Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 14:30:35 Player: Cipherpunk Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (4509) 4509 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 12295 Bonus ------- High Alert Combat Kills 352 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -246 Cogmind --------- Core Integrity 0/1450 Matter 297/300 Energy 107/500 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Improved Energy Well > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Improved Antigrav System Improved Antigrav System Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Trap Scanner Triangulator Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Guard Improved Trap Extractor > --- WEAPON ----------- Micro-nuke Launcher Falx > --- INVENTORY -------- Gravmag System Antigrav System Linear Gravjet Improved Linear Gravjet Medium Matter Pod ECM Suite Improved System Shield Advanced System Restoration Module Improved Remote Datajack [Rating: 122] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Falx Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . . . . . 2 Utility 11 | . . 1 1 . . 2 1 2 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 259 | . 5 29 16 24 14 37 37 13 35 37 12 Power 34 | . . 5 1 4 1 3 4 1 7 5 3 Engine 15 | . . 5 . 3 . 3 1 . 1 1 1 Core 14 | . . . 1 1 1 . 3 1 6 1 . Reactor 5 | . . . . . . . . . . 3 2 Propulsion 70 | . . 8 7 5 2 13 6 2 11 13 3 Treads 17 | . . 5 6 3 1 . . . . . 2 Leg 10 | . . 1 . 1 1 6 . . . . 1 Wheel 5 | . . 2 1 1 . 1 . . . . . Hover 38 | . . . . . . 6 6 2 11 13 . Flight . | . . . . . . . . . . . . Utility 107 | . 3 9 2 5 6 14 24 10 15 14 5 Device 58 | . . 1 1 2 1 10 16 3 9 12 3 Storage 16 | . 3 5 1 1 2 1 . . 1 . 2 Processor 6 | . . . . 1 . 2 . 1 1 1 . Hackware 7 | . . . . . 1 . . 5 . 1 . Protection 20 | . . 3 . 1 2 1 8 1 4 . . Artifact . | . . . . . . . . . . . . Weapon 48 | . 2 7 6 10 5 7 3 . 2 5 1 Energy Gun 6 | . 2 1 1 . . . . . . 1 1 Energy Cannon 6 | . . 1 2 3 . . . . . . . Ballistic Gun 3 | . . 3 . . . . . . . . . Ballistic Cannon 7 | . . . . 3 2 2 . . . . . Launcher 9 | . . . 2 2 2 1 . . . 2 . Special Weapon 5 | . . . . . . . 2 . 2 1 . Impact Weapon 3 | . . 2 . . . 1 . . . . . Slashing Weapon 7 | . . . 1 2 . 2 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . . . . Unidentified Prototypes 7 | . . 2 1 . . 1 . . . 1 2 Corrupted Parts 4 | . . 4 . . . . . . . . . System Corruption 36 | . . 36 . . . . . . . . . Parts Lost 59 | . 1 8 . 7 1 1 6 3 6 19 7 Power 12 | . . 2 . 2 . 1 1 . 2 3 1 Propulsion 20 | . . 4 . 3 . . 1 1 2 7 2 Utility 21 | . . . . 2 1 . 3 2 2 7 4 Weapon 6 | . 1 2 . . . . 1 . . 2 . Highest Loss Streak 9 | . 1 5 . 2 1 1 2 3 4 9 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 85 99 98 99 98 93 91 94 75 24 Engine 4 | . 14 9 4 7 7 6 1 . . . . Core 3 | . . . 4 1 1 . 10 11 9 . . Treads 9 | . . 18 31 26 13 1 . . . . 6 Leg 5 | . 28 6 . 1 12 15 . . . . 1 Wheel 2 | . . 3 4 7 9 1 . . . . . Hover 8 | . . . . . . 9 21 14 16 12 . Device 15 | . . 3 16 10 9 22 22 19 14 18 8 Storage 8 | . 27 21 10 10 14 7 6 5 5 3 3 Processor 5 | . . . . 6 . 9 10 5 6 8 . Hackware 5 | . . . . . 1 3 . 17 24 16 . Protection 4 | . . 2 9 9 11 1 5 2 5 . . Energy Gun 1 | . 27 3 . . . . . . . . . Energy Cannon 2 | . . 