Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 01:40:06 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (17) 85 Value Destroyed (461) 461 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3766 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 318/550 Matter 270/300 Energy 30/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Assault Rifle Katana > --- INVENTORY (15) --- Light Treads Compact Wheel High-capacity Storage Unit Structural Scanner Trap Scanner Improved Terrain Scanner YOLO Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Field Laser Minigun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit Structural Scanner Hardlight Generator YOLO Cannon Assault Rifle Assault Rifle Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 38 | 8 2 1 10 1 . 2 14 Power 4 | 1 1 . 1 . . . 1 Engine 4 | 1 1 . 1 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 3 . . 3 . . . 1 Treads 2 | . . . 1 . . . 1 Leg . | . . . . . . . . Wheel 5 | 3 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 2 1 . 3 . . . 4 Device 7 | 1 1 . 1 . . . 4 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 . 1 3 1 . 2 8 Energy Gun 3 | . . . 1 . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . 1 1 1 . 1 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . 1 . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 11 | . . . . . . . 11 Power 2 | . . . . . . . 2 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . . . . . 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 11 | . . . . . . . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 100 100 94 Engine 11 | . 13 14 11 11 11 11 8 Treads 1 | . . . 8 . . . 2 Wheel 28 | . 28 28 24 33 33 33 20 Device 12 | . 14 14 10 11 11 11 17 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 11 11 11 11 9 Energy Gun 4 | . . . 6 . . 11 8 Ballistic Gun 18 | . 28 28 12 22 22 11 11 Naked Turns . | . . . . . . . . Heaviest Build 41 | 12 14 14 33 32 32 34 41 Greatest Support 36 | 32 26 26 36 36 36 36 20 Greatest Overweight (x) 2 | . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 11 15 15 15 15 Most Carried 15 | 7 8 8 12 12 14 15 15 Average Carried 10 | 3 7 7 9 12 12 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 7 8 8 12 12 14 15 11 Class Distribution -------------------- 68% | Mutant 20% | Skirmisher 5% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 736 | 302 . 75 141 . . 52 166 Remotely . | . . . . . . . . Salvage Created 590 | 49 78 33 . . . 55 375 Parts 29 | 8 7 5 . . . 1 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 13 | . 3 2 . . . 1 7 Melee 1 | . . . . . . . 1 Guns 12 | . 3 2 . . . 1 6 Classes Destroyed 6 | 1 2 . . . . 1 2 Builder 1 | . 1 . . . . . . Tunneler 3 | 3 . . . . . . . Swarmer 5 | . 3 2 . . . . . Grunt 6 | . . . . . . . 6 Sentry 1 | . . . . . . . 1 Hunter 1 | . . . . . . 1 . Best Kill Streak 6 | 3 3 2 . . . 1 6 Combat Bots Only 6 | . 3 2 . . . 1 6 Max Kills in Single Turn 1 | 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1518 | . 65 104 140 . . 74 1135 Core 340 | . 6 41 38 . . 23 232 Absorbed by Shields 232 | . . . . . . . 232 Core Remaining (%) 88 | 100 . 81 . . . 84 . Volleys Fired 52 | 8 15 5 4 . . 4 16 Largest 3 | 2 2 2 2 . . 2 3 Hottest 108 | 40 40 40 100 . . 83 108 Shots Fired 111 | 16 30 10 6 . . 8 41 Gun 109 | 16 30 10 4 . . 8 41 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 2 | . . . 2 . . . . Kinetic 93 | 16 30 10 2 . . 4 31 Thermal 18 | . . . 4 . . 4 10 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 7 4 2 1 . . 6 14 Robot Miss Streak 3 | 2 3 3 3 . . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 68 | 9 13 4 1 . . 6 35 Core Hits 30 | 4 6 2 . . . 2 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 . . . . . 1 Burn 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 979 | 90 139 48 11 . . 77 614 Guns 878 | 90 139 48 11 . . 77 513 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 101 | . . . . . . . 101 Ramming . | . . . . . . . . Kinetic 654 | 90 139 48 11 . . 25 341 Thermal 224 | . . . . . . 52 172 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 101 | . . . . . . . 101 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 64 | . . . 30 . . 60 64 Average Temperature 25 | . . . 11 . . 31 28 Received Heat Transfer 740 | . 6 15 72 . . . 647 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 555 | . . . . . . 111 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 139 | 15 128 129 130 50 . 45 139 Initial 50 | . 9 49 50 50 . . 17 Average 60 | 4 59 82 81 49 . 43 50 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 3 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 36 | . 8 6 10 . . 1 11 Peak Tracking Total 8 | . 4 3 8 . . 1 6 Tactical Retreats 2 | . 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 3 1 4 . 1 . 3 Terminals 11 | . 3 1 4 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 10 2 16 . 1 . 10 Successful 22 | . 7 . 9 . 1 . 5 Failed 16 | . 2 2 7 . . . 5 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 35 | . 10 2 13 . 2 . 8 Terminals 38 | . 10 2 16 . . . 