Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 01:09:21

Player: Kole

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (564)      564
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1582

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     208/300
Energy                     36/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Heat Sink
>          --- WEAPON (2) -------
           EMP Blaster
           EMP Blaster
>          --- INVENTORY (5) ----
  Improved EM Shotgun

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
  Medium Battery
         Structural Scanner
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
         Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Battery
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 5   20  7   
  Power                    6    | 1   5   .   
    Engine                 6    | 1   5   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  5    | .   4   1   
    Device                 2    | .   1   1   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   8   6   
    Energy Gun             4    | 1   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   3   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   3   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
  Corrupted Parts          2    | .   2   .   
    System Corruption      9    | .   9   .   
Parts Lost                 14   | .   7   7   
  Power                    2    | .   2   .   
  Propulsion               5    | .   3   2   
  Utility                  3    | .   1   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   5   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   96  51  
  Engine                   9    | .   13  .   
  Leg                      8    | .   6   14  
  Wheel                    14   | .   20  .   
  Device                   12   | .   13  9   
  Storage                  6    | .   6   7   
  Protection               4    | .   6   .   
  Energy Gun               12   | .   13  9   
  Ballistic Gun            3    | .   4   .   
  Launcher                 1    | .   1   .   
  Impact Weapon            8    | .   7   10  
Peak Build Rating          7    | 5   7   7   
  Average Rating           6    | 4   6   5   
  On Entrance              3    | .   5   6   
Naked Turns                1    | .   .   1   
Heaviest Build             12   | 6   12  9   
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   3   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          2    | .   3   2   
  Final Capacity           5    | 5   5   5   
  Final Carried            2    | .   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           439  | 254 148 37  
  Remotely                 .    | .   .   .   
Salvage Created            470  | 31  386 53  
  Parts                    29   | .   27  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | 1   14  2   
  Guns                     8    | 1   6   1   
  AOE                      8    | .   8   .   
Classes Destroyed          3    | 1   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    13   | 1   11  1   
Best Kill Streak           4    | 1   4   1   
  Combat Bots Only         4    | 1   4   1   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        209  | 5   90  114 
  Missed                   65   | 3   29  33  
Damage Taken               1672 | 21  769 882 
  Core                     612  | .   212 400 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  52   | .   52  .   
Core Remaining (%)         57   | 100 15  .   
Volleys Fired              57   | 4   44  9   
  Largest                  2    | 2   2   2   
  Hottest                  90   | 70  80  90  
Shots Fired                81   | 8   63  10  
  Gun                      75   | 8   57  10  
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   6   .   
  Special                  .    | .   .   .   
  Kinetic                  19   | 4   15  .   
  Thermal                  51   | 4   42  5   
  Explosive                6    | .   6   .   
  Electromagnetic          5    | .   .   5   
  Robot Hit Streak         11   | 2   11  4   
  Robot Miss Streak        6    | 2   4   6   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           48   | 5   35  8   
  Core Hits                35   | 2   31  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 3    | .   1   2   
  Critical Strikes         4    | 1   1   2   
    Burn                   1    | 1   .   .   
    Smash                  3    | .   1   2   
Melee Attacks              17   | .   11  6   
  Impact                   17   | .   11  6   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1230 | 68  994 168 
  Guns                     480  | 68  359 53  
  Cannons                  .    | .   .   .   
  Explosions               522  | .   522 .   
  Melee                    223  | .   113 110 
  Ramming                  5    | .   .   5   
  Kinetic                  87   | 17  70  .   
  Thermal                  361  | 51  289 21  
  Explosive                398  | .   398 .   
  Electromagnetic          156  | .   124 32  
  Impact                   223  | .   113 110 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         9    | .   9   .   
  Average Corruption       8    | .   8   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  5    | .   5   .   
    Message Errors         2    | .   2   .   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       1    | .   1   .   
    Misfires               1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            112  | .   46  66  
  Projectiles              .    | .   .   .   
  Explosions               11   | .   11  .   
