Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 01:09:21 Player: Kole Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (564) 564 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 1582 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 208/300 Energy 36/100 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Heat Sink > --- WEAPON (2) ------- EMP Blaster EMP Blaster > --- INVENTORY (5) ---- Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Battery Structural Scanner > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Grenade Launcher [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Battery Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 32 | 5 20 7 Power 6 | 1 5 . Engine 6 | 1 5 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight 1 | . 1 . Utility 5 | . 4 1 Device 2 | . 1 1 Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 16 | 2 8 6 Energy Gun 4 | 1 1 2 Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 6 | . 3 3 Special Weapon . | . . . Impact Weapon 4 | . 3 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Corrupted Parts 2 | . 2 . System Corruption 9 | . 9 . Parts Lost 14 | . 7 7 Power 2 | . 2 . Propulsion 5 | . 3 2 Utility 3 | . 1 2 Weapon 4 | . 1 3 Highest Loss Streak 5 | . 5 4 To Critical Strikes . | . . . Average Slot Usage (%) 83 | . 96 51 Engine 9 | . 13 . Leg 8 | . 6 14 Wheel 14 | . 20 . Device 12 | . 13 9 Storage 6 | . 6 7 Protection 4 | . 6 . Energy Gun 12 | . 13 9 Ballistic Gun 3 | . 4 . Launcher 1 | . 1 . Impact Weapon 8 | . 7 10 Peak Build Rating 7 | 5 7 7 Average Rating 6 | 4 6 5 On Entrance 3 | . 5 6 Naked Turns 1 | . . 1 Heaviest Build 12 | 6 12 9 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | . 3 2 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 2 | . 3 2 Final Capacity 5 | 5 5 5 Final Carried 2 | . 2 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 439 | 254 148 37 Remotely . | . . . Salvage Created 470 | 31 386 53 Parts 29 | . 27 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | 1 14 2 Guns 8 | 1 6 1 AOE 8 | . 8 . Classes Destroyed 3 | 1 2 . Watcher 1 | . 1 . Swarmer 4 | . 3 1 Grunt 13 | 1 11 1 Best Kill Streak 4 | 1 4 1 Combat Bots Only 4 | 1 4 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 209 | 5 90 114 Missed 65 | 3 29 33 Damage Taken 1672 | 21 769 882 Core 612 | . 212 400 Absorbed by Shields . | . . . Redirected to Shielding 52 | . 52 . Core Remaining (%) 57 | 100 15 . Volleys Fired 57 | 4 44 9 Largest 2 | 2 2 2 Hottest 90 | 70 80 90 Shots Fired 81 | 8 63 10 Gun 75 | 8 57 10 Cannon . | . . . Launcher 6 | . 6 . Special . | . . . Kinetic 19 | 4 15 . Thermal 51 | 4 42 5 Explosive 6 | . 6 . Electromagnetic 5 | . . 5 Robot Hit Streak 11 | 2 11 4 Robot Miss Streak 6 | 2 4 6 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 48 | 5 35 8 Core Hits 35 | 2 31 2 Critical Kills . | . . . Critical Parts Destroyed 3 | . 1 2 Critical Strikes 4 | 1 1 2 Burn 1 | 1 . . Smash 3 | . 1 2 Melee Attacks 17 | . 11 6 Impact 17 | . 11 6 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1230 | 68 994 168 Guns 480 | 68 359 53 Cannons . | . . . Explosions 522 | . 522 . Melee 223 | . 113 110 Ramming 5 | . . 5 Kinetic 87 | 17 70 . Thermal 361 | 51 289 21 Explosive 398 | . 398 . Electromagnetic 156 | . 124 32 Impact 223 | . 113 110 Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . 9 . Average Corruption 8 | . 8 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 5 | . 5 . Message Errors 2 | . 2 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 112 | . 46 66 Projectiles . | . . . Explosions 11 | . 11 . Melee 101 | . 35 66 Knockbacks 2 | . 1 1 Impact 2 | . 1 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 17 | . 15 2 Shots 1 | . 1 . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 142 | 72 142 18 Average Temperature 39 | 37 40 10 Received Heat Transfer 642 | 12 396 234 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions 4 | . 1 3 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | 1 1 . Heat Transferred 1111 | 222 839 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 481 | 20 481 193 Initial 137 | . 13 137 Average 203 | 11 266 157 Maximum Alert Level 2 | . 2 . Low Security (%) 56 | 100 28 100 Level 1 34 | . 55 . Level 2 9 | . 15 . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 5 1 Investigation 4 | . 3 1 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | 1 29 14 Peak Tracking Total 7 | 1 6 7 Tactical Retreats 5 | . 3 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 3 | . 3 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 7 3 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 34 | . 26 8 Successful 16 | . 11 5 Failed 18 | . 15 3 Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 8 | . 5 3 Terminals 25 | . 19 6 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 4 | . 4 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 12 | . 7 5 Record 2 | . 1 1 Terminal Index 1 | . 1 . Alert Level 1 | . . 1 Dispatch Records 1 | . 1 . Maintenance Status 1 | . . 1 Patrol Status 1 | . 1 . Investigation Status 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 1 | . . 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 7 3 Full Trace Events 10 | . 7 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 109 | . 109 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 912 | 125 558 229 Spaces Moved 682 | 92 413 177 Core 94 | 19 4 71 Treads . | . . . Legs 199 | . 93 106 Wheels 388 | 73 315 . Hover . | . . . Flight 1 | . 1 . Fastest Speed 50 | 50 80 50 Average Speed 91 | 73 91 100 Slowest Speed 200 | 80 200 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 7 48 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 3 | . 3 . Terrain Destroyed 44 | . 44 . Melee 3 | . 3 . Projectile . | . . . AOE 41 | . 41 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 860 | 141 513 206 Wait 46 | 36 10 . Move 680 | 91 412 177 Hop . | . . . Pick Up 23 | 5 13 5 Fast Attach . | . . . Attach 20 | 5 10 5 Detach 1 | . 1 . Swap 12 | . 10 2 Drop 3 | . 2 1 Fire 57 | 4 44 9 Melee 17 | . 11 6 Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 14) 272 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 553 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Lost 5 parts (1p3n1w) 666 | -10/Materials | Core integrity fell below 20% 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Power x2 814 | -9/Materials | Discovered new exit (range 14) 878 | -9/Materials | Lost 4 parts (2n1u1w) 882 | -9/Materials | Core integrity fell below 50% 905 | -9/Materials | Core integrity fell below 20% 913 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. U-05 Engineer repairs door. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. Imp. EM Shotgun destroyed. R-06 Scavenger collects Faulty Imp. EM Shotgun. Hammer destroyed. Slammed into G-34 Mercenary. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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