4 15 3 . . . . . . . Ballistic Cannon 2 | . . . . 9 16 1 . . . . . Special Weapon 1 | . . . . . . . 5 5 5 1 . Impact Weapon 1 | . . 7 1 . . 3 . . . . . Slashing Weapon 2 | . . . 1 3 . 1 6 5 5 3 . Special Melee Weapon 1 | . . . . . 1 6 . . . . . Naked Turns 122 | . . . . . . . . . . 51 71 Heaviest Build 114 | 13 17 100 107 107 108 114 38 40 38 51 33 Greatest Support 145 | 20 20 63 83 83 12 80 42 42 43 48 145 Greatest Overweight (x) 27 | . . 27 8 8 8 11 1 1 1 2 1 Average Overweight (x) 1 | . . 2 4 3 8 1 . . . . . Largest Inventory Capacity 25 | . 8 25 25 25 25 25 10 10 10 10 5 Average Capacity 16 | . 8 17 25 25 25 20 10 10 10 9 5 Most Carried 25 | . 8 19 25 25 25 25 10 10 10 10 5 Average Carried 15 | . 7 8 24 23 24 19 9 8 9 7 4 Final Capacity 25 | 8 8 25 25 25 25 10 10 10 10 5 5 Final Carried 25 | 6 8 19 25 25 25 10 10 10 10 5 5 Class Distribution -------------------- 35% | Mutant 12% | Hacker-Mutant 11% | Scavenger-Mutant 10% | Bothacker-Assassin 6% | Hacker-Ninja 5% | Bothacker-Mutant 5% | Scavenger-Ninja 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Bothacker-Assassin | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Ninja | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Matter Collected 3526 | 145 23 466 205 398 410 316 481 53 408 535 86 Remotely . | . . . . . . . . . . . . Salvage Created 4039 | . 52 483 551 535 227 114 870 53 308 598 248 Parts 239 | . 3 22 32 39 21 8 42 1 18 44 9 Haulers Intercepted 3 | . . 2 1 . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . 1 . . 2 1 Parts Field Recycled 8 | . . . . . . 8 . . . . . Retrieved Matter 142 | . . . . . . 142 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 81 | . 2 10 8 28 11 3 7 . 4 5 3 Melee 19 | . . 2 . . . 1 7 . 4 4 1 Guns 6 | . 1 3 . . . . . . . . 2 Cannons 33 | . . 2 7 18 6 . . . . . . AOE 19 | . 1 . 1 10 5 1 . . . 1 . Classes Destroyed 12 | . 2 3 3 1 . 1 1 . . 1 . Worker 13 | . . . 2 . . 1 1 . . 9 . Builder 1 | . . . . . . . . . . 1 . Hauler 3 | . . 2 1 . . . . . . . . Recycler 6 | . . . . . . . 4 . . 2 . Operator 5 | . . 1 . . . . . 2 1 . 1 Watcher 11 | . . . 2 . 1 . 4 . 3 1 . Swarmer 27 | . 1 3 . 12 5 . 4 . 2 . . Cutter 2 | . . . . 2 . . . . . . . Grunt 29 | . 1 3 4 14 4 . . . . . 3 Sentry 10 | . . 4 3 . 2 1 . . . . . Hunter 3 | . . . 1 . . . . . . 2 . Programmer 10 | . . . . . . 2 3 . 2 3 . Best Kill Streak 11 | . 2 3 3 11 3 2 4 1 2 6 2 Combat Bots Only 11 | . 2 3 3 11 3 1 4 . 2 3 2 Max Kills in Single Turn 4 | . 1 1 1 4 3 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 . 1 4 3 1 . . . 1 . Melee 1 | . . 1 . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Damage Taken 12472 | . 349 1187 443 1336 500 735 774 169 1109 2415 3455 Core 3519 | . 134 309 52 63 15 158 166 55 251 832 1484 Absorbed by Shields 6 | . . . . . . . . . 6 . . Reduced by Siege Mode 25 | . . . . . . . . . . . 25 Redirected to Shielding 208 | . . 4 . . . . 104 . 67 33 . Core Remaining (%) 67 | 100 46 22 . . 76 77 80 94 78 36 . Volleys Fired 202 | . 8 43 22 63 31 6 2 . . 12 15 Largest 2 | . 2 2 2 2 2 2 1 . . 1 1 Hottest 136 | . 90 70 136 136 88 96 5 . . 88 69 Shots Fired 329 | . 16 70 44 100 62 8 2 . . 12 15 Gun 93 | . 16 60 . . . . . . . 2 15 Cannon 209 | . . 10 42 93 60 4 . . . . . Launcher 24 | . . . 2 7 2 4 . . . 9 . Special 3 | . . . . . . . 