  Melee                    101  | .   35  66  
Knockbacks                 2    | .   1   1   
  Impact                   2    | .   1   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      17   | .   15  2   
  Shots                    1    | .   1   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        142  | 72  142 18  
  Average Temperature      39   | 37  40  10  
  Received Heat Transfer   642  | 12  396 234 
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       4    | .   1   3   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | 1   1   .   
  Heat Transferred         1111 | 222 839 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             481  | 20  481 193 
  Initial                  137  | .   13  137 
  Average                  203  | 11  266 157 
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         56   | 100 28  100 
  Level 1                  34   | .   55  .   
  Level 2                  9    | .   15  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   5   1   
  Investigation            4    | .   3   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | 1   29  14  
  Peak Tracking Total      7    | 1   6   7   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       3    | .   3   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   7   3   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   26  8   
  Successful               16   | .   11  5   
  Failed                   18   | .   15  3   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   5   3   
  Terminals                25   | .   19  6   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   7   5   
  Record                   2    | .   1   1   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   .   1   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   .   1   
  Patrol Status            1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   7   3   
  Full Trace Events        10   | .   7   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          109  | .   109 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               912  | 125 558 229 
Spaces Moved               682  | 92  413 177 
  Core                     94   | 19  4   71  
  Treads                   .    | .   .   .   
  Legs                     199  | .   93  106 
  Wheels                   388  | 73  315 .   
  Hover                    .    | .   .   .   
  Flight                   1    | .   1   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            91   | 73  91  100 
  Slowest Speed            200  | 80  200 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 7   48  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 3    | .   3   .   
Terrain Destroyed          44   | .   44  .   
  Melee                    3    | .   3   .   
  Projectile               .    | .   .   .   
  AOE                      41   | .   41  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      860  | 141 513 206 
  Wait                     46   | 36  10  .   
  Move                     680  | 91  412 177 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 5   13  5   
  Fast Attach              .    | .   .   .   
  Attach                   20   | 5   10  5   
  Detach                   1    | .   1   .   
  Swap                     12   | .   10  2   
  Drop                     3    | .   2   1   
  Fire                     57   | 4   44  9   
  Melee                    17   | .   11  6   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   45 | -11/Scrapyard | Discovered new exit (range 8)
  126 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 14)
  272 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Discovered new exit (range 15)
  318 | -10/Materials | Build established: Mutant
  553 | -10/Materials | Core integrity fell below 50%
  583 | -10/Materials | Lost 5 parts (1p3n1w)
  666 | -10/Materials | Core integrity fell below 20%
  684 | -10/Materials | Entered another Materials area
  684 | -9/Materials  | Evolved 2 slots: Power x2
  814 | -9/Materials  | Discovered new exit (range 14)
  878 | -9/Materials  | Lost 4 parts (2n1u1w)
  882 | -9/Materials  | Core integrity fell below 50%
  905 | -9/Materials  | Core integrity fell below 20%
  913 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
To regain energy, simply wait via the mouse
  wheel, '.', or KP5. Also make sure your
  per-turn energy generation is a net positive,
  and consider deactivating power-draining parts
  if not.
U-05 Engineer repairs door.
R-06 Scavenger collects Lgt. Assault Rifle.
R-06 Scavenger collects Flight Unit.
Imp. EM Shotgun destroyed.
R-06 Scavenger collects Faulty Imp. EM Shotgun.
Hammer destroyed.
Slammed into G-34 Mercenary.
Ramming works as a last resort when unarmed or
  blocked, but can have serious negative
  consequences.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
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| ????????????????????????????   ##???????????????   |
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| ?????????????????????????????    ???????????????   |
| ?????????????????????????????     ??????????????   |
| ????????????????????????????????  ??????????????   |
| ????????????????????????????????##+?????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
GoHome()
Novice Programmer
One Hack Too Far
Power Corrupts
Risk Taker
Shopping List
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ShockAmuletBank
  Manual?         0
Play Time         00:48:18
  Cumulative      0.7 hours
  Start           2024.10.31 @ 23:55:23
  End             2024.11.01 @ 01:09:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b796bffe-3053-4c5e-a21a-b2bfaa9f4065