fell below 50% 664 | -9/Materials | Lost 6 parts (1p2n1u2w) 786 | -9/Materials | Discovered new exit (range 7) 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 917 | -8/Materials | Discovered new exit (range 11) 1089 | -8/Materials | Entered Storage 1119 | -8/Storage | Build established: Skirmisher 1886 | -8/Storage | Lost 3 parts (1n1u1w) 2046 | -8/Storage | Discovered new exit (range 10) 2056 | -8/Storage | Entered Factory 2056 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2166 | -7/Factory | Hacking Suite fried by hacking feedback 2443 | -7/Factory | Released all parts (4) 2448 | -7/Factory | Core integrity fell below 50% 2470 | -7/Factory | Lost 15 parts (3p4n4u4w) 2512 | -7/Factory | System corruption reached 10% 2560 | -7/Factory | Core integrity fell below 20% 2599 | -7/Factory | Lost 5 parts (5u) 2600 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02541_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 02541_ U-05 Engineer lays Concrete. 02544_ Slammed into P-60 Hacker. 02544_ Destabilizing: System corrupted (+2). 02548_ U-05 Engineer lays Concrete. 02552_ Hrd. Medium Armor Plating destroyed. 02553_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9E. 02553_ U-05 Engineer lays Concrete. 02561_ Hrd. Medium Armor Plating destroyed. 02562_ U-05 Engineer lays Concrete. 02563_ System corrupted: Matter fused (-10). 02563_ U-05 Engineer lays Concrete. 02566_ Hrd. Medium Armor Plating destroyed. 02568_ U-05 Engineer lays Concrete. 02568_ Hrd. Medium Armor Plating destroyed. 02573_ Door malfunctions. 02574_ U-05 Engineer repairs door. 02582_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????g#####??????????????????? | | ????????????????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# u #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #####/####?????????? | | ????????????????????????# k ?????????? | | ????????????????????????# ????????? | | ????????????????????????# ????????? | | ????????????????????????#@ ????????? | | ????????????????????????# ????????? | | ?????????????????? ????# #####+##???????????? | | ??????????????????""""??# #??????????????????? | | ???????????????? 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""" + #??????????????????? | | ????????????? # #??????????????????? | | ???????????# """"??# #??????????????????? | | ???????????# ""????# ##?????????????????? | | ????????????????????????# T#?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# ##?????????????????? | | ????????????????????????# #?????????########## | | ???? ???????????????????# #????????# | | ???? ??????############## ########## """"""""" | | ???# ??????# # # # | | ???# #?????# # # """ # """"""""" | | ???# #?????# """""" # # """ # | | ???# #?????# """""" # # """ # """"""""" | | #### ####### """""" ! # + # | | # / """""" + # [[! #####+##### | | # # # # [[! + #?# | | # """ # """""" # # [! #?# #?# | | # "T" # """""" # ^ # #?# #?# | | " " # """""" # ^ ########+#?# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1125 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressReflexShotgun Manual? 0 Play Time 00:28:27 Cumulative 41.7 hours Start 2025.06.17 @ 21:49:16 End 2025.06.17 @ 22:16:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 0 Adventurer 31 Explorer 61 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5672a827-2df5-42e5-948d-107639ed399b