Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 16:54:25 Player: tovernaar123 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (647) 647 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1217 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 242/250 System Corruption 0% Temperature Cool (36) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit ECM Suite > --- WEAPON (2) ------- Small Laser > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Sensor Array Sensor Array Propulsion Shielding Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod Small Laser Grenade Launcher [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 27 | 6 18 3 Power 5 | 1 4 . Engine 4 | 1 3 . Core 1 | . 1 . Reactor . | . . . Propulsion 10 | 2 6 2 Treads . | . . . Leg 8 | . 6 2 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 3 | . 2 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 6 . Energy Gun 5 | 1 4 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 6 2 Power 2 | . 2 . Propulsion 2 | . 1 1 Utility . | . . . Weapon 4 | . 3 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 6 | 1 6 7 Power . | . . . Propulsion 2 | 1 2 1 Utility 1 | . 1 3 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 7 | . 3 4 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 3 | . 1 2 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 95 | . 95 98 Engine 8 | . 7 14 Core 4 | . 5 . Leg 21 | . 21 26 Wheel 5 | . 6 . Device 12 | . 12 14 Storage 14 | . 14 14 Energy Gun 18 | . 16 28 Ballistic Gun 6 | . 7 . Launcher 1 | . 1 . Special Weapon 1 | . 1 . Peak Build Rating 9 | 6 9 7 Average Rating 7 | 3 7 6 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 16 | 12 16 14 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 6 8 8 Average Carried 6 | 1 6 7 Final Capacity 8 | 8 8 8 Final Carried 7 | 6 7 7 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 799 | 173 565 61 Remotely . | . . . Salvage Created 682 | . 644 38 Parts 56 | . 51 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 20 | . 17 3 Guns 18 | . 15 3 AOE 2 | . 2 . Classes Destroyed 5 | . 5 . Worker 2 | . 2 . Builder 1 | . 1 . Watcher 3 | . 3 . Swarmer 6 | . 3 3 Grunt 14 | . 14 . Best Kill Streak 4 | . 4 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 171 | . 137 34 Missed 62 | . 50 12 Hits 109 | . 87 22 Projectile 109 | . 87 22 Critical Strikes 2 | . 2 . Damage Taken 1247 | . 996 251 Core 255 | . 193 62 Absorbed by Shields . | . . . Regen/Repaired (Parts) 52 | . 52 . Core Remaining (%) 100 | 100 . . Volleys Fired 87 | . 78 9 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 141 | . 124 17 Gun 130 | . 113 17 Cannon . | . . . Launcher 11 | . 11 . Special . | . . . Kinetic 33 | . 33 . Thermal 71 | . 54 17 Explosive 11 | . 11 . Electromagnetic 26 | . 26 . Robot Hit Streak 12 | . 12 2 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 74 | . 68 6 Core Hits 38 | . 34 4 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1284 | . 1222 62 Guns 882 | . 820 62 Cannons . | . . . Explosions 402 | . 402 . Melee . | . . . Ramming . | . . . Kinetic 273 | . 273 . Thermal 517 | . 455 62 Explosive 325 | . 325 . Electromagnetic 169 | . 169 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 40 | . 40 . Projectiles . | . . . Explosions 40 | . 40 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 126 | . 96 126 Average Temperature 33 | . 29 57 Received Heat Transfer 627 | . 534 93 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1025 | . 875 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 97 100 Level 1 1 | . 2 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 203 | . 203 116 Initial 76 | . . 76 Average 85 | . 93 65 Influence Increases 752 | . 682 70 Destroy 0b10 Robot/C 400 | . 340 60 Destroy 0b10 Robot/NC 30 | . 30 . Destroy Leader 96 | . 86 10 Successful Hack 37 | . 37 . Disable Machine 45 | . 45 . Destroy Structure 54 | . 54 . Lose Combat Pursuer 90 | . 90 . Influence Decreases 752 | . 485 267 Entered New Map 121 | . . 121 Time Decay 551 | . 425 126 Lost Part 80 | . 60 20 Squads Dispatched 5 | . 5 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | . 29 12 Peak Tracking Total 3 | . 3 3 Tactical Retreats 7 | . 