2 . . 1 . Kinetic 147 | . . 34 . 49 60 4 . . . . . Thermal 147 | . 8 36 42 44 . . . . . 2 15 Explosive 24 | . . . 2 7 2 4 . . . 9 . Electromagnetic 8 | . 8 . . . . . . . . . . Robot Hit Streak 23 | . 8 23 17 15 6 2 3 . . 4 9 Robot Miss Streak 8 | . 4 7 3 7 8 2 . . . 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 369 | . 10 67 31 66 56 20 42 5 21 37 14 Core Hits 202 | . 4 14 18 65 41 7 16 1 8 22 6 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 19 | . . 4 . . . 3 1 . 4 5 2 Burn 5 | . . 3 . . . . . . . . 2 Blast 1 | . . . . . . 1 . . . . . Smash 3 | . . 1 . . . 2 . . . . . Sever 10 | . . . . . . . 1 . 4 5 . Melee Attacks 338 | . . 15 1 3 3 47 98 26 92 53 . Impact 36 | . . 15 . . . 21 . . . . . Slashing 290 | . . . 1 3 . 18 97 26 92 53 . Piercing . | . . . . . . . . . . . . Sneak Attacks 40 | . . 3 . . 3 9 8 3 3 11 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11447 | . 168 883 828 2059 815 541 1484 438 1065 2815 351 Guns 861 | . 126 435 . . . . . . . 33 267 Cannons 2790 | . . 124 701 1209 669 87 . . . . . Explosions 2249 | . 42 . 127 850 146 126 . . . 958 . Melee 5434 | . . 324 . . . 322 1484 438 1065 1801 . Ramming 113 | . . . . . . 6 . . . 23 84 Kinetic 1702 | . . 209 . 737 669 87 . . . . . Thermal 1915 | . 92 350 701 472 . . . . . 33 267 Explosive 2207 | . . . 127 850 146 126 . . . 958 . Electromagnetic 76 | . 76 . . . . . . . . . . Impact 588 | . . 324 . . . 264 . . . . . Slashing 4846 | . . . . . . 58 1484 438 1065 1801 . Piercing . | . . . . . . . . . . . . Highest Corruption 36 | . . 36 . . . 1 2 . 2 12 16 Average Corruption 9 | . . 30 . . . 1 1 . 1 9 7 Corruption Purged 6 | . . . . . . 1 . . . 5 . Corruption Blocked 2 | . . . . . . 1 1 . . . . Effects 45 | . . 26 . . . 4 5 . 1 7 2 Message Errors 16 | . . 9 . . . 1 2 . . 3 1 Matter Fused 7 | . . 4 . . . 1 1 . . 1 . Heat Flow Errors 2 | . . 1 . . . . . . . . 1 Energy Discharges 6 | . . 4 . . . . . . 1 1 . Parts Rejected 1 | . . 1 . . . . . . . . . Data Loss (minor) 7 | . . 3 . . . 2 1 . . 1 . Misfires 2 | . . 2 . . . . . . . . . Alerts 2 | . . 1 . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1205 | . . 64 4 28 31 89 181 255 173 380 . Projectiles 12 | . . . . 12 . . . . . . . Explosions 182 | . . . 4 16 31 68 . . . 63 . Melee 1011 | . . 64 . . . 21 181 255 173 317 . Knockbacks 26 | . . 1 . 6 18 1 . . . . . Impact 2 | . . 1 . . . 1 . . . . . Kinetic 24 | . . . . 6 18 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 186 | . 40 . . . . 110 . . . 10 26 Shots 3 | . 1 . . . . 2 . . . . . Rammed 30 | . . . . . . . . . . 4 26 Targets Rammed 34 | . . . . . . 2 . . . 4 28 Kicked 2 | . . . . . . 2 . . . . . Crushed 2 | . . . . . . . . . . . 2 Highest Temperature 454 | . 180 149 306 454 14 . 3 . 12 7 117 Average Temperature 76 | . 91 43 97 150 5 . 3 . 3 3 29 Received Heat Transfer 1932 | . 18 417 108 513 270 147 24 . 27 21 387 Effects 11 | . . . . 11 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 5 | . . . . 5 . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . 4 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . Impact Corruptions 7 | . . 5 . . . 2 . . . . . Robots Melted 2 | . . 2 . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . Parts Melted 6 | . . 4 . 2 . . . . . . . Heat Transferred 3811 | . 