10 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 . 6 . 1 . 2 Robot Analysis 6 | . 2 . 4 . . . . Prototype ID Bank 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 2 | . . . 1 . . . 1 Zone Layout 1 | . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 4 . 3 . . . 3 Terminals 10 | . 4 . 3 . . . 3 Track 2 | . 2 . . . . . . Assimilate 1 | . . . . . . . 1 Botnet 4 | . 1 . 1 . . . 2 Disrupt 1 | . . . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 1 4 . . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 59 | . . . . 59 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . 2 . . . Total Damage 21 | . . . . 21 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 6 | . 2 . 4 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 1475 | 83 148 306 229 46 203 239 221 Spaces Moved 1368 | 54 111 321 207 52 235 259 129 Core 24 | 24 . . . . . . . Treads 4 | . . . . . . . 4 Legs . | . . . . . . . . Wheels 1340 | 30 111 321 207 52 235 259 125 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 86 86 86 86 95 Average Speed 89 | 77 90 90 92 86 86 86 101 Slowest Speed 240 | 100 90 90 105 86 86 86 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 30 86 31 17 64 55 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . Spaces Dug 3 | . . . 2 . . . 1 Terrain Destroyed 3 | . . . 2 . . . 1 Melee 1 | . . . . . . . 1 Projectile 2 | . . . 2 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 1505 | 78 132 329 236 52 235 267 176 Wait . | . . . . . . . . Move 1361 | 53 110 320 206 51 234 258 129 Hop . | . . . . . . . . Pick Up 26 | 8 2 1 8 . 1 1 5 Fast Attach 12 | 6 1 . 1 . . 1 3 Attach 13 | 2 1 . 4 . . . 6 Detach 5 | 1 1 . 2 . . 1 . Swap 13 | . . 1 5 1 . 1 5 Drop 17 | . 2 2 6 . . 1 6 Fire 52 | 8 15 5 4 . . 4 16 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Central database locked down 225 | -10/Materials | Discovered new exit (range 8) 232 | -10/Materials | Entered Mines 247 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 268 | -10/Mines | Learned 2 Materials zone layouts 313 | -10/Mines | Build established: Mutant 528 | -10/Mines | Discovered new exit (range 7) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 539 | -9/Materials | Identified exit to Mines 693 | -9/Materials | Discovered new exit (range 8) 767 | -9/Materials | Entered Mines 775 | -9/Mines | Met a Derelict bent on vengeance 794 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 800 | -9/Mines | Learned Materials emergency access door positions 801 | -9/Mines | Assembled infested the area 809 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 809 | -9/Mines | Discovered new exit (range 5) 813 | -9/Mines | Entered Exiles 825 | -9/Exiles | Discovered new exit (range 15) 835 | -9/Exiles | Met 8R-AWN 847 | -9/Exiles | Met EX-HEX 899 | -9/Exiles | Met EX-BIN 907 | -9/Exiles | Aligned with FarCom system 908 | -9/Exiles | Given EX-Vault access code 928 | -9/Exiles | Opened EX-Vault 934 | -9/Exiles | Found YOLO Cannon 952 | -9/Exiles | Warned to stay clear of 0b10 Research branches 977 | -9/Exiles | Met EX-DEC 1007 | -9/Exiles | Discovered new exit (range 14) 1016 | -9/Exiles | Left Exiles lab with YOLO Cannon 1016 | -9/Exiles | Entered Mines 1225 | -8/Mines | Discovered new exit (range 14) 1255 | -8/Mines | Entered Materials 1255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1409 | -8/Materials | Garrison activated, responded to threat 1476 | -8/Materials | Self-destructed Last Messages --------------- 01428_ Critical hit (Burn: +25). 01432_ Imp. Ion Engine destroyed. 01435_ G-47 Trooper destroyed. 01435_ Switching to secondary target: G-50 Soldier. 01435_ R-06 Scavenger collects Particle Gun. 01437_ Wheel destroyed. 01438_ R-06 Scavenger collects Aluminum Leg. 01445_ Assault Rifle destroyed. 01445_ G-50 Soldier destroyed. 01446_ Acquired 50 matter. 01446_ R-06 Scavenger collects Imp. Heat Sink. 01452_ Assault Rifle destroyed. 01454_ Field Laser destroyed. 01454_ Critical hit (Burn: +37). 01458_ Acquired 56 matter. 01461_ Imp. Heat Sink destroyed. 01461_ Imp. Ion Engine destroyed. 01471_ G-47 Trooper destroyed. 01475_ Hardlight Generator destroyed. 01475_ Lgt. Treads destroyed. 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""" # *** ####+##### ?#???????? | | ????? """ # *** u# %% g ## """ ?#??#????? | | ????? """ + !g% %@ ## """ ?#???????? | | ????+ # # ## """ ?????????? | | ????? "T" ##" "#### [%* ## #????????? | | ????? """ ##"G"#??# "" ## ?????????? | | ?????######### " #??# S"" ########?????????? | | ?????????????#####??# "" #????????????????? | | ????????????????????# #????????????????? | | ????????????????????#########????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakCorruptionThermoblaster Manual? 0 Play Time 00:25:57 Cumulative 686.5 hours Start 2022.06.18 @ 01:14:45 End 2022.06.18 @ 01:40:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 229 Adventurer 125 Explorer 2 Win Type - Total 78 Types 67/4/4/1/1/0/0/0/1 Lore% 80 Gallery% 88 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c582b10e-2f93-492a-b7cb-38e61f5bfd2f