3 4 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 24 . Successful 8 | . 8 . Failed 16 | . 16 . Catastrophic 5 | . 5 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Dispatch Records 1 | . 1 . Investigation Status 1 | . 1 . Recall Investigation 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1637 | . 1376 261 Sensors 1537 | . 1376 161 ECM 100 | . . 100 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1943 | 89 1593 261 Spaces Moved 1308 | 64 1061 183 Core 28 | 28 . . Treads . | . . . Legs 1015 | . 832 183 Wheels 265 | 36 229 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 112 | 85 112 124 Slowest Speed 200 | 200 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 4 80 43 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 19 | . 19 . Terrain Destroyed 54 | . 54 . Melee . | . . . Projectile . | . . . AOE 54 | . 54 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1623 | 95 1330 198 Wait 147 | 20 125 2 Move 1306 | 63 1060 183 Hop . | . . . Pick Up 26 | 6 19 1 Fast Attach 10 | 6 4 . Attach 10 | . 9 1 Detach . | . . . Swap 24 | . 22 2 Drop 13 | . 13 . Fire 87 | . 78 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 271 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Discovered new exit (range 9) 347 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 9) 943 | -10/Materials | Discovered new exit (range 12) 994 | -10/Materials | Discovered new exit (range 13) 1044 | -10/Materials | Core integrity fell below 50% 1546 | -10/Materials | Repaired Grenade Launcher 1669 | -10/Materials | Identified exit to Mines 1683 | -10/Materials | Entered Mines 1684 | -10/Mines | Assembled infested the area 1692 | -10/Mines | Build established: Scavenger-Mutant 1715 | -10/Mines | Learned Materials stockpile data 1740 | -10/Mines | Core integrity fell below 20% 1938 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1944 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01881_ K-01 Serf collects debris. 01884_ R-06 Scavenger collects Com. Wheel. 01885_ K-01 Serf collects debris. 01894_ Aluminum Leg destroyed. Hold RMB on a map location to designate it as a relative view centerpoint. This is especially useful while zoomed, in order to see further in your current direction of exploration. Try it now. 01938_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01942_ Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ??# #???????????????????????????????????????????? | | ??# #??????? ???????????????????????????????????? | | ### #??????#*%??????????????????????????????????? | | #??????#=%#?????????????????????????????????? | | ### #??????#==#?????????????????????????????????? | | ??# #????###%!##????????????????????????????????? | | ### #??### !! ##???????????????????????????????? | | # #??? %= ##??????????????????????????????? | | # #???# %*% #??????????????????????????????? | | " #????#= """ #??????????????????????????????? | | ##"%"#????#% """ #??????????????????????????????? | | ?# "*##??## """ ##?????????????????????????????? | | ## !%=#### ##????????????????????????????? | | # ###########??????????????????? | | #??????????????????? | | ######## #??????????????????? | | =%=##??????# #??????????????????? | | ## ##???????# #??????????????????? | | % #### ######????????# #??????????????????? | | ###??## ##????????????## ## #???????????????? | | #?????####??????###????# #???????????????? | | # #??????????????## #????# #####???????????????? | | #??????????????# ##???# #???????????????????? | | ???????????????# ###?# #???????????????????? | | ???????????????## ### #???????????????????? | | ????????????????## @!g ### #?????????????? | | ?????????????????## g #????????????? | | ? ???????????????????# #????????????? | | ??????????????????????## ## ####????????????? | | ???????????????????????#######??##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 13% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectilePhysicsScreen Manual? 0 Play Time 00:28:20 Cumulative 25.1 hours Start 2025.05.10 @ 16:23:32 End 2025.05.10 @ 16:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 25x20 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ef58e1f-9f99-421a-8580-0473b5dc2cd8