148 1110 1110 740 . . . . . 37 666 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Peak Influence 1025 | . 148 192 252 1025 792 296 392 267 763 294 128 Initial 499 | . . 62 9 96 499 296 77 151 32 38 48 Average 243 | . 22 103 94 694 675 92 142 183 367 167 73 Maximum Alert Level 3 | . . . 1 3 3 1 1 1 3 1 . Low Security (%) 61 | . 100 100 97 17 . 84 62 54 17 52 100 Level 1 19 | . . . 2 3 . 15 37 45 48 47 . Level 2 7 | . . . . 16 52 . . . 26 . . Level 3 11 | . . . . 62 47 . . . 6 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 2 1 . . 3 2 2 2 1 3 Investigation 1 | . . . 1 . . . . . . . . Extermination 7 | . . . . . . 2 2 . 1 1 1 Reinforcement 7 | . . 2 . . . 1 . 2 1 . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Distress Signals 8 | . 2 1 . . 3 . . . 1 1 . Communications Jammed 25 | . . . . . . . . . . 25 . Distress Signals 25 | . . . . . . . . . . 25 . Times Spotted 205 | . 15 22 13 37 14 15 22 7 21 24 15 Peak Tracking Total 11 | . 9 6 3 7 4 3 6 3 6 7 11 Tactical Retreats 37 | . 2 1 1 9 1 3 3 1 8 5 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Traps Triggered 17 | . . . 1 8 . 1 1 1 3 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 155 | . . . . . . 143 12 . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . Reprogrammed 9 | . . . . . . 7 2 . . . . Reused . | . . . . . . . . . . . . Traps Extracted 5 | . . . . . . 5 . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Machines Disabled 8 | . . . 1 4 . 3 . . . . . Max in Single Turn 3 | . . . 1 1 . 3 . . . . . Garrison Access 7 | . . . . . . 2 2 1 2 . . Garrison Relay 4 | . . . . 4 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Machines Accessed 30 | . 5 . 2 . . 4 4 7 8 . . Terminals 16 | . 3 . 1 . . 1 . 5 6 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 1 2 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 2 2 1 2 . . Total Hacks 74 | . 11 . 4 . . 7 5 22 25 . . Successful 40 | . 2 . 2 . . 3 4 14 15 . . Failed 34 | . 9 . 2 . . 4 1 8 10 . . Catastrophic 6 | . 2 . . . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 2 . 3 . . 4 . 9 12 . . Terminals 55 | . 7 . 3 . . 2 . 20 23 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 10 | . 4 . . . . 2 3 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . 3 2 1 2 . . Terminal Hacks 22 | . . . 1 . . . . 9 12 . . Record 1 | . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . . . 3 . . Locate Traps 1 | . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . 1 . . Transport Status 1 | . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 2 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Retrieve Components 4 | . 2 . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . . 3 2 1 2 . . Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 7 | . . . . . . 2 2 1 2 . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . . . . . . . . 3 1 . . Terminals 4 | . . . . . . . . 3 1 . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 2 | . . . . . . . . 1 1 . . Operators 1 | . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 4 . 2 . . 3 2 4 5 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . 6 . . . . . 3 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked 11 | . . . . . 1 6 3 . . 1 . Non-combat 11 | . . . . . 1 6 3 . . 1 . Combat . | . . . . . . . . . . . . Robot Hacks Applied 12 | . . . . . 1 7 3 . . 1 . no_distress 1 | . . . . . . . 1 . . . . find_chute 1 | . . . . . . 1 . . . . . ignore_repairs 3 | . . . . . . . 2 . . 1 . randomize_corridors 1 | . . . . . . 1 . . . . . find_dsf 1 | . . . . . . 1 . . . . . drop_inventory 2 | . . . . . 1 1 . . . . . find_recycling 2 | . . . . . . 2 . . . . . formatsys_high 1 | . . . . . . 1 . . . . . Relay Couplers Released 15 | . . . . 15 . . . . . . . Machine Destruction 15 | . . . . 15 . . . . . . . Attached 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Total Allies 2 | . . . . . . 1 . 1 . . . Largest Group 1 | . . . . . . 1 . 1 . . . Highest-Rated Group 26 | . . . . . . 10 . 26 . . . Highest-Rated Ally 26 | . . . . . . 10 . 26 . . . Total Orders 1 | . . . . . . . . 1 . . . STAY 1 | . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Turns Passed 11641 | . 388 889 1032 1537 593 2664 1500 526 1179 901 432 Spaces Moved 8463 | 1 285 332 388 538 209 1633 1773 526 1433 1021 324 Core 400 | . . 2 . . . . . . . 258 140 Treads 984 | . . 247 192 361 . . . . . . 184 Legs 765 | 1 285 . . . . 479 . . . . . Wheels 975 | . . 83 196 177 209 310 . . . . . Hover 5339 | . . . . . . 844 1773 526 1433 763 . Flight . | . . . . . . . . . . . . Fastest Speed 36 | 120 120 160 210 210 210 48 48 58 43 36 50 Average Speed 100 | 120 120 186 225 233 210 123 51 72 52 57 104 Slowest Speed 1400 | 120 120 1400 245 246 210 730 108 126 131 180 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 54 30 32 75 21 38 42 16 29 27 9 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 148 | . . . 1 . . 26 36 19 49 17 . Terrain Destroyed 349 | . 5 . 31 27 25 56 36 19 49 101 . Melee 148 | . . . 1 . . 26 36 19 49 17 . Projectile 4 | . . . 4 . . . . . . . . AOE 197 | . 5 . 26 27 25 30 . . . 84 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Total 10671 | . 318 514 507 714 300 2210 2214 613 1672 1216 393 Wait 856 | . 9 54 37 40 30 249 252 44 70 57 14 Move 8452 | . 284 331 387 537 208 1632 1772 525 1432 1020 324 Hop . | . . . . . . . . . . . . Pick Up 152 | . 5 24 23 18 5 33 15 5 13 10 1 Fast Attach 83 | . 3 13 1 4 3 10 9 2 11 17 10 Attach 54 | . . 7 3 8 2 6 6 5 6 9 2 Detach 14 | . . 2 2 1 . 3 2 . . 4 . Swap 122 | . 2 9 12 12 9 21 22 6 18 11 . Drop 181 | . 7 16 19 12 9 58 24 . 18 18 . Fire 202 | . 8 43 22 63 31 6 2 . . 12 15 Melee 338 | . . 15 1 3 3 47 98 26 92 53 . Ram 22 | . . . . . . . . . . 5 17 Kick 2 | . . . . . . 2 . . . . . Crush 10 | . . . . . . . . . . . 10 Escape Stasis 28 | . . . . 16 . . . . 12 . . Rewire . | . . . . . . . . . . . . Trap 155 | . . . . . . 143 12 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 14) 297 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Core integrity fell below 50% 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Core integrity fell below 50% 699 | -9/Materials | Lost 5 parts (1p2n2w) 721 | -9/Materials | System corruption reached 10% 937 | -9/Materials | System corruption reached 30% 1007 | -9/Materials | Discovered new exit (range 15) 1062 | -9/Materials | Build established: Scavenger-Mutant 1138 | -9/Materials | Discovered new exit (range 15) 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1935 | -8/Materials | Build established: Mutant 2141 | -8/Materials | Discovered new exit (range 6) 2308 | -8/Materials | Identified exit to Garrison 2310 | -8/Materials | Entered Garrison 2321 | -8/Garrison | Installed Relay Interface Framework 2368 | -8/Garrison | Triggered checkpoint 2446 | -8/Garrison | Garrison Relay disabled 2571 | -8/Garrison | Triggered checkpoint 2659 | -8/Garrison | Destroyed 11 combat bots 2662 | -8/Garrison | Triggered checkpoint 2816 | -8/Garrison | Triggered checkpoint 2889 | -8/Garrison | Garrison Relay disabled 3021 | -8/Garrison | Discovered new exit (range 8) 3140 | -8/Garrison | Triggered checkpoint 3248 | -8/Garrison | Triggered checkpoint 3323 | -8/Garrison | Garrison Relay disabled 3385 | -8/Garrison | Discovered new exit (range 12) 3592 | -8/Garrison | Triggered checkpoint 3651 | -8/Garrison | Garrison Relay disabled 3706 | -8/Garrison | Discovered new exit (range 13) 3847 | -8/Garrison | Entered Materials 4434 | -8/Materials | Discovered new exit (range 4) 4440 | -8/Materials | Entered Factory 4440 | -7/Factory | Evolved 2 slots: Utility x2 4646 | -7/Factory | Build established: Bothacker-Mutant 4869 | -7/Factory | Discovered new exit (range 15) 4948 | -7/Factory | Identified exit to Factory 5260 | -7/Factory | Build established: Bothacker-Assassin 6649 | -7/Factory | Build established: Scout 6734 | -7/Factory | Discovered new exit (range 15) 7032 | -7/Factory | Discovered exit to Factory (range 16) 7104 | -7/Factory | Entered another Factory area 7104 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7559 | -6/Factory | Discovered new exit (range 6) 7561 | -6/Factory | Identified exit to Lower Caves 8437 | -6/Factory | Build established: Scavenger-Mutant 8581 | -6/Factory | Discovered new exit (range 9) 8586 | -6/Factory | Identified exit to Factory 8604 | -6/Factory | Entered another Factory area 8604 | -5/Factory | Evolved 2 slots: Utility x2 8893 | -5/Factory | Build established: Hacker-Mutant 8945 | -5/Factory | Lost 3 parts (1n2u) 9109 | -5/Factory | Discovered new exit (range 15) 9109 | -5/Factory | Identified exit to Upper Caves 9109 | -5/Factory | Identified exit to Extension 9128 | -5/Factory | Identified exit to Factory 9130 | -5/Factory | Entered another Factory area 9130 | -4/Factory | Evolved 2 slots: Utility x2 9380 | -4/Factory | Search patrols dispatched 9630 | -4/Factory | Search patrols dispatched 9923 | -4/Factory | Lost 4 parts (2p1n1u) 10089 | -4/Factory | Discovered new exit (range 3) 10090 | -4/Factory | Identified exit to Upper Caves 10279 | -4/Factory | Discovered new exit (range 15) 10306 | -4/Factory | Identified exit to Research 10309 | -4/Factory | Entered Research 10309 | -3/Research | Evolved 2 slots: Utility x2 10457 | -3/Research | Lost 3 parts (1p1n1u) 11040 | -3/Research | Released all parts (12) 11070 | -3/Research | Lost 9 parts (1p4n3u1w) 11106 | -3/Research | System corruption reached 10% 11162 | -3/Research | Found Prototype Launcher 11162 | -3/Research | Identified Com. Tesla Bomb Launcher 11187 | -3/Research | Core integrity fell below 50% 11197 | -3/Research | Lost 4 parts (2n1u1w) 11206 | -3/Research | Discovered new exit (range 6) 11210 | -3/Research | Entered another Research area 11210 | -2/Research | Evolved 2 slots: Propulsion x2 11339 | -2/Research | Build established: Mutant 11547 | -2/Research | Garrison activated, responded to threat 11565 | -2/Research | Released all parts (5) 11595 | -2/Research | Lost 7 parts (1p2n4u) 11620 | -2/Research | Core integrity fell below 50% 11621 | -2/Research | System corruption reached 10% 11635 | -2/Research | Core integrity fell below 20% 11642 | -2/Research | Core destroyed Last Messages --------------- 11568_ P-80 Master resets P-80 Master, system corruption cleaned. 11570_ Door malfunctions. 11596_ Slammed into U-05 Engineer. 11601_ Penetrated by Slug. 11602_ Slug penetrates Wall. 11602_ Penetrated by Slug. 11604_ Slammed into K-01 Serf. 11604_ Penetrated by Slug. 11618_ Slammed into P-80 Master. 11620_ MNA#,KZ7XFJR>Y8KHYF,E&GJ:L9FOEF 11620_ Slammed into P-80 Master. 11621_ Destabilizing: System corrupted (+2). 11622_ Slammed into P-80 Master. 11635_ System corrupted: Heat flow error (+166). 11636_ Acquired Prototype Storage. 11636_ Identified Imp. Energy Well. 11640_ Slammed into P-80 Master. 11641_ Penetrated by Slug. 11641_ Slammed into P-80 Master. 11642_ Destabilizing: Core damaged (-58). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ?????????????????????###########???# #????? | | ?????????????????????# # ???# #????? | | ?????????????????????# #] ??# == #????? | | ?????????????????????# # ### == #????? | | ?????????????????????# ph # + + == #????? | | ?????????????????????# # # # #????? | | ?????????????????????# p # # # #????? | | ?????????????????????####@### = + + #????? | | ??????????????????????# p # #%# #????? | | ??????????????????????# T%h######%#####+######### | | ??????????????????????+ ""%%%%%%%%% | | ??????????????????????# %######### | | ??????????????????????# #???????# | | ??????????????????????## ##???????# | | ???????????????????????# #??????###+##+######### | | ???????????????????????# #??????# #####?? | | ???????????????????????# #??????# # | | ???????????????????????# #??????# """ # | | ???????????????????????# #??????# ""F # | | ???????????????????????# ???????# "" # = | | ???????????????????????# ???????# """ ####### | | ???????????????????????# ???????# """ + % | | ???????????????????????# ???????# # ##### | | ???????????????????????# ???????# # #???? | | ???????????????????????# ???????#####/#### #??? | | ????????????????????????? ##+#########%#### #?# | | ???????????????????????? #?# | | ???????????????????????? #?### | | ???????????????????????? ####???? | | ???????????????????????? !] ########+###??????? | | ????????????????????????? ]??????????# ????????? | | ??????????????????????????????????????#% ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 49 Energy Capacity 500 Matter Stores 399 Matter Capacity 400 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 EM Shielding 2 Corruption Containment 12 Corruption Block 8 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 69 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 46 Defensive Hacking 24 Relay Coupler Types 1 Relay Coupler Value 28 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertAlertImmobilizer Manual? 0 Play Time 03:55:43 Cumulative 129.2 hours Start 2022.03.19 @ 20:16:04 End 2022.03.20 @ 14:30:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 7ccd61cf-ef66-4987-b26b-18900ea68743